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d3d12: Something strange is happening to depth...
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@ -277,7 +277,7 @@ void Shader::Compile(SHADER_TYPE st)
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pos.z = dot(pos, vc[258]);
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pos.y = dot(pos, vc[257]);
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pos.x = dot(pos, vc[256]);
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pos.z = 0;
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pos.z = -pos.z;
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Out.pos = mul(pos, scaleOffsetMat);
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Out.color = In.color;
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return Out;
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