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d3d12: Add a (ugly) fix because of some race condition somewhere
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@ -1066,6 +1066,10 @@ void D3D12GSRender::Flip()
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std::this_thread::yield();
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m_frame->Flip(nullptr);
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// FIXME: Without this call Voodoo Chronicles + Warp trigger an error because
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// index/vertex resources are released before being used.
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m_GC.waitForCompletion();
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ResetTimer();
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}
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