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https://github.com/libretro/RetroArch
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(360) Cleanup xdk360_fonts.cpp
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@ -460,7 +460,7 @@ void d3d9_render_msg_pre(xdk360_video_font_t * font)
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D3DTexture_GetLevelDesc(font->m_pFontTexture, 0, &TextureDesc); // Get the description
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// Set render state
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D3DDevice_SetTexture_Inline(pD3dDevice, 0, font->m_pFontTexture);
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pD3dDevice->SetTexture(0, font->m_pFontTexture);
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// Read the TextureDesc here to ensure no load/hit/store from GetLevelDesc()
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float vTexScale[4];
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@ -476,10 +476,10 @@ void d3d9_render_msg_pre(xdk360_video_font_t * font)
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pD3dDevice->SetRenderState( D3DRS_ALPHAFUNC, D3DCMP_GREATEREQUAL );
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pD3dDevice->SetRenderState( D3DRS_FILLMODE, D3DFILL_SOLID );
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pD3dDevice->SetRenderState( D3DRS_VIEWPORTENABLE, FALSE );
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D3DDevice_SetSamplerState_MinFilter(pD3dDevice, 0, D3DTEXF_LINEAR );
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D3DDevice_SetSamplerState_MagFilter(pD3dDevice, 0, D3DTEXF_LINEAR );
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pD3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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pD3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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D3DDevice_SetVertexDeclaration(pD3dDevice, s_FontLocals.m_pFontVertexDecl );
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pD3dDevice->SetVertexDeclaration(s_FontLocals.m_pFontVertexDecl);
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D3DDevice_SetVertexShader(pD3dDevice, s_FontLocals.m_pFontVertexShader );
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D3DDevice_SetPixelShader(pD3dDevice, s_FontLocals.m_pFontPixelShader );
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@ -503,9 +503,9 @@ void d3d9_render_msg_post(xdk360_video_font_t * font)
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// Cache the global pointer into a register
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xdk_d3d_video_t *vid = (xdk_d3d_video_t*)driver.video_data;
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D3DDevice *pD3dDevice = vid->d3d_render_device;
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D3DDevice_SetTexture_Inline(pD3dDevice, 0, NULL);
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D3DDevice_SetVertexDeclaration(pD3dDevice, NULL);
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pD3dDevice->SetTexture(0, NULL);
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pD3dDevice->SetVertexDeclaration(NULL);
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D3DDevice_SetVertexShader(pD3dDevice, NULL );
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D3DDevice_SetPixelShader(pD3dDevice, NULL );
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D3DDevice_SetRenderState_AlphaBlendEnable(pD3dDevice, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHABLENDENABLE ]);
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@ -514,7 +514,7 @@ void d3d9_render_msg_post(xdk360_video_font_t * font)
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pD3dDevice->SetRenderState( D3DRS_ALPHAREF, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHAREF ] );
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pD3dDevice->SetRenderState( D3DRS_ALPHAFUNC, font->m_dwSavedState[ SAVEDSTATE_D3DRS_ALPHAFUNC ] );
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pD3dDevice->SetRenderState( D3DRS_VIEWPORTENABLE, font->m_dwSavedState[ SAVEDSTATE_D3DRS_VIEWPORTENABLE ] );
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D3DDevice_SetSamplerState_MinFilter(pD3dDevice, 0, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MINFILTER ] );
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D3DDevice_SetSamplerState_MagFilter(pD3dDevice, 0, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MAGFILTER ] );
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pD3dDevice->SetSamplerState(0, D3DSAMP_MINFILTER, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MINFILTER ]);
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pD3dDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, font->m_dwSavedState[ SAVEDSTATE_D3DSAMP_MAGFILTER ]);
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}
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}
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