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Anglerfish
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initial state:
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2022-02-16 19:22:21 -08:00 |
Animation
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more removal of SetActive
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2022-02-17 17:19:23 -08:00 |
AssetBundles
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update bundle (make active things that used to be enabled in the player/probe/tool creator methods)
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2022-02-17 17:37:56 -08:00 |
Audio
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do the stuffy
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2022-02-12 22:07:01 +00:00 |
AuthoritySync
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update Mirror
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2022-02-13 18:01:25 -08:00 |
CampfireSync
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initial state:
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2022-02-16 19:22:21 -08:00 |
ClientServerStateSync
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send server/client state messages directly, since it sets the state both locally and remotely
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2022-02-05 02:50:13 -08:00 |
ConversationSync
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initial state:
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2022-02-16 19:22:21 -08:00 |
DeathSync
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optimization: MinBy and MaxBy instead of sorting
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2022-02-16 18:14:40 -08:00 |
EchoesOfTheEye
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Revert "make PreserveTimeScale and WakeUpSync not NetworkBehaviours attached to the player"
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2022-02-05 01:50:14 -08:00 |
ElevatorSync
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initial state:
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2022-02-16 19:22:21 -08:00 |
EyeOfTheUniverse
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use "out * __result" instead of "ref * __result" where we can
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2022-02-07 00:50:03 -08:00 |
GeyserSync
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initial state:
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2022-02-16 19:22:21 -08:00 |
Inputs
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ItemSync
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update item stuff
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2022-02-15 16:54:50 +00:00 |
JellyfishSync
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transform sync: be consistent with position/rotation change threshold
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2022-02-16 20:21:34 -08:00 |
LogSync
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Menus
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simplify a whole bunch
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2022-02-14 23:14:28 -08:00 |
Messaging
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whoops
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2022-02-05 04:06:55 -08:00 |
MeteorSync
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initial state:
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2022-02-16 19:22:21 -08:00 |
OrbSync
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SyncBase: rename leeway variables
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2022-02-16 21:22:04 -08:00 |
Patches
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Player
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JoinLeaveSingularity: use Try, and nicer logging
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2022-02-17 04:55:43 -08:00 |
PlayerBodySetup
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update bundle (make active things that used to be enabled in the player/probe/tool creator methods)
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2022-02-17 17:37:56 -08:00 |
PoolSync
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QuantumSync
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QSBQuantumObject: first player in player list is always the host
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2022-02-16 23:14:49 -08:00 |
RespawnSync
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IAddComponentOnStart: some of these can be destroyed right after running
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2022-02-05 03:28:37 -08:00 |
RoastingSync
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SatelliteSync
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IAddComponentOnStart: some of these can be destroyed right after running
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2022-02-05 03:28:37 -08:00 |
SaveSync/Messages
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SectorSync
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QSBSectorDetector: improve
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2022-02-16 18:27:45 -08:00 |
ShipSync
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transform sync: be consistent with position/rotation change threshold
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2022-02-16 20:21:34 -08:00 |
StatueSync
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send server/client state messages directly, since it sets the state both locally and remotely
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2022-02-05 02:50:13 -08:00 |
Syncs
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SetReferenceTransform: check for AttachedTransform notnull
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2022-02-16 21:50:39 -08:00 |
TimeSync
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IAddComponentOnStart: some of these can be destroyed right after running
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2022-02-05 03:28:37 -08:00 |
Tools
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GetPrefab and ShaderReplacer
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2022-02-17 17:31:38 -08:00 |
TornadoSync
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initial state:
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2022-02-16 19:22:21 -08:00 |
TriggerSync
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initial state:
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2022-02-16 19:22:21 -08:00 |
Utility
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QuaternionHelper: format lol
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2022-02-16 20:21:34 -08:00 |
WorldSync
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initial state:
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2022-02-16 19:22:21 -08:00 |
ZeroGCaveSync
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initial state:
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2022-02-16 19:22:21 -08:00 |
debugsettings.template.json
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rename and format xmls
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2022-02-10 17:48:46 -08:00 |
default-config.json
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manifest.json
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remove fizzy and patcher
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2022-02-05 19:03:22 -08:00 |
QSB.csproj
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copy over debug symbols to unity project too, just in case we ever want to debug in editor
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2022-02-13 21:36:35 -08:00 |
QSBCore.cs
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make log hook match regular Debug.Log
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2022-02-11 06:00:28 -08:00 |
QSBNetworkManager.cs
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QSBNetworkManager: ACTUALLY dont do authority reversion if we are the host
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2022-02-15 00:01:00 -08:00 |
QSBSceneManager.cs
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