Flip command changes to moving pixels state (fix #1738)

This commit is contained in:
Gaspar Capello 2018-07-06 16:22:44 -03:00
parent 3ed516bc11
commit a69a120e14
7 changed files with 169 additions and 127 deletions

View File

@ -21,10 +21,15 @@
#include "app/document_api.h"
#include "app/document_range.h"
#include "app/i18n/strings.h"
#include "app/modules/editors.h"
#include "app/modules/gui.h"
#include "app/tools/tool_box.h"
#include "app/transaction.h"
#include "app/ui/editor/editor.h"
#include "app/ui/editor/moving_pixels_state.h"
#include "app/ui/status_bar.h"
#include "app/ui/timeline/timeline.h"
#include "app/ui/toolbar.h"
#include "app/util/expand_cel_canvas.h"
#include "app/util/range_utils.h"
#include "doc/algorithm/flip_image.h"
@ -37,6 +42,7 @@
#include "fmt/format.h"
#include "gfx/size.h"
namespace app {
FlipCommand::FlipCommand()
@ -63,156 +69,164 @@ bool FlipCommand::onEnabled(Context* context)
void FlipCommand::onExecute(Context* context)
{
Site site = context->activeSite();
Timeline* timeline = App::instance()->timeline();
LockTimelineRange lockRange(timeline);
CelList cels;
if (m_flipMask) {
auto range = timeline->range();
if (range.enabled()) {
cels = get_unlocked_unique_cels(site.sprite(), range);
}
else if (site.cel() &&
site.layer() &&
site.layer()->isEditable()) {
// If we want to flip the visible mask for the current cel,
// we can go to MovingPixelsState.
if (static_cast<app::Document*>(site.document())->isMaskVisible()) {
// Select marquee tool
if (tools::Tool* tool = App::instance()->toolBox()
->getToolById(tools::WellKnownTools::RectangularMarquee)) {
ToolBar::instance()->selectTool(tool);
current_editor->startFlipTransformation(m_flipType);
return;
}
}
cels.push_back(site.cel());
}
if (cels.empty()) {
StatusBar::instance()->showTip(
1000, Strings::statusbar_tips_all_layers_are_locked().c_str());
return;
}
}
// Flip the whole sprite (even locked layers)
else {
for (Cel* cel : site.sprite()->uniqueCels())
cels.push_back(cel);
}
ContextWriter writer(context);
Document* document = writer.document();
Sprite* sprite = writer.sprite();
Transaction transaction(writer.context(), friendlyName());
DocumentApi api = document->getApi(transaction);
Mask* mask = document->mask();
if (m_flipMask && document->isMaskVisible()) {
Site site = *writer.site();
{
Transaction transaction(writer.context(), friendlyName());
DocumentApi api = document->getApi(transaction);
for (Cel* cel : cels) {
// TODO add support to flip masked part of a reference layer
if (cel->layer()->isReference())
continue;
Timeline* timeline = App::instance()->timeline();
LockTimelineRange lockRange(timeline);
site.frame(cel->frame());
site.layer(cel->layer());
CelList cels;
if (m_flipMask) {
auto range = timeline->range();
if (range.enabled()) {
cels = get_unlocked_unique_cels(sprite, range);
}
else if (writer.cel() &&
writer.layer() &&
writer.layer()->isEditable()) {
cels.push_back(writer.cel());
}
int x, y;
Image* image = site.image(&x, &y);
if (!image)
continue;
if (cels.empty()) {
StatusBar::instance()->showTip(
1000, Strings::statusbar_tips_all_layers_are_locked().c_str());
return;
}
}
// Flip the whole sprite (even locked layers)
else {
for (Cel* cel : sprite->uniqueCels())
cels.push_back(cel);
}
Mask* mask = document->mask();
if (m_flipMask && document->isMaskVisible()) {
Site site = *writer.site();
for (Cel* cel : cels) {
// TODO add support to flip masked part of a reference layer
if (cel->layer()->isReference())
// When the mask is inside the cel, we can try to flip the
// pixels inside the image.
if (cel->bounds().contains(mask->bounds())) {
gfx::Rect flipBounds = mask->bounds();
flipBounds.offset(-x, -y);
flipBounds &= image->bounds();
if (flipBounds.isEmpty())
continue;
site.frame(cel->frame());
site.layer(cel->layer());
if (mask->bitmap() && !mask->isRectangular())
transaction.execute(new cmd::FlipMaskedCel(cel, m_flipType));
else
api.flipImage(image, flipBounds, m_flipType);
int x, y;
Image* image = site.image(&x, &y);
if (!image)
if (cel->layer()->isTransparent())
transaction.execute(new cmd::TrimCel(cel));
}
// When the mask is bigger than the cel bounds, we have to
// expand the cel, make the flip, and shrink it again.
