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// Aseprite
// Copyright (C) 2018-2021 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
#endif
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#include "app/ui/editor/editor.h"
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#include "app/app.h"
#include "app/color.h"
#include "app/color_picker.h"
#include "app/color_utils.h"
#include "app/commands/commands.h"
#include "app/commands/params.h"
#include "app/commands/quick_command.h"
#include "app/console.h"
#include "app/doc_event.h"
#include "app/i18n/strings.h"
#include "app/ini_file.h"
#include "app/modules/editors.h"
#include "app/modules/gfx.h"
#include "app/modules/gui.h"
#include "app/modules/palettes.h"
#include "app/pref/preferences.h"
#include "app/snap_to_grid.h"
#include "app/tools/active_tool.h"
#include "app/tools/controller.h"
#include "app/tools/ink.h"
#include "app/tools/tool.h"
#include "app/tools/tool_box.h"
#include "app/ui/color_bar.h"
#include "app/ui/context_bar.h"
#include "app/ui/editor/drawing_state.h"
#include "app/ui/editor/editor_customization_delegate.h"
#include "app/ui/editor/editor_decorator.h"
#include "app/ui/editor/editor_render.h"
#include "app/ui/editor/glue.h"
#include "app/ui/editor/moving_pixels_state.h"
#include "app/ui/editor/pixels_movement.h"
#include "app/ui/editor/play_state.h"
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#include "app/ui/editor/scrolling_state.h"
#include "app/ui/editor/standby_state.h"
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#include "app/ui/editor/zooming_state.h"
#include "app/ui/main_window.h"
#include "app/ui/skin/skin_theme.h"
#include "app/ui/status_bar.h"
#include "app/ui/timeline/timeline.h"
#include "app/ui/toolbar.h"
#include "app/ui_context.h"
#include "app/util/conversion_to_surface.h"
#include "app/util/layer_utils.h"
#include "base/chrono.h"
#include "base/clamp.h"
#include "doc/doc.h"
#include "doc/mask_boundaries.h"
#include "doc/slice.h"
#include "fmt/format.h"
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#include "os/color_space.h"
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#include "os/surface.h"
#include "os/system.h"
#include "render/rasterize.h"
#include "ui/ui.h"
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#include <algorithm>
#include <cmath>
#include <cstdio>
#include <limits>
#include <memory>
namespace app {
using namespace app::skin;
using namespace gfx;
using namespace ui;
using namespace render;
// TODO these should be grouped in some kind of "performance counters"
static base::Chrono renderChrono;
static double renderElapsed = 0.0;
class EditorPostRenderImpl : public EditorPostRender {
public:
EditorPostRenderImpl(Editor* editor, Graphics* g)
: m_editor(editor)
, m_g(g) {
}
Editor* getEditor() override {
return m_editor;
}
Graphics* getGraphics() override {
return m_g;
}
void drawLine(gfx::Color color, int x1, int y1, int x2, int y2) override {
gfx::Point a(x1, y1);
gfx::Point b(x2, y2);
a = m_editor->editorToScreen(a);
b = m_editor->editorToScreen(b);
gfx::Rect bounds = m_editor->bounds();
a.x -= bounds.x;
a.y -= bounds.y;
b.x -= bounds.x;
b.y -= bounds.y;
m_g->drawLine(color, a, b);
}
void drawRectXor(const gfx::Rect& rc) override {
gfx::Rect rc2 = m_editor->editorToScreen(rc);
gfx::Rect bounds = m_editor->bounds();
rc2.x -= bounds.x;
rc2.y -= bounds.y;
m_g->setDrawMode(Graphics::DrawMode::Xor);
m_g->drawRect(gfx::rgba(255, 255, 255), rc2);
m_g->setDrawMode(Graphics::DrawMode::Solid);
}
void fillRect(gfx::Color color, const gfx::Rect& rc) override {
gfx::Rect rc2 = m_editor->editorToScreen(rc);
gfx::Rect bounds = m_editor->bounds();
rc2.x -= bounds.x;
rc2.y -= bounds.y;
m_g->fillRect(color, rc2);
}
private:
Editor* m_editor;
Graphics* m_g;
};
// static
EditorRender* Editor::m_renderEngine = nullptr;
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Editor::Editor(Doc* document, EditorFlags flags)
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: Widget(Editor::Type())
, m_state(new StandbyState())
, m_decorator(NULL)
, m_document(document)
, m_sprite(m_document->sprite())
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, m_layer(m_sprite->root()->firstLayer())
, m_frame(frame_t(0))
, m_docPref(Preferences::instance().document(document))
, m_tiledModeHelper(app::TiledModeHelper(m_docPref.tiled.mode(), m_sprite))
, m_brushPreview(this)
, m_toolLoopModifiers(tools::ToolLoopModifiers::kNone)
, m_padding(0, 0)
, m_antsTimer(100, this)
, m_antsOffset(0)
, m_customizationDelegate(NULL)
, m_docView(NULL)
, m_flags(flags)
, m_secondaryButton(false)
, m_flashing(Flashing::None)
, m_aniSpeed(1.0)
, m_isPlaying(false)
, m_showGuidesThisCel(nullptr)
, m_showAutoCelGuides(false)
, m_tagFocusBand(-1)
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{
if (!m_renderEngine)
m_renderEngine = new EditorRender;
m_proj.setPixelRatio(m_sprite->pixelRatio());
// Add the first state into the history.
m_statesHistory.push(m_state);
this->setFocusStop(true);
App::instance()->activeToolManager()->add_observer(this);
m_fgColorChangeConn =
Preferences::instance().colorBar.fgColor.AfterChange.connect(
[this]{ onFgColorChange(); });
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m_contextBarBrushChangeConn =
App::instance()->contextBar()->BrushChange.connect(
[this]{ onContextBarBrushChange(); });
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// Restore last site in preferences
{
frame_t preferredFrame = m_docPref.site.frame();
if (preferredFrame >= 0 && preferredFrame <= m_sprite->lastFrame())
setFrame(preferredFrame);
LayerList layers = m_sprite->allBrowsableLayers();
layer_t layerIndex = m_docPref.site.layer();
if (layerIndex >= 0 && layerIndex < int(layers.size()))
setLayer(layers[layerIndex]);
}
m_tiledConnBefore = m_docPref.tiled.BeforeChange.connect([this]{ onTiledModeBeforeChange(); });
m_tiledConn = m_docPref.tiled.AfterChange.connect([this]{ onTiledModeChange(); });
m_gridConn = m_docPref.grid.AfterChange.connect([this]{ invalidate(); });
m_pixelGridConn = m_docPref.pixelGrid.AfterChange.connect([this]{ invalidate(); });
m_bgConn = m_docPref.bg.AfterChange.connect([this]{ invalidate(); });
m_onionskinConn = m_docPref.onionskin.AfterChange.connect([this]{ invalidate(); });
m_symmetryModeConn = Preferences::instance().symmetryMode.enabled.AfterChange.connect([this]{ invalidateIfActive(); });
m_showExtrasConn =
m_docPref.show.AfterChange.connect(
[this]{ onShowExtrasChange(); });
m_document->add_observer(this);
m_state->onEnterState(this);
}
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Editor::~Editor()
{
if (m_document && m_sprite) {
LayerList layers = m_sprite->allBrowsableLayers();
layer_t layerIndex = doc::find_layer_index(layers, layer());
m_docPref.site.frame(frame());
m_docPref.site.layer(layerIndex);
}
m_observers.notifyDestroyEditor(this);
m_document->remove_observer(this);
App::instance()->activeToolManager()->remove_observer(this);
setCustomizationDelegate(NULL);
m_antsTimer.stop();
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}
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void Editor::destroyEditorSharedInternals()
{
if (m_renderEngine) {
delete m_renderEngine;
m_renderEngine = nullptr;
}
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}
bool Editor::isActive() const
{
return (current_editor == this);
}
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// static
WidgetType Editor::Type()
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{
static WidgetType type = kGenericWidget;
if (type == kGenericWidget)
type = register_widget_type();
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return type;
}
void Editor::setStateInternal(const EditorStatePtr& newState)
{
m_brushPreview.hide();
// Fire before change state event, set the state, and fire after
// change state event.
EditorState::LeaveAction leaveAction =
m_state->onLeaveState(this, newState.get());
// Push a new state
if (newState) {
if (leaveAction == EditorState::DiscardState)
m_statesHistory.pop();
m_statesHistory.push(newState);
m_state = newState;
}
// Go to previous state
else {
m_state->onBeforePopState(this);
// Save the current state into "m_deletedStates" just to keep a
// reference to it to avoid delete it right now. We'll delete it
// in the next Editor::onProcessMessage().
//
// This is necessary for PlayState because it removes itself
// calling Editor::stop() from PlayState::onPlaybackTick(). If we
// delete the PlayState inside the "Tick" timer signal, the
// program will crash (because we're iterating the
// PlayState::m_playTimer slots).
m_deletedStates.push(m_state);
m_statesHistory.pop();
m_state = m_statesHistory.top();
}
ASSERT(m_state);
// Change to the new state.
m_state->onEnterState(this);
// Notify observers
m_observers.notifyStateChanged(this);
// Redraw layer edges
if (m_docPref.show.layerEdges())
invalidate();
// Setup the new mouse cursor
setCursor(mousePosInDisplay());
updateStatusBar();
}
void Editor::setState(const EditorStatePtr& newState)
{
setStateInternal(newState);
}
void Editor::backToPreviousState()
{
setStateInternal(EditorStatePtr(NULL));
}
void Editor::getInvalidDecoratoredRegion(gfx::Region& region)
{
// Remove decorated region that cannot be just moved because it
// must be redrawn in another position when the Editor's scroll
// changes (e.g. symmetry handles).
if ((m_flags & kShowDecorators) && m_decorator)
m_decorator->getInvalidDecoratoredRegion(this, region);
#if ENABLE_DEVMODE
// TODO put this in other widget
if (Preferences::instance().perf.showRenderTime()) {
if (!m_perfInfoBounds.isEmpty())
region |= gfx::Region(m_perfInfoBounds);
}
#endif // ENABLE_DEVMODE
}
void Editor::setLayer(const Layer* layer)
{
const bool changed = (m_layer != layer);
const bool gridVisible = (changed && m_docPref.show.grid());
doc::Grid oldGrid, newGrid;
if (gridVisible)
oldGrid = getSite().grid();
m_observers.notifyBeforeLayerChanged(this);
m_layer = const_cast<Layer*>(layer);
m_observers.notifyAfterLayerChanged(this);
if (gridVisible)
newGrid = getSite().grid();
if (m_document && changed) {
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if (// If the onion skinning depends on the active layer
m_docPref.onionskin.currentLayer() ||
// If the user want to see the active layer edges...
m_docPref.show.layerEdges() ||
// If there is a different opacity for nonactive-layers
Preferences::instance().experimental.nonactiveLayersOpacity() < 255 ||
// If the automatic cel guides are visible...
m_showGuidesThisCel ||
// If grid settings changed
(gridVisible &&
(oldGrid.tileSize() != newGrid.tileSize() ||
oldGrid.origin() != newGrid.origin()))) {
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// We've to redraw the whole editor
invalidate();
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}
}
// The active layer has changed.
if (isActive())
UIContext::instance()->notifyActiveSiteChanged();
updateStatusBar();
}
void Editor::setFrame(frame_t frame)
{
if (m_frame == frame)
return;
m_observers.notifyBeforeFrameChanged(this);
{
HideBrushPreview hide(m_brushPreview);
m_frame = frame;
}
m_observers.notifyAfterFrameChanged(this);
// The active frame has changed.
