(Xbox 1) FF viewport stuff

This commit is contained in:
twinaphex 2012-07-09 01:07:36 +02:00
parent 91fca12b05
commit 5039fec1fd

View File

@ -153,6 +153,10 @@ static void xdk_d3d_set_rotation(void * data, unsigned orientation)
break;
}
D3DXMATRIX p_out;
D3DXMatrixIdentity(&p_out);
d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &p_out);
d3d->should_resize = TRUE;
}
@ -311,6 +315,12 @@ static bool xdk_d3d_frame(void *data, const void *frame,
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
D3DXMATRIX p_out;
D3DXMatrixIdentity(&p_out);
d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &p_out);
d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &p_out);
d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &p_out);
d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
d3d->d3d_render_device->SetStreamSource(0, d3d->vertex_buf, sizeof(DrawVerticeFormats));