transform sync: be consistent with position/rotation change threshold

This commit is contained in:
JohnCorby 2022-02-16 20:11:05 -08:00
parent 2a7d4ad97f
commit d53735f160
7 changed files with 55 additions and 93 deletions

View File

@ -95,8 +95,8 @@ namespace QSB.JellyfishSync.TransformSync
var pos = ReferenceTransform.FromRelPos(transform.position);
AttachedRigidbody.SetPosition(pos);
AttachedRigidbody.SetRotation(ReferenceTransform.FromRelRot(transform.rotation));
AttachedRigidbody.SetVelocity(ReferenceRigidbody.FromRelVel(_relativeVelocity, pos));
AttachedRigidbody.SetAngularVelocity(ReferenceRigidbody.FromRelAngVel(_relativeAngularVelocity));
AttachedRigidbody.SetVelocity(ReferenceRigidbody.FromRelVel(Velocity, pos));
AttachedRigidbody.SetAngularVelocity(ReferenceRigidbody.FromRelAngVel(AngularVelocity));
_qsbJellyfish.SetIsRising(_isRising);
}

View File

@ -48,8 +48,8 @@ namespace QSB.ShipSync.TransformSync
AttachedRigidbody.SetRotation(targetRot);
}
var targetVelocity = ReferenceRigidbody.FromRelVel(_relativeVelocity, targetPos);
var targetAngularVelocity = ReferenceRigidbody.FromRelAngVel(_relativeAngularVelocity);
var targetVelocity = ReferenceRigidbody.FromRelVel(Velocity, targetPos);
var targetAngularVelocity = ReferenceRigidbody.FromRelAngVel(AngularVelocity);
SetVelocity(AttachedRigidbody, targetVelocity);
AttachedRigidbody.SetAngularVelocity(targetAngularVelocity);

View File

@ -72,8 +72,8 @@ namespace QSB.Syncs.Occasional
var pos = ReferenceTransform.FromRelPos(transform.position);
AttachedRigidbody.SetPosition(pos);
AttachedRigidbody.SetRotation(ReferenceTransform.FromRelRot(transform.rotation));
AttachedRigidbody.SetVelocity(ReferenceRigidbody.FromRelVel(_relativeVelocity, pos));
AttachedRigidbody.SetAngularVelocity(ReferenceRigidbody.FromRelAngVel(_relativeAngularVelocity));
AttachedRigidbody.SetVelocity(ReferenceRigidbody.FromRelVel(Velocity, pos));
AttachedRigidbody.SetAngularVelocity(ReferenceRigidbody.FromRelAngVel(AngularVelocity));
Move();
}

View File

@ -8,8 +8,11 @@ namespace QSB.Syncs
{
protected override float SendInterval => 0.05f;
protected Vector3 _prevPosition;
protected Quaternion _prevRotation;
private const float PositionChangeThreshold = 0.05f;
private const float RotationChangeThreshold = 0.05f;
private Vector3 _prevPosition;
private Quaternion _prevRotation;
protected override void UpdatePrevData()
{
@ -18,8 +21,8 @@ namespace QSB.Syncs
}
protected override bool HasChanged() =>
Vector3.Distance(transform.position, _prevPosition) > 1E-05f ||
Quaternion.Angle(transform.rotation, _prevRotation) > 1E-05f;
Vector3.Distance(transform.position, _prevPosition) > PositionChangeThreshold ||
Quaternion.Angle(transform.rotation, _prevRotation) > RotationChangeThreshold;
protected override void Serialize(NetworkWriter writer)
{

View File

@ -10,8 +10,11 @@ namespace QSB.Syncs
protected override float SendInterval => 0.05f;
protected Vector3 _prevPosition;
protected Quaternion _prevRotation;
private const float PositionChangeThreshold = 0.05f;
private const float RotationChangeThreshold = 0.05f;
private Vector3 _prevPosition;
private Quaternion _prevRotation;
protected override void UpdatePrevData()
{
@ -20,8 +23,8 @@ namespace QSB.Syncs
}
protected override bool HasChanged() =>
Vector3.Distance(Target.localPosition, _prevPosition) > 1E-05f ||
Quaternion.Angle(Target.localRotation, _prevRotation) > 1E-05f;
Vector3.Distance(Target.localPosition, _prevPosition) > PositionChangeThreshold ||
Quaternion.Angle(Target.localRotation, _prevRotation) > RotationChangeThreshold;
protected override void Serialize(NetworkWriter writer)
{