if (isActive())
UIContext::instance()->notifyActiveSiteChanged();
// Invalidate canvas area
invalidateCanvas();
updateStatusBar();
}
void Editor::getSite(Site* site) const
{
site->document(m_document);
site->sprite(m_sprite);
site->layer(m_layer);
site->frame(m_frame);
if (!m_selectedSlices.empty() &&
getCurrentEditorInk()->isSlice()) {
site->selectedSlices(m_selectedSlices);
}
// TODO we should not access timeline directly here
Timeline* timeline = App::instance()->timeline();
if (timeline &&
timeline->isVisible() &&
timeline->range().enabled()) {
site->range(timeline->range());
}
if (m_layer && m_layer->isTilemap()) {
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TilemapMode tilemapMode = site->tilemapMode();
TilesetMode tilesetMode = site->tilesetMode();
const ColorBar* colorbar = ColorBar::instance();
ASSERT(colorbar);
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if (colorbar) {
tilemapMode = colorbar->tilemapMode();
tilesetMode = colorbar->tilesetMode();
}
site->tilemapMode(tilemapMode);
site->tilesetMode(tilesetMode);
}
}
Site Editor::getSite() const
{
Site site;
getSite(&site);
return site;
}
void Editor::setZoom(const render::Zoom& zoom)
{
if (m_proj.zoom() != zoom) {
m_proj.setZoom(zoom);
notifyZoomChanged();
}
else {
// Just copy the zoom as the internal "Zoom::m_internalScale"
// value might be different and we want to keep this value updated
// for better zooming experience in StateWithWheelBehavior.
m_proj.setZoom(zoom);
}
}
void Editor::setDefaultScroll()
{
if (Preferences::instance().editor.autoFit())
setScrollAndZoomToFitScreen();
else
setScrollToCenter();
}
void Editor::setScrollToCenter()
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{
View* view = View::getView(this);
Rect vp = view->viewportBounds();
gfx::Size canvas = canvasSize();
setEditorScroll(
gfx::Point(
m_padding.x - vp.w/2 + m_proj.applyX(canvas.w)/2,
m_padding.y - vp.h/2 + m_proj.applyY(canvas.h)/2));
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}
void Editor::setScrollAndZoomToFitScreen()
{
View* view = View::getView(this);
gfx::Rect vp = view->viewportBounds();
gfx::Size canvas = canvasSize();
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Zoom zoom = m_proj.zoom();
if (float(vp.w) / float(canvas.w) <
float(vp.h) / float(canvas.h)) {
if (vp.w < m_proj.applyX(canvas.w)) {
while (vp.w < m_proj.applyX(canvas.w)) {
if (!zoom.out())
break;
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m_proj.setZoom(zoom);
}
}
else if (vp.w > m_proj.applyX(canvas.w)) {
bool out = true;
while (vp.w > m_proj.applyX(canvas.w)) {
if (!zoom.in()) {
out = false;
break;
}
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m_proj.setZoom(zoom);
}
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if (out) {
zoom.out();
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m_proj.setZoom(zoom);
}
}
}
else {
if (vp.h < m_proj.applyY(canvas.h)) {
while (vp.h < m_proj.applyY(canvas.h)) {
if (!zoom.out())
break;
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m_proj.setZoom(zoom);
}
}
else if (vp.h > m_proj.applyY(canvas.h)) {
bool out = true;
while (vp.h > m_proj.applyY(canvas.h)) {
if (!zoom.in()) {
out = false;
break;
}
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m_proj.setZoom(zoom);
}
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if (out) {
zoom.out();
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m_proj.setZoom(zoom);
}
}
}
updateEditor(false);
setEditorScroll(
gfx::Point(
m_padding.x - vp.w/2 + m_proj.applyX(canvas.w)/2,
m_padding.y - vp.h/2 + m_proj.applyY(canvas.h)/2));
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}
// Sets the scroll position of the editor
void Editor::setEditorScroll(const gfx::Point& scroll)
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{
View::getView(this)->setViewScroll(scroll);
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}
void Editor::setEditorZoom(const render::Zoom& zoom)
{
setZoomAndCenterInMouse(
zoom, mousePosInDisplay(),
Editor::ZoomBehavior::CENTER);
}
void Editor::updateEditor(const bool restoreScrollPos)
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{
View::getView(this)->updateView(restoreScrollPos);
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}
void Editor::drawOneSpriteUnclippedRect(ui::Graphics* g, const gfx::Rect& spriteRectToDraw, int dx, int dy)
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{
// Clip from sprite and apply zoom
gfx::Rect rc = m_sprite->bounds().createIntersection(spriteRectToDraw);
rc = m_proj.apply(rc);
gfx::Rect dest(dx + m_padding.x + rc.x,
dy + m_padding.y + rc.y, 0, 0);
// Clip from graphics/screen
const gfx::Rect& clip = g->getClipBounds();
if (dest.x < clip.x) {
rc.x += clip.x - dest.x;
rc.w -= clip.x - dest.x;
dest.x = clip.x;
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}
if (dest.y < clip.y) {
rc.y += clip.y - dest.y;
rc.h -= clip.y - dest.y;
dest.y = clip.y;
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}
if (dest.x+rc.w > clip.x+clip.w) {
rc.w = clip.x+clip.w-dest.x;
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}
if (dest.y+rc.h > clip.y+clip.h) {
rc.h = clip.y+clip.h-dest.y;
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}
if (rc.isEmpty())
return;
// Bounds of pixels from the sprite canvas that will be exposed in
// this render cycle.
gfx::Rect expose = m_proj.remove(rc);
// If the zoom level is less than 100%, we add extra pixels to
// the exposed area. Those pixels could be shown in the
// rendering process depending on each cel position.
// E.g. when we are drawing in a cel with position < (0,0)
if (m_proj.scaleX() < 1.0)
expose.enlargeXW(int(1./m_proj.scaleX()));
// If the zoom level is more than %100 we add an extra pixel to
// expose just in case the zoom requires to display it. Note:
// this is really necessary to avoid showing invalid destination
// areas in ToolLoopImpl.
else if (m_proj.scaleX() > 1.0)
expose.enlargeXW(1);
if (m_proj.scaleY() < 1.0)
expose.enlargeYH(int(1./m_proj.scaleY()));
else if (m_proj.scaleY() > 1.0)
expose.enlargeYH(1);
expose &= m_sprite->bounds();
const int maxw = std::max(0, m_sprite->width()-expose.x);
const int maxh = std::max(0, m_sprite->height()-expose.y);
expose.w = base::clamp(expose.w, 0, maxw);
expose.h = base::clamp(expose.h, 0, maxh);
if (expose.isEmpty())
return;
// rc2 is the rectangle used to create a temporal rendered image of the sprite
const bool newEngine =
(Preferences::instance().experimental.newRenderEngine()
// Reference layers + zoom > 100% need the old render engine for
// sub-pixel rendering.
&& (!m_sprite->hasVisibleReferenceLayers()
|| (m_proj.scaleX() <= 1.0
&& m_proj.scaleY() <= 1.0)));
gfx::Rect rc2;
if (newEngine) {
rc2 = expose; // New engine, exposed rectangle (without zoom)
dest.x = dx + m_padding.x + m_proj.applyX(rc2.x);
dest.y = dy + m_padding.y + m_proj.applyY(rc2.y);
dest.w = m_proj.applyX(rc2.w);
dest.h = m_proj.applyY(rc2.h);
}
else {
rc2 = rc; // Old engine, same rectangle with zoom
dest.w = rc.w;
dest.h = rc.h;
}
std::unique_ptr<Image> rendered(nullptr);
try {
// Generate a "expose sprite pixels" notification. This is used by
// tool managers that need to validate this region (copy pixels from
// the original cel) before it can be used by the RenderEngine.
m_document->notifyExposeSpritePixels(m_sprite, gfx::Region(expose));
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// Create a temporary RGB bitmap to draw all to it
rendered.reset(Image::create(IMAGE_RGB, rc2.w, rc2.h,
m_renderEngine->getRenderImageBuffer()));
m_renderEngine->setNewBlendMethod(Preferences::instance().experimental.newBlend());
m_renderEngine->setRefLayersVisiblity(true);
m_renderEngine->setSelectedLayer(m_layer);
if (m_flags & Editor::kUseNonactiveLayersOpacityWhenEnabled)
m_renderEngine->setNonactiveLayersOpacity(Preferences::instance().experimental.nonactiveLayersOpacity());
else
m_renderEngine->setNonactiveLayersOpacity(255);
m_renderEngine->setProjection(
newEngine ? render::Projection(): m_proj);
m_renderEngine->setupBackground(m_document, rendered->pixelFormat());
m_renderEngine->disableOnionskin();
if ((m_flags & kShowOnionskin) == kShowOnionskin) {
if (m_docPref.onionskin.active()) {
OnionskinOptions opts(
(m_docPref.onionskin.type() == app::gen::OnionskinType::MERGE ?
render::OnionskinType::MERGE:
(m_docPref.onionskin.type() == app::gen::OnionskinType::RED_BLUE_TINT ?
render::OnionskinType::RED_BLUE_TINT:
render::OnionskinType::NONE)));
opts.position(m_docPref.onionskin.position());
opts.prevFrames(m_docPref.onionskin.prevFrames());
opts.nextFrames(m_docPref.onionskin.nextFrames());
opts.opacityBase(m_docPref.onionskin.opacityBase());
opts.opacityStep(m_docPref.onionskin.opacityStep());
opts.layer(m_docPref.onionskin.currentLayer() ? m_layer: nullptr);
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Tag* tag = nullptr;
if (m_docPref.onionskin.loopTag())
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tag = m_sprite->tags().innerTag(m_frame);
opts.loopTag(tag);
m_renderEngine->setOnionskin(opts);
}
}
ExtraCelRef extraCel = m_document->extraCel();
if (extraCel &&
extraCel->type() != render::ExtraType::NONE) {
m_renderEngine->setExtraImage(
extraCel->type(),
extraCel->cel(),
extraCel->image(),
extraCel->blendMode(),
m_layer, m_frame);
}
m_renderEngine->renderSprite(
rendered.get(), m_sprite, m_frame, gfx::Clip(0, 0, rc2));
m_renderEngine->removeExtraImage();
// If the checked background is visible in this sprite, we save
// all settings of the background for this document.
if (!m_sprite->isOpaque())
m_docPref.bg.forceSection();
}
catch (const std::exception& e) {
Console::showException(e);
}
if (rendered) {
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// Convert the render to a os::Surface
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static os::SurfaceRef tmp = nullptr; // TODO move this to other centralized place
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if (!tmp ||
tmp->width() < rc2.w ||
tmp->height() < rc2.h ||
tmp->colorSpace() != m_document->osColorSpace()) {
const int maxw = std::max(rc2.w, tmp ? tmp->width(): 0);
const int maxh = std::max(rc2.h, tmp ? tmp->height(): 0);
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tmp = os::instance()->makeSurface(
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maxw, maxh, m_document->osColorSpace());
}
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if (tmp->nativeHandle()) {
if (newEngine) {
// Without doing something on the "tmp" surface before (like
// just drawing a pixel), we get a strange behavior where
// pixels are not updated correctly on the editor (e.g. when
// zoom < 100%). I didn't have enough time to investigate this
// issue yet, but this is a partial fix/hack.
