vlj
|
b016fbc9e4
|
d3d12: Add missing hunk + properly clean our D3D allocations
|
2015-08-12 00:23:22 +02:00 |
|
vlj
|
07ea311b3a
|
d3d12: Separate scaleOffset and classic constants
|
2015-08-12 00:23:21 +02:00 |
|
vlj
|
40e19e0c95
|
d3d12: Something strange is happening to depth...
|
2015-08-12 00:23:21 +02:00 |
|
vlj
|
411265d83a
|
d3d12: Use constant buffer content
|
2015-08-12 00:23:20 +02:00 |
|
vlj
|
d627f9cb83
|
d3d12: Stop emulation if program compilation fails
|
2015-08-12 00:23:20 +02:00 |
|
vlj
|
1c2849a736
|
d3d12: Remove useless class member
|
2015-08-12 00:23:19 +02:00 |
|
vlj
|
28b964aeb0
|
d3d12: Fix Input Layout
|
2015-08-12 00:23:19 +02:00 |
|
vlj
|
65fbc57221
|
d3d12: Enable constant buffer support
|
2015-08-12 00:23:18 +02:00 |
|
vlj
|
6f487f910c
|
d3d12: Fix build with DX12_SUPPORT not def
|
2015-08-12 00:23:18 +02:00 |
|
vlj
|
646c908a93
|
d3d12: Fix some warnings
|
2015-08-12 00:23:17 +02:00 |
|
vlj
|
9abaf80099
|
d3d12: Vertex element are not interleaved.
|
2015-08-12 00:23:17 +02:00 |
|
vlj
|
8ec9f84c1b
|
d3d12; Factorise IALayout generation code
|
2015-08-12 00:23:16 +02:00 |
|
vlj
|
14e9323154
|
d3d12: make some shape appears
|
2015-08-12 00:23:16 +02:00 |
|
vlj
|
fedd35989c
|
d3d12: Start writing vertex/index buffer support
|
2015-08-12 00:23:15 +02:00 |
|
vlj
|
722e6b8ac5
|
d3d12: Fix some warning and start adding IALayout support
|
2015-08-12 00:23:15 +02:00 |
|
vlj
|
d2889786a2
|
d3d12: Some cleaning
|
2015-08-12 00:23:14 +02:00 |
|
vlj
|
c6e2f070ee
|
d3d12: Some fix for creation of PSO
|
2015-08-12 00:23:14 +02:00 |
|
vlj
|
34bf82d81c
|
d3d12: Add sensible default to PSO
|
2015-08-12 00:23:14 +02:00 |
|
vlj
|
2734c98716
|
d3d12: PSO related reorganisation
|
2015-08-12 00:23:13 +02:00 |
|
vlj
|
e58292bb11
|
d3d12: PSO caching works
|
2015-08-12 00:23:13 +02:00 |
|
vlj
|
0ebc221011
|
d3d12: VS Caching apparently fixed
|
2015-08-12 00:23:12 +02:00 |
|
vlj
|
c29616b341
|
d3d12: Fragment Program caching works
But not VP...
|
2015-08-12 00:23:12 +02:00 |
|
vlj
|
3f24da47a0
|
d3d12: Update vs project files
|
2015-08-12 00:23:11 +02:00 |
|
vlj
|
d5b4a31c37
|
d3d12: Start caching shaders
|
2015-08-12 00:23:11 +02:00 |
|
vlj
|
728736ccdd
|
d3d12: Add fbo support and blit it before present
|
2015-08-12 00:23:10 +02:00 |
|
vlj
|
2f5a6eb993
|
d3d12: Fix gfxcommandlist leak
|
2015-08-12 00:23:10 +02:00 |
|
vlj
|
b1c3e09155
|
d3d12: Clean backbuffers and descriptors
|
2015-08-12 00:23:09 +02:00 |
|
vlj
|
7773631401
|
d3d12: backbuffer are properly cleared
|
2015-08-12 00:23:09 +02:00 |
|
vlj
|
5e7531b9bf
|
d3d12: Use ifdef to guard code
|
2015-08-12 00:23:08 +02:00 |
|
vlj
|
4f708ab9ee
|
d3d12: Enable buffer flip
|
2015-08-12 00:23:08 +02:00 |
|
vlj
|
0b5816d6d6
|
d3d12: Create window
|
2015-08-12 00:23:07 +02:00 |
|
vlj
|
976d707596
|
d3d12: Start implementation
|
2015-08-12 00:23:07 +02:00 |
|
Raul Tambre
|
d10c44ed3a
|
Merge pull request #1175 from danilaml/appveyor-cmake
Make it possible to compile rpcs3 on win via cmake and make win builds available for download on appveyor
|
2015-08-11 20:44:22 +03:00 |
|
Raul Tambre
|
1e9c266457
|
Merge pull request #1176 from vlj/llvm-fix
PPU/LLVM: Fix recursive call crashing llvm backend
|
2015-08-11 08:24:07 +03:00 |
|
Vincent Lejeune
|
6e8a5f3a5f
|
PPU/LLVM: Avoid recompiler thread spinning forever
|
2015-08-10 20:32:22 +02:00 |
|
Vincent Lejeune
|
53769ae1bd
|
PPU/LLVM: Fix recursive call crashing llvm backend
|
2015-08-10 19:59:30 +02:00 |
|
Danila Malyutin
|
6e84db45f2
|
Enable artifacts
now appveyor builds can be downloaded for testing
|
2015-08-10 01:59:05 +03:00 |
|
Danila Malyutin
|
1af7e32c93
|
Fix LNK4098 warning
|
2015-08-10 01:59:04 +03:00 |
|
Danila Malyutin
|
6e70258d82
|
Enable appveyor logger
|
2015-08-10 01:59:03 +03:00 |
|
Danila Malyutin
|
570e41f8e0
|
Small fixes and improvments
|
2015-08-10 01:59:03 +03:00 |
|
Raul Tambre
|
fd5fbab115
|
Merge pull request #1171 from vlj/llvm-fix
Fix Sonic CD music with LLVM backend
|
2015-08-08 18:35:29 +03:00 |
|
Danila Malyutin
|
e06b33162d
|
Use precompiled wxWidgets package
have to use gdrive until official 3.1 release
|
2015-08-08 04:43:08 +03:00 |
|
Danila Malyutin
|
ddff65d288
|
Make it possible to build rpcs3 via cmake/vs2015 combo.
|
2015-08-08 04:43:08 +03:00 |
|
Danila Malyutin
|
e91589cab5
|
clean up
|
2015-08-08 04:43:07 +03:00 |
|
Danila Malyutin
|
36648805b8
|
Update OpenAL
|
2015-08-08 04:43:06 +03:00 |
|
Danila Malyutin
|
fafdc213ed
|
Fix OpenAL and and wxWidgets finding on cmake/win
|
2015-08-07 18:30:08 +03:00 |
|
vlj
|
cc83a9df3b
|
Merge pull request #44 from danilaml/patch-1
Completely fix MTOCRF
|
2015-08-06 23:42:33 +02:00 |
|
Raul Tambre
|
8fd52666b7
|
Minor fixes in cellNetCtl and cellSysutil
Also fixed a couple minor bugs relating to cache.
|
2015-08-06 15:24:11 +03:00 |
|
Raul Tambre
|
48def8fa5b
|
Minor sceNpManagerGetStatus improvements
Might allow a couple games to go in-game. Also a couple other minor fixes.
|
2015-08-06 15:24:10 +03:00 |
|
Raul Tambre
|
480996b140
|
Various stubbing
|
2015-08-06 15:24:10 +03:00 |
|