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fake sector: comment out debug renderer
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@ -30,7 +30,7 @@ public class FakeSector : Sector
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go2.AddComponent<OWTriggerVolume>();
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go2.AddComponent<SphereShape>().radius = fakeSector.Radius;
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go2.AddComponent<DebugRenderer>().FakeSector = fakeSector;
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// go2.AddComponent<DebugRenderer>().FakeSector = fakeSector;
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go2.SetActive(true);
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}
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@ -48,7 +48,6 @@ public class FakeSector : Sector
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}
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Popcron.Gizmos.Sphere(FakeSector.transform.position, FakeSector.Radius, Color.yellow);
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Popcron.Gizmos.Line(FakeSector.transform.position, FakeSector.transform.position + Vector3.up * FakeSector.Radius, Color.yellow);
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}
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private void OnGUI()
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