//
// TODO review why do we need to do this, it looks like some
// internal state of a SkCanvas or SkBitmap thing is
// updated after this, because convert_image_to_surface()
// will overwrite these pixels anyway.
os::Paint paint;
paint.color(gfx::rgba(0, 0, 0, 255));
tmp->drawRect(gfx::Rect(0, 0, 1, 1), paint);
}
convert_image_to_surface(rendered.get(), m_sprite->palette(m_frame),
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tmp.get(), 0, 0, 0, 0, rc2.w, rc2.h);
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if (newEngine) {
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g->drawSurface(tmp.get(), gfx::Rect(0, 0, rc2.w, rc2.h), dest);
}
else {
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g->blit(tmp.get(), 0, 0, dest.x, dest.y, dest.w, dest.h);
}
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}
}
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// Draw grids
{
gfx::Rect enclosingRect(
m_padding.x + dx,
m_padding.y + dy,
m_proj.applyX(m_sprite->width()),
m_proj.applyY(m_sprite->height()));
IntersectClip clip(g, dest);
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if (clip) {
// Draw the pixel grid
if ((m_proj.zoom().scale() > 2.0) && m_docPref.show.pixelGrid()) {
int alpha = m_docPref.pixelGrid.opacity();
if (m_docPref.pixelGrid.autoOpacity()) {
alpha = int(alpha * (m_proj.zoom().scale()-2.) / (16.-2.));
alpha = base::clamp(alpha, 0, 255);
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}
drawGrid(g, enclosingRect, Rect(0, 0, 1, 1),
m_docPref.pixelGrid.color(), alpha);
// Save all pixel grid settings that are unset
m_docPref.pixelGrid.forceSection();
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}
m_docPref.show.pixelGrid.forceDirtyFlag();
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// Draw the grid
if (m_docPref.show.grid()) {
gfx::Rect gridrc;
if (!m_state->getGridBounds(this, gridrc))
gridrc = getSite().gridBounds();
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if (m_proj.applyX(gridrc.w) > 2 &&
m_proj.applyY(gridrc.h) > 2) {
int alpha = m_docPref.grid.opacity();
if (m_docPref.grid.autoOpacity()) {
double len = (m_proj.applyX(gridrc.w) +
m_proj.applyY(gridrc.h)) / 2.;
alpha = int(alpha * len / 32.);
alpha = base::clamp(alpha, 0, 255);
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}
if (alpha > 8) {
drawGrid(g, enclosingRect, gridrc,
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m_docPref.grid.color(), alpha);
}
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}
// Save all grid settings that are unset
m_docPref.grid.forceSection();
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}
m_docPref.show.grid.forceDirtyFlag();
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}
}
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}
void Editor::drawBackground(ui::Graphics* g)
{
if (!(m_flags & kShowOutside))
return;
SkinTheme* theme = static_cast<SkinTheme*>(this->theme());
gfx::Size canvas = canvasSize();
gfx::Rect rc(0, 0, canvas.w, canvas.h);
rc = editorToScreen(rc);
rc.offset(-bounds().origin());
// Fill the outside (parts of the editor that aren't covered by the
// sprite).
gfx::Region outside(clientBounds());
outside.createSubtraction(outside, gfx::Region(rc));
g->fillRegion(theme->colors.editorFace(), outside);
// Draw the borders that enclose the sprite.
rc.enlarge(1);
g->drawRect(theme->colors.editorSpriteBorder(), rc);
g->drawHLine(theme->colors.editorSpriteBottomBorder(), rc.x, rc.y2(), rc.w);
}
void Editor::drawSpriteUnclippedRect(ui::Graphics* g, const gfx::Rect& _rc)
{
gfx::Rect rc = _rc;
// For odd zoom scales minor than 100% we have to add an extra window
// just to make sure the whole rectangle is drawn.
if (m_proj.scaleX() < 1.0) rc.w += int(1./m_proj.scaleX());
if (m_proj.scaleY() < 1.0) rc.h += int(1./m_proj.scaleY());
gfx::Rect client = clientBounds();
gfx::Rect spriteRect(
client.x + m_padding.x,
client.y + m_padding.y,
m_proj.applyX(m_sprite->width()),
m_proj.applyY(m_sprite->height()));
gfx::Rect enclosingRect = spriteRect;
// Draw the main sprite at the center.
drawOneSpriteUnclippedRect(g, rc, 0, 0);
// Document preferences
if (int(m_docPref.tiled.mode()) & int(filters::TiledMode::X_AXIS)) {
drawOneSpriteUnclippedRect(g, rc, spriteRect.w, 0);
drawOneSpriteUnclippedRect(g, rc, spriteRect.w*2, 0);
enclosingRect = gfx::Rect(spriteRect.x, spriteRect.y, spriteRect.w*3, spriteRect.h);
}
if (int(m_docPref.tiled.mode()) & int(filters::TiledMode::Y_AXIS)) {
drawOneSpriteUnclippedRect(g, rc, 0, spriteRect.h);
drawOneSpriteUnclippedRect(g, rc, 0, spriteRect.h*2);
enclosingRect = gfx::Rect(spriteRect.x, spriteRect.y, spriteRect.w, spriteRect.h*3);
}
if (m_docPref.tiled.mode() == filters::TiledMode::BOTH) {
drawOneSpriteUnclippedRect(g, rc, spriteRect.w, spriteRect.h);
drawOneSpriteUnclippedRect(g, rc, spriteRect.w*2, spriteRect.h);
drawOneSpriteUnclippedRect(g, rc, spriteRect.w, spriteRect.h*2);
drawOneSpriteUnclippedRect(g, rc, spriteRect.w*2, spriteRect.h*2);
enclosingRect = gfx::Rect(
spriteRect.x, spriteRect.y,
spriteRect.w*3, spriteRect.h*3);
}
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// Draw slices
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if (m_docPref.show.slices())
drawSlices(g);
// Symmetry mode
if (isActive() &&
(m_flags & Editor::kShowSymmetryLine) &&
Preferences::instance().symmetryMode.enabled()) {
int mode = int(m_docPref.symmetry.mode());
if (mode & int(app::gen::SymmetryMode::HORIZONTAL)) {
double x = m_docPref.symmetry.xAxis();
if (x > 0) {
gfx::Color color = color_utils::color_for_ui(m_docPref.grid.color());
g->drawVLine(color,
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spriteRect.x + m_proj.applyX(mainTilePosition().x) + int(m_proj.applyX<double>(x)),
enclosingRect.y,
enclosingRect.h);
}
}
if (mode & int(app::gen::SymmetryMode::VERTICAL)) {
double y = m_docPref.symmetry.yAxis();
if (y > 0) {
gfx::Color color = color_utils::color_for_ui(m_docPref.grid.color());
g->drawHLine(color,
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enclosingRect.x,
spriteRect.y + m_proj.applyY(mainTilePosition().y) + int(m_proj.applyY<double>(y)),
enclosingRect.w);
}
}
}
// Draw active layer/cel edges
if ((m_docPref.show.layerEdges() || m_showAutoCelGuides) &&
// Show layer edges only on "standby" like states where brush
// preview is shown (e.g. with this we avoid to showing the
// edges in states like DrawingState, etc.).
m_state->requireBrushPreview()) {
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Cel* cel = (m_layer ? m_layer->cel(m_frame): nullptr);
if (cel) {
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gfx::Color color = color_utils::color_for_ui(Preferences::instance().guides.layerEdgesColor());
drawCelBounds(g, cel, color);
// Draw tile numbers
if (m_docPref.show.tileNumbers() &&
cel->layer()->isTilemap()) {
drawTileNumbers(g, cel);
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}
// Draw auto-guides to other cel
if (m_showAutoCelGuides &&
m_showGuidesThisCel != cel) {
drawCelGuides(g, cel, m_showGuidesThisCel);
}
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}
}
// Draw the mask
if (m_document->hasMaskBoundaries())
drawMask(g);
// Post-render decorator.
if ((m_flags & kShowDecorators) && m_decorator) {
EditorPostRenderImpl postRender(this, g);
m_decorator->postRenderDecorator(&postRender);
}
}
void Editor::drawSpriteClipped(const gfx::Region& updateRegion)
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{
Region screenRegion;
getDrawableRegion(screenRegion, kCutTopWindows);
ScreenGraphics screenGraphics(display());
GraphicsPtr editorGraphics = getGraphics(clientBounds());
for (const Rect& updateRect : updateRegion) {
for (const Rect& screenRect : screenRegion) {
IntersectClip clip(&screenGraphics, screenRect);
if (clip)
drawSpriteUnclippedRect(editorGraphics.get(), updateRect);
}
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}
}
/**
* Draws the boundaries, really this routine doesn't use the "mask"
* field of the sprite, only the "bound" field (so you can have other
* mask in the sprite and could be showed other boundaries), to
* regenerate boundaries, use the sprite_generate_mask_boundaries()
* routine.
*/
void Editor::drawMask(Graphics* g)
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{
if ((m_flags & kShowMask) == 0 ||
!m_docPref.show.selectionEdges())
return;
ASSERT(m_document->hasMaskBoundaries());
gfx::Point pt = mainTilePosition();
pt.x = m_padding.x + m_proj.applyX(pt.x);
pt.y = m_padding.y + m_proj.applyY(pt.y);
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// Create the mask boundaries path
auto& segs = m_document->maskBoundaries();
segs.createPathIfNeeeded();
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CheckedDrawMode checked(g, m_antsOffset,
gfx::rgba(0, 0, 0, 255),
gfx::rgba(255, 255, 255, 255));
os::Paint paint;
paint.style(os::Paint::Stroke);
paint.color(gfx::rgba(0, 0, 0));
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// We translate the path instead of applying a matrix to the
// ui::Graphics so the "checked" pattern is not scaled too.
gfx::Path path;
segs.path().transform(m_proj.scaleMatrix(), &path);
path.offset(pt.x, pt.y);
g->drawPath(path, paint);
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}
void Editor::drawMaskSafe()
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{
if ((m_flags & kShowMask) == 0)
return;
if (isVisible() &&
m_document &&
m_document->hasMaskBoundaries()) {
Region region;
getDrawableRegion(region, kCutTopWindows);
region.offset(-bounds().origin());
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HideBrushPreview hide(m_brushPreview);
GraphicsPtr g = getGraphics(clientBounds());
for (const gfx::Rect& rc : region) {
IntersectClip clip(g.get(), rc);
if (clip)
drawMask(g.get());
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}
}
}
void Editor::drawGrid(Graphics* g, const gfx::Rect& spriteBounds, const Rect& gridBounds, const app::Color& color, int alpha)
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{
if ((m_flags & kShowGrid) == 0)
return;
// Copy the grid bounds
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Rect grid(gridBounds);
if (grid.w < 1 || grid.h < 1)
return;
// Move the grid bounds to a non-negative position.
