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Fix progress bar applying filters (fix )

Regression introduced in 4264f199cdf398659fd90db4c572f42c47fd5988
This commit is contained in:
David Capello 2019-09-24 15:57:26 -03:00
parent ccb9dc6f25
commit 1659401642

@ -1990,9 +1990,10 @@ void Editor::onPaint(ui::PaintEvent& ev)
// Editor with sprite
else {
try {
// Lock the sprite to read/render it. We wait 1/4 secs in case
// the background thread is making a backup.
DocReader documentReader(m_document, 250);
// Lock the sprite to read/render it. Here we don't wait if the
// document is locked (e.g. a filter is being applied to the
// sprite) to avoid locking the UI.
DocReader documentReader(m_document, 0);
// Draw the sprite in the editor
renderChrono.reset();
@ -2030,8 +2031,9 @@ void Editor::onPaint(ui::PaintEvent& ev)
}
}
catch (const LockedDocException&) {
// The sprite is locked to be read, so we can draw an opaque
// background only.
// The sprite is locked, so we cannot render it, we can draw an
// opaque background now, and defer the rendering of the sprite
// for later.
g->fillRect(theme->colors.editorFace(), rc);
defer_invalid_rect(g->getClipBounds().offset(bounds().origin()));
}