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Revert "(TEMP CHEESE) RotatingElementsVariableSyncer: sync enabled state"
it does not work :(
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@ -31,13 +31,10 @@ internal abstract class RotatingElementsVariableSyncer<TWorldObject> : BaseVaria
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base.OnStopClient();
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}
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private bool _enabled, _prevEnabled;
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protected abstract Transform[] RotatingElements { get; }
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protected override bool HasChanged()
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{
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_enabled = WorldObject.AttachedObject.enabled;
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var rotatingElements = RotatingElements;
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Value ??= new Quaternion[rotatingElements.Length];
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PrevValue ??= new Quaternion[rotatingElements.Length];
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@ -47,11 +44,6 @@ internal abstract class RotatingElementsVariableSyncer<TWorldObject> : BaseVaria
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Value[i] = rotatingElements[i].localRotation;
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}
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if (_enabled != _prevEnabled)
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{
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return true;
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}
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for (var i = 0; i < rotatingElements.Length; i++)
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{
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if (Quaternion.Angle(Value[i], PrevValue[i]) > 1)
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@ -66,25 +58,13 @@ internal abstract class RotatingElementsVariableSyncer<TWorldObject> : BaseVaria
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/// <summary>
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/// copy array instead of setting, or else changes to values also happen on prev value
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/// </summary>
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protected override void UpdatePrevData()
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{
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_prevEnabled = _enabled;
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protected override void UpdatePrevData() =>
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Array.Copy(Value, PrevValue, Value.Length);
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}
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protected override void Serialize(NetworkWriter writer)
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{
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writer.Write(_enabled);
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base.Serialize(writer);
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}
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protected override void Deserialize(NetworkReader reader)
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{
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_enabled = reader.Read<bool>();
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base.Deserialize(reader);
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WorldObject.AttachedObject.enabled = _enabled;
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var rotatingElements = RotatingElements;
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for (var i = 0; i < rotatingElements.Length; i++)
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{
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