if (grid.x < 0) grid.x += (ABS(grid.x)/grid.w+1) * grid.w;
if (grid.y < 0) grid.y += (ABS(grid.y)/grid.h+1) * grid.h;
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// Change the grid position to the first grid's tile
grid.setOrigin(Point((grid.x % grid.w) - grid.w,
(grid.y % grid.h) - grid.h));
if (grid.x < 0) grid.x += grid.w;
if (grid.y < 0) grid.y += grid.h;
// Convert the "grid" rectangle to screen coordinates
grid = editorToScreen(grid);
if (grid.w < 1 || grid.h < 1)
return;
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// Adjust for client area
gfx::Rect bounds = this->bounds();
grid.offset(-bounds.origin());
while (grid.x-grid.w >= spriteBounds.x) grid.x -= grid.w;
while (grid.y-grid.h >= spriteBounds.y) grid.y -= grid.h;
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// Get the grid's color
gfx::Color grid_color = color_utils::color_for_ui(color);
grid_color = gfx::rgba(
gfx::getr(grid_color),
gfx::getg(grid_color),
gfx::getb(grid_color), alpha);
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// Draw horizontal lines
int x1 = spriteBounds.x;
int y1 = grid.y;
int x2 = spriteBounds.x + spriteBounds.w;
int y2 = spriteBounds.y + spriteBounds.h;
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for (int c=y1; c<=y2; c+=grid.h)
g->drawHLine(grid_color, x1, c, spriteBounds.w);
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// Draw vertical lines
x1 = grid.x;
y1 = spriteBounds.y;
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for (int c=x1; c<=x2; c+=grid.w)
g->drawVLine(grid_color, c, y1, spriteBounds.h);
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}
void Editor::drawSlices(ui::Graphics* g)
{
if ((m_flags & kShowSlices) == 0)
return;
if (!isVisible() || !m_document)
return;
SkinTheme* theme = static_cast<SkinTheme*>(this->theme());
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gfx::Point mainOffset(mainTilePosition());
for (auto slice : m_sprite->slices()) {
auto key = slice->getByFrame(m_frame);
if (!key)
continue;
doc::color_t docColor = slice->userData().color();
gfx::Color color = gfx::rgba(doc::rgba_getr(docColor),
doc::rgba_getg(docColor),
doc::rgba_getb(docColor),
doc::rgba_geta(docColor));
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gfx::Rect out = key->bounds();
out.offset(mainOffset);
out = editorToScreen(out);
out.offset(-bounds().origin());
// Center slices
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if (key->hasCenter()) {
gfx::Rect in =
editorToScreen(gfx::Rect(key->center()).offset(key->bounds().origin()))
.offset(-bounds().origin());
auto in_color = gfx::rgba(gfx::getr(color),
gfx::getg(color),
gfx::getb(color),
doc::rgba_geta(docColor)/4);
if (in.y > out.y && in.y < out.y2())
g->drawHLine(in_color, out.x, in.y, out.w);
if (in.y2() > out.y && in.y2() < out.y2())
g->drawHLine(in_color, out.x, in.y2(), out.w);
if (in.x > out.x && in.x < out.x2())
g->drawVLine(in_color, in.x, out.y, out.h);
if (in.x2() > out.x && in.x2() < out.x2())
g->drawVLine(in_color, in.x2(), out.y, out.h);
}
// Pivot
if (key->hasPivot()) {
gfx::Rect in =
editorToScreen(gfx::Rect(key->pivot(), gfx::Size(1, 1)).offset(key->bounds().origin()))
.offset(-bounds().origin());
auto in_color = gfx::rgba(gfx::getr(color),
gfx::getg(color),
gfx::getb(color),
doc::rgba_geta(docColor)/4);
g->drawRect(in_color, in);
}
if (isSliceSelected(slice) &&
getCurrentEditorInk()->isSlice()) {
PaintWidgetPartInfo info;
theme->paintWidgetPart(
g, theme->styles.colorbarSelection(), out, info);
}
else {
g->drawRect(color, out);
}
}
}
void Editor::drawTileNumbers(ui::Graphics* g, const Cel* cel)
{
gfx::Color color = color_utils::color_for_ui(Preferences::instance().guides.autoGuidesColor());
gfx::Color fgColor = color_utils::blackandwhite_neg(color);
const doc::Grid grid = getSite().grid();
const gfx::Size tileSize = editorToScreen(grid.tileToCanvas(gfx::Rect(0, 0, 1, 1))).size();
if (tileSize.h > g->font()->height()) {
const gfx::Point offset =
gfx::Point(tileSize.w/2,
tileSize.h/2 - g->font()->height()/2)
+ mainTilePosition();
int ti_offset =
static_cast<LayerTilemap*>(cel->layer())->tileset()->baseIndex() - 1;
const doc::Image* image = cel->image();
std::string text;
for (int y=0; y<image->height(); ++y) {
for (int x=0; x<image->width(); ++x) {
doc::tile_t t = image->getPixel(x, y);
if (t != doc::notile) {
gfx::Point pt = editorToScreen(grid.tileToCanvas(gfx::Point(x, y)));
pt -= bounds().origin();
pt += offset;
text = fmt::format("{}", int(t & doc::tile_i_mask) + ti_offset);
pt.x -= g->measureUIText(text).w/2;
g->drawText(text, fgColor, color, pt);
}
}
}
}
}
void Editor::drawCelBounds(ui::Graphics* g, const Cel* cel, const gfx::Color color)
{
g->drawRect(color, getCelScreenBounds(cel));
}
void Editor::drawCelGuides(ui::Graphics* g, const Cel* cel, const Cel* mouseCel)
{
gfx::Rect
sprCelBounds = cel->bounds(),
scrCelBounds = getCelScreenBounds(cel),
scrCmpBounds, sprCmpBounds;
if (mouseCel) {
scrCmpBounds = getCelScreenBounds(mouseCel);
sprCmpBounds = mouseCel->bounds();
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const gfx::Color color = color_utils::color_for_ui(Preferences::instance().guides.autoGuidesColor());
drawCelBounds(g, mouseCel, color);
}
// Use whole canvas
else {
sprCmpBounds = m_sprite->bounds();
scrCmpBounds =
editorToScreen(
gfx::Rect(sprCmpBounds).offset(mainTilePosition()))
.offset(gfx::Point(-bounds().origin()));
}
const int midX = scrCelBounds.x+scrCelBounds.w/2;
const int midY = scrCelBounds.y+scrCelBounds.h/2;
if (sprCelBounds.x2() < sprCmpBounds.x) {
drawCelHGuide(g,
sprCelBounds.x2(), sprCmpBounds.x,
scrCelBounds.x2(), scrCmpBounds.x, midY,
scrCelBounds, scrCmpBounds, scrCmpBounds.x);
}
else if (sprCelBounds.x > sprCmpBounds.x2()) {
drawCelHGuide(g,
sprCmpBounds.x2(), sprCelBounds.x,
scrCmpBounds.x2(), scrCelBounds.x, midY,
scrCelBounds, scrCmpBounds, scrCmpBounds.x2()-1);
}
else {
if (sprCelBounds.x != sprCmpBounds.x &&
sprCelBounds.x2() != sprCmpBounds.x) {
drawCelHGuide(g,
sprCmpBounds.x, sprCelBounds.x,
scrCmpBounds.x, scrCelBounds.x, midY,
scrCelBounds, scrCmpBounds, scrCmpBounds.x);
}
if (sprCelBounds.x != sprCmpBounds.x2() &&
sprCelBounds.x2() != sprCmpBounds.x2()) {
drawCelHGuide(g,
sprCmpBounds.x2(), sprCelBounds.x2(),
scrCmpBounds.x2(), scrCelBounds.x2(), midY,
scrCelBounds, scrCmpBounds, scrCmpBounds.x2()-1);
}
}
if (sprCelBounds.y2() < sprCmpBounds.y) {
drawCelVGuide(g,
sprCelBounds.y2(), sprCmpBounds.y,
scrCelBounds.y2(), scrCmpBounds.y, midX,
scrCelBounds, scrCmpBounds, scrCmpBounds.y);
}
else if (sprCelBounds.y > sprCmpBounds.y2()) {
drawCelVGuide(g,
sprCmpBounds.y2(), sprCelBounds.y,
scrCmpBounds.y2(), scrCelBounds.y, midX,
scrCelBounds, scrCmpBounds, scrCmpBounds.y2()-1);
}
else {
if (sprCelBounds.y != sprCmpBounds.y &&
sprCelBounds.y2() != sprCmpBounds.y) {
drawCelVGuide(g,
sprCmpBounds.y, sprCelBounds.y,
scrCmpBounds.y, scrCelBounds.y, midX,
scrCelBounds, scrCmpBounds, scrCmpBounds.y);
}
if (sprCelBounds.y != sprCmpBounds.y2() &&
sprCelBounds.y2() != sprCmpBounds.y2()) {
drawCelVGuide(g,
sprCmpBounds.y2(), sprCelBounds.y2(),
scrCmpBounds.y2(), scrCelBounds.y2(), midX,
scrCelBounds, scrCmpBounds, scrCmpBounds.y2()-1);
}
}
}
void Editor::drawCelHGuide(ui::Graphics* g,
const int sprX1, const int sprX2,
const int scrX1, const int scrX2, const int scrY,
const gfx::Rect& scrCelBounds, const gfx::Rect& scrCmpBounds,
const int dottedX)
{
gfx::Color color = color_utils::color_for_ui(Preferences::instance().guides.autoGuidesColor());
g->drawHLine(color, std::min(scrX1, scrX2), scrY, std::abs(scrX2 - scrX1));
// Vertical guide to touch the horizontal line
{
CheckedDrawMode checked(g, 0, color, gfx::ColorNone);
if (scrY < scrCmpBounds.y)
g->drawVLine(color, dottedX, scrCelBounds.y, scrCmpBounds.y - scrCelBounds.y);
else if (scrY > scrCmpBounds.y2())
g->drawVLine(color, dottedX, scrCmpBounds.y2(), scrCelBounds.y2() - scrCmpBounds.y2());
}
auto text = fmt::format("{}px", ABS(sprX2 - sprX1));
const int textW = Graphics::measureUITextLength(text, font());
g->drawText(text,
color_utils::blackandwhite_neg(color), color,
gfx::Point((scrX1+scrX2)/2-textW/2, scrY-textHeight()));
}
void Editor::drawCelVGuide(ui::Graphics* g,
const int sprY1, const int sprY2,
const int scrY1, const int scrY2, const int scrX,
const gfx::Rect& scrCelBounds, const gfx::Rect& scrCmpBounds,
const int dottedY)
{
gfx::Color color = color_utils::color_for_ui(Preferences::instance().guides.autoGuidesColor());
g->drawVLine(color, scrX, std::min(scrY1, scrY2), std::abs(scrY2 - scrY1));
// Horizontal guide to touch the vertical line
{
CheckedDrawMode checked(g, 0, color, gfx::ColorNone);
if (scrX < scrCmpBounds.x)
g->drawHLine(color, scrCelBounds.x, dottedY, scrCmpBounds.x - scrCelBounds.x);
else if (scrX > scrCmpBounds.x2())
g->drawHLine(color, scrCmpBounds.x2(), dottedY, scrCelBounds.x2() - scrCmpBounds.x2());
}
auto text = fmt::format("{}px", ABS(sprY2 - sprY1));
g->drawText(text,
color_utils::blackandwhite_neg(color), color,
gfx::Point(scrX, (scrY1+scrY2)/2-textHeight()/2));
}
gfx::Rect Editor::getCelScreenBounds(const Cel* cel)
{
gfx::Point mainOffset(mainTilePosition());
gfx::Rect layerEdges;
if (m_layer->isReference()) {
layerEdges =
editorToScreenF(
gfx::RectF(cel->boundsF()).offset(mainOffset.x,
mainOffset.y))
.offset(gfx::PointF(-bounds().origin()));
}
else {
layerEdges =
editorToScreen(
gfx::Rect(cel->bounds()).offset(mainOffset))
.offset(-bounds().origin());
}
return layerEdges;
}
void Editor::flashCurrentLayer()
{
if (!Preferences::instance().experimental.flashLayer())
return;
Site site = getSite();
if (site.cel()) {
// Hide and destroy the extra cel used by the brush preview
// because we'll need to use the extra cel now for the flashing
// layer.
