d3d12: Update vs project files

This commit is contained in:
vlj 2015-05-11 14:43:28 +02:00 committed by Vincent Lejeune
parent d5b4a31c37
commit 3f24da47a0
3 changed files with 23 additions and 2 deletions

View File

@ -42,6 +42,8 @@
<ClCompile Include="Emu\RSX\Common\ShaderParam.cpp" />
<ClCompile Include="Emu\RSX\Common\VertexProgramDecompiler.cpp" />
<ClCompile Include="Emu\RSX\D3D12\D3D12GSRender.cpp" />
<ClCompile Include="Emu\RSX\D3D12\D3D12PipelineState.cpp" />
<ClCompile Include="Emu\RSX\D3D12\D3D12RenderTargetSets.cpp" />
<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\sys_dbg.cpp" />
<ClCompile Include="Emu\SysCalls\lv2\sys_fs.cpp" />
@ -500,6 +502,7 @@
<ClInclude Include="Emu\RSX\Common\ShaderParam.h" />
<ClInclude Include="Emu\RSX\Common\VertexProgramDecompiler.h" />
<ClInclude Include="Emu\RSX\D3D12\D3D12GSRender.h" />
<ClInclude Include="Emu\RSX\D3D12\D3D12PipelineState.h" />
<ClInclude Include="Emu\RSX\D3D12\D3D12RenderTargetSets.h" />
<ClInclude Include="Emu\RSX\GCM.h" />
<ClInclude Include="Emu\RSX\GL\GLBuffers.h" />
@ -627,6 +630,9 @@
<ClInclude Include="Emu\Cell\PPULLVMRecompiler.h" />
<ClInclude Include="stdafx.h" />
</ItemGroup>
<ItemGroup>
<FxCompile Include="Emu\RSX\D3D12\DefaultPixelShader.hlsl" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{C4A10229-4712-4BD2-B63E-50D93C67A038}</ProjectGuid>
<RootNamespace>emucore</RootNamespace>

View File

@ -971,6 +971,12 @@
<ClCompile Include="Emu\RSX\D3D12\D3D12GSRender.cpp">
<Filter>Emu\GPU\RSX\D3D12</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\D3D12\D3D12PipelineState.cpp">
<Filter>Emu\GPU\RSX\D3D12</Filter>
</ClCompile>
<ClCompile Include="Emu\RSX\D3D12\D3D12RenderTargetSets.cpp">
<Filter>Emu\GPU\RSX\D3D12</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Crypto\aes.h">
@ -1840,5 +1846,13 @@
<ClInclude Include="Emu\RSX\D3D12\D3D12RenderTargetSets.h">
<Filter>Emu\GPU\RSX\D3D12</Filter>
</ClInclude>
<ClInclude Include="Emu\RSX\D3D12\D3D12PipelineState.h">
<Filter>Emu\GPU\RSX\D3D12</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<FxCompile Include="Emu\RSX\D3D12\DefaultPixelShader.hlsl">
<Filter>Emu\GPU\RSX\D3D12</Filter>
</FxCompile>
</ItemGroup>
</Project>

View File

@ -83,6 +83,7 @@
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeaderFile>stdafx_gui.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName)_gui.pch</PrecompiledHeaderOutputFile>
<PreprocessorDefinitions>_UNICODE;UNICODE;%(PreprocessorDefinitions);DX12_SUPPORT</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -109,7 +110,7 @@
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>..\wxWidgets\include\msvc</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_UNICODE;UNICODE;MSVC_CRT_MEMLEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;MSVC_CRT_MEMLEAK_DETECTION;%(PreprocessorDefinitions);DX12_SUPPORT</PreprocessorDefinitions>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeaderFile>stdafx_gui.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName)_gui.pch</PrecompiledHeaderOutputFile>
@ -140,7 +141,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\wxWidgets\include\msvc</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);DX12_SUPPORT</PreprocessorDefinitions>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<PrecompiledHeader>Use</PrecompiledHeader>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>