d3d12: Support triangle fan

Fix missing character members in the guided fate paradox
This commit is contained in:
vlj 2015-06-28 22:35:13 +02:00 committed by Vincent Lejeune
parent 6f0c74cf76
commit bf394d4f56
2 changed files with 40 additions and 14 deletions

View File

@ -313,7 +313,7 @@ std::pair<std::vector<D3D12_VERTEX_BUFFER_VIEW>, D3D12_INDEX_BUFFER_VIEW> D3D12G
result.first.push_back(vertexBufferView);
}
// Only handle quads now
// Only handle quads and triangle fan now
switch (m_draw_mode - 1)
{
default:
@ -323,11 +323,11 @@ std::pair<std::vector<D3D12_VERTEX_BUFFER_VIEW>, D3D12_INDEX_BUFFER_VIEW> D3D12G
case GL_LINE_STRIP:
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
case GL_QUAD_STRIP:
case GL_POLYGON:
m_forcedIndexBuffer = false;
break;
case GL_TRIANGLE_FAN:
case GL_QUADS:
m_forcedIndexBuffer = true;
break;
@ -364,7 +364,17 @@ std::pair<std::vector<D3D12_VERTEX_BUFFER_VIEW>, D3D12_INDEX_BUFFER_VIEW> D3D12G
else if (indexed_draw && m_forcedIndexBuffer)
indexCount = 6 * m_indexed_array.m_data.size() / (4 * indexSize);
else
indexCount = m_draw_array_count * 6 / 4;
{
switch (m_draw_mode - 1)
{
case GL_TRIANGLE_FAN:
indexCount = (m_draw_array_count - 2) * 3;
break;
case GL_QUADS:
indexCount = m_draw_array_count * 6 / 4;
break;
}
}
size_t subBufferSize = align(indexCount * indexSize, 64);
assert(m_vertexIndexData.canAlloc(subBufferSize));
@ -386,6 +396,7 @@ std::pair<std::vector<D3D12_VERTEX_BUFFER_VIEW>, D3D12_INDEX_BUFFER_VIEW> D3D12G
streamBuffer(bufferMap, m_indexed_array.m_data.data(), subBufferSize);
else if (indexed_draw && m_forcedIndexBuffer)
{
// Only quads supported now
switch (m_indexed_array.m_type)
{
case CELL_GCM_DRAW_INDEX_ARRAY_TYPE_32:
@ -399,17 +410,31 @@ std::pair<std::vector<D3D12_VERTEX_BUFFER_VIEW>, D3D12_INDEX_BUFFER_VIEW> D3D12G
else
{
unsigned short *typedDst = static_cast<unsigned short *>(bufferMap);
for (unsigned i = 0; i < m_draw_array_count / 4; i++)
switch (m_draw_mode - 1)
{
// First triangle
typedDst[6 * i] = 4 * i;
typedDst[6 * i + 1] = 4 * i + 1;
typedDst[6 * i + 2] = 4 * i + 2;
// Second triangle
typedDst[6 * i + 3] = 4 * i + 2;
typedDst[6 * i + 4] = 4 * i + 3;
typedDst[6 * i + 5] = 4 * i;
case GL_TRIANGLE_FAN:
for (unsigned i = 0; i < (m_draw_array_count - 2); i++)
{
typedDst[3 * i] = 0;
typedDst[3 * i + 1] = i + 2 - 1;
typedDst[3 * i + 2] = i + 2;
}
break;
case GL_QUADS:
for (unsigned i = 0; i < m_draw_array_count / 4; i++)
{
// First triangle
typedDst[6 * i] = 4 * i;
typedDst[6 * i + 1] = 4 * i + 1;
typedDst[6 * i + 2] = 4 * i + 2;
// Second triangle
typedDst[6 * i + 3] = 4 * i + 2;
typedDst[6 * i + 4] = 4 * i + 3;
typedDst[6 * i + 5] = 4 * i;
}
break;
}
}
indexBuffer->Unmap(0, nullptr);
m_vertexIndexData.m_resourceStoredSinceLastSync.push_back(std::make_tuple(heapOffset, subBufferSize, indexBuffer));

View File

@ -664,7 +664,8 @@ void D3D12GSRender::ExecCMD()
commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
break;
case GL_TRIANGLE_FAN:
commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ);
commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
requireIndexBuffer = true;
break;
case GL_QUADS:
commandList->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
@ -680,7 +681,7 @@ void D3D12GSRender::ExecCMD()
// Indexed quad
if (m_forcedIndexBuffer && m_indexed_array.m_count)
commandList->DrawIndexedInstanced((UINT)indexCount, 1, 0, 0, 0);
// Non indexed quad
// Non indexed quad/triangle fan
else if (m_forcedIndexBuffer && !m_indexed_array.m_count)
commandList->DrawIndexedInstanced((UINT)indexCount, 1, 0, (UINT)m_draw_array_first, 0);
// Indexed triangles