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(Xbox 1) FF viewport stuff
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91fca12b05
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@ -153,6 +153,10 @@ static void xdk_d3d_set_rotation(void * data, unsigned orientation)
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break;
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}
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D3DXMATRIX p_out;
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D3DXMatrixIdentity(&p_out);
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d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &p_out);
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d3d->should_resize = TRUE;
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}
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@ -311,6 +315,12 @@ static bool xdk_d3d_frame(void *data, const void *frame,
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d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
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d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
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D3DXMATRIX p_out;
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D3DXMatrixIdentity(&p_out);
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d3d->d3d_render_device->SetTransform(D3DTS_WORLD, &p_out);
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d3d->d3d_render_device->SetTransform(D3DTS_VIEW, &p_out);
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d3d->d3d_render_device->SetTransform(D3DTS_PROJECTION, &p_out);
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d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
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d3d->d3d_render_device->SetStreamSource(0, d3d->vertex_buf, sizeof(DrawVerticeFormats));
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