m_brushPreview.hide();
m_renderEngine->removePreviewImage();
ExtraCelRef extraCel(new ExtraCel);
extraCel->setType(render::ExtraType::OVER_COMPOSITE);
extraCel->setBlendMode(BlendMode::NEG_BW);
m_document->setExtraCel(extraCel);
m_flashing = Flashing::WithFlashExtraCel;
invalidateCanvas();
}
}
gfx::Point Editor::autoScroll(MouseMessage* msg, AutoScroll dir)
{
gfx::Point mousePos = msg->position();
if (!Preferences::instance().editor.autoScroll())
return mousePos;
// Hide the brush preview
//HideBrushPreview hide(m_brushPreview);
View* view = View::getView(this);
gfx::Rect vp = view->viewportBounds();
if (!vp.contains(mousePos)) {
gfx::Point delta = (mousePos - m_oldPos);
gfx::Point deltaScroll = delta;
if (!((mousePos.x < vp.x && delta.x < 0) ||
(mousePos.x >= vp.x+vp.w && delta.x > 0))) {
delta.x = 0;
}
if (!((mousePos.y < vp.y && delta.y < 0) ||
(mousePos.y >= vp.y+vp.h && delta.y > 0))) {
delta.y = 0;
}
gfx::Point scroll = view->viewScroll();
if (dir == AutoScroll::MouseDir) {
scroll += delta;
}
else {
scroll -= deltaScroll;
}
setEditorScroll(scroll);
mousePos -= delta;
ui::set_mouse_position(mousePos,
display());
m_oldPos = mousePos;
mousePos = gfx::Point(
base::clamp(mousePos.x, vp.x, vp.x2()-1),
base::clamp(mousePos.y, vp.y, vp.y2()-1));
}
else
m_oldPos = mousePos;
return mousePos;
}
tools::Tool* Editor::getCurrentEditorTool() const
{
return App::instance()->activeTool();
}
tools::Ink* Editor::getCurrentEditorInk() const
{
tools::Ink* ink = m_state->getStateInk();
if (ink)
return ink;
else
return App::instance()->activeToolManager()->activeInk();
}
bool Editor::isAutoSelectLayer()
{
tools::Ink* ink = getCurrentEditorInk();
if (ink && ink->isAutoSelectLayer())
return true;
else
return App::instance()->contextBar()->isAutoSelectLayer();
}
gfx::Point Editor::screenToEditor(const gfx::Point& pt)
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{
View* view = View::getView(this);
Rect vp = view->viewportBounds();
Point scroll = view->viewScroll();
return gfx::Point(
m_proj.removeX(pt.x - vp.x + scroll.x - m_padding.x),
m_proj.removeY(pt.y - vp.y + scroll.y - m_padding.y));
}
gfx::PointF Editor::screenToEditorF(const gfx::Point& pt)
{
View* view = View::getView(this);
Rect vp = view->viewportBounds();
Point scroll = view->viewScroll();
return gfx::PointF(
m_proj.removeX<double>(pt.x - vp.x + scroll.x - m_padding.x),
m_proj.removeY<double>(pt.y - vp.y + scroll.y - m_padding.y));
}
Point Editor::editorToScreen(const gfx::Point& pt)
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{
View* view = View::getView(this);
Rect vp = view->viewportBounds();
Point scroll = view->viewScroll();
return Point(
(vp.x - scroll.x + m_padding.x + m_proj.applyX(pt.x)),
(vp.y - scroll.y + m_padding.y + m_proj.applyY(pt.y)));
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}
gfx::PointF Editor::editorToScreenF(const gfx::PointF& pt)
{
View* view = View::getView(this);
Rect vp = view->viewportBounds();
Point scroll = view->viewScroll();
return PointF(
(vp.x - scroll.x + m_padding.x + m_proj.applyX<double>(pt.x)),
(vp.y - scroll.y + m_padding.y + m_proj.applyY<double>(pt.y)));
}
Rect Editor::screenToEditor(const Rect& rc)
{
return gfx::Rect(
screenToEditor(rc.origin()),
screenToEditor(rc.point2()));
}
Rect Editor::editorToScreen(const Rect& rc)
{
return gfx::Rect(
editorToScreen(rc.origin()),
editorToScreen(rc.point2()));
}
gfx::RectF Editor::editorToScreenF(const gfx::RectF& rc)
{
return gfx::RectF(
editorToScreenF(rc.origin()),
editorToScreenF(rc.point2()));
}
void Editor::add_observer(EditorObserver* observer)
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{
m_observers.add_observer(observer);
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}
void Editor::remove_observer(EditorObserver* observer)
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{
m_observers.remove_observer(observer);
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}
void Editor::setCustomizationDelegate(EditorCustomizationDelegate* delegate)
{
if (m_customizationDelegate)
m_customizationDelegate->dispose();
m_customizationDelegate = delegate;
}
Rect Editor::getViewportBounds()
{
return screenToEditor(View::getView(this)->viewportBounds());
}
// Returns the visible area of the active sprite.
Rect Editor::getVisibleSpriteBounds()
{
if (m_sprite)
return getViewportBounds().createIntersection(gfx::Rect(canvasSize()));
// This cannot happen, the sprite must be != nullptr. In old
// Aseprite versions we were using one Editor to show multiple
// sprites (switching the sprite inside the editor). Now we have one
// (or more) editor(s) for each sprite.
ASSERT(false);
// Return an empty rectangle if there is not a active sprite.
return Rect();
}
// Changes the scroll to see the given point as the center of the editor.
void Editor::centerInSpritePoint(const gfx::Point& spritePos)
{
HideBrushPreview hide(m_brushPreview);
View* view = View::getView(this);
Rect vp = view->viewportBounds();
gfx::Point scroll(
m_padding.x - (vp.w/2) + m_proj.applyX(1)/2 + m_proj.applyX(spritePos.x),
m_padding.y - (vp.h/2) + m_proj.applyY(1)/2 + m_proj.applyY(spritePos.y));
updateEditor(false);
setEditorScroll(scroll);
invalidate();
}
void Editor::updateStatusBar()
{
if (!hasMouse())
return;
// Setup status bar using the current editor's state
m_state->onUpdateStatusBar(this);
}
void Editor::updateQuicktool()
{
if (m_customizationDelegate && !hasCapture()) {
auto atm = App::instance()->activeToolManager();
tools::Tool* selectedTool = atm->selectedTool();
// Don't change quicktools if we are in a selection tool and using
// the selection modifiers.
if (selectedTool->getInk(0)->isSelection() &&
int(m_customizationDelegate->getPressedKeyAction(KeyContext::SelectionTool)) != 0) {
if (atm->quickTool())
atm->newQuickToolSelectedFromEditor(nullptr);
return;
}
tools::Tool* newQuicktool =
m_customizationDelegate->getQuickTool(selectedTool);
// Check if the current state accept the given quicktool.
if (newQuicktool && !m_state->acceptQuickTool(newQuicktool))
return;
atm->newQuickToolSelectedFromEditor(newQuicktool);
}
}
void Editor::updateToolByTipProximity(ui::PointerType pointerType)
{
auto activeToolManager = App::instance()->activeToolManager();
if (pointerType == ui::PointerType::Eraser) {
activeToolManager->eraserTipProximity();
}
else {
activeToolManager->regularTipProximity();
}
}
void Editor::updateToolLoopModifiersIndicators(const bool firstFromMouseDown)
{
int modifiers = int(tools::ToolLoopModifiers::kNone);
const bool autoSelectLayer = isAutoSelectLayer();
bool newAutoSelectLayer = autoSelectLayer;
KeyAction action;
if (m_customizationDelegate) {
auto atm = App::instance()->activeToolManager();
// When the mouse is captured, is when we are scrolling, or
// drawing, or moving, or selecting, etc. So several
// parameters/tool-loop-modifiers are static.
if (hasCapture()) {
modifiers |= (int(m_toolLoopModifiers) &
(int(tools::ToolLoopModifiers::kReplaceSelection) |
int(tools::ToolLoopModifiers::kAddSelection) |
int(tools::ToolLoopModifiers::kSubtractSelection) |
int(tools::ToolLoopModifiers::kIntersectSelection)));
tools::Tool* tool = atm->selectedTool();
tools::Controller* controller = (tool ? tool->getController(0): nullptr);
tools::Ink* ink = (tool ? tool->getInk(0): nullptr);
// Shape tools modifiers (line, curves, rectangles, etc.)
if (controller && controller->isTwoPoints()) {
action = m_customizationDelegate->getPressedKeyAction(KeyContext::ShapeTool);
// For two-points-selection-like tools (Rectangular/Elliptical
// Marquee) we prefer to activate the
// square-aspect/rotation/etc. only when the user presses the
// modifier key again in the ToolLoop (and not before starting
// the loop). So Alt+selection will add a selection, but
// willn't start the square-aspect until we press Alt key
// again, or Alt+Shift+selection tool will subtract the
// selection but will not start the rotation until we release
// and press the Alt key again.
if (!firstFromMouseDown ||
!ink || !ink->isSelection()) {
if (int(action & KeyAction::MoveOrigin))
modifiers |= int(tools::ToolLoopModifiers::kMoveOrigin);
if (int(action & KeyAction::SquareAspect))
modifiers |= int(tools::ToolLoopModifiers::kSquareAspect);
if (int(action & KeyAction::DrawFromCenter))
modifiers |= int(tools::ToolLoopModifiers::kFromCenter);
if (int(action & KeyAction::RotateShape))
modifiers |= int(tools::ToolLoopModifiers::kRotateShape);
}
}
// Freehand modifiers
if (controller && controller->isFreehand()) {
action = m_customizationDelegate->getPressedKeyAction(KeyContext::FreehandTool);
if (int(action & KeyAction::AngleSnapFromLastPoint))
modifiers |= int(tools::ToolLoopModifiers::kSquareAspect);
}
}
else {
// We update the selection mode only if we're not selecting.
action = m_customizationDelegate->getPressedKeyAction(KeyContext::SelectionTool);
gen::SelectionMode mode = Preferences::instance().selection.mode();
if (int(action & KeyAction::SubtractSelection) ||
// Don't use "subtract" mode if the selection was activated
// with the "right click mode = a selection-like tool"
(m_secondaryButton &&
atm->selectedTool() &&
atm->selectedTool()->getInk(0)->isSelection())) {
mode = gen::SelectionMode::SUBTRACT;
}
else if (int(action & KeyAction::IntersectSelection)) {
mode = gen::SelectionMode::INTERSECT;
}
else if (int(action & KeyAction::AddSelection)) {
mode = gen::SelectionMode::ADD;
}
switch (mode) {
case gen::SelectionMode::DEFAULT: modifiers |= int(tools::ToolLoopModifiers::kReplaceSelection); break;
case gen::SelectionMode::ADD: modifiers |= int(tools::ToolLoopModifiers::kAddSelection); break;
case gen::SelectionMode::SUBTRACT: modifiers |= int(tools::ToolLoopModifiers::kSubtractSelection); break;
case gen::SelectionMode::INTERSECT: modifiers |= int(tools::ToolLoopModifiers::kIntersectSelection); break;
}
// For move tool
action = m_customizationDelegate->getPressedKeyAction(KeyContext::MoveTool);
if (int(action & KeyAction::AutoSelectLayer))
newAutoSelectLayer = Preferences::instance().editor.autoSelectLayerQuick();
else
newAutoSelectLayer = Preferences::instance().editor.autoSelectLayer();
}
}
ContextBar* ctxBar = App::instance()->contextBar();
if (int(m_toolLoopModifiers) != modifiers) {
m_toolLoopModifiers = tools::ToolLoopModifiers(modifiers);
// TODO the contextbar should be a observer of the current editor
ctxBar->updateToolLoopModifiersIndicators(m_toolLoopModifiers);
if (auto drawingState = dynamic_cast<DrawingState*>(m_state.get())) {
drawingState->notifyToolLoopModifiersChange(this);
}
}
if (autoSelectLayer != newAutoSelectLayer)
ctxBar->updateAutoSelectLayer(newAutoSelectLayer);
}
app::Color Editor::getColorByPosition(const gfx::Point& mousePos)
{
Site site = getSite();
if (site.sprite()) {
gfx::PointF editorPos = screenToEditorF(mousePos);
ColorPicker picker;
site.tilemapMode(TilemapMode::Pixels);
picker.pickColor(site, editorPos, m_proj,
ColorPicker::FromComposition);
return picker.color();
}
else
return app::Color::fromMask();
}
doc::tile_t Editor::getTileByPosition(const gfx::Point& mousePos)
{
Site site = getSite();
if (site.sprite()) {
gfx::PointF editorPos = screenToEditorF(mousePos);
ColorPicker picker;
site.tilemapMode(TilemapMode::Tiles);
picker.pickColor(site, editorPos, m_proj,
ColorPicker::FromComposition);
return picker.tile();
}
else
return doc::notile;
}
bool Editor::startStraightLineWithFreehandTool(const tools::Pointer* pointer)
{
tools::Tool* tool = App::instance()->activeToolManager()->selectedTool();
// TODO add support for more buttons (X1, X2, etc.)
