QSBQuantumObject: first player in player list is always the host

This commit is contained in:
JohnCorby 2022-02-16 23:14:49 -08:00
parent fdb9b40c2f
commit 0d0c31de2f

View File

@ -43,8 +43,8 @@ namespace QSB.QuantumSync.WorldObjects
if (HostControls)
{
// smallest player id is the host
ControllingPlayer = QSBPlayerManager.PlayerList.Min(x => x.PlayerId);
// first player is the host
ControllingPlayer = QSBPlayerManager.PlayerList[0].PlayerId;
IsEnabled = true;
return;
}