Revert "reimplement mvp for D3D8"

This reverts commit f0d47bcd13199b36595b268a8095dc8d5ff7485b.
This commit is contained in:
twinaphex 2018-01-22 23:03:02 +01:00
parent f0d47bcd13
commit 1a20fff7f2
2 changed files with 8 additions and 19 deletions

View File

@ -775,7 +775,6 @@ static void d3d_set_viewport(void *data,
bool force_full,
bool allow_rotate)
{
D3DMATRIX proj, ortho, rot, matrix;
D3DVIEWPORT viewport;
int x = 0;
int y = 0;
@ -801,12 +800,6 @@ static void d3d_set_viewport(void *data,
if (d3d->renderchain_driver && d3d->renderchain_driver->set_font_rect)
d3d->renderchain_driver->set_font_rect(d3d, NULL);
d3d_matrix_ortho_off_center_lh(&ortho, 0, 1, 0, 1, 0.0f, 1.0f);
d3d_matrix_identity(&rot);
d3d_matrix_rotation_z(&rot, d3d->dev_rotation * (M_PI / 2.0));
d3d_matrix_multiply(&proj, &ortho, &rot);
d3d_matrix_transpose(&d3d->mvp, &matrix);
}
static bool d3d_initialize(d3d_video_t *d3d, const video_info_t *info)
@ -1163,15 +1156,15 @@ static bool d3d_init_internal(d3d_video_t *d3d,
return true;
}
static void d3d_set_rotation(void *data, unsigned val)
static void d3d_set_rotation(void *data, unsigned rot)
{
d3d_video_t *d3d = (d3d_video_t*)data;
struct video_ortho ortho = {0, 1, 0, 1, -1, 1};
if (!d3d)
return;
d3d->dev_rotation = val;
d3d->should_resize = true;
d3d->dev_rotation = rot;
}
static void d3d_show_mouse(void *data, bool state)
@ -1514,7 +1507,6 @@ static bool d3d_frame(void *data, const void *frame,
d3d_clear(d3d->dev, 0, 0, D3DCLEAR_TARGET, 0, 1, 0);
}
if (!d3d->renderchain_driver->render(
d3d,
frame, frame_width, frame_height,
@ -1722,9 +1714,6 @@ static void video_texture_load_d3d(d3d_video_t *d3d,
unsigned usage = 0;
bool want_mipmap = false;
if (!d3d || !ti || ti->width == 0 || ti->height == 0)
return;
#ifndef HAVE_D3D8
if((filter_type == TEXTURE_FILTER_MIPMAP_LINEAR) ||
(filter_type == TEXTURE_FILTER_MIPMAP_NEAREST))

View File

@ -119,7 +119,7 @@ static void d3d8_renderchain_set_vertices(void *data, unsigned pass,
tex_w = vert_width;
tex_h = vert_height;
vert[0].x = 0.0f;
vert[0].x = -1.0f;
vert[0].y = 1.0f;
vert[0].z = 1.0f;
@ -128,12 +128,12 @@ static void d3d8_renderchain_set_vertices(void *data, unsigned pass,
vert[1].y = 1.0f;
vert[1].z = 1.0f;
vert[2].x = 0.0f;
vert[2].y = 0.0f;
vert[2].x = -1.0f;
vert[2].y = -1.0f;
vert[2].z = 1.0f;
vert[3].x = 1.0f;
vert[3].y = 0.0f;
vert[3].y = -1.0f;
vert[3].z = 1.0f;
vert[0].u = 0.0f;
@ -287,7 +287,7 @@ static void d3d8_renderchain_render_pass(
d3d_set_viewports(chain->dev, &d3d->final_viewport);
d3d_set_vertex_shader(d3dr, D3DFVF_CUSTOMVERTEX, NULL);
d3d_set_stream_source(d3dr, 0, chain->vertex_buf, 0, sizeof(Vertex));
d3d8_renderchain_set_mvp(d3d, chain, NULL, &d3d->mvp);
d3d8_renderchain_set_mvp(d3d, chain, NULL, NULL);
d3d_draw_primitive(d3dr, D3DPT_TRIANGLESTRIP, 0, 2);
}