else {
gfx::Rect flipBounds = (sprite->bounds() & mask->bounds());
if (flipBounds.isEmpty())
continue;
// When the mask is inside the cel, we can try to flip the
// pixels inside the image.
if (cel->bounds().contains(mask->bounds())) {
gfx::Rect flipBounds = mask->bounds();
flipBounds.offset(-x, -y);
flipBounds &= image->bounds();
if (flipBounds.isEmpty())
continue;
ExpandCelCanvas expand(
site, cel->layer(),
TiledMode::NONE, transaction,
ExpandCelCanvas::None);
if (mask->bitmap() && !mask->isRectangular())
transaction.execute(new cmd::FlipMaskedCel(cel, m_flipType));
else
api.flipImage(image, flipBounds, m_flipType);
expand.validateDestCanvas(gfx::Region(flipBounds));
if (cel->layer()->isTransparent())
transaction.execute(new cmd::TrimCel(cel));
}
// When the mask is bigger than the cel bounds, we have to
// expand the cel, make the flip, and shrink it again.
else {
gfx::Rect flipBounds = (sprite->bounds() & mask->bounds());
if (flipBounds.isEmpty())
continue;
if (mask->bitmap() && !mask->isRectangular())
doc::algorithm::flip_image_with_mask(
expand.getDestCanvas(), mask, m_flipType,
document->bgColor(cel->layer()));
else
doc::algorithm::flip_image(
expand.getDestCanvas(),
flipBounds, m_flipType);
ExpandCelCanvas expand(
site, cel->layer(),
TiledMode::NONE, transaction,
ExpandCelCanvas::None);
expand.validateDestCanvas(gfx::Region(flipBounds));
if (mask->bitmap() && !mask->isRectangular())
doc::algorithm::flip_image_with_mask(
expand.getDestCanvas(), mask, m_flipType,
document->bgColor(cel->layer()));
else
doc::algorithm::flip_image(
expand.getDestCanvas(),
flipBounds, m_flipType);
expand.commit();
}
expand.commit();
}
}
else {
for (Cel* cel : cels) {
Image* image = cel->image();
}
else {
for (Cel* cel : cels) {
Image* image = cel->image();
// Flip reference layer cel
if (cel->layer()->isReference()) {
gfx::RectF bounds = cel->boundsF();
// Flip reference layer cel
if (cel->layer()->isReference()) {
gfx::RectF bounds = cel->boundsF();
if (m_flipType == doc::algorithm::FlipHorizontal)
bounds.x = sprite->width() - bounds.w - bounds.x;
if (m_flipType == doc::algorithm::FlipVertical)
bounds.y = sprite->height() - bounds.h - bounds.y;
if (m_flipType == doc::algorithm::FlipHorizontal)
bounds.x = sprite->width() - bounds.w - bounds.x;
if (m_flipType == doc::algorithm::FlipVertical)
bounds.y = sprite->height() - bounds.h - bounds.y;
transaction.execute(new cmd::SetCelBoundsF(cel, bounds));
}
else {
api.setCelPosition
(sprite, cel,
(m_flipType == doc::algorithm::FlipHorizontal ?
sprite->width() - image->width() - cel->x():
cel->x()),
(m_flipType == doc::algorithm::FlipVertical ?
sprite->height() - image->height() - cel->y():
cel->y()));
}
api.flipImage(image, image->bounds(), m_flipType);
transaction.execute(new cmd::SetCelBoundsF(cel, bounds));
}
else {
api.setCelPosition
(sprite, cel,
(m_flipType == doc::algorithm::FlipHorizontal ?
sprite->width() - image->width() - cel->x():
cel->x()),
(m_flipType == doc::algorithm::FlipVertical ?
sprite->height() - image->height() - cel->y():
cel->y()));
}
api.flipImage(image, image->bounds(), m_flipType);
}
// Flip the mask.
Image* maskBitmap = mask->bitmap();
if (maskBitmap) {
transaction.execute(new cmd::FlipMask(document, m_flipType));
// Flip the mask position because the
if (!m_flipMask)
transaction.execute(
new cmd::SetMaskPosition(
document,
gfx::Point(
(m_flipType == doc::algorithm::FlipHorizontal ?
sprite->width() - mask->bounds().x2():
mask->bounds().x),
(m_flipType == doc::algorithm::FlipVertical ?
sprite->height() - mask->bounds().y2():
mask->bounds().y))));
document->generateMaskBoundaries();
}
transaction.commit();
}
// Flip the mask.
Image* maskBitmap = mask->bitmap();
if (maskBitmap) {
transaction.execute(new cmd::FlipMask(document, m_flipType));
// Flip the mask position because the
if (!m_flipMask)
transaction.execute(
new cmd::SetMaskPosition(
document,
gfx::Point(
(m_flipType == doc::algorithm::FlipHorizontal ?
sprite->width() - mask->bounds().x2():
mask->bounds().x),
(m_flipType == doc::algorithm::FlipVertical ?
sprite->height() - mask->bounds().y2():
mask->bounds().y))));
document->generateMaskBoundaries();
}
transaction.commit();
update_screen_for_document(document);
}