View File

@ -6,13 +6,11 @@ namespace QSB.Syncs.Sectored.Rigidbodies
{
public abstract class SectoredRigidbodySync : BaseSectoredSync
{
private const float PositionMovedThreshold = 0.05f;
private const float AngleRotatedThreshold = 0.05f;
private const float VelocityChangeThreshold = 0.05f;
private const float AngVelocityChangeThreshold = 0.05f;
private const float AngularVelocityChangeThreshold = 0.05f;
protected Vector3 _relativeVelocity;
protected Vector3 _relativeAngularVelocity;
protected Vector3 Velocity;
protected Vector3 AngularVelocity;
private Vector3 _prevVelocity;
private Vector3 _prevAngularVelocity;
@ -41,22 +39,22 @@ namespace QSB.Syncs.Sectored.Rigidbodies
protected override void UpdatePrevData()
{
base.UpdatePrevData();
_prevVelocity = _relativeVelocity;
_prevAngularVelocity = _relativeAngularVelocity;
_prevVelocity = Velocity;
_prevAngularVelocity = AngularVelocity;
}
protected override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(_relativeVelocity);
writer.Write(_relativeAngularVelocity);
writer.Write(Velocity);
writer.Write(AngularVelocity);
}
protected override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
_relativeVelocity = reader.ReadVector3();
_relativeAngularVelocity = reader.ReadVector3();
Velocity = reader.ReadVector3();
AngularVelocity = reader.ReadVector3();
}
protected override void GetFromAttached()
@ -69,8 +67,8 @@ namespace QSB.Syncs.Sectored.Rigidbodies
transform.position = ReferenceTransform.ToRelPos(AttachedRigidbody.GetPosition());
transform.rotation = ReferenceTransform.ToRelRot(AttachedRigidbody.GetRotation());
_relativeVelocity = ReferenceRigidbody.ToRelVel(AttachedRigidbody.GetVelocity(), AttachedRigidbody.GetPosition());
_relativeAngularVelocity = ReferenceRigidbody.ToRelAngVel(AttachedRigidbody.GetAngularVelocity());
Velocity = ReferenceRigidbody.ToRelVel(AttachedRigidbody.GetVelocity(), AttachedRigidbody.GetPosition());
AngularVelocity = ReferenceRigidbody.ToRelAngVel(AttachedRigidbody.GetAngularVelocity());
}
protected override void ApplyToAttached()
@ -96,36 +94,16 @@ namespace QSB.Syncs.Sectored.Rigidbodies
AttachedRigidbody.MoveToPosition(positionToSet);
AttachedRigidbody.MoveToRotation(rotationToSet);
var targetVelocity = ReferenceRigidbody.FromRelVel(_relativeVelocity, targetPos);
var targetAngularVelocity = ReferenceRigidbody.FromRelAngVel(_relativeAngularVelocity);
var targetVelocity = ReferenceRigidbody.FromRelVel(Velocity, targetPos);
var targetAngularVelocity = ReferenceRigidbody.FromRelAngVel(AngularVelocity);
AttachedRigidbody.SetVelocity(targetVelocity);
AttachedRigidbody.SetAngularVelocity(targetAngularVelocity);
}
protected override bool HasChanged()
{
if (Vector3.Distance(transform.position, _prevPosition) > PositionMovedThreshold)
{
return true;
}
if (Quaternion.Angle(transform.rotation, _prevRotation) > AngleRotatedThreshold)
{
return true;
}
if (Vector3.Distance(_relativeVelocity, _prevVelocity) > VelocityChangeThreshold)
{
return true;
}
if (Vector3.Distance(_relativeAngularVelocity, _prevAngularVelocity) > AngVelocityChangeThreshold)
{
return true;
}
return false;
}
protected override bool HasChanged() =>
base.HasChanged() ||
Vector3.Distance(Velocity, _prevVelocity) > VelocityChangeThreshold ||
Vector3.Distance(AngularVelocity, _prevAngularVelocity) > AngularVelocityChangeThreshold;
}
}

