Fix mini editor animation playback when we're drawing (inside a ToolLoop)

We've to show the document's extra cel only if we are in the current layer
and frame.
This commit is contained in:
David Capello 2014-11-08 17:03:29 -03:00
parent 8b4edc2f50
commit ccf563c4dd
8 changed files with 21 additions and 8 deletions

View File

@ -95,6 +95,7 @@ namespace app {
Document* document() { return m_location.document(); }
Sprite* sprite() { return m_location.sprite(); }
Layer* layer() { return m_location.layer(); }
FrameNumber frame() { return m_location.frame(); }
Image* destinationImage() const { return m_dst; }
// Updates the current editor to show the progress of the preview.

View File

@ -77,11 +77,12 @@ bool FilterPreview::onProcessMessage(Message* msg)
case kOpenMessage:
RenderEngine::setPreviewImage(
m_filterMgr->layer(),
m_filterMgr->frame(),
m_filterMgr->destinationImage());
break;
case kCloseMessage:
RenderEngine::setPreviewImage(NULL, NULL);
RenderEngine::setPreviewImage(NULL, FrameNumber(0), NULL);
// Stop the preview timer.
m_timer.stop();

View File

@ -24,6 +24,7 @@
#include "app/tools/trace_policy.h"
#include "filters/tiled_mode.h"
#include "gfx/point.h"
#include "raster/frame_number.h"
namespace gfx {
class Region;
@ -82,6 +83,9 @@ namespace app {
// Returns the layer that will be modified if the tool paints
virtual Layer* getLayer() = 0;
// Returns the frame where we're paiting
virtual FrameNumber getFrame() = 0;
// Should return an image where we can read pixels (readonly image)
virtual Image* getSrcImage() = 0;

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@ -74,13 +74,14 @@ void ToolLoopManager::prepareLoop(const Pointer& pointer)
// in the tool-loop time, so we can see what we are drawing)
RenderEngine::setPreviewImage(
m_toolLoop->getLayer(),
m_toolLoop->getFrame(),
m_toolLoop->getDstImage());
}
void ToolLoopManager::releaseLoop(const Pointer& pointer)
{
// No more preview image
RenderEngine::setPreviewImage(NULL, NULL);
RenderEngine::setPreviewImage(NULL, FrameNumber(0), NULL);
}
void ToolLoopManager::pressKey(ui::KeyScancode key)

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@ -684,6 +684,8 @@ void Editor::flashCurrentLayer()
int x, y;
const Image* src_image = loc.image(&x, &y);
if (src_image) {
RenderEngine::setPreviewImage(NULL, FrameNumber(0), NULL);
m_document->prepareExtraCel(0, 0, m_sprite->width(), m_sprite->height(), 255);
Image* flash_image = m_document->getExtraCelImage();

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@ -216,6 +216,7 @@ public:
Document* getDocument() override { return m_document; }
Sprite* sprite() override { return m_sprite; }
Layer* getLayer() override { return m_layer; }
FrameNumber getFrame() override { return m_frame; }
Image* getSrcImage() override { return m_expandCelCanvas.getSourceCanvas(); }
Image* getDstImage() override { return m_expandCelCanvas.getDestCanvas(); }
RgbMap* getRgbMap() override { return m_sprite->getRgbMap(m_frame); }

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@ -289,6 +289,7 @@ static app::Color checked_bg_color2;
static int global_opacity = 255;
static const Layer* selected_layer = NULL;
static FrameNumber selected_frame(0);
static Image* preview_image = NULL;
// static
@ -367,9 +368,10 @@ RenderEngine::RenderEngine(const Document* document,
}
// static
void RenderEngine::setPreviewImage(const Layer* layer, Image* image)
void RenderEngine::setPreviewImage(const Layer* layer, FrameNumber frame, Image* image)
{
selected_layer = layer;
selected_frame = frame;
preview_image = image;
}
@ -586,8 +588,8 @@ void RenderEngine::renderLayer(
Image* src_image;
// Is the 'preview_image' set to be used with this layer?
if ((frame == m_currentFrame) &&
(selected_layer == layer) &&
if ((selected_layer == layer) &&
(selected_frame == frame) &&
(preview_image != NULL)) {
src_image = preview_image;
}
@ -635,8 +637,9 @@ void RenderEngine::renderLayer(
}
// Draw extras
if (layer == m_currentLayer &&
m_document->getExtraCel() != NULL) {
if (m_document->getExtraCel() &&
layer == m_currentLayer &&
frame == m_currentFrame) {
Cel* extraCel = m_document->getExtraCel();
if (extraCel->opacity() > 0) {
Image* extraImage = m_document->getExtraCelImage();

View File

@ -63,7 +63,7 @@ namespace app {
//////////////////////////////////////////////////////////////////////
// Preview image
static void setPreviewImage(const Layer* layer, Image* drawable);
static void setPreviewImage(const Layer* layer, FrameNumber frame, Image* drawable);
//////////////////////////////////////////////////////////////////////
// Main function used by sprite-editors to render the sprite