View File

@ -2238,6 +2238,14 @@ void Editor::startSelectionTransformation(const gfx::Point& move, double angle)
}
}
void Editor::startFlipTransformation(doc::algorithm::FlipType flipType)
{
if (MovingPixelsState* movingPixels = dynamic_cast<MovingPixelsState*>(m_state.get()))
movingPixels->flip(flipType);
else if (StandbyState* standby = dynamic_cast<StandbyState*>(m_state.get()))
standby->startFlipTransformation(this, flipType);
}
void Editor::notifyScrollChanged()
{
m_observers.notifyScrollChanged(this);

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@ -19,6 +19,7 @@
#include "app/ui/editor/editor_observers.h"
#include "app/ui/editor/editor_state.h"
#include "app/ui/editor/editor_states_history.h"
#include "doc/algorithm/flip_type.h"
#include "doc/document_observer.h"
#include "doc/frame.h"
#include "doc/image_buffer.h"
@ -218,6 +219,8 @@ namespace app {
void pasteImage(const Image* image, const Mask* mask = nullptr);
void startSelectionTransformation(const gfx::Point& move, double angle);
void startFlipTransformation(doc::algorithm::FlipType flipType);
// Used by EditorView to notify changes in the view's scroll
// position.

View File

@ -133,6 +133,11 @@ void MovingPixelsState::rotate(double angle)
{
m_pixelsMovement->rotate(angle);
}
void MovingPixelsState::flip(doc::algorithm::FlipType flipType)
{
m_pixelsMovement->flipImage(flipType);
}
void MovingPixelsState::onEnterState(Editor* editor)
{

View File

@ -34,6 +34,7 @@ namespace app {
void translate(const gfx::Point& delta);
void rotate(double angle);
void flip(doc::algorithm::FlipType flipType);
// EditorState
virtual void onEnterState(Editor* editor) override;

View File

@ -673,6 +673,14 @@ void StandbyState::startSelectionTransformation(Editor* editor,
}
}
void StandbyState::startFlipTransformation(Editor* editor, doc::algorithm::FlipType flipType)
{
transformSelection(editor, NULL, NoHandle);
if (MovingPixelsState* movingPixels = dynamic_cast<MovingPixelsState*>(editor->getState().get()))
movingPixels->flip(flipType);
}
void StandbyState::transformSelection(Editor* editor, MouseMessage* msg, HandleType handle)
{
Document* document = editor->document();

View File

@ -12,6 +12,7 @@
#include "app/ui/editor/editor_decorator.h"
#include "app/ui/editor/handle_type.h"
#include "app/ui/editor/state_with_wheel_behavior.h"
#include "doc/algorithm/flip_type.h"
#include "obs/connection.h"
namespace app {
@ -47,7 +48,9 @@ namespace app {
virtual Transformation getTransformation(Editor* editor);
void startSelectionTransformation(Editor* editor, const gfx::Point& move, double angle);
void startFlipTransformation(Editor* editor, doc::algorithm::FlipType flipType);
protected:
void callEyedropper(Editor* editor, const ui::MouseMessage* msg);
bool checkStartDrawingStraightLine(Editor* editor, const ui::MouseMessage* msg);