mirror of
https://github.com/libretro/RetroArch
synced 2025-02-19 12:41:00 +00:00
(D3D11/D3D12) initial video driver implementation.
- some headers from the windows 10 sdk need to be added to the include path when targeting mingw : d3d11.h d3d11sdklayers.h d3d12.h d3d12sdklayers.h d3d12shader.h d3dcommon.h d3dcompiler.h
This commit is contained in:
parent
7bdb48088b
commit
094196220d
@ -1289,6 +1289,32 @@ endif
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endif
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endif
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ifeq ($(HAVE_D3D11), 1)
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OBJ += gfx/drivers/d3d11.o gfx/common/d3d11_common.o
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DEFINES += -DHAVE_D3D11
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# LIBS += -ld3d11
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WANT_DXGI = 1
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WANT_D3DCOMPILER = 1
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endif
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ifeq ($(HAVE_D3D12), 1)
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OBJ += gfx/drivers/d3d12.o gfx/common/d3d12_common.o
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DEFINES += -DHAVE_D3D12
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# LIBS += -ld3d12
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WANT_DXGI = 1
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WANT_D3DCOMPILER = 1
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endif
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ifeq ($(WANT_D3DCOMPILER), 1)
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OBJ += gfx/common/d3dcompiler_common.o
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# LIBS += -ld3dcompiler
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endif
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ifeq ($(WANT_DXGI), 1)
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OBJ += gfx/common/dxgi_common.o
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# LIBS += -ldxgi
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endif
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ifeq ($(HAVE_D3D8), 1)
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HAVE_D3D_COMMON = 1
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HAVE_DX_COMMON = 1
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@ -132,6 +132,8 @@ enum video_driver_enum
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VIDEO_CTR,
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VIDEO_SWITCH,
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VIDEO_D3D9,
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VIDEO_D3D11,
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VIDEO_D3D12,
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VIDEO_VG,
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VIDEO_OMAP,
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VIDEO_EXYNOS,
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@ -695,6 +697,10 @@ const char *config_get_default_video(void)
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case VIDEO_XDK_D3D:
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case VIDEO_D3D9:
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return "d3d";
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case VIDEO_D3D11:
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return "d3d11";
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case VIDEO_D3D12:
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return "d3d12";
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case VIDEO_PSP1:
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return "psp1";
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case VIDEO_VITA2D:
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43
gfx/common/d3d11_common.c
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43
gfx/common/d3d11_common.c
Normal file
@ -0,0 +1,43 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2018 - Ali Bouhlel
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "d3d11_common.h"
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#include <dynamic/dylib.h>
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static dylib_t d3d11_dll;
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HRESULT WINAPI D3D11CreateDeviceAndSwapChain( IDXGIAdapter* pAdapter,D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags,
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CONST D3D_FEATURE_LEVEL* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
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IDXGISwapChain** ppSwapChain, ID3D11Device** ppDevice, D3D_FEATURE_LEVEL* pFeatureLevel, ID3D11DeviceContext** ppImmediateContext)
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{
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static PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN fp;
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if(!d3d11_dll)
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d3d11_dll = dylib_load("d3d11.dll");
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if(!d3d11_dll)
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return TYPE_E_CANTLOADLIBRARY;
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if(!fp)
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fp = (PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)dylib_proc(d3d11_dll, "D3D11CreateDeviceAndSwapChain");
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if(!fp)
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return TYPE_E_CANTLOADLIBRARY;
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return fp(pAdapter,DriverType,Software, Flags,pFeatureLevels, FeatureLevels, SDKVersion, pSwapChainDesc,
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ppSwapChain, ppDevice, pFeatureLevel, ppImmediateContext);
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}
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1391
gfx/common/d3d11_common.h
Normal file
1391
gfx/common/d3d11_common.h
Normal file
File diff suppressed because it is too large
Load Diff
482
gfx/common/d3d12_common.c
Normal file
482
gfx/common/d3d12_common.c
Normal file
@ -0,0 +1,482 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2018 - Ali Bouhlel
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <dynamic/dylib.h>
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#include "d3d12_common.h"
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#include "dxgi_common.h"
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#include "d3dcompiler_common.h"
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#include "verbosity.h"
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static dylib_t d3d12_dll;
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static const char *d3d12_dll_name = "d3d12.dll";
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HRESULT WINAPI
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D3D12CreateDevice(IUnknown *pAdapter,
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D3D_FEATURE_LEVEL MinimumFeatureLevel,
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REFIID riid, void **ppDevice)
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{
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if (!d3d12_dll)
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d3d12_dll = dylib_load(d3d12_dll_name);
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if (d3d12_dll)
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{
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static PFN_D3D12_CREATE_DEVICE fp;
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if (!fp)
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fp = (PFN_D3D12_CREATE_DEVICE)dylib_proc(d3d12_dll, "D3D12CreateDevice");
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if (fp)
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return fp(pAdapter, MinimumFeatureLevel, riid, ppDevice);
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}
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return TYPE_E_CANTLOADLIBRARY;
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}
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HRESULT WINAPI
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D3D12GetDebugInterface(REFIID riid, void **ppvDebug)
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{
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if (!d3d12_dll)
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d3d12_dll = dylib_load(d3d12_dll_name);
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if (d3d12_dll)
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{
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static PFN_D3D12_GET_DEBUG_INTERFACE fp;
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if (!fp)
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fp = (PFN_D3D12_GET_DEBUG_INTERFACE)dylib_proc(d3d12_dll, "D3D12GetDebugInterface");
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if (fp)
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return fp(riid, ppvDebug);
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}
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return TYPE_E_CANTLOADLIBRARY;
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}
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HRESULT WINAPI
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D3D12SerializeRootSignature(const D3D12_ROOT_SIGNATURE_DESC *pRootSignature,
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D3D_ROOT_SIGNATURE_VERSION Version,
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ID3DBlob **ppBlob, ID3DBlob **ppErrorBlob)
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{
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if (!d3d12_dll)
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d3d12_dll = dylib_load(d3d12_dll_name);
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if (d3d12_dll)
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{
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static PFN_D3D12_SERIALIZE_ROOT_SIGNATURE fp;
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if (!fp)
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fp = (PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)dylib_proc(d3d12_dll, "D3D12SerializeRootSignature");
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if (fp)
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return fp(pRootSignature, Version, ppBlob, ppErrorBlob);
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}
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return TYPE_E_CANTLOADLIBRARY;
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}
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HRESULT WINAPI
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D3D12SerializeVersionedRootSignature(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *pRootSignature,
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ID3DBlob **ppBlob, ID3DBlob **ppErrorBlob)
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{
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if (!d3d12_dll)
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d3d12_dll = dylib_load(d3d12_dll_name);
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if (d3d12_dll)
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{
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static PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE fp;
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if (!fp)
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fp = (PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)dylib_proc(d3d12_dll,
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"D3D12SerializeRootSignature");
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if (fp)
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return fp(pRootSignature, ppBlob, ppErrorBlob);
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}
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return TYPE_E_CANTLOADLIBRARY;
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}
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#include <wiiu/wiiu_dbg.h>
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bool d3d12_init_context(d3d12_video_t *d3d12)
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{
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#ifdef DEBUG
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D3D12GetDebugInterface_(&d3d12->debugController);
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D3D12EnableDebugLayer(d3d12->debugController);
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#endif
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DXGICreateFactory(&d3d12->factory);
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{
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int i = 0;
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while (true)
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{
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if (FAILED(DXGIEnumAdapters(d3d12->factory, i++, &d3d12->adapter)))
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return false;
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if (SUCCEEDED(D3D12CreateDevice_(d3d12->adapter, D3D_FEATURE_LEVEL_11_0, &d3d12->device)))
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break;
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Release(d3d12->adapter);
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}
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}
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return true;
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}
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bool d3d12_init_queue(d3d12_video_t *d3d12)
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{
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{
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D3D12_COMMAND_QUEUE_DESC desc =
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{
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.Type = D3D12_COMMAND_LIST_TYPE_DIRECT,
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.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE,
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};
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D3D12CreateCommandQueue(d3d12->device, &desc, &d3d12->queue.handle);
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}
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D3D12CreateCommandAllocator(d3d12->device, D3D12_COMMAND_LIST_TYPE_DIRECT,
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&d3d12->queue.allocator);
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D3D12CreateGraphicsCommandList(d3d12->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT,
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d3d12->queue.allocator, d3d12->pipe.handle, &d3d12->queue.cmd);
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D3D12CloseGraphicsCommandList(d3d12->queue.cmd);
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D3D12CreateFence(d3d12->device, 0, D3D12_FENCE_FLAG_NONE, &d3d12->queue.fence);
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d3d12->queue.fenceValue = 1;
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d3d12->queue.fenceEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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return true;
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}
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bool d3d12_init_swapchain(d3d12_video_t *d3d12, int width, int height, HWND hwnd)
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{
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{
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DXGI_SWAP_CHAIN_DESC desc =
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{
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.BufferCount = countof(d3d12->chain.renderTargets),
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.BufferDesc.Width = width,
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.BufferDesc.Height = height,
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.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM,
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.SampleDesc.Count = 1,
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// .BufferDesc.RefreshRate.Numerator = 60,
