3254 Commits

Author SHA1 Message Date
freakdave
ff7b280321 (Xbox 1) Fixed debug output not showing correctly on HDTV's
(Xbox 1) Fixed debug output in debug mode not showing the second line (FPS/Frames)
2012-07-15 20:49:34 +02:00
twinaphex
aa150c439f (Xbox 1) FPS reporting for Xbox 1 2012-07-15 19:12:58 +02:00
Twinaphex
15e08db76e Use gfx_window_title for console ports as well - make gfx_get_fps
static
2012-07-15 18:40:41 +02:00
Twinaphex
ddc1e0fda7 Make it possible to reuse FPS logging in console ports 2012-07-15 18:37:59 +02:00
Squarepusher
29d269b282 Merge pull request #24 from freakdave/master
(Xbox 1) Even more indenting fixes
2012-07-15 09:14:33 -07:00
freakdave
ac83729207 (Xbox 1) Even more indenting fixes 2012-07-15 18:11:24 +02:00
twinaphex
fb8c08c998 (Xbox 1) More indenting nits 2012-07-15 18:04:54 +02:00
Twinaphex
a1adf7ac4b (Xbox 1) Indenting nits 2012-07-15 17:40:12 +02:00
Squarepusher
69e5223e1d Merge pull request #23 from freakdave/master
(Xbox 1) Fixed analog stick controls
2012-07-15 08:06:15 -07:00
freakdave
987943a52c (Xbox 1) Added on-screen debug output (memory usage), this can be toggled in xdk_d3d8.h -> #define SHOW_DEBUG_INFO 2012-07-15 16:27:50 +02:00
freakdave
c8d74c35c9 (Xbox 1) Fixed analog stick controls 2012-07-15 15:50:30 +02:00
twinaphex
ee5ca45396 (360) Move 360-specific code out of xdk360_video_resources 2012-07-15 07:25:42 +02:00
twinaphex
bbd7d4d410 (360) Cleanup xdk360_fonts.cpp 2012-07-15 05:54:28 +02:00
twinaphex
eb3c3d4362 (360) Cleanups in font code 2012-07-15 05:35:45 +02:00
twinaphex
c2e2104c3b (360) Clean up xdk360_fonts.cpp 2012-07-15 05:21:39 +02:00
twinaphex
c480c6a3d1 (Xbox 1) Working controls - hardcoded binds - will be done
properly later
2012-07-14 17:47:57 +02:00
Twinaphex
3913697cd2 (AUTHORS) Add e-mail address 2012-07-14 16:53:33 +02:00
Twinaphex
204633b0ca Add to AUTHORS 2012-07-14 16:39:48 +02:00
Squarepusher
4ffcb10a23 Merge pull request #22 from freakdave/master
(Xbox 1) Additional D3D8 driver fixes
2012-07-14 07:39:30 -07:00
freakdave
0208a18b81 (Xbox 1) Fixed a small bug in xdk_d3d_set_viewport which was causing scaling issues with some HDTV/PAL resolutions 2012-07-14 16:16:28 +02:00
freakdave
303d5c7eac (Xbox 1) Revisited and cleaned up video initialization code, this also fixes lockups for PAL users using 16:9 mode
(Xbox 1) Fixed back buffer artifacts (it's now showing proper black instead of garbled gfx)
2012-07-14 15:54:26 +02:00
freakdave
bf5bfd481e (Xbox 1) Minor cleanup in D3D8 driver 2012-07-14 12:56:18 +02:00
twinaphex
57f6a06647 (360) rarch_xinput2 - Turn hardcoded values into bitshifts 2012-07-14 06:30:39 +02:00
twinaphex
6b04a46c59 (Xbox 1) (Broken) controls 2012-07-14 06:15:03 +02:00
twinaphex
d9ff2d7c8f (Xbox 1) Compile in keybinds 2012-07-14 03:19:28 +02:00
twinaphex
a82c1cb6e5 (xbox 1) Changes to Xinput1 driver - still not working - WIP 2012-07-13 23:34:46 +02:00
Squarepusher
6ccc887542 Merge pull request #21 from freakdave/master
XBOX 1 HDTV / wide screen modes
2012-07-12 13:29:23 -07:00
freakdave
64e4724663 (XBOX 1) Added HDTV and wide screen (some needs to test this with standard video cables) modes
(XBOX 1) Several cleanups and minor fixes
2012-07-12 22:23:25 +02:00
Twinaphex
2a9441d411 (PS3) Fix startup ROM directory not being used 2012-07-12 16:27:39 +02:00
twinaphex
5431601083 (360/Xbox 1) Input changes 2012-07-12 02:27:00 +02:00
twinaphex
6eb392766a (360/Xbox 1) Standardize Xbox1 and 360 input code 2012-07-12 02:01:13 +02:00
twinaphex
4b07c7dfc1 (Xbox 1) take out unused surface 2012-07-11 22:31:16 +02:00
Squarepusher
3bfe0a82c8 Merge pull request #18 from freakdave/master
XBOX1 D3D8 driver fixes
2012-07-11 13:08:56 -07:00
freakdave
191763a5c6 Fixed: Garbled output which was caused by missing and faulty D3D formats
Fixed: Minor speedup for Release build, see project properties-> C/C++ ->Optimization
Fixed: Texture scaling issue, at least it displays full screen now, it may still need some work though
2012-07-11 21:41:06 +02:00
twinaphex
11e2367cda (Xbox 1) Always compile as C++ for all targets 2012-07-11 18:00:19 +02:00
Twinaphex
bf668ad37e (PS3) Fixed System Directory path in Settings menu 2012-07-11 05:26:52 +02:00
twinaphex
41cb7cae63 (360) Fix for SYSTEM_DIR environ 2012-07-11 04:08:36 +02:00
twinaphex
1c0fb47c59 (Xbox 1) Shows 'something' now - courtesy of freakdave 2012-07-10 22:48:41 +02:00
twinaphex
875082748c (360/Xbox 1) Small build fix 2012-07-10 17:39:26 +02:00
Themaister
fe88693c90 Fix font rendering on Pi. 2012-07-10 13:40:52 +02:00
Twinaphex
9e56315cdf (PS3) Change PNG background 2012-07-10 06:48:33 +02:00
Twinaphex
af560abfa4 (PS3) Don't assume slash is appended at the end of systemDirPath 2012-07-10 05:44:05 +02:00
Twinaphex
93cbc72733 (PS3) Use SYSTEM_DIRECTORY environ 2012-07-10 04:00:04 +02:00
Themaister
faedd18b1c Check more explicitly for X11 presence. 2012-07-09 16:57:23 +02:00
Themaister
ffbf6d7586 Fix build on ArchLinux/Pi. 2012-07-09 16:49:20 +02:00
twinaphex
29f3543b06 (Xbox 1) Add BeginScene/EndScene 2012-07-09 05:35:37 +02:00
twinaphex
5039fec1fd (Xbox 1) FF viewport stuff 2012-07-09 01:07:36 +02:00
twinaphex
91fca12b05 (Xbox 1) Add z to vertex struct 2012-07-09 00:27:37 +02:00
twinaphex
96cb6c8f53 (Xbox 1) Fixed crash - was due to BackBufferFormat being set to
erroneous value - device could not be created
2012-07-08 23:36:27 +02:00
twinaphex
7f915e3718 (Xbox 1) Some debug printfs for init device function 2012-07-08 23:21:19 +02:00