AnimationSync: PlayerHeadRotationSync is already on remote player

This commit is contained in:
JohnCorby 2022-02-21 03:43:37 -08:00
parent 335614f609
commit e29649170a

View File

@ -89,8 +89,8 @@ namespace QSB.Animation.Player
InitAccelerationSync();
ThrusterManager.CreateRemotePlayerVFX(Player);
var ikSync = body.gameObject.AddComponent<PlayerHeadRotationSync>();
Delay.RunWhen(() => Player.CameraBody != null, () => ikSync.Init(Player.CameraBody.transform));
Delay.RunWhen(() => Player.CameraBody != null,
() => body.GetComponent<PlayerHeadRotationSync>().Init(Player.CameraBody.transform));
}
private void InitAccelerationSync()