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// .BufferDesc.RefreshRate.Denominator = 1,
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// .SampleDesc.Quality = 0,
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.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT,
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.OutputWindow = hwnd,
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.Windowed = TRUE,
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.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL,
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// .SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD,
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};
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DXGICreateSwapChain(d3d12->factory, d3d12->queue.handle, &desc, &d3d12->chain.handle);
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}
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DXGIMakeWindowAssociation(d3d12->factory, hwnd, DXGI_MWA_NO_ALT_ENTER);
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d3d12->chain.frame_index = DXGIGetCurrentBackBufferIndex(d3d12->chain.handle);
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for (int i = 0; i < countof(d3d12->chain.renderTargets); i++)
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{
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d3d12->chain.desc_handles[i].ptr = d3d12->pipe.rtv_heap.cpu.ptr + i * d3d12->pipe.rtv_heap.stride;
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DXGIGetSwapChainBuffer(d3d12->chain.handle, i, &d3d12->chain.renderTargets[i]);
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D3D12CreateRenderTargetView(d3d12->device, d3d12->chain.renderTargets[i],
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NULL, d3d12->chain.desc_handles[i]);
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}
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d3d12->chain.viewport.Width = width;
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d3d12->chain.viewport.Height = height;
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d3d12->chain.scissorRect.right = width;
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d3d12->chain.scissorRect.bottom = height;
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return true;
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}
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static void d3d12_init_descriptor_heap(D3D12Device device, d3d12_descriptor_heap_t *out)
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{
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D3D12CreateDescriptorHeap(device, &out->desc, &out->handle);
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out->cpu = D3D12GetCPUDescriptorHandleForHeapStart(out->handle);
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out->gpu = D3D12GetGPUDescriptorHandleForHeapStart(out->handle);
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out->stride = D3D12GetDescriptorHandleIncrementSize(device, out->desc.Type);
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}
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bool d3d12_init_descriptors(d3d12_video_t *d3d12)
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{
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static const D3D12_DESCRIPTOR_RANGE desc_table[] =
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{
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{
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.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV,
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.NumDescriptors = 1,
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.BaseShaderRegister = 0,
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.RegisterSpace = 0,
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// .Flags = D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC, /* version 1_1 only */
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.OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND,
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},
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};
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static const D3D12_ROOT_PARAMETER rootParameters[] =
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{
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{
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.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE,
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.DescriptorTable = {countof(desc_table), desc_table},
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.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL,
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},
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};
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static const D3D12_STATIC_SAMPLER_DESC samplers[] =
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{
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{
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.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR,
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.AddressU = D3D12_TEXTURE_ADDRESS_MODE_BORDER,
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.AddressV = D3D12_TEXTURE_ADDRESS_MODE_BORDER,
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.AddressW = D3D12_TEXTURE_ADDRESS_MODE_BORDER,
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.MipLODBias = 0,
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.MaxAnisotropy = 0,
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.ComparisonFunc = D3D12_COMPARISON_FUNC_NEVER,
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.BorderColor = D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK,
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.MinLOD = 0.0f,
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.MaxLOD = D3D12_FLOAT32_MAX,
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.ShaderRegister = 0,
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.RegisterSpace = 0,
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.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL,
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},
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};
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static const D3D12_ROOT_SIGNATURE_DESC desc =
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{
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.NumParameters = countof(rootParameters), rootParameters,
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.NumStaticSamplers = countof(samplers), samplers,
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.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT,
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};
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{
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D3DBlob signature;
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D3DBlob error;
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D3D12SerializeRootSignature(&desc, D3D_ROOT_SIGNATURE_VERSION_1, &signature, &error);
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if (error)
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{
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RARCH_ERR("[D3D12]: CreateRootSignature failed :\n%s\n", (const char *)D3DGetBufferPointer(error));
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Release(error);
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return false;
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}
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D3D12CreateRootSignature(d3d12->device, 0, D3DGetBufferPointer(signature),
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D3DGetBufferSize(signature), &d3d12->pipe.rootSignature);
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Release(signature);
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}
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d3d12->pipe.rtv_heap.desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
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d3d12->pipe.rtv_heap.desc.NumDescriptors = countof(d3d12->chain.renderTargets);
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d3d12->pipe.rtv_heap.desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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d3d12_init_descriptor_heap(d3d12->device, &d3d12->pipe.rtv_heap);
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d3d12->pipe.srv_heap.desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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d3d12->pipe.srv_heap.desc.NumDescriptors = 16;
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d3d12->pipe.srv_heap.desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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d3d12_init_descriptor_heap(d3d12->device, &d3d12->pipe.srv_heap);
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return true;
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}
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bool d3d12_init_pipeline(d3d12_video_t *d3d12)
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{
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D3DBlob vs_code;
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D3DBlob ps_code;
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|
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static const char stock [] =
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#include "gfx/drivers/d3d_shaders/opaque_sm5.hlsl.h"
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;
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D3D12_INPUT_ELEMENT_DESC inputElementDesc[] =
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{
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{"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d12_vertex_t, position), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
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{"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d12_vertex_t, texcoord), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
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{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(d3d12_vertex_t, color), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
|
||||
};
|
||||
|
||||
|
||||
D3D12_RASTERIZER_DESC rasterizerDesc =
|
||||
{
|
||||
.FillMode = D3D12_FILL_MODE_SOLID,
|
||||
.CullMode = D3D12_CULL_MODE_BACK,
|
||||
.FrontCounterClockwise = FALSE,
|
||||
.DepthBias = D3D12_DEFAULT_DEPTH_BIAS,
|
||||
.DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP,
|
||||
.SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS,
|
||||
.DepthClipEnable = TRUE,
|
||||
.MultisampleEnable = FALSE,
|
||||
.AntialiasedLineEnable = FALSE,
|
||||
.ForcedSampleCount = 0,
|
||||
.ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF,
|
||||
};
|
||||
|
||||
const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
|
||||
{
|
||||
.BlendEnable = FALSE, .LogicOpEnable = FALSE,
|
||||
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
|
||||
D3D12_BLEND_ONE, D3D12_BLEND_ZERO, D3D12_BLEND_OP_ADD,
|
||||
D3D12_LOGIC_OP_NOOP,
|
||||
D3D12_COLOR_WRITE_ENABLE_ALL,
|
||||
};
|
||||
|
||||
D3D12_BLEND_DESC blendDesc =
|
||||
{
|
||||
.AlphaToCoverageEnable = FALSE,
|
||||
.IndependentBlendEnable = FALSE,
|
||||
.RenderTarget[0] = defaultRenderTargetBlendDesc,
|
||||
};
|
||||
|
||||
if (!d3d_compile(stock, sizeof(stock), "VSMain", "vs_5_0", &vs_code))
|
||||
return false;
|
||||
|
||||
if (!d3d_compile(stock, sizeof(stock), "PSMain", "ps_5_0", &ps_code))
|
||||
return false;
|
||||
|
||||
{
|
||||
D3D12_GRAPHICS_PIPELINE_STATE_DESC psodesc =
|
||||
{
|
||||
.pRootSignature = d3d12->pipe.rootSignature,
|
||||
.VS.pShaderBytecode = D3DGetBufferPointer(vs_code), D3DGetBufferSize(vs_code),
|
||||
.PS.pShaderBytecode = D3DGetBufferPointer(ps_code), D3DGetBufferSize(ps_code),
|
||||
.BlendState = blendDesc,
|
||||
.SampleMask = UINT_MAX,
|
||||
.RasterizerState = rasterizerDesc,
|
||||
.DepthStencilState.DepthEnable = FALSE,
|
||||
.DepthStencilState.StencilEnable = FALSE,
|
||||
.InputLayout.pInputElementDescs = inputElementDesc, countof(inputElementDesc),
|
||||
.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE,
|
||||
.NumRenderTargets = 1,
|
||||
.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
.SampleDesc.Count = 1,
|
||||
};
|
||||
|
||||
D3D12CreateGraphicsPipelineState(d3d12->device, &psodesc, &d3d12->pipe.handle);
|
||||
}
|
||||
|
||||
Release(vs_code);
|
||||
Release(ps_code);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void d3d12_create_vertex_buffer(D3D12Device device, D3D12_VERTEX_BUFFER_VIEW *view,
|
||||
D3D12Resource *vbo)
|
||||
{
|
||||
D3D12_HEAP_PROPERTIES heap_props =
|
||||
{
|
||||
.Type = D3D12_HEAP_TYPE_UPLOAD,
|
||||
.CreationNodeMask = 1,
|
||||
.VisibleNodeMask = 1,
|
||||
};
|
||||
|
||||
D3D12_RESOURCE_DESC resource_desc =
|
||||
{
|
||||
.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
|
||||
.Width = view->SizeInBytes,
|
||||
.Height = 1,
|
||||
.DepthOrArraySize = 1,
|
||||
.MipLevels = 1,
|
||||
.SampleDesc.Count = 1,
|
||||
.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
|
||||
};
|
||||
|
||||
D3D12CreateCommittedResource(device, &heap_props, D3D12_HEAP_FLAG_NONE, &resource_desc,
|
||||
D3D12_RESOURCE_STATE_GENERIC_READ, NULL, vbo);
|
||||
view->BufferLocation = D3D12GetGPUVirtualAddress(*vbo);
|
||||
}
|
||||
|
||||
void d3d12_create_texture(D3D12Device device, d3d12_descriptor_heap_t *heap, int heap_index,
|
||||
d3d12_texture_t *tex)
|
||||
{
|
||||
{
|
||||
tex->desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
||||
tex->desc.DepthOrArraySize = 1;
|
||||
tex->desc.MipLevels = 1;
|
||||
tex->desc.SampleDesc.Count = 1;
|
||||
|
||||
D3D12_HEAP_PROPERTIES heap_props = {D3D12_HEAP_TYPE_DEFAULT, 0, 0, 1, 1};
|
||||
D3D12CreateCommittedResource(device, &heap_props, D3D12_HEAP_FLAG_NONE, &tex->desc,
|
||||
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, NULL, &tex->handle);
|
||||
}
|
||||
|
||||
D3D12GetCopyableFootprints(device, &tex->desc, 0, 1, 0, &tex->layout, &tex->num_rows,
|
||||
&tex->row_size_in_bytes, &tex->total_bytes);
|
||||
|
||||
{
|
||||
D3D12_RESOURCE_DESC buffer_desc =
|
||||
{
|
||||
.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER,
|
||||
.Width = tex->total_bytes,
|
||||
.Height = 1,
|
||||
.DepthOrArraySize = 1,
|
||||
.MipLevels = 1,
|
||||
.SampleDesc.Count = 1,
|
||||
.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
|
||||
};
|
||||
D3D12_HEAP_PROPERTIES heap_props = {D3D12_HEAP_TYPE_UPLOAD, 0, 0, 1, 1};
|
||||
|
||||
D3D12CreateCommittedResource(device, &heap_props, D3D12_HEAP_FLAG_NONE, &buffer_desc,
|
||||
D3D12_RESOURCE_STATE_GENERIC_READ, NULL, &tex->upload_buffer);
|
||||
}
|
||||
|
||||
{
|
||||
D3D12_SHADER_RESOURCE_VIEW_DESC view_desc =
|
||||
{
|
||||
.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING,
|
||||
.Format = tex->desc.Format,
|
||||
.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D,
|
||||
.Texture2D.MipLevels = tex->desc.MipLevels,
|
||||
};
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE handle = {heap->cpu.ptr + heap_index *heap->stride};
|
||||
D3D12CreateShaderResourceView(device, tex->handle, &view_desc, handle);
|
||||
tex->gpu_descriptor.ptr = heap->gpu.ptr + heap_index * heap->stride;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void d3d12_upload_texture(D3D12GraphicsCommandList cmd, d3d12_texture_t *texture)
|
||||
{
|
||||
D3D12_TEXTURE_COPY_LOCATION src =
|
||||
{
|
||||
.pResource = texture->upload_buffer,
|
||||
.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
|
||||
.PlacedFootprint = texture->layout,
|
||||
};
|
||||
|
||||
D3D12_TEXTURE_COPY_LOCATION dst =
|
||||
{
|
||||
.pResource = texture->handle,
|
||||
.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX,
|
||||
.SubresourceIndex = 0,
|
||||
};
|
||||
|
||||
d3d12_transition(cmd, texture->handle,
|
||||
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, D3D12_RESOURCE_STATE_COPY_DEST);
|
||||
|
||||
D3D12CopyTextureRegion(cmd, &dst, 0, 0, 0, &src, NULL);
|
||||
|
||||
d3d12_transition(cmd, texture->handle,
|
||||
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
|
||||
|
||||
texture->dirty = false;
|
||||
}
|
957
gfx/common/d3d12_common.h
Normal file
957
gfx/common/d3d12_common.h
Normal file
@ -0,0 +1,957 @@
|
||||
/* RetroArch - A frontend for libretro.
