7334 Commits

Author SHA1 Message Date
twinaphex
673a190d84 Merge d3d8_renderchain into d3d8.c 2018-01-23 07:18:46 +01:00
twinaphex
ce19e7c98a Get rid of unused reinit function and get rid of other
unused stuff in D3D8
2018-01-23 07:00:25 +01:00
twinaphex
393ebfc467 (D3D8) No automatic generation of mipmaps possible, so remove this code 2018-01-23 06:53:07 +01:00
twinaphex
bb1fdad0d9 (Switch) Replace malloc() with calloc() in switch_gfx.c 2018-01-23 06:48:10 +01:00
twinaphex
93523782e5 Uniquely name D3D9 2018-01-23 06:43:03 +01:00
twinaphex
f1c5812ff8 (D3D8) Buildfixes 2018-01-23 06:31:33 +01:00
twinaphex
3a30c71cea (D3D8) Buildfix 2018-01-23 06:30:46 +01:00
twinaphex
9be084de00 Static / public functions and interfaces need to be named
uniquely for Griffin
2018-01-23 06:29:33 +01:00
misson20000
5f8c888e0f [NSW] remove checks for running under Mephisto, since not only do they prevent us from running under Yuzu, but we don't have libtransistor_context anymore 2018-01-22 20:36:32 -08:00
twinaphex
4b6c4e5a6a BUildfix for D3D enum 2018-01-23 04:25:37 +01:00
twinaphex
d3c2d90a2c BUildfix 2018-01-23 03:53:35 +01:00
twinaphex
7e56ecba4b Cleanups 2018-01-23 03:22:00 +01:00
twinaphex
e2e411bfa5 BUildfixes 2018-01-23 03:20:14 +01:00
twinaphex
6cb2159a50 Buildfix for D3D8 renderchain 2018-01-23 03:00:34 +01:00
twinaphex
d28d14079a Create separate D3D8 and D3D9 drivers 2018-01-23 02:55:33 +01:00
twinaphex
1a20fff7f2 Revert "reimplement mvp for D3D8"
This reverts commit f0d47bcd13199b36595b268a8095dc8d5ff7485b.
2018-01-22 23:03:02 +01:00
twinaphex
f0d47bcd13 reimplement mvp for D3D8 2018-01-22 23:01:20 +01:00
twinaphex
e8ff299fd4 Revert "(D3D8) Implement rotation matrix"
This reverts commit ef63b4342cdebe7acb412a44e41b6c487d8b71fd.
2018-01-22 20:54:22 +01:00
twinaphex
ef63b4342c (D3D8) Implement rotation matrix 2018-01-22 20:27:53 +01:00
twinaphex
3271b61b6a Some safeguards 2018-01-22 20:03:34 +01:00
twinaphex
63d9d80d17 Cleanup d3d9_cg_renderchain.c 2018-01-22 08:18:28 +01:00
twinaphex
6ee8ddb496 (D3D11) Some minor style nits 2018-01-22 07:35:36 +01:00
aliaspider
80df049f41 (D3D11/12) refactors/fixes. add blending and selectable samplers for
d3d12.
2018-01-21 23:46:50 +01:00
aliaspider
d0d8a98046 (msvc) fix glslang build.
glslang still can't build with griffin since the files expect to be
compiled seperately.
2018-01-21 11:52:56 +01:00
twinaphex
e601190ecb (D3D11/12) Fix warnings 2018-01-21 07:57:25 +01:00
twinaphex
6319dbcc8a d3d_common.c - cleanups 2018-01-21 06:41:54 +01:00
twinaphex
8d7e9b31a4 Cleanups 2018-01-21 06:34:33 +01:00
Twinaphex
ffff5df787
Merge pull request #6148 from aliaspider/master
(D3D11/D3D12) initial video driver implementation.
2018-01-21 04:59:18 +01:00
twinaphex
2178b6d10f Vulkan temporary workaround for swapchain recycling (nvidia) -
Both swapchain recreation methods are proper andwithin the Vulkan specs.
The differnece is retroarch follows method (apparently proposed in
vulkan samples) that "hopes" the driver will reuse some of the old
swapchain resources, while the other method destroys everything and
recreates from scratch. At the moment on Nvidia drivers the second
method is stable while the first method is unreliable in all cases
today.
2018-01-21 04:40:01 +01:00
aliaspider
094196220d (D3D11/D3D12) initial video driver implementation.
- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
   d3d11.h
   d3d11sdklayers.h
   d3d12.h
   d3d12sdklayers.h
   d3d12shader.h
   d3dcommon.h
   d3dcompiler.h
2018-01-21 04:10:45 +01:00
twinaphex
983617372a (d3d_common.c) With D3D9 Xbox 360, these functions don't
return anything
2018-01-20 23:40:53 +01:00
Toad King
55334aeffd fix black frame insertion in emscripten 2018-01-20 13:01:48 -06:00
twinaphex
4a5de7ed6a Use D3D common format functions 2018-01-20 16:45:45 +01:00
twinaphex
2cb8b50cef D3DXCompileShader - D3D9 only 2018-01-20 16:40:26 +01:00
twinaphex
fe72bc3ab6 (d3d_common.c) Get rid of Xbox 360-specific ifdefs 2018-01-20 16:38:10 +01:00
twinaphex
cc1a828c87 d3d_get_color_format_backbuffer - cleanups 2018-01-20 16:35:59 +01:00
twinaphex
5fc2f3db51 Add HAVE_D3DX ifdefs 2018-01-20 07:04:21 +01:00
twinaphex
9f7d0d59c5 (Xbox 1) Fix texture U/V 2018-01-20 07:00:03 +01:00
twinaphex
1d9ea0297e Move this lower in priority 2018-01-20 06:50:25 +01:00
twinaphex
c106783e85 (XDK1) Now renders RGUI and game frame properly 2018-01-20 06:25:02 +01:00
twinaphex
4bd4692cf2 Get rid of another _XBOX ifdef 2018-01-20 02:09:51 +01:00
twinaphex
6f73bdf287 (Emscripten) Cleanups 2018-01-20 02:05:37 +01:00
twinaphex
f97d6ec909 (VC EGL) Cleanups 2018-01-20 02:03:49 +01:00
twinaphex
fb257eb21e (GL/Raspberry Pi) Should fix the regression with GL cores on
Raspberry Pi
2018-01-19 22:45:04 +01:00
twinaphex
a3b593f27b (D3D) Take this out for Xbox 2018-01-19 22:41:58 +01:00
twinaphex
273d94e549 Remove this 2018-01-19 22:09:58 +01:00
twinaphex
cdcca43233 remove _XBOX1 ifdefs 2018-01-19 05:42:54 +01:00
twinaphex
cb475f7815 Take out _XBOX1 codepath 2018-01-19 05:22:25 +01:00
twinaphex
d8e9e3383d Revert "(Xbox) Swizzled formats on Xbox need to be POW2"
This reverts commit f608b5ed521fee42c1b398127eb51d0088cb8f63.
2018-01-19 05:06:46 +01:00
twinaphex
7484e01034 Revert "This one complains too"
This reverts commit 1a3a88a62e4083b4b6f9bd036780255fee2829d9.
2018-01-19 05:06:24 +01:00