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d3d12: use memcpy instead of streamToBuffer for alpha settings
streamToBuffer doesn't work well for data < 128 bits
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@ -481,8 +481,8 @@ void D3D12GSRender::setScaleOffset()
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check(m_constantsData.m_heap->Map(0, &range, &scaleOffsetMap));
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streamToBuffer((char*)scaleOffsetMap + heapOffset, scaleOffsetMat, 16 * sizeof(float));
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int isAlphaTested = m_set_alpha_test;
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streamToBuffer((char*)scaleOffsetMap + heapOffset + 16 * sizeof(float), &isAlphaTested, sizeof(int));
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streamToBuffer((char*)scaleOffsetMap + heapOffset + 17 * sizeof(float), &m_alpha_ref, sizeof(float));
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memcpy((char*)scaleOffsetMap + heapOffset + 16 * sizeof(float), &isAlphaTested, sizeof(int));
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memcpy((char*)scaleOffsetMap + heapOffset + 17 * sizeof(float), &m_alpha_ref, sizeof(float));
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m_constantsData.m_heap->Unmap(0, &range);
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D3D12_CONSTANT_BUFFER_VIEW_DESC constantBufferViewDesc = {};
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