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QSBEclipseCodeController: null check attached object when destroying
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@ -24,7 +24,10 @@ public class QSBEclipseCodeController : WorldObject<EclipseCodeController4>
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public override void OnRemoval()
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{
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UnityEngine.Object.Destroy(AttachedObject.gameObject.GetComponent<CodeControllerRemoteUpdater>());
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if (AttachedObject)
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{
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UnityEngine.Object.Destroy(AttachedObject.gameObject.GetComponent<CodeControllerRemoteUpdater>());
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}
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}
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public void SetUser(uint user)
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