int i = (pointer && pointer->button() == tools::Pointer::Button::Right ? 1: 0);
return
(isActive() &&
(hasMouse() || hasCapture()) &&
tool &&
tool->getController(i)->isFreehand() &&
tool->getInk(i)->isPaint() &&
(getCustomizationDelegate()
->getPressedKeyAction(KeyContext::FreehandTool) & KeyAction::StraightLineFromLastPoint) == KeyAction::StraightLineFromLastPoint &&
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document()->lastDrawingPoint() != Doc::NoLastDrawingPoint());
}
bool Editor::isSliceSelected(const doc::Slice* slice) const
{
ASSERT(slice);
return m_selectedSlices.contains(slice->id());
}
void Editor::clearSlicesSelection()
{
if (!m_selectedSlices.empty()) {
m_selectedSlices.clear();
invalidate();
if (isActive())
UIContext::instance()->notifyActiveSiteChanged();
}
}
void Editor::selectSlice(const doc::Slice* slice)
{
ASSERT(slice);
m_selectedSlices.insert(slice->id());
invalidate();
if (isActive())
UIContext::instance()->notifyActiveSiteChanged();
}
bool Editor::selectSliceBox(const gfx::Rect& box)
{
m_selectedSlices.clear();
for (auto slice : m_sprite->slices()) {
auto key = slice->getByFrame(m_frame);
if (key && key->bounds().intersects(box))
m_selectedSlices.insert(slice->id());
}
invalidate();
if (isActive())
UIContext::instance()->notifyActiveSiteChanged();
return !m_selectedSlices.empty();
}
void Editor::selectAllSlices()
{
for (auto slice : m_sprite->slices())
m_selectedSlices.insert(slice->id());
invalidate();
if (isActive())
UIContext::instance()->notifyActiveSiteChanged();
}
void Editor::cancelSelections()
{
clearSlicesSelection();
}
//////////////////////////////////////////////////////////////////////
// Message handler for the editor
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bool Editor::onProcessMessage(Message* msg)
{
// Delete states
if (!m_deletedStates.empty())
m_deletedStates.clear();
switch (msg->type()) {
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case kTimerMessage:
if (static_cast<TimerMessage*>(msg)->timer() == &m_antsTimer) {
if (isVisible() && m_sprite) {
drawMaskSafe();
// Set offset to make selection-movement effect
if (m_antsOffset < 7)
m_antsOffset++;
else
m_antsOffset = 0;
}
else if (m_antsTimer.isRunning()) {
m_antsTimer.stop();
}
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}
break;
case kFocusEnterMessage: {
ASSERT(m_state);
if (m_state)
m_state->onEditorGotFocus(this);
break;
}
case kMouseEnterMessage:
m_brushPreview.hide();
updateToolLoopModifiersIndicators();
updateQuicktool();
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break;
case kMouseLeaveMessage:
m_brushPreview.hide();
StatusBar::instance()->showDefaultText();
// Hide autoguides
updateAutoCelGuides(nullptr);
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break;
case kMouseDownMessage:
if (m_sprite) {
MouseMessage* mouseMsg = static_cast<MouseMessage*>(msg);
// If we're going to start drawing, we cancel the flashing
// layer.
if (m_flashing != Flashing::None) {
m_flashing = Flashing::None;
invalidateCanvas();
}
m_oldPos = mouseMsg->position();
updateToolByTipProximity(mouseMsg->pointerType());
updateAutoCelGuides(msg);
// Only when we right-click with the regular "paint bg-color
// right-click mode" we will mark indicate that the secondary
// button was used (m_secondaryButton == true).
if (mouseMsg->right() && !m_secondaryButton) {
m_secondaryButton = true;
}
updateToolLoopModifiersIndicators();
updateQuicktool();
setCursor(mouseMsg->position());
App::instance()->activeToolManager()
->pressButton(pointer_from_msg(this, mouseMsg));
EditorStatePtr holdState(m_state);
bool state = m_state->onMouseDown(this, mouseMsg);
// Re-update the tool modifiers if the state has changed
// (e.g. we are on DrawingState now). This is required for the
// Line tool to be able to Shift+press mouse buttons to start
// drawing lines with the angle snapped.
if (m_state != holdState)
updateToolLoopModifiersIndicators(true);
return state;
}
break;
case kMouseMoveMessage:
if (m_sprite) {
EditorStatePtr holdState(m_state);
MouseMessage* mouseMsg = static_cast<MouseMessage*>(msg);
updateToolByTipProximity(mouseMsg->pointerType());
updateAutoCelGuides(msg);
return m_state->onMouseMove(this, static_cast<MouseMessage*>(msg));
}
break;
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case kMouseUpMessage:
if (m_sprite) {
EditorStatePtr holdState(m_state);
MouseMessage* mouseMsg = static_cast<MouseMessage*>(msg);
bool result = m_state->onMouseUp(this, mouseMsg);
updateToolByTipProximity(mouseMsg->pointerType());
updateAutoCelGuides(msg);
if (!hasCapture()) {
App::instance()->activeToolManager()->releaseButtons();
m_secondaryButton = false;
updateToolLoopModifiersIndicators();
updateQuicktool();
setCursor(mouseMsg->position());
}
if (result)
return true;
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}
break;
case kDoubleClickMessage:
if (m_sprite) {
MouseMessage* mouseMsg = static_cast<MouseMessage*>(msg);
EditorStatePtr holdState(m_state);
updateToolByTipProximity(mouseMsg->pointerType());
bool used = m_state->onDoubleClick(this, mouseMsg);
if (used)
return true;
}
break;
case kTouchMagnifyMessage:
if (m_sprite) {
EditorStatePtr holdState(m_state);
return m_state->onTouchMagnify(this, static_cast<TouchMessage*>(msg));
}
break;
case kKeyDownMessage:
#if ENABLE_DEVMODE
// Switch render mode
if (!msg->ctrlPressed() &&
static_cast<KeyMessage*>(msg)->scancode() == kKeyF1) {
Preferences::instance().experimental.newRenderEngine(
!Preferences::instance().experimental.newRenderEngine());
invalidateCanvas();
return true;
}
#endif
if (m_sprite) {
EditorStatePtr holdState(m_state);
bool used = m_state->onKeyDown(this, static_cast<KeyMessage*>(msg));
updateToolLoopModifiersIndicators();
updateAutoCelGuides(msg);
if (hasMouse()) {
updateQuicktool();
setCursor(mousePosInDisplay());
}
if (used)
return true;
}
break;
case kKeyUpMessage:
if (m_sprite) {
EditorStatePtr holdState(m_state);
bool used = m_state->onKeyUp(this, static_cast<KeyMessage*>(msg));
updateToolLoopModifiersIndicators();
updateAutoCelGuides(msg);
if (hasMouse()) {
updateQuicktool();
setCursor(mousePosInDisplay());
}
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if (used)
return true;
}
break;
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case kMouseWheelMessage:
if (m_sprite && hasMouse()) {
EditorStatePtr holdState(m_state);
if (m_state->onMouseWheel(this, static_cast<MouseMessage*>(msg)))
return true;
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}
break;
case kSetCursorMessage:
setCursor(static_cast<MouseMessage*>(msg)->position());
return true;
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}
bool result = Widget::onProcessMessage(msg);
if (msg->type() == kPaintMessage &&
m_flashing != Flashing::None) {
const PaintMessage* ptmsg = static_cast<const PaintMessage*>(msg);
if (ptmsg->count() == 0) {
if (m_flashing == Flashing::WithFlashExtraCel) {
m_flashing = Flashing::WaitingDeferedPaint;
// We have to defer an invalidation so we can keep the
// flashing layer in the extra cel some time.
defer_invalid_rect(View::getView(this)->viewportBounds());
}
else if (m_flashing == Flashing::WaitingDeferedPaint) {
m_flashing = Flashing::None;
if (m_brushPreview.onScreen()) {
m_brushPreview.hide();
// Destroy the extra cel explicitly (it could happend
// automatically by the m_brushPreview.show()) just in case
// that the brush preview will not use the extra cel
// (e.g. in the case of the Eraser tool).
m_document->setExtraCel(ExtraCelRef(nullptr));
showBrushPreview(mousePosInDisplay());
}
else {
m_document->setExtraCel(ExtraCelRef(nullptr));
}
// Redraw all editors (without this the preview editor will
// still show the flashing layer).
for (auto editor : UIContext::instance()->getAllEditorsIncludingPreview(m_document)) {
editor->invalidateCanvas();
// Re-generate painting messages just right now (it looks
// like the widget update region is lost after the last
// kPaintMessage).
editor->flushRedraw();
}
}
}
}
return result;
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}
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void Editor::onSizeHint(SizeHintEvent& ev)
{
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gfx::Size sz(0, 0);
if (m_sprite) {
gfx::Point padding = calcExtraPadding(m_proj);
gfx::Size canvas = canvasSize();
sz.w = m_proj.applyX(canvas.w) + padding.x*2;
sz.h = m_proj.applyY(canvas.h) + padding.y*2;
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}
else {
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sz.w = 4;
sz.h = 4;
}
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ev.setSizeHint(sz);
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}
void Editor::onResize(ui::ResizeEvent& ev)
{
Widget::onResize(ev);
m_padding = calcExtraPadding(m_proj);
}
void Editor::onPaint(ui::PaintEvent& ev)
{
std::unique_ptr<HideBrushPreview> hide;
if (m_flashing == Flashing::None) {
// If we are drawing the editor for a tooltip background or any
// other semi-transparent widget (e.g. popups), we destroy the brush
// preview/extra cel to avoid drawing a part of the brush in the
// transparent widget background.
if (ev.isTransparentBg()) {
m_brushPreview.discardBrushPreview();
}
else {
hide.reset(new HideBrushPreview(m_brushPreview));
}
}
Graphics* g = ev.graphics();
gfx::Rect rc = clientBounds();
SkinTheme* theme = static_cast<SkinTheme*>(this->theme());
// Editor without sprite
if (!m_sprite) {
g->fillRect(theme->colors.editorFace(), rc);
}
// Editor with sprite
else {
try {
// Lock the sprite to read/render it. Here we don't wait if the
// document is locked (e.g. a filter is being applied to the
// sprite) to avoid locking the UI.