|
||||
* Copyright (C) 2014-2018 - Ali Bouhlel
|
||||
*
|
||||
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with RetroArch.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef __MINGW32__
|
||||
#define __REQUIRED_RPCNDR_H_VERSION__ 475
|
||||
#define _In_
|
||||
#define _In_opt_
|
||||
#define _Null_
|
||||
|
||||
#define _Out_writes_bytes_opt_(s)
|
||||
#endif
|
||||
|
||||
#define CINTERFACE
|
||||
#include <d3d12.h>
|
||||
#include "dxgi_common.h"
|
||||
|
||||
#ifndef countof
|
||||
#define countof(a) (sizeof(a)/ sizeof(*a))
|
||||
#endif
|
||||
|
||||
#ifndef __uuidof
|
||||
#define __uuidof(type) &IID_##type
|
||||
#endif
|
||||
|
||||
#ifndef COM_RELEASE_DECLARED
|
||||
#define COM_RELEASE_DECLARED
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
static inline ULONG Release(IUnknown* object)
|
||||
{
|
||||
return object->Release();
|
||||
}
|
||||
#else
|
||||
static inline ULONG Release(void* object)
|
||||
{
|
||||
return ((IUnknown*)object)->lpVtbl->Release(object);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* auto-generated */
|
||||
|
||||
typedef ID3D12Object* D3D12Object;
|
||||
typedef ID3D12DeviceChild* D3D12DeviceChild;
|
||||
typedef ID3D12RootSignature* D3D12RootSignature;
|
||||
typedef ID3D12RootSignatureDeserializer* D3D12RootSignatureDeserializer;
|
||||
typedef ID3D12VersionedRootSignatureDeserializer* D3D12VersionedRootSignatureDeserializer;
|
||||
typedef ID3D12Pageable* D3D12Pageable;
|
||||
typedef ID3D12Heap* D3D12Heap;
|
||||
typedef ID3D12Resource* D3D12Resource;
|
||||
typedef ID3D12CommandAllocator* D3D12CommandAllocator;
|
||||
typedef ID3D12Fence* D3D12Fence;
|
||||
typedef ID3D12PipelineState* D3D12PipelineState;
|
||||
typedef ID3D12DescriptorHeap* D3D12DescriptorHeap;
|
||||
typedef ID3D12QueryHeap* D3D12QueryHeap;
|
||||
typedef ID3D12CommandSignature* D3D12CommandSignature;
|
||||
typedef ID3D12CommandList* D3D12CommandList;
|
||||
typedef ID3D12GraphicsCommandList* D3D12GraphicsCommandList;
|
||||
typedef ID3D12CommandQueue* D3D12CommandQueue;
|
||||
typedef ID3D12Device* D3D12Device;
|
||||
typedef ID3D12PipelineLibrary* D3D12PipelineLibrary;
|
||||
typedef ID3D12Debug* D3D12Debug;
|
||||
typedef ID3D12DebugDevice* D3D12DebugDevice;
|
||||
typedef ID3D12DebugCommandQueue* D3D12DebugCommandQueue;
|
||||
typedef ID3D12DebugCommandList* D3D12DebugCommandList;
|
||||
typedef ID3D12InfoQueue* D3D12InfoQueue;
|
||||
|
||||
static inline ULONG D3D12Release(void* object)
|
||||
{
|
||||
return ((ID3D12Object*)object)->lpVtbl->Release(object);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseDeviceChild(D3D12DeviceChild device_child)
|
||||
{
|
||||
return device_child->lpVtbl->Release(device_child);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseRootSignature(D3D12RootSignature root_signature)
|
||||
{
|
||||
return root_signature->lpVtbl->Release(root_signature);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseRootSignatureDeserializer(D3D12RootSignatureDeserializer root_signature_deserializer)
|
||||
{
|
||||
return root_signature_deserializer->lpVtbl->Release(root_signature_deserializer);
|
||||
}
|
||||
static inline const D3D12_ROOT_SIGNATURE_DESC * D3D12GetRootSignatureDesc(D3D12RootSignatureDeserializer root_signature_deserializer)
|
||||
{
|
||||
return root_signature_deserializer->lpVtbl->GetRootSignatureDesc(root_signature_deserializer);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseVersionedRootSignatureDeserializer(D3D12VersionedRootSignatureDeserializer versioned_root_signature_deserializer)
|
||||
{
|
||||
return versioned_root_signature_deserializer->lpVtbl->Release(versioned_root_signature_deserializer);
|
||||
}
|
||||
static inline HRESULT D3D12GetRootSignatureDescAtVersion(D3D12VersionedRootSignatureDeserializer versioned_root_signature_deserializer, D3D_ROOT_SIGNATURE_VERSION convert_to_version, const D3D12_VERSIONED_ROOT_SIGNATURE_DESC** desc)
|
||||
{
|
||||
return versioned_root_signature_deserializer->lpVtbl->GetRootSignatureDescAtVersion(versioned_root_signature_deserializer, convert_to_version, desc);
|
||||
}
|
||||
static inline const D3D12_VERSIONED_ROOT_SIGNATURE_DESC * D3D12GetUnconvertedRootSignatureDesc(D3D12VersionedRootSignatureDeserializer versioned_root_signature_deserializer)
|
||||
{
|
||||
return versioned_root_signature_deserializer->lpVtbl->GetUnconvertedRootSignatureDesc(versioned_root_signature_deserializer);
|
||||
}
|
||||
static inline ULONG D3D12ReleasePageable(D3D12Pageable pageable)
|
||||
{
|
||||
return pageable->lpVtbl->Release(pageable);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseHeap(D3D12Heap heap)
|
||||
{
|
||||
return heap->lpVtbl->Release(heap);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseResource(void* resource)
|
||||
{
|
||||
return ((ID3D12Resource*)resource)->lpVtbl->Release(resource);
|
||||
}
|
||||
static inline HRESULT D3D12Map(void* resource, UINT subresource, D3D12_RANGE* read_range, void** data)
|
||||
{
|
||||
return ((ID3D12Resource*)resource)->lpVtbl->Map(resource, subresource, read_range, data);
|
||||
}
|
||||
static inline void D3D12Unmap(void* resource, UINT subresource, D3D12_RANGE* written_range)
|
||||
{
|
||||
((ID3D12Resource*)resource)->lpVtbl->Unmap(resource, subresource, written_range);
|
||||
}
|
||||
static inline D3D12_GPU_VIRTUAL_ADDRESS D3D12GetGPUVirtualAddress(void* resource)
|
||||
{
|
||||
return ((ID3D12Resource*)resource)->lpVtbl->GetGPUVirtualAddress(resource);
|
||||
}
|
||||
static inline HRESULT D3D12WriteToSubresource(void* resource, UINT dst_subresource, D3D12_BOX* dst_box, void* src_data, UINT src_row_pitch, UINT src_depth_pitch)
|
||||
{
|
||||
return ((ID3D12Resource*)resource)->lpVtbl->WriteToSubresource(resource, dst_subresource, dst_box, src_data, src_row_pitch, src_depth_pitch);
|
||||
}
|
||||
static inline HRESULT D3D12ReadFromSubresource(void* resource, void* dst_data, UINT dst_row_pitch, UINT dst_depth_pitch, UINT src_subresource, D3D12_BOX* src_box)
|
||||
{
|
||||
return ((ID3D12Resource*)resource)->lpVtbl->ReadFromSubresource(resource, dst_data, dst_row_pitch, dst_depth_pitch, src_subresource, src_box);
|
||||
}
|
||||
static inline HRESULT D3D12GetHeapProperties(void* resource, D3D12_HEAP_PROPERTIES* heap_properties, D3D12_HEAP_FLAGS* heap_flags)
|
||||
{
|
||||
return ((ID3D12Resource*)resource)->lpVtbl->GetHeapProperties(resource, heap_properties, heap_flags);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseCommandAllocator(D3D12CommandAllocator command_allocator)
|
||||
{
|
||||
return command_allocator->lpVtbl->Release(command_allocator);
|
||||
}
|
||||
static inline HRESULT D3D12ResetCommandAllocator(D3D12CommandAllocator command_allocator)
|
||||
{
|
||||
return command_allocator->lpVtbl->Reset(command_allocator);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseFence(D3D12Fence fence)
|
||||
{
|
||||
return fence->lpVtbl->Release(fence);
|
||||
}
|
||||
static inline UINT64 D3D12GetCompletedValue(D3D12Fence fence)
|
||||
{
|
||||
return fence->lpVtbl->GetCompletedValue(fence);
|
||||
}
|
||||
static inline HRESULT D3D12SetEventOnCompletion(D3D12Fence fence, UINT64 value, HANDLE h_event)
|
||||
{
|
||||
return fence->lpVtbl->SetEventOnCompletion(fence, value, h_event);
|
||||
}
|
||||
static inline HRESULT D3D12SignalFence(D3D12Fence fence, UINT64 value)
|
||||
{
|
||||
return fence->lpVtbl->Signal(fence, value);
|
||||
}
|
||||
static inline ULONG D3D12ReleasePipelineState(D3D12PipelineState pipeline_state)
|
||||
{
|
||||
return pipeline_state->lpVtbl->Release(pipeline_state);
|
||||
}
|
||||
static inline HRESULT D3D12GetCachedBlob(D3D12PipelineState pipeline_state, ID3DBlob** blob)
|
||||
{
|
||||
return pipeline_state->lpVtbl->GetCachedBlob(pipeline_state, blob);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseDescriptorHeap(D3D12DescriptorHeap descriptor_heap)
|
||||
{
|
||||
return descriptor_heap->lpVtbl->Release(descriptor_heap);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseQueryHeap(D3D12QueryHeap query_heap)
|
||||
{
|
||||
return query_heap->lpVtbl->Release(query_heap);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseCommandSignature(D3D12CommandSignature command_signature)
|
||||
{
|
||||
return command_signature->lpVtbl->Release(command_signature);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseCommandList(D3D12CommandList command_list)
|
||||
{
|
||||
return command_list->lpVtbl->Release(command_list);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseGraphicsCommandList(D3D12GraphicsCommandList graphics_command_list)
|
||||
{
|
||||
return graphics_command_list->lpVtbl->Release(graphics_command_list);
|
||||
}
|
||||
static inline HRESULT D3D12CloseGraphicsCommandList(D3D12GraphicsCommandList graphics_command_list)
|
||||
{
|
||||
return graphics_command_list->lpVtbl->Close(graphics_command_list);
|
||||
}
|
||||
static inline HRESULT D3D12ResetGraphicsCommandList(D3D12GraphicsCommandList graphics_command_list, D3D12CommandAllocator allocator, D3D12PipelineState initial_state)
|
||||
{
|
||||
return graphics_command_list->lpVtbl->Reset(graphics_command_list, allocator, initial_state);
|
||||
}
|
||||
static inline void D3D12ClearState(D3D12GraphicsCommandList graphics_command_list, D3D12PipelineState pipeline_state)
|
||||
{
|
||||
graphics_command_list->lpVtbl->ClearState(graphics_command_list, pipeline_state);
|
||||
}
|
||||
static inline void D3D12DrawInstanced(D3D12GraphicsCommandList graphics_command_list, UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location, UINT start_instance_location)
|
||||
{
|
||||
graphics_command_list->lpVtbl->DrawInstanced(graphics_command_list, vertex_count_per_instance, instance_count, start_vertex_location, start_instance_location);
|
||||
}
|
||||
static inline void D3D12DrawIndexedInstanced(D3D12GraphicsCommandList graphics_command_list, UINT index_count_per_instance, UINT instance_count, UINT start_index_location, INT base_vertex_location, UINT start_instance_location)
|
||||
{
|
||||
graphics_command_list->lpVtbl->DrawIndexedInstanced(graphics_command_list, index_count_per_instance, instance_count, start_index_location, base_vertex_location, start_instance_location);
|
||||
}
|
||||
static inline void D3D12Dispatch(D3D12GraphicsCommandList graphics_command_list, UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z)
|
||||
{
|
||||
graphics_command_list->lpVtbl->Dispatch(graphics_command_list, thread_group_count_x, thread_group_count_y, thread_group_count_z);
|
||||
}
|
||||
static inline void D3D12CopyBufferRegion(D3D12GraphicsCommandList graphics_command_list, D3D12Resource dst_buffer, UINT64 dst_offset, D3D12Resource src_buffer, UINT64 src_offset, UINT64 num_bytes)
|
||||
{
|
||||
graphics_command_list->lpVtbl->CopyBufferRegion(graphics_command_list, dst_buffer, dst_offset, (ID3D12Resource*)src_buffer, src_offset, num_bytes);
|
||||
}
|
||||