View File

@ -6,17 +6,15 @@ namespace QSB.Syncs.Unsectored.Rigidbodies
{
public abstract class UnsectoredRigidbodySync : BaseUnsectoredSync
{
private const float PositionMovedThreshold = 0.05f;
private const float AngleRotatedThreshold = 0.05f;
private const float VelocityChangeThreshold = 0.05f;
private const float AngVelocityChangeThreshold = 0.05f;
private const float AngularVelocityChangeThreshold = 0.05f;
protected Vector3 _relativeVelocity;
protected Vector3 _relativeAngularVelocity;
protected Vector3 Velocity;
protected Vector3 AngularVelocity;
private Vector3 _prevVelocity;
private Vector3 _prevAngularVelocity;
protected OWRigidbody AttachedRigidbody { get; private set; }
public OWRigidbody AttachedRigidbody { get; private set; }
public OWRigidbody ReferenceRigidbody { get; private set; }
protected abstract OWRigidbody InitAttachedRigidbody();
@ -41,30 +39,30 @@ namespace QSB.Syncs.Unsectored.Rigidbodies
protected override void UpdatePrevData()
{
base.UpdatePrevData();
_prevVelocity = _relativeVelocity;
_prevAngularVelocity = _relativeAngularVelocity;
_prevVelocity = Velocity;
_prevAngularVelocity = AngularVelocity;
}
protected override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
writer.Write(_relativeVelocity);
writer.Write(_relativeAngularVelocity);
writer.Write(Velocity);
writer.Write(AngularVelocity);
}
protected override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
_relativeVelocity = reader.ReadVector3();
_relativeAngularVelocity = reader.ReadVector3();
Velocity = reader.ReadVector3();
AngularVelocity = reader.ReadVector3();
}
protected override void GetFromAttached()
{
transform.position = ReferenceTransform.ToRelPos(AttachedRigidbody.GetPosition());
transform.rotation = ReferenceTransform.ToRelRot(AttachedRigidbody.GetRotation());
_relativeVelocity = ReferenceRigidbody.ToRelVel(AttachedRigidbody.GetVelocity(), AttachedRigidbody.GetPosition());
_relativeAngularVelocity = ReferenceRigidbody.ToRelAngVel(AttachedRigidbody.GetAngularVelocity());
Velocity = ReferenceRigidbody.ToRelVel(AttachedRigidbody.GetVelocity(), AttachedRigidbody.GetPosition());
AngularVelocity = ReferenceRigidbody.ToRelAngVel(AttachedRigidbody.GetAngularVelocity());
}
protected override void ApplyToAttached()
@ -84,36 +82,16 @@ namespace QSB.Syncs.Unsectored.Rigidbodies
AttachedRigidbody.MoveToPosition(positionToSet);
AttachedRigidbody.MoveToRotation(rotationToSet);
var targetVelocity = ReferenceRigidbody.FromRelVel(_relativeVelocity, targetPos);
var targetAngularVelocity = ReferenceRigidbody.FromRelAngVel(_relativeAngularVelocity);
var targetVelocity = ReferenceRigidbody.FromRelVel(Velocity, targetPos);
var targetAngularVelocity = ReferenceRigidbody.FromRelAngVel(AngularVelocity);
AttachedRigidbody.SetVelocity(targetVelocity);
AttachedRigidbody.SetAngularVelocity(targetAngularVelocity);
}
protected override bool HasChanged()
{
if (Vector3.Distance(transform.position, _prevPosition) > PositionMovedThreshold)
{
return true;
}
if (Quaternion.Angle(transform.rotation, _prevRotation) > AngleRotatedThreshold)
{
return true;
}
if (Vector3.Distance(_relativeVelocity, _prevVelocity) > VelocityChangeThreshold)
{
return true;
}
if (Vector3.Distance(_relativeAngularVelocity, _prevAngularVelocity) > AngVelocityChangeThreshold)
{
return true;
}
return false;
}
protected override bool HasChanged() =>
base.HasChanged() ||
Vector3.Distance(Velocity, _prevVelocity) > VelocityChangeThreshold ||
Vector3.Distance(AngularVelocity, _prevAngularVelocity) > AngularVelocityChangeThreshold;
}
}