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Fix rendering bug with new engine and zoom out (canvas is not updated correctly)
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@ -668,6 +668,20 @@ void Editor::drawOneSpriteUnclippedRect(ui::Graphics* g, const gfx::Rect& sprite
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}
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if (tmp->nativeHandle()) {
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if (newEngine) {
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// Without doing something on the "tmp" surface before (like
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// just drawing a pixel), we get a strange behavior where
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// pixels are not updated correctly on the editor (e.g. when
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// zoom < 100%). I didn't have enough time to investigate this
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// issue yet, but this is a partial fix/hack.
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//
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// TODO review why do we need to do this, it looks like some
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// internal state of a SkCanvas or SkBitmap thing is
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// updated after this, because convert_image_to_surface()
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// will overwrite these pixels anyway.
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tmp->drawRect(gfx::rgba(0, 0, 0, 255), gfx::Rect(0, 0, 1, 1));
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}
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convert_image_to_surface(rendered.get(), m_sprite->palette(m_frame),
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tmp, 0, 0, 0, 0, rc2.w, rc2.h);
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