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d3d12: Update vs project files
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d5b4a31c37
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@ -42,6 +42,8 @@
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<ClCompile Include="Emu\RSX\Common\ShaderParam.cpp" />
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<ClCompile Include="Emu\RSX\Common\VertexProgramDecompiler.cpp" />
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<ClCompile Include="Emu\RSX\D3D12\D3D12GSRender.cpp" />
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<ClCompile Include="Emu\RSX\D3D12\D3D12PipelineState.cpp" />
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<ClCompile Include="Emu\RSX\D3D12\D3D12RenderTargetSets.cpp" />
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<ClCompile Include="Emu\RSX\GL\GLCommonDecompiler.cpp" />
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<ClCompile Include="Emu\SysCalls\lv2\sys_dbg.cpp" />
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<ClCompile Include="Emu\SysCalls\lv2\sys_fs.cpp" />
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@ -500,6 +502,7 @@
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<ClInclude Include="Emu\RSX\Common\ShaderParam.h" />
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<ClInclude Include="Emu\RSX\Common\VertexProgramDecompiler.h" />
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<ClInclude Include="Emu\RSX\D3D12\D3D12GSRender.h" />
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<ClInclude Include="Emu\RSX\D3D12\D3D12PipelineState.h" />
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<ClInclude Include="Emu\RSX\D3D12\D3D12RenderTargetSets.h" />
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<ClInclude Include="Emu\RSX\GCM.h" />
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<ClInclude Include="Emu\RSX\GL\GLBuffers.h" />
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@ -627,6 +630,9 @@
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<ClInclude Include="Emu\Cell\PPULLVMRecompiler.h" />
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<ClInclude Include="stdafx.h" />
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="Emu\RSX\D3D12\DefaultPixelShader.hlsl" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{C4A10229-4712-4BD2-B63E-50D93C67A038}</ProjectGuid>
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<RootNamespace>emucore</RootNamespace>
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@ -971,6 +971,12 @@
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<ClCompile Include="Emu\RSX\D3D12\D3D12GSRender.cpp">
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<Filter>Emu\GPU\RSX\D3D12</Filter>
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</ClCompile>
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<ClCompile Include="Emu\RSX\D3D12\D3D12PipelineState.cpp">
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<Filter>Emu\GPU\RSX\D3D12</Filter>
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</ClCompile>
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<ClCompile Include="Emu\RSX\D3D12\D3D12RenderTargetSets.cpp">
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<Filter>Emu\GPU\RSX\D3D12</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Crypto\aes.h">
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@ -1840,5 +1846,13 @@
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<ClInclude Include="Emu\RSX\D3D12\D3D12RenderTargetSets.h">
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<Filter>Emu\GPU\RSX\D3D12</Filter>
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</ClInclude>
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<ClInclude Include="Emu\RSX\D3D12\D3D12PipelineState.h">
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<Filter>Emu\GPU\RSX\D3D12</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<FxCompile Include="Emu\RSX\D3D12\DefaultPixelShader.hlsl">
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<Filter>Emu\GPU\RSX\D3D12</Filter>
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</FxCompile>
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</ItemGroup>
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</Project>
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@ -83,6 +83,7 @@
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<ExceptionHandling>Async</ExceptionHandling>
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<PrecompiledHeaderFile>stdafx_gui.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName)_gui.pch</PrecompiledHeaderOutputFile>
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<PreprocessorDefinitions>_UNICODE;UNICODE;%(PreprocessorDefinitions);DX12_SUPPORT</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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@ -109,7 +110,7 @@
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<AdditionalIncludeDirectories>..\wxWidgets\include\msvc</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_UNICODE;UNICODE;MSVC_CRT_MEMLEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;MSVC_CRT_MEMLEAK_DETECTION;%(PreprocessorDefinitions);DX12_SUPPORT</PreprocessorDefinitions>
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<ExceptionHandling>Async</ExceptionHandling>
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<PrecompiledHeaderFile>stdafx_gui.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName)_gui.pch</PrecompiledHeaderOutputFile>
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@ -140,7 +141,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..\wxWidgets\include\msvc</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);DX12_SUPPORT</PreprocessorDefinitions>
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<DisableLanguageExtensions>false</DisableLanguageExtensions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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