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d3d12: Add semaphorePGRAPHTextureRead
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@ -1006,6 +1006,10 @@ void copyToCellRamAndRelease(void *dstAddress, ID3D12Resource *res, size_t dstPi
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res->Release();
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}
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void D3D12GSRender::semaphorePGRAPHTextureReadRelease(u32 offset, u32 value)
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{
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semaphorePGRAPHBackendRelease(offset, value);
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}
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void D3D12GSRender::semaphorePGRAPHBackendRelease(u32 offset, u32 value)
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{
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@ -372,6 +372,7 @@ public:
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D3D12GSRender();
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virtual ~D3D12GSRender();
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virtual void semaphorePGRAPHTextureReadRelease(u32 offset, u32 value) override;
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virtual void semaphorePGRAPHBackendRelease(u32 offset, u32 value) override;
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virtual void semaphorePFIFOAcquire(u32 offset, u32 value) override;
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