static inline void D3D12CopyTextureRegion(D3D12GraphicsCommandList graphics_command_list, D3D12_TEXTURE_COPY_LOCATION* dst, UINT dst_x, UINT dst_y, UINT dst_z, D3D12_TEXTURE_COPY_LOCATION* src, D3D12_BOX* src_box)
|
||||
{
|
||||
graphics_command_list->lpVtbl->CopyTextureRegion(graphics_command_list, dst, dst_x, dst_y, dst_z, src, src_box);
|
||||
}
|
||||
static inline void D3D12CopyResource(D3D12GraphicsCommandList graphics_command_list, void* dst_resource, void* src_resource)
|
||||
{
|
||||
graphics_command_list->lpVtbl->CopyResource(graphics_command_list, (ID3D12Resource*)dst_resource, (ID3D12Resource*)src_resource);
|
||||
}
|
||||
static inline void D3D12CopyTiles(D3D12GraphicsCommandList graphics_command_list, void* tiled_resource, D3D12_TILED_RESOURCE_COORDINATE* tile_region_start_coordinate, D3D12_TILE_REGION_SIZE* tile_region_size, void* buffer, UINT64 buffer_start_offset_in_bytes, D3D12_TILE_COPY_FLAGS flags)
|
||||
{
|
||||
graphics_command_list->lpVtbl->CopyTiles(graphics_command_list, (ID3D12Resource*)tiled_resource, tile_region_start_coordinate, tile_region_size, (ID3D12Resource*)buffer, buffer_start_offset_in_bytes, flags);
|
||||
}
|
||||
static inline void D3D12ResolveSubresource(D3D12GraphicsCommandList graphics_command_list, void* dst_resource, UINT dst_subresource, void* src_resource, UINT src_subresource, DXGI_FORMAT format)
|
||||
{
|
||||
graphics_command_list->lpVtbl->ResolveSubresource(graphics_command_list, (ID3D12Resource*)dst_resource, dst_subresource, (ID3D12Resource*)src_resource, src_subresource, format);
|
||||
}
|
||||
static inline void D3D12IASetPrimitiveTopology(D3D12GraphicsCommandList graphics_command_list, D3D12_PRIMITIVE_TOPOLOGY primitive_topology)
|
||||
{
|
||||
graphics_command_list->lpVtbl->IASetPrimitiveTopology(graphics_command_list, primitive_topology);
|
||||
}
|
||||
static inline void D3D12RSSetViewports(D3D12GraphicsCommandList graphics_command_list, UINT num_viewports, D3D12_VIEWPORT* viewports)
|
||||
{
|
||||
graphics_command_list->lpVtbl->RSSetViewports(graphics_command_list, num_viewports, viewports);
|
||||
}
|
||||
static inline void D3D12RSSetScissorRects(D3D12GraphicsCommandList graphics_command_list, UINT num_rects, D3D12_RECT* rects)
|
||||
{
|
||||
graphics_command_list->lpVtbl->RSSetScissorRects(graphics_command_list, num_rects, rects);
|
||||
}
|
||||
static inline void D3D12OMSetStencilRef(D3D12GraphicsCommandList graphics_command_list, UINT stencil_ref)
|
||||
{
|
||||
graphics_command_list->lpVtbl->OMSetStencilRef(graphics_command_list, stencil_ref);
|
||||
}
|
||||
static inline void D3D12SetPipelineState(D3D12GraphicsCommandList graphics_command_list, D3D12PipelineState pipeline_state)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SetPipelineState(graphics_command_list, pipeline_state);
|
||||
}
|
||||
static inline void D3D12ResourceBarrier(D3D12GraphicsCommandList graphics_command_list, UINT num_barriers, D3D12_RESOURCE_BARRIER* barriers)
|
||||
{
|
||||
graphics_command_list->lpVtbl->ResourceBarrier(graphics_command_list, num_barriers, barriers);
|
||||
}
|
||||
static inline void D3D12ExecuteBundle(D3D12GraphicsCommandList graphics_command_list, D3D12GraphicsCommandList command_list)
|
||||
{
|
||||
graphics_command_list->lpVtbl->ExecuteBundle(graphics_command_list, command_list);
|
||||
}
|
||||
static inline void D3D12SetComputeRootSignature(D3D12GraphicsCommandList graphics_command_list, D3D12RootSignature root_signature)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SetComputeRootSignature(graphics_command_list, root_signature);
|
||||
}
|
||||
static inline void D3D12SetGraphicsRootSignature(D3D12GraphicsCommandList graphics_command_list, D3D12RootSignature root_signature)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SetGraphicsRootSignature(graphics_command_list, root_signature);
|
||||
}
|
||||
static inline void D3D12SetComputeRootDescriptorTable(D3D12GraphicsCommandList graphics_command_list, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SetComputeRootDescriptorTable(graphics_command_list, root_parameter_index, base_descriptor);
|
||||
}
|
||||
static inline void D3D12SetGraphicsRootDescriptorTable(D3D12GraphicsCommandList graphics_command_list, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SetGraphicsRootDescriptorTable(graphics_command_list, root_parameter_index, base_descriptor);
|
||||
}
|
||||
static inline void D3D12SetComputeRoot32BitConstant(D3D12GraphicsCommandList graphics_command_list, UINT root_parameter_index, UINT src_data, UINT dest_offset_in32_bit_values)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SetComputeRoot32BitConstant(graphics_command_list, root_parameter_index, src_data, dest_offset_in32_bit_values);
|
||||
}
|
||||
static inline void D3D12SetGraphicsRoot32BitConstant(D3D12GraphicsCommandList graphics_command_list, UINT root_parameter_index, UINT src_data, UINT dest_offset_in32_bit_values)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SetGraphicsRoot32BitConstant(graphics_command_list, root_parameter_index, src_data, dest_offset_in32_bit_values);
|
||||
}
|
||||
static inline void D3D12SetComputeRoot32BitConstants(D3D12GraphicsCommandList graphics_command_list, UINT root_parameter_index, UINT num32_bit_values_to_set, void* src_data, UINT dest_offset_in32_bit_values)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SetComputeRoot32BitConstants(graphics_command_list, root_parameter_index, num32_bit_values_to_set, src_data, dest_offset_in32_bit_values);
|
||||
}
|
||||
static inline void D3D12SetGraphicsRoot32BitConstants(D3D12GraphicsCommandList graphics_command_list, UINT root_parameter_index, UINT num32_bit_values_to_set, void* src_data, UINT dest_offset_in32_bit_values)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SetGraphicsRoot32BitConstants(graphics_command_list, root_parameter_index, num32_bit_values_to_set, src_data, dest_offset_in32_bit_values);
|
||||
}
|
||||
static inline void D3D12SetComputeRootConstantBufferView(D3D12GraphicsCommandList graphics_command_list, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS buffer_location)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SetComputeRootConstantBufferView(graphics_command_list, root_parameter_index, buffer_location);
|
||||
}
|
||||
static inline void D3D12SetGraphicsRootConstantBufferView(D3D12GraphicsCommandList graphics_command_list, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS buffer_location)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SetGraphicsRootConstantBufferView(graphics_command_list, root_parameter_index, buffer_location);
|
||||
}
|
||||
static inline void D3D12SetComputeRootShaderResourceView(D3D12GraphicsCommandList graphics_command_list, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS buffer_location)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SetComputeRootShaderResourceView(graphics_command_list, root_parameter_index, buffer_location);
|
||||
}
|
||||
static inline void D3D12SetGraphicsRootShaderResourceView(D3D12GraphicsCommandList graphics_command_list, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS buffer_location)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SetGraphicsRootShaderResourceView(graphics_command_list, root_parameter_index, buffer_location);
|
||||
}
|
||||
static inline void D3D12SetComputeRootUnorderedAccessView(D3D12GraphicsCommandList graphics_command_list, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS buffer_location)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SetComputeRootUnorderedAccessView(graphics_command_list, root_parameter_index, buffer_location);
|
||||
}
|
||||
static inline void D3D12SetGraphicsRootUnorderedAccessView(D3D12GraphicsCommandList graphics_command_list, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS buffer_location)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SetGraphicsRootUnorderedAccessView(graphics_command_list, root_parameter_index, buffer_location);
|
||||
}
|
||||
static inline void D3D12IASetIndexBuffer(D3D12GraphicsCommandList graphics_command_list, D3D12_INDEX_BUFFER_VIEW* view)
|
||||
{
|
||||
graphics_command_list->lpVtbl->IASetIndexBuffer(graphics_command_list, view);
|
||||
}
|
||||
static inline void D3D12IASetVertexBuffers(D3D12GraphicsCommandList graphics_command_list, UINT start_slot, UINT num_views, D3D12_VERTEX_BUFFER_VIEW* views)
|
||||
{
|
||||
graphics_command_list->lpVtbl->IASetVertexBuffers(graphics_command_list, start_slot, num_views, views);
|
||||
}
|
||||
static inline void D3D12SOSetTargets(D3D12GraphicsCommandList graphics_command_list, UINT start_slot, UINT num_views, D3D12_STREAM_OUTPUT_BUFFER_VIEW* views)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SOSetTargets(graphics_command_list, start_slot, num_views, views);
|
||||
}
|
||||
static inline void D3D12OMSetRenderTargets(D3D12GraphicsCommandList graphics_command_list, UINT num_render_target_descriptors, D3D12_CPU_DESCRIPTOR_HANDLE* render_target_descriptors, BOOL r_ts_single_handle_to_descriptor_range, D3D12_CPU_DESCRIPTOR_HANDLE* depth_stencil_descriptor)
|
||||
{
|
||||
graphics_command_list->lpVtbl->OMSetRenderTargets(graphics_command_list, num_render_target_descriptors, render_target_descriptors, r_ts_single_handle_to_descriptor_range, depth_stencil_descriptor);
|
||||
}
|
||||
static inline void D3D12ClearDepthStencilView(D3D12GraphicsCommandList graphics_command_list, D3D12_CPU_DESCRIPTOR_HANDLE depth_stencil_view, D3D12_CLEAR_FLAGS clear_flags, FLOAT depth, UINT8 stencil, UINT num_rects, D3D12_RECT* rects)
|
||||
{
|
||||
graphics_command_list->lpVtbl->ClearDepthStencilView(graphics_command_list, depth_stencil_view, clear_flags, depth, stencil, num_rects, rects);
|
||||
}
|
||||
static inline void D3D12DiscardResource(D3D12GraphicsCommandList graphics_command_list, void* resource, D3D12_DISCARD_REGION* region)
|
||||
{
|
||||
graphics_command_list->lpVtbl->DiscardResource(graphics_command_list, (ID3D12Resource*)resource, region);
|
||||
}
|
||||
static inline void D3D12BeginQuery(D3D12GraphicsCommandList graphics_command_list, D3D12QueryHeap query_heap, D3D12_QUERY_TYPE type, UINT index)
|
||||
{
|
||||
graphics_command_list->lpVtbl->BeginQuery(graphics_command_list, query_heap, type, index);
|
||||
}
|
||||
static inline void D3D12EndQuery(D3D12GraphicsCommandList graphics_command_list, D3D12QueryHeap query_heap, D3D12_QUERY_TYPE type, UINT index)
|
||||
{
|
||||
graphics_command_list->lpVtbl->EndQuery(graphics_command_list, query_heap, type, index);
|
||||
}
|
||||
static inline void D3D12ResolveQueryData(D3D12GraphicsCommandList graphics_command_list, D3D12QueryHeap query_heap, D3D12_QUERY_TYPE type, UINT start_index, UINT num_queries, void* destination_buffer, UINT64 aligned_destination_buffer_offset)
|
||||
{
|
||||
graphics_command_list->lpVtbl->ResolveQueryData(graphics_command_list, query_heap, type, start_index, num_queries, (ID3D12Resource*)destination_buffer, aligned_destination_buffer_offset);
|
||||
}
|
||||
