3451 Commits

Author SHA1 Message Date
vlj
5681781ab0 GL: Forgot hunk 2015-08-12 00:23:48 +02:00
vlj
05d6c8df60 d3d12: Update 2015-08-12 00:23:47 +02:00
vlj
07449abfc6 d3d12: Add more functions 2015-08-12 00:23:47 +02:00
vlj
72c84cb8aa d3d12: Add some more functions 2015-08-12 00:23:46 +02:00
vlj
bf8a48e3bd d3d12: Some work to decompiler 2015-08-12 00:23:46 +02:00
vlj
c465b6699a d3d12: Use the fragment decompile class 2015-08-12 00:23:45 +02:00
vlj
edb9a97c17 d3d12: Some fix to quad emulation mode 2015-08-12 00:23:45 +02:00
vlj
445c7dd884 d3d12: Use a default value of 1 for .w channel of output in Vertex Program 2015-08-12 00:23:44 +02:00
vlj
2985f2d6e3 d3d12: Use naive vertex buffer offset 2015-08-12 00:23:44 +02:00
vlj
a279aebf31 d3d12: Use an indexed draw for unindexed quad 2015-08-12 00:23:43 +02:00
vlj
cbd7d3d614 d3d12: Fix depth being offseted by .5 + add depth buffer support 2015-08-12 00:23:43 +02:00
vlj
5640e81eb5 d3d12: Forgot hunk 2015-08-12 00:23:42 +02:00
vlj
4114df50c2 d3d12: Use correct VS debug macro + cleaning 2015-08-12 00:23:41 +02:00
vlj
1f9c8f757a d3d12: Add a swizzle to texture
Looks like shader4componentmapping doesnt work, maybe a bug.
2015-08-12 00:23:41 +02:00
vlj
3a75e6a357 d3d12: Some fixe to textures 2015-08-12 00:23:40 +02:00
vlj
782a11b47f d3d12: Add dump hlsl file to gitignore list 2015-08-12 00:23:40 +02:00
vlj
39039514d1 d3d12: Start implementing texture upload and usage 2015-08-12 00:23:39 +02:00
vlj
263294d263 d3d12: Some fixes to VP/FP decompiler 2015-08-12 00:23:39 +02:00
vlj
43f4ed49b4 d3d12: Some fix for VPDecompiler 2015-08-12 00:23:38 +02:00
vlj
16e8d6349e d3d12: Make compilation more robust 2015-08-12 00:23:38 +02:00
vlj
f1ab5abe2e d3d12: Cleaning 2015-08-12 00:23:37 +02:00
vlj
c3e162b442 d3d12: Read constants directly from fp 2015-08-12 00:23:37 +02:00
vlj
7b6ad026c6 d3d12: Add fragment constant offset cache 2015-08-12 00:23:36 +02:00
vlj
9d1993cdee d3d12: Fix for d3d12 pipeline cache 2015-08-12 00:23:36 +02:00
vlj
ba66992ee3 d3d12: Use template class for caching 2015-08-12 00:23:35 +02:00
vlj
a58974eac8 d3d12: Fix reversed output 2015-08-12 00:23:34 +02:00
vlj
2ac3c66c80 d3d12: Fix hash/compare/getSize for fragment program
It didn't properly take constants into account
2015-08-12 00:23:34 +02:00
vlj
d1ebc47867 d3d12: Use actual hw in release mode + honor vsync option 2015-08-12 00:23:33 +02:00
vlj
5cb0fe63b8 d3d12: Avoid recompiling fragment shader if constants change 2015-08-12 00:23:33 +02:00
vlj
789ed767e2 d3d12: Move Constant inside main 2015-08-12 00:23:32 +02:00
vlj
f446501339 d3d12: Try to fix fragment shaders first test 2015-08-12 00:23:32 +02:00
vlj
98a924874f d3d12: Inline constants
It's slow
2015-08-12 00:23:31 +02:00
vlj
b6cc7af8cd d3d12: Support for fragment constants 2015-08-12 00:23:31 +02:00
vlj
88aea70100 d3d12: some fix for fragment program decompiler 2015-08-12 00:23:30 +02:00
vlj
c96bc6231c d3d12: Print fps in windows title 2015-08-12 00:23:30 +02:00
vlj
a276391e87 d3d12: Fix linkage between VS and PS 2015-08-12 00:23:29 +02:00
vlj
ee3e5cfe1f d3d12: Support for fragment constant buffer 2015-08-12 00:23:29 +02:00
vlj
9cb87552b8 d3d12: Fragment program decompiler can decompile basic shader 2015-08-12 00:23:28 +02:00
vlj
bb643070bd d3d12: Start working on fragment decompiler 2015-08-12 00:23:28 +02:00
vlj
5da166b26b d3d12: Move/clean code 2015-08-12 00:23:27 +02:00
vlj
caab6cbc60 d3d12: Some cleaning 2015-08-12 00:23:27 +02:00
vlj
16f40fb69c d3d12: Fix some warnings 2015-08-12 00:23:26 +02:00
vlj
3960555e45 d3d12: Use the compiler vertex program
It works with the primitive sample.
2015-08-12 00:23:26 +02:00
vlj
96c4e87bf5 d3d12: Some extra code again 2015-08-12 00:23:25 +02:00
vlj
5a1b756c14 d3d12: Dump program parameters 2015-08-12 00:23:25 +02:00
vlj
3853dffce2 d3d12: Start working on Vertex program decompilation 2015-08-12 00:23:24 +02:00
vlj
87d51665dc d3d12: Fix some warning 2015-08-12 00:23:24 +02:00
vlj
d93e95b614 d3d12: Add support for various primitives 2015-08-12 00:23:23 +02:00
vlj
75219be066 d3d12: cache PSO State too 2015-08-12 00:23:23 +02:00
vlj
da5b047c58 d3d12: Change some variable name to better reflect their behavior 2015-08-12 00:23:22 +02:00