2713 Commits

Author SHA1 Message Date
JohnCorby
c4c4f0fe90 "better" fake player 2022-02-21 04:18:17 -08:00
JohnCorby
e29649170a AnimationSync: PlayerHeadRotationSync is already on remote player 2022-02-21 03:43:37 -08:00
JohnCorby
335614f609 remove ProxyInjector, inject into separate dll beforehand 2022-02-21 01:34:06 -08:00
Mister_Nebula
b32ea96d8d fix scroll socket 2022-02-20 15:05:04 +00:00
Mister_Nebula
f4f0ba8614 update assetbundles 2022-02-20 14:20:54 +00:00
Mister_Nebula
ef3757d43e Merge branch 'dev' of https://github.com/misternebula/quantum-space-buddies into dev 2022-02-19 17:16:34 +00:00
Mister_Nebula
86273f309a fix suit in probe 2022-02-19 17:16:29 +00:00
JohnCorby
303602aa96 dont create pdb files in release mode 2022-02-19 09:09:48 -08:00
JohnCorby
630f311435 RequestGameStateMessage: wait a bit before sending response to see if player has been kicked 2022-02-19 04:16:57 -08:00
JohnCorby
85b232fd50 Update network 2022-02-19 03:38:48 -08:00
JohnCorby
0e294096bf Update network 2022-02-18 05:38:22 -08:00
JohnCorby
b51d6a8f63 QSBDitheringAnimator 2022-02-18 05:33:48 -08:00
JohnCorby
ac54a34c30 Update network 2022-02-18 04:43:20 -08:00
JohnCorby
81a6e6b32f JoinLeaveSingularity: move to prefab 2022-02-18 04:25:14 -08:00
JohnCorby
13be8aefe0 QSBTool: DitheringAnimator as a field instead of using AddComponent 2022-02-17 21:37:33 -08:00
JohnCorby
3709072870 Delete FixMaterialsInAllChildren.cs 2022-02-17 21:16:46 -08:00
JohnCorby
29d4dcd700 Update network 2022-02-17 21:16:44 -08:00
JohnCorby
0b12de470a apparently this is actually extremely simple 2022-02-17 20:58:28 -08:00
JohnCorby
1fd5508855 update bundles (use proxy singularity shader) 2022-02-17 19:34:31 -08:00
JohnCorby
a2691accf9 ShaderReplacer: implement 2022-02-17 18:36:48 -08:00
JohnCorby
027c772b26 update bundle (make active things that used to be enabled in the player/probe/tool creator methods) 2022-02-17 17:37:56 -08:00
JohnCorby
004a63152c GetPrefab and ShaderReplacer 2022-02-17 17:31:38 -08:00
JohnCorby
02491121a4 more removal of SetActive 2022-02-17 17:19:23 -08:00
JohnCorby
29deb21867 QSBTool: making dithering animator private, and include inactive renderers 2022-02-17 17:03:15 -08:00
JohnCorby
6fbf63ce3b rename, move stuff into creation methods, generally prepare for switch 2022-02-17 16:58:51 -08:00
Mister_Nebula
fd2e16972b disable FixMaterialsInAllChildren 2022-02-17 15:44:21 +00:00
JohnCorby
2173981e83 PlayerToolsManager: use player.PlayerId instead of player 2022-02-17 04:56:52 -08:00
JohnCorby
7207211454 JoinLeaveSingularity: use Try, and nicer logging 2022-02-17 04:55:43 -08:00
JohnCorby
2c51ec4a36 tweak 2022-02-17 04:43:57 -08:00
JohnCorby
709cc4c905 JoinLeaveSingularity: make static instead of using MonoBehaviour 2022-02-17 04:10:13 -08:00
JohnCorby
a85efa403c JoinLeaveSingularity: cancel task on object destroy 2022-02-17 04:04:15 -08:00
JohnCorby
3dac89fd24 baba booey 2022-02-17 02:28:33 -08:00
JohnCorby
ccc0e7a0be basically perfect 2022-02-17 02:15:43 -08:00
JohnCorby
0e21e6fc3e Merge branch 'dev' into join-leave-singularity 2022-02-16 23:54:11 -08:00
JohnCorby
140fefe475 more stuff 2022-02-16 23:54:01 -08:00
JohnCorby
1cd5484128 RemotePlayerCreation: dont wait a frame before initing DitheringAnimator 2022-02-16 23:50:32 -08:00
JohnCorby
f3ec0e8abb Merge branch 'dev' into join-leave-singularity 2022-02-16 23:15:41 -08:00
JohnCorby
0d0c31de2f QSBQuantumObject: first player in player list is always the host 2022-02-16 23:14:49 -08:00
JohnCorby
45410c87e6 JoinLeaveSingularity: use async task instead of MonoBehaviour 2022-02-16 23:08:44 -08:00
JohnCorby
b2d60eb024 Merge branch 'dev' into join-leave-singularity
# Conflicts:
#	QSB/Player/QSBPlayerManager.cs
#	QSB/SectorSync/QSBSectorDetector.cs
#	QSB/Utility/Extensions.cs
2022-02-16 21:52:59 -08:00
JohnCorby
c233fb546b SetReferenceTransform: check for AttachedTransform notnull 2022-02-16 21:50:39 -08:00
JohnCorby
7194140891 use distance change threshold to change rotation as well 2022-02-16 21:46:16 -08:00
JohnCorby
a32c0ce166 SyncBase: rename leeway variables 2022-02-16 21:22:04 -08:00
JohnCorby
b23c5ac1aa SyncBase: oops on interpolation, and dont return after SafeUninit 2022-02-16 20:45:49 -08:00
JohnCorby
43b4d2888b comment 2022-02-16 20:21:34 -08:00
JohnCorby
d53735f160 transform sync: be consistent with position/rotation change threshold 2022-02-16 20:21:34 -08:00
JohnCorby
2a7d4ad97f QuaternionHelper: format lol 2022-02-16 20:21:34 -08:00
JohnCorby
adb039d34e SyncBase: also do smart smoothing for rotation 2022-02-16 20:21:34 -08:00
JohnCorby
70d767c706 PlayerTransformSync: check for null ReferenceTransform 2022-02-16 19:44:17 -08:00
JohnCorby
b3ed3ec7d9 SyncBase: only base.Update after GetFromAttached 2022-02-16 19:36:13 -08:00