Vincent Lejeune
|
09cc127dd9
|
d3d12: Use ComPtr<> instead of manually releasing some structures
|
2015-08-14 23:39:37 +02:00 |
|
Vincent Lejeune
|
9cb88b3a8d
|
d3d12: Use ThrowIfFailed instead of check to be inline with DX12 Samples
|
2015-08-14 23:39:37 +02:00 |
|
Vincent Lejeune
|
befe93784f
|
d3d12: Do not create/submit an extra command list for texture upload/rtt state change
|
2015-08-14 21:23:30 +02:00 |
|
Vincent Lejeune
|
4185fcb6cd
|
d3d12: Do not output scale if there is no rtt available
Fix crash in Disgaea 3
|
2015-08-14 17:03:16 +02:00 |
|
Raul Tambre
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850416d530
|
Merge pull request #1169 from vlj/d3d12
Implement a d3d12 backend
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2015-08-14 17:44:27 +03:00 |
|
Vincent Lejeune
|
abee3539b8
|
d3d12: Fix non dx12 build config
|
2015-08-14 00:29:22 +02:00 |
|
Raul Tambre
|
07f33a3809
|
Merge pull request #1178 from danilaml/appveyor-llvm-dx12
Add llvm build to appveyor and fix wrong xaudio lib with cmake
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2015-08-13 09:31:42 +03:00 |
|
Danila Malyutin
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1d09408e38
|
Disable regular (non-llvm) builds to save time
because appveyor wouldn't run them in parallel. llvm builds are only ~1
min longer anyway.
|
2015-08-13 01:34:34 +03:00 |
|
Danila Malyutin
|
99156c61e4
|
Fix wrong XAudio lib being linked
|
2015-08-13 01:12:15 +03:00 |
|
Danila Malyutin
|
c63db8842c
|
Add llvm build to appveyor
|
2015-08-12 23:59:56 +03:00 |
|
Vincent Lejeune
|
9cb7339067
|
d3d12: Do not detach garbage collection thread
Thanks Neko for the tips.
|
2015-08-12 22:59:15 +02:00 |
|
Raul Tambre
|
a775b428f4
|
Merge pull request #1173 from vlj/llvm36-debug
Add debug options for llvm compiler
|
2015-08-12 17:53:49 +03:00 |
|
Vincent Lejeune
|
cf1c86bb2f
|
d3d12: Signal thread termination request + use a producer/consumer pattern closer to other ones in rpcs3.
|
2015-08-12 00:28:38 +02:00 |
|
Vincent Lejeune
|
7843b23ee1
|
Move DX12_SUPPORT before ($preprocessor defenitions)
|
2015-08-12 00:28:38 +02:00 |
|
Zangetsu38
|
f0a5641cf0
|
Fix file not found
|
2015-08-12 00:28:37 +02:00 |
|
Vincent Lejeune
|
3fe90d9e8d
|
Add DX12 variant of debug/release with and without llvm
|
2015-08-12 00:28:37 +02:00 |
|
Vincent Lejeune
|
3d486a8ba9
|
d3d12: Reset gfxHandler in dtor
|
2015-08-12 00:28:36 +02:00 |
|
Vincent Lejeune
|
11980346c9
|
Clean an useless added line
|
2015-08-12 00:28:36 +02:00 |
|
vlj
|
6a408301d7
|
d3d12: Another fix
|
2015-08-12 00:28:35 +02:00 |
|
vlj
|
9b10895c38
|
d3d12: Fix build with latest master
|
2015-08-12 00:28:35 +02:00 |
|
vlj
|
6fcd0e0421
|
d3d12: Add semaphorePGRAPHTextureRead
|
2015-08-12 00:28:34 +02:00 |
|
vlj
|
37cc5e5c11
|
d3d12: Fix D3D12GSRender member name
|
2015-08-12 00:28:34 +02:00 |
|
vlj
|
38a809b483
|
d3d12: Use another sampler heap when using more than 2048 samplers
|
2015-08-12 00:28:34 +02:00 |
|
vlj
|
d2edeafffe
|
d3d12: Remove extra ,
|
2015-08-12 00:28:33 +02:00 |
|
vlj
|
b839b86895
|
d3d12: Fix color for target_none
|
2015-08-12 00:28:33 +02:00 |
|
vlj
|
af181395fc
|
d3d12: Fix warning
|
2015-08-12 00:28:32 +02:00 |
|
vlj
|
265331117e
|
d3d12: Support targetless flip
Fix PS3Doom
|
2015-08-12 00:28:32 +02:00 |
|
vlj
|
725b0c606d
|
d3d12: Add some doc
|
2015-08-12 00:28:31 +02:00 |
|
vlj
|
0e6cd8cd0e
|
d3d12: Fix warnings
|
2015-08-12 00:28:31 +02:00 |
|
vlj
|
ff219c6035
|
d3d12: Factorise sampler desc creation in a separate function
|
2015-08-12 00:28:30 +02:00 |
|
vlj
|
612d169b78
|
d3d12: Add some comments
|
2015-08-12 00:28:30 +02:00 |
|
vlj
|
8801abb93a
|
d3d12: Refactor index management
Separates it from vertex management and move all the logic (forced
indexing, index count calculation...) outside of GSRender.