static inline void D3D12SetPredication(D3D12GraphicsCommandList graphics_command_list, void* buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SetPredication(graphics_command_list, (ID3D12Resource*)buffer, aligned_buffer_offset, operation);
|
||||
}
|
||||
static inline void D3D12SetGraphicsCommandListMarker(D3D12GraphicsCommandList graphics_command_list, UINT metadata, void* data, UINT size)
|
||||
{
|
||||
graphics_command_list->lpVtbl->SetMarker(graphics_command_list, metadata, data, size);
|
||||
}
|
||||
static inline void D3D12BeginGraphicsCommandListEvent(D3D12GraphicsCommandList graphics_command_list, UINT metadata, void* data, UINT size)
|
||||
{
|
||||
graphics_command_list->lpVtbl->BeginEvent(graphics_command_list, metadata, data, size);
|
||||
}
|
||||
static inline void D3D12EndGraphicsCommandListEvent(D3D12GraphicsCommandList graphics_command_list)
|
||||
{
|
||||
graphics_command_list->lpVtbl->EndEvent(graphics_command_list);
|
||||
}
|
||||
static inline void D3D12ExecuteIndirect(D3D12GraphicsCommandList graphics_command_list, D3D12CommandSignature command_signature, UINT max_command_count, void* argument_buffer, UINT64 argument_buffer_offset, void* count_buffer, UINT64 count_buffer_offset)
|
||||
{
|
||||
graphics_command_list->lpVtbl->ExecuteIndirect(graphics_command_list, command_signature, max_command_count, (ID3D12Resource*)argument_buffer, argument_buffer_offset, (ID3D12Resource*)count_buffer, count_buffer_offset);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseCommandQueue(D3D12CommandQueue command_queue)
|
||||
{
|
||||
return command_queue->lpVtbl->Release(command_queue);
|
||||
}
|
||||
static inline void D3D12UpdateTileMappings(D3D12CommandQueue command_queue, void* resource, UINT num_resource_regions, D3D12_TILED_RESOURCE_COORDINATE* resource_region_start_coordinates, D3D12_TILE_REGION_SIZE* resource_region_sizes, D3D12Heap heap, UINT num_ranges, D3D12_TILE_RANGE_FLAGS* range_flags, UINT* heap_range_start_offsets, UINT* range_tile_counts, D3D12_TILE_MAPPING_FLAGS flags)
|
||||
{
|
||||
command_queue->lpVtbl->UpdateTileMappings(command_queue, (ID3D12Resource*)resource, num_resource_regions, resource_region_start_coordinates, resource_region_sizes, heap, num_ranges, range_flags, heap_range_start_offsets, range_tile_counts, flags);
|
||||
}
|
||||
static inline void D3D12CopyTileMappings(D3D12CommandQueue command_queue, void* dst_resource, D3D12_TILED_RESOURCE_COORDINATE* dst_region_start_coordinate, void* src_resource, D3D12_TILED_RESOURCE_COORDINATE* src_region_start_coordinate, D3D12_TILE_REGION_SIZE* region_size, D3D12_TILE_MAPPING_FLAGS flags)
|
||||
{
|
||||
command_queue->lpVtbl->CopyTileMappings(command_queue, (ID3D12Resource*)dst_resource, dst_region_start_coordinate, (ID3D12Resource*)src_resource, src_region_start_coordinate, region_size, flags);
|
||||
}
|
||||
static inline void D3D12SetCommandQueueMarker(D3D12CommandQueue command_queue, UINT metadata, void* data, UINT size)
|
||||
{
|
||||
command_queue->lpVtbl->SetMarker(command_queue, metadata, data, size);
|
||||
}
|
||||
static inline void D3D12BeginCommandQueueEvent(D3D12CommandQueue command_queue, UINT metadata, void* data, UINT size)
|
||||
{
|
||||
command_queue->lpVtbl->BeginEvent(command_queue, metadata, data, size);
|
||||
}
|
||||
static inline void D3D12EndCommandQueueEvent(D3D12CommandQueue command_queue)
|
||||
{
|
||||
command_queue->lpVtbl->EndEvent(command_queue);
|
||||
}
|
||||
static inline HRESULT D3D12SignalCommandQueue(D3D12CommandQueue command_queue, D3D12Fence fence, UINT64 value)
|
||||
{
|
||||
return command_queue->lpVtbl->Signal(command_queue, fence, value);
|
||||
}
|
||||
static inline HRESULT D3D12Wait(D3D12CommandQueue command_queue, D3D12Fence fence, UINT64 value)
|
||||
{
|
||||
return command_queue->lpVtbl->Wait(command_queue, fence, value);
|
||||
}
|
||||
static inline HRESULT D3D12GetTimestampFrequency(D3D12CommandQueue command_queue, UINT64* frequency)
|
||||
{
|
||||
return command_queue->lpVtbl->GetTimestampFrequency(command_queue, frequency);
|
||||
}
|
||||
static inline HRESULT D3D12GetClockCalibration(D3D12CommandQueue command_queue, UINT64* gpu_timestamp, UINT64* cpu_timestamp)
|
||||
{
|
||||
return command_queue->lpVtbl->GetClockCalibration(command_queue, gpu_timestamp, cpu_timestamp);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseDevice(D3D12Device device)
|
||||
{
|
||||
return device->lpVtbl->Release(device);
|
||||
}
|
||||
static inline UINT D3D12GetNodeCount(D3D12Device device)
|
||||
{
|
||||
return device->lpVtbl->GetNodeCount(device);
|
||||
}
|
||||
static inline HRESULT D3D12CreateCommandQueue(D3D12Device device, D3D12_COMMAND_QUEUE_DESC* desc, ID3D12CommandQueue** out)
|
||||
{
|
||||
return device->lpVtbl->CreateCommandQueue(device, desc, __uuidof(ID3D12CommandQueue), (void**)out);
|
||||
}
|
||||
static inline HRESULT D3D12CreateCommandAllocator(D3D12Device device, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator** out)
|
||||
{
|
||||
return device->lpVtbl->CreateCommandAllocator(device, type, __uuidof(ID3D12CommandAllocator), (void**)out);
|
||||
}
|
||||
static inline HRESULT D3D12CreateGraphicsPipelineState(D3D12Device device, D3D12_GRAPHICS_PIPELINE_STATE_DESC* desc, ID3D12PipelineState** out)
|
||||
{
|
||||
return device->lpVtbl->CreateGraphicsPipelineState(device, desc, __uuidof(ID3D12PipelineState), (void**)out);
|
||||
}
|
||||
static inline HRESULT D3D12CreateComputePipelineState(D3D12Device device, D3D12_COMPUTE_PIPELINE_STATE_DESC* desc, ID3D12PipelineState** out)
|
||||
{
|
||||
return device->lpVtbl->CreateComputePipelineState(device, desc, __uuidof(ID3D12PipelineState), (void**)out);
|
||||
}
|
||||
static inline HRESULT D3D12CreateCommandList(D3D12Device device, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, D3D12CommandAllocator command_allocator, D3D12PipelineState initial_state, ID3D12CommandList** out)
|
||||
{
|
||||
return device->lpVtbl->CreateCommandList(device, node_mask, type, command_allocator, initial_state, __uuidof(ID3D12CommandList), (void**)out);
|
||||
}
|
||||
static inline HRESULT D3D12CheckFeatureSupport(D3D12Device device, D3D12_FEATURE feature, void* feature_support_data, UINT feature_support_data_size)
|
||||
{
|
||||
return device->lpVtbl->CheckFeatureSupport(device, feature, feature_support_data, feature_support_data_size);
|
||||
}
|
||||
static inline HRESULT D3D12CreateDescriptorHeap(D3D12Device device, D3D12_DESCRIPTOR_HEAP_DESC* descriptor_heap_desc, D3D12DescriptorHeap* out)
|
||||
{
|
||||
return device->lpVtbl->CreateDescriptorHeap(device, descriptor_heap_desc, __uuidof(ID3D12DescriptorHeap), (void**)out);
|
||||
}
|
||||
static inline UINT D3D12GetDescriptorHandleIncrementSize(D3D12Device device, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type)
|
||||
{
|
||||
return device->lpVtbl->GetDescriptorHandleIncrementSize(device, descriptor_heap_type);
|
||||
}
|
||||
static inline HRESULT D3D12CreateRootSignature(D3D12Device device, UINT node_mask, void* blob_with_root_signature, SIZE_T blob_length_in_bytes, ID3D12RootSignature** out)
|
||||
{
|
||||
return device->lpVtbl->CreateRootSignature(device, node_mask, blob_with_root_signature, blob_length_in_bytes, __uuidof(ID3D12RootSignature), (void**)out);
|
||||
}
|
||||
static inline void D3D12CreateConstantBufferView(D3D12Device device, D3D12_CONSTANT_BUFFER_VIEW_DESC* desc, D3D12_CPU_DESCRIPTOR_HANDLE dest_descriptor)
|
||||
{
|
||||
device->lpVtbl->CreateConstantBufferView(device, desc, dest_descriptor);
|
||||
}
|
||||
static inline void D3D12CreateShaderResourceView(D3D12Device device, D3D12Resource resource, D3D12_SHADER_RESOURCE_VIEW_DESC* desc, D3D12_CPU_DESCRIPTOR_HANDLE dest_descriptor)
|
||||
{
|
||||
device->lpVtbl->CreateShaderResourceView(device, resource, desc, dest_descriptor);
|
||||
}
|
||||
static inline void D3D12CreateUnorderedAccessView(D3D12Device device, void* resource, void* counter_resource, D3D12_UNORDERED_ACCESS_VIEW_DESC* desc, D3D12_CPU_DESCRIPTOR_HANDLE dest_descriptor)
|
||||
{
|
||||
device->lpVtbl->CreateUnorderedAccessView(device, (ID3D12Resource*)resource, (ID3D12Resource*)counter_resource, desc, dest_descriptor);
|
||||
}
|
||||
static inline void D3D12CreateRenderTargetView(D3D12Device device, void* resource, D3D12_RENDER_TARGET_VIEW_DESC* desc, D3D12_CPU_DESCRIPTOR_HANDLE dest_descriptor)
|
||||
{
|
||||
device->lpVtbl->CreateRenderTargetView(device, (ID3D12Resource*)resource, desc, dest_descriptor);
|
||||
}
|
||||
static inline void D3D12CreateDepthStencilView(D3D12Device device, void* resource, D3D12_DEPTH_STENCIL_VIEW_DESC* desc, D3D12_CPU_DESCRIPTOR_HANDLE dest_descriptor)
|
||||
{
|
||||
device->lpVtbl->CreateDepthStencilView(device, (ID3D12Resource*)resource, desc, dest_descriptor);
|
||||
}
|
||||
static inline void D3D12CreateSampler(D3D12Device device, D3D12_SAMPLER_DESC* desc, D3D12_CPU_DESCRIPTOR_HANDLE dest_descriptor)
|
||||
{
|
||||
device->lpVtbl->CreateSampler(device, desc, dest_descriptor);
|
||||
}
|
||||
static inline void D3D12CopyDescriptors(D3D12Device device, UINT num_dest_descriptor_ranges, D3D12_CPU_DESCRIPTOR_HANDLE* dest_descriptor_range_starts, UINT* dest_descriptor_range_sizes, UINT num_src_descriptor_ranges, D3D12_CPU_DESCRIPTOR_HANDLE* src_descriptor_range_starts, UINT* src_descriptor_range_sizes, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heaps_type)
|
||||
{
|
||||
device->lpVtbl->CopyDescriptors(device, num_dest_descriptor_ranges, dest_descriptor_range_starts, dest_descriptor_range_sizes, num_src_descriptor_ranges, src_descriptor_range_starts, src_descriptor_range_sizes, descriptor_heaps_type);
|
||||
}
|
||||
static inline void D3D12CopyDescriptorsSimple(D3D12Device device, UINT num_descriptors, D3D12_CPU_DESCRIPTOR_HANDLE dest_descriptor_range_start, D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_start, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heaps_type)
|
||||
{
|
||||
device->lpVtbl->CopyDescriptorsSimple(device, num_descriptors, dest_descriptor_range_start, src_descriptor_range_start, descriptor_heaps_type);
|
||||
}
|
||||
static inline D3D12_RESOURCE_ALLOCATION_INFO D3D12GetResourceAllocationInfo(D3D12Device device, UINT visible_mask, UINT num_resource_descs, D3D12_RESOURCE_DESC* resource_descs)
|
||||
{
|
||||
return device->lpVtbl->GetResourceAllocationInfo(device, visible_mask, num_resource_descs, resource_descs);
|
||||
}
|
||||
static inline D3D12_HEAP_PROPERTIES D3D12GetCustomHeapProperties(D3D12Device device, UINT node_mask, D3D12_HEAP_TYPE heap_type)
|
||||
{
|
||||
return device->lpVtbl->GetCustomHeapProperties(device, node_mask, heap_type);
|
||||
}
|
||||
static inline HRESULT D3D12CreateCommittedResource(D3D12Device device, D3D12_HEAP_PROPERTIES* heap_properties, D3D12_HEAP_FLAGS heap_flags, D3D12_RESOURCE_DESC* desc, D3D12_RESOURCE_STATES initial_resource_state, D3D12_CLEAR_VALUE* optimized_clear_value, ID3D12Resource** out)
|
||||
{
|
||||
return device->lpVtbl->CreateCommittedResource(device, heap_properties, heap_flags, desc, initial_resource_state, optimized_clear_value, __uuidof(ID3D12Resource), (void**)out);
