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typo
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@ -99,7 +99,7 @@ public class QSBSectorManager : WorldObjectManager
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x => x.radius = shape.radius);
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}
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// th elevators
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// TH elevators
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foreach (var elevator in QSBWorldSync.GetUnityObjects<Elevator>())
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{
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// hack: wait for QSBElevator to add the box shape, and just use that
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