DocReader documentReader(m_document, 0);
// Draw the sprite in the editor
renderChrono.reset();
drawBackground(g);
drawSpriteUnclippedRect(g, gfx::Rect(0, 0, m_sprite->width(), m_sprite->height()));
renderElapsed = renderChrono.elapsed();
#if ENABLE_DEVMODE
// Show performance stats (TODO show performance stats in other widget)
if (Preferences::instance().perf.showRenderTime()) {
View* view = View::getView(this);
gfx::Rect vp = view->viewportBounds();
char buf[128];
sprintf(buf, "%c %.4gs",
Preferences::instance().experimental.newRenderEngine() ? 'N': 'O',
renderElapsed);
g->drawText(
buf,
gfx::rgba(255, 255, 255, 255),
gfx::rgba(0, 0, 0, 255),
vp.origin() - bounds().origin());
m_perfInfoBounds.setOrigin(vp.origin());
m_perfInfoBounds.setSize(g->measureUIText(buf));
}
#endif // ENABLE_DEVMODE
// Draw the mask boundaries
if (m_document->hasMaskBoundaries()) {
drawMask(g);
m_antsTimer.start();
}
else {
m_antsTimer.stop();
}
}
catch (const LockedDocException&) {
// The sprite is locked, so we cannot render it, we can draw an
// opaque background now, and defer the rendering of the sprite
// for later.
g->fillRect(theme->colors.editorFace(), rc);
defer_invalid_rect(g->getClipBounds().offset(bounds().origin()));
}
}
}
void Editor::onInvalidateRegion(const gfx::Region& region)
{
Widget::onInvalidateRegion(region);
m_brushPreview.invalidateRegion(region);
}
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// When the current tool is changed
void Editor::onActiveToolChange(tools::Tool* tool)
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{
m_state->onActiveToolChange(this, tool);
if (hasMouse()) {
updateStatusBar();
setCursor(mousePosInDisplay());
}
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}
void Editor::onFgColorChange()
{
m_brushPreview.redraw();
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}
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void Editor::onContextBarBrushChange()
{
m_brushPreview.redraw();
}
void Editor::onTiledModeBeforeChange()
{
m_oldMainTilePos = mainTilePosition();
}
void Editor::onTiledModeChange()
{
ASSERT(m_sprite);
m_tiledModeHelper.mode(m_docPref.tiled.mode());
// Get the sprite point in the middle of the editor, so we can
// restore this with the new tiled mode in the main tile.
View* view = View::getView(this);
gfx::Rect vp = view->viewportBounds();
gfx::Point screenPos(vp.x + vp.w/2,
vp.y + vp.h/2);
gfx::Point spritePos(screenToEditor(screenPos));
spritePos -= m_oldMainTilePos;
// Update padding
m_padding = calcExtraPadding(m_proj);
spritePos += mainTilePosition();
screenPos = editorToScreen(spritePos);
centerInSpritePoint(spritePos);
}
void Editor::onShowExtrasChange()
{
invalidate();
}
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void Editor::onColorSpaceChanged(DocEvent& ev)
{
// As the document has a new color space, we've to redraw the
// complete canvas again with the new color profile.
invalidate();
}
void Editor::onExposeSpritePixels(DocEvent& ev)
{
if (m_state && ev.sprite() == m_sprite)
m_state->onExposeSpritePixels(ev.region());
}
void Editor::onSpritePixelRatioChanged(DocEvent& ev)
{
m_proj.setPixelRatio(ev.sprite()->pixelRatio());
invalidate();
}
// TODO similar to ActiveSiteHandler::onBeforeRemoveLayer() and Timeline::onBeforeRemoveLayer()
void Editor::onBeforeRemoveLayer(DocEvent& ev)
{
m_showGuidesThisCel = nullptr;
// If the layer that was removed is the selected one in the editor,
// or is an ancestor of the selected one.
Layer* layerToSelect = candidate_if_layer_is_deleted(layer(), ev.layer());
if (layer() != layerToSelect)
setLayer(layerToSelect);
}
void Editor::onBeforeRemoveCel(DocEvent& ev)
{
m_showGuidesThisCel = nullptr;
}
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void Editor::onAddTag(DocEvent& ev)
{
m_tagFocusBand = -1;
}
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void Editor::onRemoveTag(DocEvent& ev)
{
m_tagFocusBand = -1;
if (m_state)
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m_state->onRemoveTag(this, ev.tag());
}
void Editor::onRemoveSlice(DocEvent& ev)
{
ASSERT(ev.slice());
if (ev.slice() &&
m_selectedSlices.contains(ev.slice()->id())) {
m_selectedSlices.erase(ev.slice()->id());
}
}
void Editor::setCursor(const gfx::Point& mouseDisplayPos)
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{
Rect vp = View::getView(this)->viewportBounds();
if (!vp.contains(mouseDisplayPos))
return;
bool used = false;
if (m_sprite)
used = m_state->onSetCursor(this, mouseDisplayPos);
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if (!used)
showMouseCursor(kArrowCursor);
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}
bool Editor::canDraw()
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{
return (m_layer != NULL &&
m_layer->isImage() &&
m_layer->isVisibleHierarchy() &&
m_layer->isEditableHierarchy() &&
!m_layer->isReference());
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}
bool Editor::isInsideSelection()
{
gfx::Point spritePos = screenToEditor(mousePosInDisplay());
spritePos -= mainTilePosition();
KeyAction action = m_customizationDelegate->getPressedKeyAction(KeyContext::SelectionTool);
return
(action == KeyAction::None) &&
m_document &&
m_document->isMaskVisible() &&
m_document->mask()->containsPoint(spritePos.x, spritePos.y);
}
bool Editor::canStartMovingSelectionPixels()
{
return
isInsideSelection() &&
// We cannot move the selection when add/subtract modes are
// enabled (we prefer to modify the selection on those modes
// instead of moving pixels).
((int(m_toolLoopModifiers) & int(tools::ToolLoopModifiers::kReplaceSelection)) ||
// We can move the selection on add mode if the preferences says so.
((int(m_toolLoopModifiers) & int(tools::ToolLoopModifiers::kAddSelection)) &&
Preferences::instance().selection.moveOnAddMode()) ||
// We can move the selection when the Copy selection key (Ctrl) is pressed.
(m_customizationDelegate &&
int(m_customizationDelegate->getPressedKeyAction(KeyContext::TranslatingSelection) & KeyAction::CopySelection)));
}
bool Editor::keepTimelineRange()
{
if (auto movingPixels = dynamic_cast<MovingPixelsState*>(m_state.get())) {
if (movingPixels->canHandleFrameChange())
return true;
}
return false;
}
EditorHit Editor::calcHit(const gfx::Point& mouseScreenPos)
{
tools::Ink* ink = getCurrentEditorInk();
if (ink) {
// Check if we can transform slices
if (ink->isSlice()) {
if (m_docPref.show.slices()) {
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gfx::Point mainOffset(mainTilePosition());
for (auto slice : m_sprite->slices()) {
auto key = slice->getByFrame(m_frame);
if (key) {
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gfx::Rect bounds = key->bounds();
bounds.offset(mainOffset);
bounds = editorToScreen(bounds);
gfx::Rect center = key->center();
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// Move bounds
if (bounds.contains(mouseScreenPos) &&
!bounds.shrink(5*guiscale()).contains(mouseScreenPos)) {
int border =
(mouseScreenPos.x <= bounds.x ? LEFT: 0) |
(mouseScreenPos.y <= bounds.y ? TOP: 0) |
(mouseScreenPos.x >= bounds.x2() ? RIGHT: 0) |
(mouseScreenPos.y >= bounds.y2() ? BOTTOM: 0);
EditorHit hit(EditorHit::SliceBounds);
hit.setBorder(border);
hit.setSlice(slice);
return hit;
}
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// Move center
if (!center.isEmpty()) {
center = editorToScreen(
center.offset(key->bounds().origin()));
bool horz1 = gfx::Rect(bounds.x, center.y-2*guiscale(), bounds.w, 5*guiscale()).contains(mouseScreenPos);
bool horz2 = gfx::Rect(bounds.x, center.y2()-2*guiscale(), bounds.w, 5*guiscale()).contains(mouseScreenPos);
bool vert1 = gfx::Rect(center.x-2*guiscale(), bounds.y, 5*guiscale(), bounds.h).contains(mouseScreenPos);
bool vert2 = gfx::Rect(center.x2()-2*guiscale(), bounds.y, 5*guiscale(), bounds.h).contains(mouseScreenPos);
if (horz1 || horz2 || vert1 || vert2) {
int border =
(horz1 ? TOP: 0) |
(horz2 ? BOTTOM: 0) |
(vert1 ? LEFT: 0) |
(vert2 ? RIGHT: 0);
EditorHit hit(EditorHit::SliceCenter);
hit.setBorder(border);
hit.setSlice(slice);
return hit;
}
}
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// Move all the slice
if (bounds.contains(mouseScreenPos)) {
EditorHit hit(EditorHit::SliceBounds);
hit.setBorder(CENTER | MIDDLE);
hit.setSlice(slice);
return hit;
}
}
}
}
}
}
return EditorHit(EditorHit::None);
}
void Editor::setZoomAndCenterInMouse(const Zoom& zoom,
const gfx::Point& mousePos,
ZoomBehavior zoomBehavior)
{
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HideBrushPreview hide(m_brushPreview);
View* view = View::getView(this);
Rect vp = view->viewportBounds();
Projection proj = m_proj;
proj.setZoom(zoom);
gfx::Point screenPos;
gfx::Point spritePos;
gfx::PointT<double> subpixelPos(0.5, 0.5);
switch (zoomBehavior) {
case ZoomBehavior::CENTER:
screenPos = gfx::Point(vp.x + vp.w/2,
vp.y + vp.h/2);
break;
case ZoomBehavior::MOUSE:
screenPos = mousePos;
break;
}
// Limit zooming screen position to the visible sprite bounds (we
// use canvasSize() because if the tiled mode is enabled, we need
// extra space for the zoom)
gfx::Rect visibleBounds = editorToScreen(
getViewportBounds().createIntersection(gfx::Rect(gfx::Point(0, 0), canvasSize())));
screenPos.x = base::clamp(screenPos.x, visibleBounds.x, visibleBounds.x2()-1);
screenPos.y = base::clamp(screenPos.y, visibleBounds.y, visibleBounds.y2()-1);
spritePos = screenToEditor(screenPos);
if (zoomBehavior == ZoomBehavior::MOUSE) {
gfx::Point screenPos2 = editorToScreen(spritePos);
if (m_proj.scaleX() > 1.0) {
subpixelPos.x = (0.5 + screenPos.x - screenPos2.x) / m_proj.scaleX();
if (proj.scaleX() > m_proj.scaleX()) {
double t = 1.0 / proj.scaleX();
if (subpixelPos.x >= 0.5-t && subpixelPos.x <= 0.5+t)
subpixelPos.x = 0.5;
}
}
if (m_proj.scaleY() > 1.0) {
subpixelPos.y = (0.5 + screenPos.y - screenPos2.y) / m_proj.scaleY();
if (proj.scaleY() > m_proj.scaleY()) {
double t = 1.0 / proj.scaleY();
if (subpixelPos.y >= 0.5-t && subpixelPos.y <= 0.5+t)
subpixelPos.y = 0.5;
}
}
}
gfx::Point padding = calcExtraPadding(proj);
gfx::Point scrollPos(
padding.x - (screenPos.x-vp.x) + proj.applyX(spritePos.x+proj.removeX(1)/2) + int(proj.applyX(subpixelPos.x)),
padding.y - (screenPos.y-vp.y) + proj.applyY(spritePos.y+proj.removeY(1)/2) + int(proj.applyY(subpixelPos.y)));
setZoom(zoom);
if ((m_proj.zoom() != zoom) || (screenPos != view->viewScroll())) {
updateEditor(false);
setEditorScroll(scrollPos);
}
}
void Editor::pasteImage(const Image* image, const Mask* mask)
{
ASSERT(image);
std::unique_ptr<Mask> temp_mask;
if (!mask) {
gfx::Rect visibleBounds = getVisibleSpriteBounds();
gfx::Rect imageBounds = image->bounds();
temp_mask.reset(new Mask);
temp_mask->replace(
gfx::Rect(visibleBounds.x + visibleBounds.w/2 - imageBounds.w/2,
visibleBounds.y + visibleBounds.h/2 - imageBounds.h/2,
imageBounds.w, imageBounds.h));
mask = temp_mask.get();
}
// Change to a selection tool: it's necessary for PixelsMovement
// which will use the extra cel for transformation preview, and is
// not compatible with the drawing cursor preview which overwrite
// the extra cel.