|
||||
}
|
||||
static inline HRESULT D3D12CreateHeap(D3D12Device device, D3D12_HEAP_DESC* desc, ID3D12Heap** out)
|
||||
{
|
||||
return device->lpVtbl->CreateHeap(device, desc, __uuidof(ID3D12Heap), (void**)out);
|
||||
}
|
||||
static inline HRESULT D3D12CreatePlacedResource(D3D12Device device, D3D12Heap heap, UINT64 heap_offset, D3D12_RESOURCE_DESC* desc, D3D12_RESOURCE_STATES initial_state, D3D12_CLEAR_VALUE* optimized_clear_value, ID3D12Resource** out)
|
||||
{
|
||||
return device->lpVtbl->CreatePlacedResource(device, heap, heap_offset, desc, initial_state, optimized_clear_value, __uuidof(ID3D12Resource), (void**)out);
|
||||
}
|
||||
static inline HRESULT D3D12CreateReservedResource(D3D12Device device, D3D12_RESOURCE_DESC* desc, D3D12_RESOURCE_STATES initial_state, D3D12_CLEAR_VALUE* optimized_clear_value, ID3D12Resource** out)
|
||||
{
|
||||
return device->lpVtbl->CreateReservedResource(device, desc, initial_state, optimized_clear_value, __uuidof(ID3D12Resource), (void**)out);
|
||||
}
|
||||
static inline HRESULT D3D12CreateFence(D3D12Device device, UINT64 initial_value, D3D12_FENCE_FLAGS flags, ID3D12Fence** out)
|
||||
{
|
||||
return device->lpVtbl->CreateFence(device, initial_value, flags, __uuidof(ID3D12Fence), (void**)out);
|
||||
}
|
||||
static inline HRESULT D3D12GetDeviceRemovedReason(D3D12Device device)
|
||||
{
|
||||
return device->lpVtbl->GetDeviceRemovedReason(device);
|
||||
}
|
||||
static inline void D3D12GetCopyableFootprints(D3D12Device device, D3D12_RESOURCE_DESC* resource_desc, UINT first_subresource, UINT num_subresources, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT* layouts, UINT* num_rows, UINT64* row_size_in_bytes, UINT64* total_bytes)
|
||||
{
|
||||
device->lpVtbl->GetCopyableFootprints(device, resource_desc, first_subresource, num_subresources, base_offset, layouts, num_rows, row_size_in_bytes, total_bytes);
|
||||
}
|
||||
static inline HRESULT D3D12CreateQueryHeap(D3D12Device device, D3D12_QUERY_HEAP_DESC* desc, ID3D12Heap** out)
|
||||
{
|
||||
return device->lpVtbl->CreateQueryHeap(device, desc, __uuidof(ID3D12Heap), (void**)out);
|
||||
}
|
||||
static inline HRESULT D3D12SetStablePowerState(D3D12Device device, BOOL enable)
|
||||
{
|
||||
return device->lpVtbl->SetStablePowerState(device, enable);
|
||||
}
|
||||
static inline HRESULT D3D12CreateCommandSignature(D3D12Device device, D3D12_COMMAND_SIGNATURE_DESC* desc, D3D12RootSignature root_signature, ID3D12CommandSignature** out)
|
||||
{
|
||||
return device->lpVtbl->CreateCommandSignature(device, desc, root_signature, __uuidof(ID3D12CommandSignature), (void**)out);
|
||||
}
|
||||
static inline void D3D12GetResourceTiling(D3D12Device device, void* tiled_resource, UINT* num_tiles_for_entire_resource, D3D12_PACKED_MIP_INFO* packed_mip_desc, D3D12_TILE_SHAPE* standard_tile_shape_for_non_packed_mips, UINT* num_subresource_tilings, UINT first_subresource_tiling_to_get, D3D12_SUBRESOURCE_TILING* subresource_tilings_for_non_packed_mips)
|
||||
{
|
||||
device->lpVtbl->GetResourceTiling(device, (ID3D12Resource*)tiled_resource, num_tiles_for_entire_resource, packed_mip_desc, standard_tile_shape_for_non_packed_mips, num_subresource_tilings, first_subresource_tiling_to_get, subresource_tilings_for_non_packed_mips);
|
||||
}
|
||||
static inline LUID D3D12GetAdapterLuid(D3D12Device device)
|
||||
{
|
||||
return device->lpVtbl->GetAdapterLuid(device);
|
||||
}
|
||||
static inline ULONG D3D12ReleasePipelineLibrary(D3D12PipelineLibrary pipeline_library)
|
||||
{
|
||||
return pipeline_library->lpVtbl->Release(pipeline_library);
|
||||
}
|
||||
static inline HRESULT D3D12StorePipeline(D3D12PipelineLibrary pipeline_library, LPCWSTR name, D3D12PipelineState pipeline)
|
||||
{
|
||||
return pipeline_library->lpVtbl->StorePipeline(pipeline_library, name, pipeline);
|
||||
}
|
||||
static inline HRESULT D3D12LoadGraphicsPipeline(D3D12PipelineLibrary pipeline_library, LPCWSTR name, D3D12_GRAPHICS_PIPELINE_STATE_DESC* desc, ID3D12PipelineState** out)
|
||||
{
|
||||
return pipeline_library->lpVtbl->LoadGraphicsPipeline(pipeline_library, name, desc, __uuidof(ID3D12PipelineState), (void**)out);
|
||||
}
|
||||
static inline HRESULT D3D12LoadComputePipeline(D3D12PipelineLibrary pipeline_library, LPCWSTR name, D3D12_COMPUTE_PIPELINE_STATE_DESC* desc, ID3D12PipelineState** out)
|
||||
{
|
||||
return pipeline_library->lpVtbl->LoadComputePipeline(pipeline_library, name, desc, __uuidof(ID3D12PipelineState), (void**)out);
|
||||
}
|
||||
static inline SIZE_T D3D12GetSerializedSize(D3D12PipelineLibrary pipeline_library)
|
||||
{
|
||||
return pipeline_library->lpVtbl->GetSerializedSize(pipeline_library);
|
||||
}
|
||||
static inline HRESULT D3D12Serialize(D3D12PipelineLibrary pipeline_library, void* data, SIZE_T data_size_in_bytes)
|
||||
{
|
||||
return pipeline_library->lpVtbl->Serialize(pipeline_library, data, data_size_in_bytes);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseDebug(D3D12Debug debug)
|
||||
{
|
||||
return debug->lpVtbl->Release(debug);
|
||||
}
|
||||
static inline void D3D12EnableDebugLayer(D3D12Debug debug)
|
||||
{
|
||||
debug->lpVtbl->EnableDebugLayer(debug);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseDebugDevice(D3D12DebugDevice debug_device)
|
||||
{
|
||||
return debug_device->lpVtbl->Release(debug_device);
|
||||
}
|
||||
static inline HRESULT D3D12SetDebugDeviceFeatureMask(D3D12DebugDevice debug_device, D3D12_DEBUG_FEATURE mask)
|
||||
{
|
||||
return debug_device->lpVtbl->SetFeatureMask(debug_device, mask);
|
||||
}
|
||||
static inline D3D12_DEBUG_FEATURE D3D12GetDebugDeviceFeatureMask(D3D12DebugDevice debug_device)
|
||||
{
|
||||
return debug_device->lpVtbl->GetFeatureMask(debug_device);
|
||||
}
|
||||
static inline HRESULT D3D12ReportLiveDeviceObjects(D3D12DebugDevice debug_device, D3D12_RLDO_FLAGS flags)
|
||||
{
|
||||
return debug_device->lpVtbl->ReportLiveDeviceObjects(debug_device, flags);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseDebugCommandQueue(D3D12DebugCommandQueue debug_command_queue)
|
||||
{
|
||||
return debug_command_queue->lpVtbl->Release(debug_command_queue);
|
||||
}
|
||||
static inline BOOL D3D12AssertDebugCommandQueueResourceState(D3D12DebugCommandQueue debug_command_queue, void* resource, UINT subresource, UINT state)
|
||||
{
|
||||
return debug_command_queue->lpVtbl->AssertResourceState(debug_command_queue, (ID3D12Resource*)resource, subresource, state);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseDebugCommandList(D3D12DebugCommandList debug_command_list)
|
||||
{
|
||||
return debug_command_list->lpVtbl->Release(debug_command_list);
|
||||
}
|
||||
static inline BOOL D3D12AssertDebugCommandListResourceState(D3D12DebugCommandList debug_command_list, void* resource, UINT subresource, UINT state)
|
||||
{
|
||||
return debug_command_list->lpVtbl->AssertResourceState(debug_command_list, (ID3D12Resource*)resource, subresource, state);
|
||||
}
|
||||
static inline HRESULT D3D12SetDebugCommandListFeatureMask(D3D12DebugCommandList debug_command_list, D3D12_DEBUG_FEATURE mask)
|
||||
{
|
||||
return debug_command_list->lpVtbl->SetFeatureMask(debug_command_list, mask);
|
||||
}
|
||||
static inline D3D12_DEBUG_FEATURE D3D12GetDebugCommandListFeatureMask(D3D12DebugCommandList debug_command_list)
|
||||
{
|
||||
return debug_command_list->lpVtbl->GetFeatureMask(debug_command_list);
|
||||
}
|
||||
static inline ULONG D3D12ReleaseInfoQueue(D3D12InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->Release(info_queue);
|
||||
}
|
||||
static inline HRESULT D3D12SetMessageCountLimit(D3D12InfoQueue info_queue, UINT64 message_count_limit)
|
||||
{
|
||||
return info_queue->lpVtbl->SetMessageCountLimit(info_queue, message_count_limit);
|
||||
}
|
||||
static inline void D3D12ClearStoredMessages(D3D12InfoQueue info_queue)
|
||||
{
|
||||
info_queue->lpVtbl->ClearStoredMessages(info_queue);
|
||||
}
|
||||
static inline HRESULT D3D12GetMessageA(D3D12InfoQueue info_queue, UINT64 message_index, D3D12_MESSAGE* message, SIZE_T* message_byte_length)
|
||||
{
|
||||
return info_queue->lpVtbl->GetMessageA(info_queue, message_index, message, message_byte_length);
|
||||
}
|
||||
static inline UINT64 D3D12GetNumMessagesAllowedByStorageFilter(D3D12InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->GetNumMessagesAllowedByStorageFilter(info_queue);
|
||||
}
|
||||
static inline UINT64 D3D12GetNumMessagesDeniedByStorageFilter(D3D12InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->GetNumMessagesDeniedByStorageFilter(info_queue);
|
||||
}
|
||||
static inline UINT64 D3D12GetNumStoredMessages(D3D12InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->GetNumStoredMessages(info_queue);
|
||||
}
|
||||
static inline UINT64 D3D12GetNumStoredMessagesAllowedByRetrievalFilter(D3D12InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->GetNumStoredMessagesAllowedByRetrievalFilter(info_queue);
|
||||
}
|
||||
static inline UINT64 D3D12GetNumMessagesDiscardedByMessageCountLimit(D3D12InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->GetNumMessagesDiscardedByMessageCountLimit(info_queue);
|
||||
}
|
||||
static inline UINT64 D3D12GetMessageCountLimit(D3D12InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->GetMessageCountLimit(info_queue);
|
||||
}
|
||||
static inline HRESULT D3D12AddStorageFilterEntries(D3D12InfoQueue info_queue, D3D12_INFO_QUEUE_FILTER* filter)
|
||||
{
|
||||
return info_queue->lpVtbl->AddStorageFilterEntries(info_queue, filter);
|
||||
}
|
||||
static inline HRESULT D3D12GetStorageFilter(D3D12InfoQueue info_queue, D3D12_INFO_QUEUE_FILTER* filter, SIZE_T* filter_byte_length)
|
||||
{
|
||||
return info_queue->lpVtbl->GetStorageFilter(info_queue, filter, filter_byte_length);
|
||||
}
|
||||
static inline void D3D12ClearStorageFilter(D3D12InfoQueue info_queue)
|
||||
{
|
||||
info_queue->lpVtbl->ClearStorageFilter(info_queue);
|
||||
}
|
||||
static inline HRESULT D3D12PushEmptyStorageFilter(D3D12InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->PushEmptyStorageFilter(info_queue);
|
||||
}
|
||||
static inline HRESULT D3D12PushCopyOfStorageFilter(D3D12InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->PushCopyOfStorageFilter(info_queue);
|
||||
}
|
||||
static inline HRESULT D3D12PushStorageFilter(D3D12InfoQueue info_queue, D3D12_INFO_QUEUE_FILTER* filter)
|
||||
{
|
||||
return info_queue->lpVtbl->PushStorageFilter(info_queue, filter);
|
||||
}
|
||||
static inline void D3D12PopStorageFilter(D3D12InfoQueue info_queue)
|
||||
{
|
||||
info_queue->lpVtbl->PopStorageFilter(info_queue);
|
||||
}
|
||||
static inline UINT D3D12GetStorageFilterStackSize(D3D12InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->GetStorageFilterStackSize(info_queue);
|
||||
}
|
||||
static inline HRESULT D3D12AddRetrievalFilterEntries(D3D12InfoQueue info_queue, D3D12_INFO_QUEUE_FILTER* filter)
|
||||
{
|
||||
return info_queue->lpVtbl->AddRetrievalFilterEntries(info_queue, filter);
