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https://github.com/libretro/RetroArch
synced 2025-02-21 18:40:09 +00:00
(Xbox 1) Added on-screen debug output (memory usage), this can be toggled in xdk_d3d8.h -> #define SHOW_DEBUG_INFO
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@ -343,6 +343,15 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu
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d3d->vsync = video->vsync;
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// load debug font (toggle option in later revisions ?)
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#ifdef SHOW_DEBUG_INFO
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XFONT_OpenDefaultFont(&d3d->debug_font);
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d3d->debug_font->SetBkMode(XFONT_TRANSPARENT);
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d3d->debug_font->SetBkColor(D3DCOLOR_ARGB(100,0,0,0));
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d3d->debug_font->SetTextHeight(14);
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d3d->debug_font->SetTextAntialiasLevel(d3d->debug_font->GetTextAntialiasLevel());
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#endif
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return d3d;
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}
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@ -430,6 +439,32 @@ static bool xdk_d3d_frame(void *data, const void *frame,
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d3d->d3d_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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d3d->d3d_render_device->EndScene();
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#ifdef SHOW_DEBUG_INFO
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static MEMORYSTATUS stat;
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GlobalMemoryStatus(&stat);
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d3d->d3d_render_device->GetBackBuffer(-1, D3DBACKBUFFER_TYPE_MONO, &d3d->pFrontBuffer);
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d3d->d3d_render_device->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &d3d->pBackBuffer);
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//Output memory usage
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d3d->debug_font->TextOut(d3d->pFrontBuffer, L"RetroArch XBOX1", (unsigned)-1, 30, 30 );
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d3d->debug_font->TextOut(d3d->pBackBuffer, L"RetroArch XBOX1", (unsigned)-1, 30, 30 );
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swprintf(d3d->buffer, L"%.2f MB free / %.2f MB total", stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f));
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d3d->debug_font->TextOut(d3d->pFrontBuffer, d3d->buffer, (unsigned)-1, 30, 50 );
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d3d->debug_font->TextOut(d3d->pBackBuffer, d3d->buffer, (unsigned)-1, 30, 50 );
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// FIXME: Add fps counter
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/*
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swprintf(buffer, L"%02d / %02d FPS", fps, IsPal ? 50 : 60);
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d3d->debug_font->TextOut(d3d->pFrontBuffer, d3d->buffer, (unsigned)-1, 30, 70 );
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d3d->debug_font->TextOut(d3d->pBackBuffer, d3d->buffer, (unsigned)-1, 30, 70 );
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*/
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d3d->pFrontBuffer->Release();
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d3d->pBackBuffer->Release();
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#endif
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if(!d3d->block_swap)
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gfx_ctx_swap_buffers();
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@ -18,6 +18,9 @@
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#define _XDK_VIDEO_H
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#include <stdint.h>
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#include <xfont.h>
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#define SHOW_DEBUG_INFO
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#define DFONT_MAX 4096
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#define PRIM_FVF (D3DFVF_XYZRHW | D3DFVF_TEX1)
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@ -79,6 +82,9 @@ typedef struct xdk_d3d_video
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LPDIRECT3DTEXTURE_PTR lpTexture;
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DWORD video_mode;
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D3DPRESENT_PARAMETERS d3dpp;
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XFONT *debug_font;
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WCHAR buffer[1000];
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D3DSurface *pBackBuffer, *pFrontBuffer;
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} xdk_d3d_video_t;
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#endif
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