twinaphex
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9de94c6298
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Move flush_audio to libretro_version_1.c as static function
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2014-10-02 23:43:28 +02:00 |
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twinaphex
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e1b139da84
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(RARCH_CONSOLE) Prevent exit_spawn from being set to true whenever
we start new content
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2014-10-02 22:57:31 +02:00 |
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Twinaphex
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4620d07ac8
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Merge pull request #1079 from aliaspider/master
fix PSP build.
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2014-10-02 22:06:16 +02:00 |
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aliaspider
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6f15383b2c
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initialize frame_cache and texture_frame to a dummy frame in
init_video_input() to avoid undefined behavior in the init phase in case
they are used before being set.
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2014-10-02 21:02:27 +01:00 |
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twinaphex
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7a6ee6a300
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Get rid of MODE_MENU_HD too -g_extern.lifecycle_state can now
be used for 'injecting' button presses (i.e. libretro button presses
and/or meta button presses)
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2014-10-02 21:57:01 +02:00 |
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aliaspider
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81254c13d9
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(PSP) add new resampler parameters to resampler_CC_init.
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2014-10-02 20:54:46 +01:00 |
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twinaphex
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c1a75ec68a
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Get rid of MODE_MENU_WIDESCREEN
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2014-10-02 21:45:09 +02:00 |
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twinaphex
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e6a79f798b
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Refactor MODE_EXITSPAWN and MODE_EXITSPAWN_START_GAME
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2014-10-02 21:39:29 +02:00 |
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twinaphex
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245dc71658
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Get rid of MODE_OSK_ENTRY_SUCCESS/MODE_OSK_ENTRY_FAIL
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2014-10-02 21:19:11 +02:00 |
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twinaphex
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a0e3404422
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Free up g_extern.lifecycle_state - start with getting rid of
MODE_EXTLAUNCH_MULTIMAN/MODE_EXITSPAWN_MULTIMAN
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2014-10-02 21:17:32 +02:00 |
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twinaphex
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54bfe360c6
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Move ifndef HAVE_GCMGL checks outside of gl.c and into
shader_gl_cg.c - also implement stub glGenerateMipmapOES
for GCMGL
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2014-10-02 21:09:34 +02:00 |
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twinaphex
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ed928b70be
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Simplify rarch_render_cached_frame
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2014-10-02 20:00:11 +02:00 |
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twinaphex
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e581436c0a
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Remove unused menu_action_ok LOG
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2014-10-02 17:48:40 +02:00 |
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twinaphex
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a844c3997a
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(GL) Get rid of some more _func macros
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2014-10-02 15:43:11 +02:00 |
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twinaphex
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ca004c370c
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(HLSL) Cleanup hlsl_filter_type too
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2014-10-02 15:25:51 +02:00 |
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twinaphex
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4c6fa4f059
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(Cg/GLSL) Cleanups to filter_type implementation
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2014-10-02 15:25:01 +02:00 |
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twinaphex
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e7e441d32d
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Rename shader_cg.c to shader_gl_cg.c
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2014-10-02 15:19:21 +02:00 |
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twinaphex
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b22cf18228
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(GL/Shaders) Put fixed-function vertex/matrix coord code inside shader
backend files as fallback routines
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2014-10-02 15:17:21 +02:00 |
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twinaphex
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53c7bf65ed
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Turn fixed-function vertex coord/matrix code into macros
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2014-10-02 14:50:24 +02:00 |
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twinaphex
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aed7afb31d
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Move gl_shader_set_coords from gl.c to gl_common.c
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2014-10-02 14:20:50 +02:00 |
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twinaphex
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7e2dd769e9
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(GL) Simplify gl_shader_set_coords
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2014-10-02 14:13:08 +02:00 |
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twinaphex
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59be30825c
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(GL) Do away with most of the checks for 'shader' now that shader
will never be NULL
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2014-10-02 14:05:11 +02:00 |
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twinaphex
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4fbbb8aa2f
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(GL) Always have gl->shader point to a valid driver (including nullshader)
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2014-10-02 13:47:45 +02:00 |
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twinaphex
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64c2305017
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Add 'ident' to shader driver - add shader context functions
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2014-10-02 13:42:40 +02:00 |
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Twinaphex