if (!getCurrentEditorInk()->isSelection()) {
tools::Tool* defaultSelectionTool =
App::instance()->toolBox()->getToolById(tools::WellKnownTools::RectangularMarquee);
ToolBar::instance()->selectTool(defaultSelectionTool);
}
Sprite* sprite = this->sprite();
// Check bounds where the image will be pasted.
int x = mask->bounds().x;
int y = mask->bounds().y;
{
const Rect visibleBounds = getViewportBounds();
const Point maskCenter = mask->bounds().center();
// If the pasted image original location center point isn't
// visible, we center the image in the editor's visible bounds.
if (maskCenter.x < visibleBounds.x ||
maskCenter.x >= visibleBounds.x2()) {
x = visibleBounds.x + visibleBounds.w/2 - image->width()/2;
}
// In other case, if the center is visible, we put the pasted
// image in its original location.
else {
x = base::clamp(x, visibleBounds.x-image->width(), visibleBounds.x2()-1);
}
if (maskCenter.y < visibleBounds.y ||
maskCenter.y >= visibleBounds.y2()) {
y = visibleBounds.y + visibleBounds.h/2 - image->height()/2;
}
else {
y = base::clamp(y, visibleBounds.y-image->height(), visibleBounds.y2()-1);
}
// Limit the image inside the sprite's bounds.
if (sprite->width() <= image->width() ||
sprite->height() <= image->height()) {
// TODO review this (I think limits are wrong and high limit can
// be negative here)
x = base::clamp(x, 0, sprite->width() - image->width());
y = base::clamp(y, 0, sprite->height() - image->height());
}
else {
// Also we always limit the 1 image pixel inside the sprite's bounds.
x = base::clamp(x, -image->width()+1, sprite->width()-1);
y = base::clamp(y, -image->height()+1, sprite->height()-1);
}
}
Site site = getSite();
// Snap to grid a pasted tilemap
// TODO should we move this to PixelsMovement or MovingPixelsState?
if (site.tilemapMode() == TilemapMode::Tiles) {
gfx::Rect gridBounds = site.gridBounds();
gfx::Point pt = snap_to_grid(gridBounds,
gfx::Point(x, y),
PreferSnapTo::ClosestGridVertex);
x = pt.x;
y = pt.y;
}
// Clear brush preview, as the extra cel will be replaced with the
// pasted image.
m_brushPreview.hide();
Mask mask2(*mask);
mask2.setOrigin(x, y);
PixelsMovementPtr pixelsMovement(
new PixelsMovement(UIContext::instance(), site,
image, &mask2, "Paste"));
setState(EditorStatePtr(new MovingPixelsState(this, NULL, pixelsMovement, NoHandle)));
}
void Editor::startSelectionTransformation(const gfx::Point& move, double angle)
{
if (auto movingPixels = dynamic_cast<MovingPixelsState*>(m_state.get())) {
movingPixels->translate(gfx::PointF(move));
if (std::fabs(angle) > 1e-5)
movingPixels->rotate(angle);
}
else if (auto standby = dynamic_cast<StandbyState*>(m_state.get())) {
standby->startSelectionTransformation(this, move, angle);
}
}
void Editor::startFlipTransformation(doc::algorithm::FlipType flipType)
{
if (auto movingPixels = dynamic_cast<MovingPixelsState*>(m_state.get()))
movingPixels->flip(flipType);
else if (auto standby = dynamic_cast<StandbyState*>(m_state.get()))
standby->startFlipTransformation(this, flipType);
}
void Editor::updateTransformation(const Transformation& transform)
{
if (auto movingPixels = dynamic_cast<MovingPixelsState*>(m_state.get()))
movingPixels->updateTransformation(transform);
}
void Editor::notifyScrollChanged()
{
m_observers.notifyScrollChanged(this);
ASSERT(m_state);
if (m_state)
m_state->onScrollChange(this);
// Update status bar and mouse cursor
if (hasMouse()) {
updateStatusBar();
setCursor(mousePosInDisplay());
}
}
void Editor::notifyZoomChanged()
{
m_observers.notifyZoomChanged(this);
}
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bool Editor::checkForScroll(ui::MouseMessage* msg)
{
tools::Ink* clickedInk = getCurrentEditorInk();
// Start scroll loop
if (msg->middle() || clickedInk->isScrollMovement()) { // TODO msg->middle() should be customizable
startScrollingState(msg);
return true;
}
else
return false;
}
bool Editor::checkForZoom(ui::MouseMessage* msg)
{
tools::Ink* clickedInk = getCurrentEditorInk();
// Start scroll loop
if (clickedInk->isZoom()) {
startZoomingState(msg);
return true;
}
else
return false;
}
void Editor::startScrollingState(ui::MouseMessage* msg)
{
EditorStatePtr newState(new ScrollingState);
setState(newState);
newState->onMouseDown(this, msg);
}
void Editor::startZoomingState(ui::MouseMessage* msg)
{
EditorStatePtr newState(new ZoomingState);
setState(newState);
newState->onMouseDown(this, msg);
}
void Editor::play(const bool playOnce,
const bool playAll)
{
ASSERT(m_state);
if (!m_state)
return;
if (m_isPlaying)
stop();
m_isPlaying = true;
setState(EditorStatePtr(new PlayState(playOnce, playAll)));
}
void Editor::stop()
{
ASSERT(m_state);
if (!m_state)
return;
if (m_isPlaying) {
while (m_state && !dynamic_cast<PlayState*>(m_state.get()))
backToPreviousState();
m_isPlaying = false;
ASSERT(m_state && dynamic_cast<PlayState*>(m_state.get()));
if (m_state)
backToPreviousState();
}
}
bool Editor::isPlaying() const
{
return m_isPlaying;
}
void Editor::showAnimationSpeedMultiplierPopup(Option<bool>& playOnce,
Option<bool>& playAll,
const bool withStopBehaviorOptions)
{
const double options[] = { 0.25, 0.5, 1.0, 1.5, 2.0, 3.0 };
Menu menu;
for (double option : options) {
MenuItem* item = new MenuItem(fmt::format("Speed x{}", option));
item->Click.connect([this, option]{ setAnimationSpeedMultiplier(option); });
item->setSelected(m_aniSpeed == option);
menu.addChild(item);
}
menu.addChild(new MenuSeparator);
// Play once option
{
MenuItem* item = new MenuItem("Play Once");
item->Click.connect(
[&playOnce]() {
playOnce(!playOnce());
});
item->setSelected(playOnce());
menu.addChild(item);
}
// Play all option
{
MenuItem* item = new MenuItem("Play All Frames (Ignore Tags)");
item->Click.connect(
[&playAll]() {
playAll(!playAll());
});
item->setSelected(playAll());
menu.addChild(item);
}
if (withStopBehaviorOptions) {
MenuItem* item = new MenuItem("Rewind on Stop");
item->Click.connect(
[]() {
// Switch the "rewind_on_stop" option
Preferences::instance().general.rewindOnStop(
!Preferences::instance().general.rewindOnStop());
});
item->setSelected(Preferences::instance().general.rewindOnStop());
menu.addChild(item);
}
menu.showPopup(mousePosInDisplay(), display());
if (isPlaying()) {
// Re-play
stop();
play(playOnce(),
playAll());
}
}
double Editor::getAnimationSpeedMultiplier() const
{
return m_aniSpeed;
}
void Editor::setAnimationSpeedMultiplier(double speed)
{
m_aniSpeed = speed;
}
void Editor::showMouseCursor(CursorType cursorType,
const Cursor* cursor)
{
m_brushPreview.hide();
ui::set_mouse_cursor(cursorType, cursor);
}
void Editor::showBrushPreview(const gfx::Point& screenPos)
{
m_brushPreview.show(screenPos);
}
gfx::Point Editor::calcExtraPadding(const Projection& proj)
{
View* view = View::getView(this);
if (view) {
Rect vp = view->viewportBounds();
gfx::Size canvas = canvasSize();
return gfx::Point(
std::max<int>(vp.w/2, vp.w - proj.applyX(canvas.w)),
std::max<int>(vp.h/2, vp.h - proj.applyY(canvas.h)));
}
else
return gfx::Point(0, 0);
}
gfx::Size Editor::canvasSize() const
{
return m_tiledModeHelper.canvasSize();
}
gfx::Point Editor::mainTilePosition() const
{
return m_tiledModeHelper.mainTilePosition();
}
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void Editor::expandRegionByTiledMode(gfx::Region& rgn,
const bool withProj) const
{
m_tiledModeHelper.expandRegionByTiledMode(rgn, withProj ? &m_proj : nullptr);
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}
void Editor::collapseRegionByTiledMode(gfx::Region& rgn) const
{
m_tiledModeHelper.collapseRegionByTiledMode(rgn);
}
bool Editor::isMovingPixels() const
{
return (dynamic_cast<MovingPixelsState*>(m_state.get()) != nullptr);
}
void Editor::dropMovingPixels()
{
ASSERT(isMovingPixels());
backToPreviousState();
}
void Editor::invalidateCanvas()
{
if (m_sprite)
invalidateRect(editorToScreen(getVisibleSpriteBounds()));
else
invalidate();
}
void Editor::invalidateIfActive()
{
if (isActive())
invalidate();
}
void Editor::updateAutoCelGuides(ui::Message* msg)
{
Cel* oldShowGuidesThisCel = m_showGuidesThisCel;
bool oldShowAutoCelGuides = m_showAutoCelGuides;
m_showAutoCelGuides = (
msg &&
getCurrentEditorInk()->isCelMovement() &&
m_docPref.show.autoGuides() &&
m_customizationDelegate &&
int(m_customizationDelegate->getPressedKeyAction(KeyContext::MoveTool) & KeyAction::AutoSelectLayer));
// Check if the user is pressing the Ctrl or Cmd key on move
// tool to show automatic guides.
if (m_showAutoCelGuides &&
m_state->requireBrushPreview()) {
auto mouseMsg = dynamic_cast<ui::MouseMessage*>(msg);
ColorPicker picker;
picker.pickColor(getSite(),
screenToEditorF(mouseMsg ? mouseMsg->position():
mousePosInDisplay()),
m_proj, ColorPicker::FromComposition);
m_showGuidesThisCel = (picker.layer() ? picker.layer()->cel(m_frame):
nullptr);
}
else {
m_showGuidesThisCel = nullptr;
}
if (m_showGuidesThisCel != oldShowGuidesThisCel ||
m_showAutoCelGuides != oldShowAutoCelGuides) {
invalidate();
}
}
// static
void Editor::registerCommands()
{
Commands::instance()
->add(
new QuickCommand(
CommandId::SwitchNonactiveLayersOpacity(),
[]{
static int oldValue = -1;
auto& option = Preferences::instance().experimental.nonactiveLayersOpacity;
if (oldValue == -1) {
oldValue = option();
if (option() == 255)
option(128);
else
option(255);
}
else {
const int newValue = oldValue;
oldValue = option();
option(newValue);
}
app_refresh_screen();
}));
}
} // namespace app