In the commit [1], a global configuration "thumbnail match with filename"
was added which allows thumbnail match with filename.
This commit adds playlist level "thumbnail match with filename" for more
flexible configuration.
[1] 32ed9b604154 ("플레이리스트 롬파일 이름으로 썸네일 이미지를 찾도록 옵션 추가 (#15731)")
Signed-off-by: masky2012 <msuanming@163.com>
Before this fix with the folder setting enabled a core using the netpacket interface would append the sort folder name twice thus breaking existing save states
Right now close is based on core unload. There are several places where
cores are unloaded without the intention of stopping the emulation (for
instance whenever Netplay is started, core is updated, etc).
Moreover scheduling a quit under some of those events causes a task
queue deadlock (as per issue #15313) and freezed retroarch.
This fix moves the quit on close to a "manual" check, placed in the
relevant places (close content menu option, close content event (which
also covers hotkeys), etc.)
- Allow starting netplay host while a netpacket core is running without restart
- Allow connecting to a host while a netpacket core is running without restart
- Avoid clients getting stuck in connection loop if the host has the content paused while a client connects by automatically unpausing
* Rename the `MIN_MATCH` defined by xdelta3 to `XD3_MIN_MATCH`
- zlib defines its own macro by that name, but with a different value
* Don't redefine `SIZEOF_ARRAY` in xdelta3 if it already exists
* Don't define ssize_t in xdelta3, rely on libretro's definition instead
* Enable xdelta3 support in MSVC 2015-2019
* Fix some invalid MSBuild condition syntax
* Always build xdelta with XD3_USE_LARGESIZET as 1
* Fix an `#if` in task_patch.c
* Enable `HAVE_XDELTA` in the UWP build
* First crack at fixing Xdelta support for Android
* ensure game placard is loaded on main thread
* show on-screen indicator while disconnected
* show server unreachable message in achievements menu
* remove comment
iOS 7+ supports gles3, which is backwards compatible with gles2. This
doesn't enable the glcore driver (which isn't working on ios yet), it
just changes the underlying context.
This fixes some of the rendering performance problems on mupen64plus_next.