|
||||
}
|
||||
static inline HRESULT D3D12GetRetrievalFilter(D3D12InfoQueue info_queue, D3D12_INFO_QUEUE_FILTER* filter, SIZE_T* filter_byte_length)
|
||||
{
|
||||
return info_queue->lpVtbl->GetRetrievalFilter(info_queue, filter, filter_byte_length);
|
||||
}
|
||||
static inline void D3D12ClearRetrievalFilter(D3D12InfoQueue info_queue)
|
||||
{
|
||||
info_queue->lpVtbl->ClearRetrievalFilter(info_queue);
|
||||
}
|
||||
static inline HRESULT D3D12PushEmptyRetrievalFilter(D3D12InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->PushEmptyRetrievalFilter(info_queue);
|
||||
}
|
||||
static inline HRESULT D3D12PushCopyOfRetrievalFilter(D3D12InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->PushCopyOfRetrievalFilter(info_queue);
|
||||
}
|
||||
static inline HRESULT D3D12PushRetrievalFilter(D3D12InfoQueue info_queue, D3D12_INFO_QUEUE_FILTER* filter)
|
||||
{
|
||||
return info_queue->lpVtbl->PushRetrievalFilter(info_queue, filter);
|
||||
}
|
||||
static inline void D3D12PopRetrievalFilter(D3D12InfoQueue info_queue)
|
||||
{
|
||||
info_queue->lpVtbl->PopRetrievalFilter(info_queue);
|
||||
}
|
||||
static inline UINT D3D12GetRetrievalFilterStackSize(D3D12InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->GetRetrievalFilterStackSize(info_queue);
|
||||
}
|
||||
static inline HRESULT D3D12AddMessage(D3D12InfoQueue info_queue, D3D12_MESSAGE_CATEGORY category, D3D12_MESSAGE_SEVERITY severity, D3D12_MESSAGE_ID i_d, LPCSTR description)
|
||||
{
|
||||
return info_queue->lpVtbl->AddMessage(info_queue, category, severity, i_d, description);
|
||||
}
|
||||
static inline HRESULT D3D12AddApplicationMessage(D3D12InfoQueue info_queue, D3D12_MESSAGE_SEVERITY severity, LPCSTR description)
|
||||
{
|
||||
return info_queue->lpVtbl->AddApplicationMessage(info_queue, severity, description);
|
||||
}
|
||||
static inline HRESULT D3D12SetBreakOnCategory(D3D12InfoQueue info_queue, D3D12_MESSAGE_CATEGORY category, BOOL b_enable)
|
||||
{
|
||||
return info_queue->lpVtbl->SetBreakOnCategory(info_queue, category, b_enable);
|
||||
}
|
||||
static inline HRESULT D3D12SetBreakOnSeverity(D3D12InfoQueue info_queue, D3D12_MESSAGE_SEVERITY severity, BOOL b_enable)
|
||||
{
|
||||
return info_queue->lpVtbl->SetBreakOnSeverity(info_queue, severity, b_enable);
|
||||
}
|
||||
static inline HRESULT D3D12SetBreakOnID(D3D12InfoQueue info_queue, D3D12_MESSAGE_ID i_d, BOOL b_enable)
|
||||
{
|
||||
return info_queue->lpVtbl->SetBreakOnID(info_queue, i_d, b_enable);
|
||||
}
|
||||
static inline BOOL D3D12GetBreakOnCategory(D3D12InfoQueue info_queue, D3D12_MESSAGE_CATEGORY category)
|
||||
{
|
||||
return info_queue->lpVtbl->GetBreakOnCategory(info_queue, category);
|
||||
}
|
||||
static inline BOOL D3D12GetBreakOnSeverity(D3D12InfoQueue info_queue, D3D12_MESSAGE_SEVERITY severity)
|
||||
{
|
||||
return info_queue->lpVtbl->GetBreakOnSeverity(info_queue, severity);
|
||||
}
|
||||
static inline BOOL D3D12GetBreakOnID(D3D12InfoQueue info_queue, D3D12_MESSAGE_ID i_d)
|
||||
{
|
||||
return info_queue->lpVtbl->GetBreakOnID(info_queue, i_d);
|
||||
}
|
||||
static inline void D3D12SetMuteDebugOutput(D3D12InfoQueue info_queue, BOOL b_mute)
|
||||
{
|
||||
info_queue->lpVtbl->SetMuteDebugOutput(info_queue, b_mute);
|
||||
}
|
||||
static inline BOOL D3D12GetMuteDebugOutput(D3D12InfoQueue info_queue)
|
||||
{
|
||||
return info_queue->lpVtbl->GetMuteDebugOutput(info_queue);
|
||||
}
|
||||
|
||||
/* end of auto-generated */
|
||||
|
||||
static inline HRESULT D3D12GetDebugInterface_(D3D12Debug* out )
|
||||
{
|
||||
return D3D12GetDebugInterface(__uuidof(ID3D12Debug), (void**)out);
|
||||
}
|
||||
|
||||
static inline HRESULT D3D12CreateDevice_(DXGIAdapter adapter, D3D_FEATURE_LEVEL MinimumFeatureLevel, D3D12Device* out)
|
||||
{
|
||||
return D3D12CreateDevice((IUnknown*)adapter, MinimumFeatureLevel, __uuidof(ID3D12Device), (void**)out);
|
||||
}
|
||||
|
||||
static inline HRESULT D3D12CreateGraphicsCommandList(D3D12Device device, UINT node_mask, D3D12_COMMAND_LIST_TYPE type, D3D12CommandAllocator command_allocator, D3D12PipelineState initial_state, D3D12GraphicsCommandList* out)
|
||||
{
|
||||
return device->lpVtbl->CreateCommandList(device, node_mask, type, command_allocator, initial_state, __uuidof(ID3D12GraphicsCommandList), (void**)out);
|
||||
}
|
||||
|
||||
static inline void D3D12ClearRenderTargetView(D3D12GraphicsCommandList command_list, D3D12_CPU_DESCRIPTOR_HANDLE render_target_view, const FLOAT colorRGBA[4], UINT num_rects, const D3D12_RECT *rects)
|
||||
{
|
||||
command_list->lpVtbl->ClearRenderTargetView(command_list, render_target_view, colorRGBA, num_rects, rects);
|
||||
}
|
||||
|
||||
static inline void D3D12ExecuteCommandLists(D3D12CommandQueue command_queue, UINT num_command_lists, const D3D12CommandList* command_lists)
|
||||
{
|
||||
command_queue->lpVtbl->ExecuteCommandLists(command_queue, num_command_lists, command_lists);
|
||||
}
|
||||
static inline void D3D12ExecuteGraphicsCommandLists(D3D12CommandQueue command_queue, UINT num_command_lists, const D3D12GraphicsCommandList* command_lists)
|
||||
{
|
||||
command_queue->lpVtbl->ExecuteCommandLists(command_queue, num_command_lists, (ID3D12CommandList*const *)command_lists);
|
||||
}
|
||||
|
||||
static inline HRESULT DXGIGetSwapChainBuffer(DXGISwapChain swapchain, UINT buffer, D3D12Resource* surface)
|
||||
{
|
||||
return swapchain->lpVtbl->GetBuffer(swapchain, buffer, __uuidof(ID3D12Resource), (void **)surface);
|
||||
}
|
||||
static inline void D3D12SetDescriptorHeaps(D3D12GraphicsCommandList command_list, UINT num_descriptor_heaps, const D3D12DescriptorHeap* descriptor_heaps)
|
||||
{
|
||||
command_list->lpVtbl->SetDescriptorHeaps(command_list, num_descriptor_heaps, descriptor_heaps);
|
||||
}
|
||||
#if 0 /* function prototype is wrong ... */
|
||||
static inline D3D12_CPU_DESCRIPTOR_HANDLE D3D12GetCPUDescriptorHandleForHeapStart(D3D12DescriptorHeap descriptor_heap)
|
||||
{
|
||||
return descriptor_heap->lpVtbl->GetCPUDescriptorHandleForHeapStart(descriptor_heap);
|
||||
}
|
||||
static inline D3D12_GPU_DESCRIPTOR_HANDLE D3D12GetGPUDescriptorHandleForHeapStart(D3D12DescriptorHeap descriptor_heap)
|
||||
{
|
||||
return descriptor_heap->lpVtbl->GetGPUDescriptorHandleForHeapStart(descriptor_heap);
|
||||
}
|
||||
#else
|
||||
static inline D3D12_CPU_DESCRIPTOR_HANDLE D3D12GetCPUDescriptorHandleForHeapStart(D3D12DescriptorHeap descriptor_heap)
|
||||
{
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE out;
|
||||
((void (STDMETHODCALLTYPE *)(ID3D12DescriptorHeap*, D3D12_CPU_DESCRIPTOR_HANDLE*))
|
||||
descriptor_heap->lpVtbl->GetCPUDescriptorHandleForHeapStart)(descriptor_heap, &out);
|
||||
return out;
|
||||
}
|
||||
static inline D3D12_GPU_DESCRIPTOR_HANDLE D3D12GetGPUDescriptorHandleForHeapStart(D3D12DescriptorHeap descriptor_heap)
|
||||
{
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE out;
|
||||
((void (STDMETHODCALLTYPE *)(ID3D12DescriptorHeap*, D3D12_GPU_DESCRIPTOR_HANDLE*))
|
||||
descriptor_heap->lpVtbl->GetGPUDescriptorHandleForHeapStart)(descriptor_heap, &out);
|
||||
return out;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* internal */
|
||||
|
||||
|
||||
|
||||
typedef struct d3d12_vertex_t
|
||||
{
|
||||
float position[2];
|
||||
float texcoord[2];
|
||||
float color[4];
|
||||
} d3d12_vertex_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
D3D12DescriptorHeap handle; /* descriptor pool */
|
||||
D3D12_DESCRIPTOR_HEAP_DESC desc;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE cpu; /* descriptor */
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE gpu; /* descriptor */
|
||||
UINT stride;
|
||||
UINT count;
|
||||
}d3d12_descriptor_heap_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
D3D12Resource handle;
|
||||
D3D12Resource upload_buffer;
|
||||
D3D12_RESOURCE_DESC desc;
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE gpu_descriptor;
|
||||
D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
|
||||
UINT num_rows;
|
||||
UINT64 row_size_in_bytes;
|
||||
UINT64 total_bytes;
|
||||
bool dirty;
|
||||
}d3d12_texture_t;
|
||||
typedef struct
|
||||
{
|
||||
unsigned cur_mon_id;
|
||||
DXGIFactory factory;
|
||||
DXGIAdapter adapter;
|
||||
D3D12Device device;
|
||||
|
||||
struct
|
||||
{
|
||||
D3D12CommandQueue handle;
|
||||
D3D12CommandAllocator allocator;
|
||||
D3D12GraphicsCommandList cmd;
|
||||
D3D12Fence fence;
|
||||
HANDLE fenceEvent;
|
||||
UINT64 fenceValue;
|
||||
}queue;
|
||||
|
||||
struct
|
||||
{
|
||||
D3D12PipelineState handle;
|
||||
D3D12RootSignature rootSignature; /* descriptor layout */
|
||||
d3d12_descriptor_heap_t srv_heap; /* ShaderResouceView descritor heap */
|
||||
d3d12_descriptor_heap_t rtv_heap; /* RenderTargetView descritor heap */
|
||||
}pipe;
|
||||
|
||||
struct
|
||||
{
|
||||
DXGISwapChain handle;
|
||||
D3D12Resource renderTargets[2];
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE desc_handles[2];
|
||||
D3D12_VIEWPORT viewport;
|
||||
D3D12_RECT scissorRect;
|
||||
float clearcolor[4];
|
||||
int frame_index;
|
||||
bool vsync;
|
||||
}chain;
|
||||
|
||||
struct
|
||||
{
|
||||
D3D12Resource vbo;
|
||||
D3D12_VERTEX_BUFFER_VIEW vbo_view;
|
||||
d3d12_texture_t tex;
|
||||
bool rgb32;
|
||||
}frame;
|
||||
|
||||
struct
|
||||
{
|
||||
D3D12Resource vbo;
|
||||
D3D12_VERTEX_BUFFER_VIEW vbo_view;
|
||||
d3d12_texture_t tex;
|
||||
|
||||
float alpha;
|
||||
bool enabled;
|
||||
bool fullscreen;
|
||||
}menu;
|
||||
|
||||
#ifdef DEBUG
|
||||
D3D12Debug debugController;
|
||||
#endif
|
||||
} d3d12_video_t;
|
||||
|
||||
|
||||
bool d3d12_init_context(d3d12_video_t* d3d12);
|
||||
bool d3d12_init_descriptors(d3d12_video_t* d3d12);
|
||||
bool d3d12_init_pipeline(d3d12_video_t* d3d12);
|
||||
bool d3d12_init_swapchain(d3d12_video_t* d3d12, int width, int height, HWND hwnd);
|
||||
bool d3d12_init_queue(d3d12_video_t *d3d12);
|
||||
|
||||
void d3d12_create_vertex_buffer(D3D12Device device, D3D12_VERTEX_BUFFER_VIEW* view, D3D12Resource* vbo);
|
||||
void d3d12_create_texture(D3D12Device device, d3d12_descriptor_heap_t* heap, int heap_index, d3d12_texture_t *tex);
|
||||
void d3d12_upload_texture(D3D12GraphicsCommandList cmd, d3d12_texture_t* texture);
|
||||
|
||||
static inline d3d12_transition(D3D12GraphicsCommandList cmd, D3D12Resource resource,
|
||||
D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after)
|
||||
{
|
||||
D3D12_RESOURCE_BARRIER barrier =
|
||||
{
|
||||
.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
|
||||
.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
|
||||
.Transition.pResource = resource,
|
||||
.Transition.StateBefore = state_before,
|
||||
.Transition.StateAfter = state_after,
|
||||
.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
|
||||
};
|
||||
D3D12ResourceBarrier(cmd, 1, &barrier);
|
||||
}
|
88
gfx/common/d3dcompiler_common.c
Normal file
88
gfx/common/d3dcompiler_common.c
Normal file
@ -0,0 +1,88 @@
|
||||
/* RetroArch - A frontend for libretro.
