Fix LAN room join for netpacket cores (#16026)

Tested by @schellingb
This commit is contained in:
David G. F 2023-12-21 22:48:27 +01:00 committed by GitHub
parent f4f43d9501
commit 799e56ca98
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@ -6237,8 +6237,18 @@ static int action_ok_netplay_connect_room(const char *path, const char *label,
else
snprintf(hostname, sizeof(hostname), "%s|%d", room->address, room->port);
task_push_netplay_crc_scan(room->gamecrc, room->gamename,
room->subsystem_name, room->corename, hostname);
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_USE_CORE_PACKET_INTERFACE, NULL))
{
netplay_driver_ctl(RARCH_NETPLAY_CTL_ENABLE_CLIENT, NULL);
command_event(CMD_EVENT_NETPLAY_INIT_DIRECT, (void*)hostname);
menu_input_dialog_end();
retroarch_menu_running_finished(false);
}
else
{
task_push_netplay_crc_scan(room->gamecrc, room->gamename,
room->subsystem_name, room->corename, hostname);
}
return 0;
}