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7bfde3df63
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Merge pull request #1077 from lakkatv/lakka
(Lakka) Un-hardcode alpha values
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2014-10-02 13:39:05 +02:00 |
|
Jean-André Santoni
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30f4572fda
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(Lakka) Un-hardcode alpha values
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2014-10-02 13:36:03 +02:00 |
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Twinaphex
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860c690cbf
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Merge pull request #1076 from heuripedes/sdl2-device-ids
(SDL2) Implement joypad vendor/product id detection
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2014-10-02 13:34:01 +02:00 |
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twinaphex
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6c675e6580
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Create gfx/gl_common.c
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2014-10-02 13:32:42 +02:00 |
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Higor Eurípedes
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9bcf72a7e2
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(SDL2) Implement joypad vendor/product id detection
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2014-10-02 08:29:06 -03:00 |
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twinaphex
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b2f6a025c8
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Create shader_gl_common.c
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2014-10-02 13:27:35 +02:00 |
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twinaphex
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6b054da299
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Rename shader_common to shader_context
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2014-10-02 13:21:45 +02:00 |
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twinaphex
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28ab662668
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(PS3) Build fixes
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2014-10-02 13:00:04 +02:00 |
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twinaphex
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75be6ccec9
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(GL) Turn gl_set_projection into a static function too
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2014-10-02 12:57:01 +02:00 |
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twinaphex
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c574025370
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(GL) Make gl_deinit_fbo a static function again
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2014-10-02 12:55:19 +02:00 |
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twinaphex
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486dc3adec
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Get rid of shader_cg.h header
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2014-10-02 12:50:27 +02:00 |
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twinaphex
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dd506443e9
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gl_set_shader - don't set shader backend to 'null shader driver'
if shader type cannot be determined
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2014-10-02 12:15:14 +02:00 |
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twinaphex
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f1c9343285
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(GL) Make gl_init_fbo a static function again
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2014-10-02 12:14:12 +02:00 |
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twinaphex
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780c3220a0
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Build fix for targets with shaders - get rid of now
obsolete menu_common_backend.h header
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2014-10-02 11:36:52 +02:00 |
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twinaphex
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e07ae03047
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(GX) Build fix
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2014-10-02 11:34:06 +02:00 |
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twinaphex
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e4fd66ed98
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(menu_shader.c) Fix dependency on shaders being there
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2014-10-02 11:31:31 +02:00 |
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twinaphex
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89e449cc86
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Get rid of header dependencies on GL in shader_common.h
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2014-10-02 11:27:11 +02:00 |
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twinaphex
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039a5d7ab3
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Create shader_null.c and make shader_backend less dependent
on GL
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2014-10-02 11:11:34 +02:00 |
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twinaphex
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2e4352dea4
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(GL) Pass shader pointer to gl_frame_fbo
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2014-10-02 10:45:20 +02:00 |
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twinaphex
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475283a35f
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(GL) Grab pointer to shader first
|
2014-10-02 10:39:13 +02:00 |
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twinaphex
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6316876ad3
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(GL) Cleanup gl_shader_set_coords
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2014-10-02 10:34:52 +02:00 |
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twinaphex
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a1260e05bd
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(GL) Some further cleanups
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2014-10-02 10:27:36 +02:00 |
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twinaphex
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cc174d041c
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(GL) Get rid of context_destroy_func macro
|
2014-10-02 10:24:41 +02:00 |
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twinaphex
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2637c45b9a
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(GL) gl_common.h - get rid of some macros
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2014-10-02 10:21:36 +02:00 |
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twinaphex
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1b45023528
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Move get_alignment inlined function to gfx/gl.c
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2014-10-02 01:11:01 +02:00 |
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twinaphex
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33398a550b
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(py_state.c) Indenting - style nits
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2014-10-02 01:09:03 +02:00 |
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