3508 Commits

Author SHA1 Message Date
JohnCorby
ae9a334f5a remove TEMP_ShipBugFix.cs 2022-03-25 10:33:23 -07:00
JohnCorby
296a3e572f Merge remote-tracking branch 'origin/dev' into dev 2022-03-24 09:49:30 -07:00
JohnCorby
c22734d443 store location before start unsocket and before pick up item 2022-03-24 09:49:22 -07:00
_nebula
3d20b8d6e7
Merge pull request #503 from misternebula/cleanup-playerinfo
split into partial classes
2022-03-24 15:03:06 +00:00
Mister_Nebula
24f557a452 split into partial classes 2022-03-24 15:02:31 +00:00
JohnCorby
bd34dcc123 QSBRaftDock: use QSBPatch.RemoteCall 2022-03-23 22:21:46 -07:00
JohnCorby
fd4adcf520 rename lol 2022-03-23 22:10:13 -07:00
JohnCorby
b603463b36 oops. PlayerInfo.HeldItem might be null 2022-03-23 22:08:07 -07:00
JohnCorby
d7f29af5dc VisionTorchItem.DropItem 2022-03-23 21:55:03 -07:00
JohnCorby
2d64c7c079 SimpleLanternItem.PickUpItem 2022-03-23 21:55:03 -07:00
JohnCorby
edfa31d73e SlideReelSocket.RemoveFromSocket 2022-03-23 21:55:02 -07:00
JohnCorby
7b9036f3d0 oops 2022-03-23 21:36:03 -07:00
JohnCorby
644b877184 dream lantern remote patches 2022-03-23 21:18:03 -07:00
JohnCorby
763565eb26 items: nvm again just store location on pick up 2022-03-23 16:12:14 -07:00
JohnCorby
19fd195144 prepare item patches 2022-03-23 16:06:39 -07:00
JohnCorby
0e3978ecbc StoreLocation: make interface method so we can call it in patches when we do that 2022-03-23 15:35:09 -07:00
JohnCorby
ba196896c4 doc 2022-03-23 15:30:47 -07:00
JohnCorby
03033877ae ItemPatches: whoops keep these as prefixes 2022-03-23 15:29:49 -07:00
JohnCorby
ba51001f55 items: set held item correctly 2022-03-23 15:26:42 -07:00
JohnCorby
bfbfc6ffd9 store location before pick up item instead of after drop 2022-03-23 14:32:15 -07:00
JohnCorby
e44b6aebdf items: prepare for remote call stuff 2022-03-23 14:27:20 -07:00
JohnCorby
c3168aa694 qsb item: last location instead of just initial location 2022-03-23 14:19:54 -07:00
JohnCorby
3359b85ef0 RemoteCall: surround in try block just in case 2022-03-23 13:51:37 -07:00
JohnCorby
fb062cf68e remote call thingy 2022-03-22 10:56:41 -07:00
JohnCorby
8964400e19 make CreateFakeSectors not async 2022-03-21 16:37:08 -07:00
JohnCorby
43cf5a49a8 remove fake sector debug renderer 2022-03-21 16:19:06 -07:00
JohnCorby
9d92dec247 better fake sector placement (use existing triggers more) 2022-03-21 16:14:54 -07:00
Mister_Nebula
94d1ac68f0 editorconfig is dumb 2022-03-21 14:58:33 -07:00
JohnCorby
41098989ef replace QSB.sln.DotSettings with .editorconfig 2022-03-20 18:35:55 -07:00
JohnCorby
6acf9ca620 typo 2022-03-20 18:34:50 -07:00
JohnCorby
c51848e0e4 typo 2022-03-20 02:39:10 -07:00
JohnCorby
17098e1c1e fake sectors: much work, shapes have to be done manually :( 2022-03-20 02:36:14 -07:00
JohnCorby
46a7f6aa3e bruh 2022-03-20 00:50:17 -07:00
JohnCorby
c36de3073f fake sector: comment out debug renderer 2022-03-20 00:39:13 -07:00
JohnCorby
9dcd2e06c9 fake elevator sectors: attach to the collider gameobjects in case they're in a different position from the elevator 2022-03-20 00:36:42 -07:00
JohnCorby
e0a7bc3f23 fake sectors: treat like normal sectors in sector detector 2022-03-20 00:13:40 -07:00
JohnCorby
542bb8f1ce fake sectors: make them for elevators, cache radius, make fast paths for score calculating 2022-03-20 00:02:48 -07:00
JohnCorby
27a8ff163c fake sector now acts like a real sector 2022-03-19 22:55:58 -07:00
JohnCorby
908bf19114 QSBSectorDetector: move score calculation to QSBSector 2022-03-19 21:44:44 -07:00
JohnCorby
2c8f813f3d QSBEclipseCodeController: null check attached object when destroying 2022-03-19 21:25:12 -07:00
JohnCorby
1e545fe049 DebugGUI: always draw fps 2022-03-19 21:15:38 -07:00
JohnCorby
b0dc9481dd update QSB.sln.DotSettings 2022-03-19 20:15:15 -07:00
JohnCorby
ade8d00060 QSBSectorDetector: tidy, account for angular velocity 2022-03-19 20:02:43 -07:00
JohnCorby
d7f8dea603 create QSB.sln.DotSettings 2022-03-19 18:14:04 -07:00
JohnCorby
82666dff2d light sensors: set enabled message, too lazy to do auth stuff 2022-03-18 04:16:48 -07:00
JohnCorby
8dbd884403 Revert "(TEMP CHEESE) RotatingElementsVariableSyncer: sync enabled state"
it does not work :(
2022-03-18 03:11:14 -07:00
JohnCorby
8bedbfe3f4 player kicking: use string reason 2022-03-18 03:00:10 -07:00
JohnCorby
1cbd355151 MenuManager.OnDisconnected: do set button active stuff with intentional disconnect too 2022-03-18 03:00:10 -07:00
JohnCorby
340c01e18d (TEMP CHEESE) RotatingElementsVariableSyncer: sync enabled state 2022-03-18 02:13:57 -07:00
JohnCorby
0f152ca0c2 EclipseElevatorPatches: use void return type 2022-03-18 02:04:24 -07:00