|
2015-08-12 00:28:29 +02:00 |
|
vlj
|
1f3fbe91e2
|
d3d12: Don't call GetAddress if context_dma is not set
|
2015-08-12 00:28:29 +02:00 |
|
vlj
|
91809c09d4
|
d3d12: use memcpy instead of streamToBuffer for alpha settings
streamToBuffer doesn't work well for data < 128 bits
|
2015-08-12 00:28:28 +02:00 |
|
vlj
|
bf394d4f56
|
d3d12: Support triangle fan
Fix missing character members in the guided fate paradox
|
2015-08-12 00:28:28 +02:00 |
|
vlj
|
6f0c74cf76
|
d3d12: Fix crash with write color/depth buffer enabled
|
2015-08-12 00:28:27 +02:00 |
|
vlj
|
428d66598d
|
d3d12: Move util shader creation in another file
|
2015-08-12 00:28:27 +02:00 |
|
vlj
|
2cd035d530
|
d3d12: Fix A1R5G5B5 endianness
Fix color in Retro city rampage
|
2015-08-12 00:28:27 +02:00 |
|
vlj
|
cb0ebad210
|
d3d12: Fix binding of tex/sampler
|
2015-08-12 00:28:26 +02:00 |
|
vlj
|
3cc3974466
|
d3d12: Fix m_ctrl not being properly passed to fragement decompiler
Fix Retro City Rampage
|
2015-08-12 00:28:26 +02:00 |
|
vlj
|
45b7da6666
|
d3d12: Mipmap offset is 512byte aligned
Fix retro city rampage crash at startup
|
2015-08-12 00:28:25 +02:00 |
|
vlj
|
6cb00e681b
|
d3d12: support swizzled CELL_GCM_TEXTURE_A4R4G4B4
Fix terraria menu
|
2015-08-12 00:28:25 +02:00 |
|
vlj
|
40a3b5c918
|
d3d12: Mark semaphore location as volatile
|
2015-08-12 00:28:24 +02:00 |
|
vlj
|
a519aa8350
|
d3d12: Add a (ugly) fix because of some race condition somewhere
|
2015-08-12 00:28:24 +02:00 |
|
vlj
|
8cf6255d5d
|
d3d12: Fix unneeeded vectors
|
2015-08-12 00:28:23 +02:00 |
|
vlj
|
fc65f181a7
|
d3d12: Fix a potential crash in GC thread
|
2015-08-12 00:28:23 +02:00 |
|
vlj
|
16fa3697db
|
d3d12: Use atomic for data heap
|
2015-08-12 00:28:22 +02:00 |
|
vlj
|
de55d64781
|
d3d12: Make canAlloc function const
|
2015-08-12 00:28:22 +02:00 |
|
vlj
|
fd269f3adc
|
d3d12: Fix alloc function
It may generate wrong result in very rare circumstance, although I never
experienced it.
|
2015-08-12 00:28:21 +02:00 |
|
vlj
|
3472f75ae0
|
d3d12: Fix uninitialized variables
|
2015-08-12 00:28:21 +02:00 |
|