|
||||
* Copyright (C) 2014-2018 - Ali Bouhlel
|
||||
*
|
||||
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with RetroArch.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <dynamic/dylib.h>
|
||||
|
||||
#include "gfx/common/d3dcompiler_common.h"
|
||||
#include "verbosity.h"
|
||||
|
||||
HRESULT WINAPI
|
||||
D3DCompile(LPCVOID pSrcData, SIZE_T SrcDataSize, LPCSTR pSourceName,
|
||||
CONST D3D_SHADER_MACRO *pDefines, ID3DInclude *pInclude, LPCSTR pEntrypoint,
|
||||
LPCSTR pTarget, UINT Flags1, UINT Flags2, ID3DBlob **ppCode, ID3DBlob **ppErrorMsgs)
|
||||
{
|
||||
static dylib_t d3dcompiler_dll;
|
||||
static const char *dll_list[] =
|
||||
{
|
||||
"D3DCompiler_47.dll",
|
||||
"D3DCompiler_46.dll",
|
||||
"D3DCompiler_45.dll",
|
||||
"D3DCompiler_44.dll",
|
||||
"D3DCompiler_43.dll",
|
||||
"D3DCompiler_42.dll",
|
||||
"D3DCompiler_41.dll",
|
||||
"D3DCompiler_40.dll",
|
||||
"D3DCompiler_39.dll",
|
||||
"D3DCompiler_38.dll",
|
||||
"D3DCompiler_37.dll",
|
||||
"D3DCompiler_36.dll",
|
||||
"D3DCompiler_35.dll",
|
||||
"D3DCompiler_34.dll",
|
||||
"D3DCompiler_33.dll",
|
||||
NULL,
|
||||
};
|
||||
const char **dll_name = dll_list;
|
||||
|
||||
while (!d3dcompiler_dll && *dll_name)
|
||||
d3dcompiler_dll = dylib_load(*dll_name++);
|
||||
|
||||
if (d3dcompiler_dll)
|
||||
{
|
||||
static pD3DCompile fp;
|
||||
|
||||
if (!fp)
|
||||
fp = (pD3DCompile)dylib_proc(d3dcompiler_dll, "D3DCompile");
|
||||
|
||||
if (fp)
|
||||
return fp(pSrcData, SrcDataSize, pSourceName, pDefines, pInclude, pEntrypoint, pTarget, Flags1,
|
||||
Flags2, ppCode, ppErrorMsgs);
|
||||
}
|
||||
|
||||
return TYPE_E_CANTLOADLIBRARY;
|
||||
}
|
||||
|
||||
|
||||
bool d3d_compile(const char *src, size_t size, LPCSTR entrypoint, LPCSTR target, D3DBlob *out)
|
||||
{
|
||||
D3DBlob error_msg;
|
||||
UINT compileflags = 0;
|
||||
|
||||
#ifdef DEBUG
|
||||
compileflags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
|
||||
#endif
|
||||
|
||||
if(FAILED(D3DCompile(src, size, NULL, NULL, NULL, entrypoint, target, compileflags, 0, out, &error_msg)))
|
||||
return false;
|
||||
|
||||
if (error_msg)
|
||||
{
|
||||
RARCH_ERR("D3DCompile failed :\n%s\n", (const char *)D3DGetBufferPointer(error_msg));
|
||||
Release(error_msg);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
88
gfx/common/d3dcompiler_common.h
Normal file
88
gfx/common/d3dcompiler_common.h
Normal file
@ -0,0 +1,88 @@
|
||||
/* RetroArch - A frontend for libretro.
|
||||
* Copyright (C) 2014-2018 - Ali Bouhlel
|
||||
*
|
||||
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with RetroArch.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef __MINGW32__
|
||||
#define __REQUIRED_RPCNDR_H_VERSION__ 475
|
||||
#define _In_
|
||||
#define _In_opt_
|
||||
#define _Null_
|
||||
|
||||
#define _Out_writes_bytes_opt_(s)
|
||||
#endif
|
||||
|
||||
#define CINTERFACE
|
||||
#include <d3dcommon.h>
|
||||
#include <d3dcompiler.h>
|
||||
|
||||
#ifndef countof
|
||||
#define countof(a) (sizeof(a)/ sizeof(*a))
|
||||
#endif
|
||||
|
||||
#ifndef __uuidof
|
||||
#define __uuidof(type) &IID_##type
|
||||
#endif
|
||||
|
||||
#ifndef COM_RELEASE_DECLARED
|
||||
#define COM_RELEASE_DECLARED
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
static inline ULONG Release(IUnknown* object)
|
||||
{
|
||||
return object->Release();
|
||||
}
|
||||
#else
|
||||
static inline ULONG Release(void* object)
|
||||
{
|
||||
return ((IUnknown*)object)->lpVtbl->Release(object);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* auto-generated */
|
||||
|
||||
typedef ID3DBlob* D3DBlob;
|
||||
typedef ID3DDestructionNotifier* D3DDestructionNotifier;
|
||||
|
||||
|
||||
static inline ULONG D3DReleaseBlob(D3DBlob blob)
|
||||
{
|
||||
return blob->lpVtbl->Release(blob);
|
||||
}
|
||||
static inline LPVOID D3DGetBufferPointer(D3DBlob blob)
|
||||
{
|
||||
return blob->lpVtbl->GetBufferPointer(blob);
|
||||
}
|
||||
static inline SIZE_T D3DGetBufferSize(D3DBlob blob)
|
||||
{
|
||||
return blob->lpVtbl->GetBufferSize(blob);
|
||||
}
|
||||
static inline ULONG D3DReleaseDestructionNotifier(D3DDestructionNotifier destruction_notifier)
|
||||
{
|
||||
return destruction_notifier->lpVtbl->Release(destruction_notifier);
|
||||
}
|
||||
static inline HRESULT D3DRegisterDestructionCallback(D3DDestructionNotifier destruction_notifier, PFN_DESTRUCTION_CALLBACK callback_fn, void* data, UINT* callback_id)
|
||||
{
|
||||
return destruction_notifier->lpVtbl->RegisterDestructionCallback(destruction_notifier, callback_fn, data, callback_id);
|
||||
}
|
||||
static inline HRESULT D3DUnregisterDestructionCallback(D3DDestructionNotifier destruction_notifier, UINT callback_id)
|
||||
{
|
||||
return destruction_notifier->lpVtbl->UnregisterDestructionCallback(destruction_notifier, callback_id);
|
||||
}
|
||||
|
||||
/* end of auto-generated */
|
||||
|
||||
|
||||
bool d3d_compile(const char* src, size_t size, LPCSTR entrypoint, LPCSTR target, D3DBlob* out);
|
39
gfx/common/dxgi_common.c
Normal file
39
gfx/common/dxgi_common.c
Normal file
@ -0,0 +1,39 @@
|
||||
/* RetroArch - A frontend for libretro.
|
||||
* Copyright (C) 2014-2018 - Ali Bouhlel
|
||||
*
|
||||
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with RetroArch.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <dynamic/dylib.h>
|
||||
|
||||
#include "dxgi_common.h"
|
||||
|
||||
HRESULT WINAPI CreateDXGIFactory1(REFIID riid, void **ppFactory)
|
||||
{
|
||||
static dylib_t dxgi_dll;
|
||||
static HRESULT (WINAPI *fp)(REFIID, void **);
|
||||
|
||||
if(!dxgi_dll)
|
||||
dxgi_dll = dylib_load("dxgi.dll");
|
||||
|
||||
if(!dxgi_dll)
|
||||
return TYPE_E_CANTLOADLIBRARY;
|
||||
|
||||
if(!fp)
|
||||
fp = (HRESULT (WINAPI *)(REFIID, void **))dylib_proc(dxgi_dll, "CreateDXGIFactory1");
|
||||
|
||||
if(!fp)
|
||||
return TYPE_E_CANTLOADLIBRARY;
|
||||
|
||||
return fp(riid, ppFactory);
|
||||
}
|
||||
|
450
gfx/common/dxgi_common.h
Normal file
450
gfx/common/dxgi_common.h
Normal file
@ -0,0 +1,450 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef __MINGW32__
|
||||
#define __REQUIRED_RPCNDR_H_VERSION__ 475
|
||||
#define _In_
|
||||
#define _In_opt_
|
||||
#define _Null_
|
||||
|
||||
#define _Out_writes_bytes_opt_(s)
|
||||
#endif
|
||||
|
||||
#define CINTERFACE
|
||||
#include <dxgi1_5.h>
|
||||
|
||||
#ifndef countof
|
||||
#define countof(a) (sizeof(a)/ sizeof(*a))
|
||||
#endif
|
||||
|
||||
#ifndef __uuidof
|
||||
#define __uuidof(type) &IID_##type
|
||||
#endif
|
||||
|
||||
#ifndef COM_RELEASE_DECLARED
|
||||
#define COM_RELEASE_DECLARED
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
static inline ULONG Release(IUnknown* object)
|
||||
{
|
||||
return object->Release();
|
||||
}
|
||||
#else
|
||||
static inline ULONG Release(void* object)
|
||||
{
|
||||
return ((IUnknown*)object)->lpVtbl->Release(object);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* auto-generated */
|
||||
|
||||
typedef IDXGIObject* DXGIObject;
|
||||
typedef IDXGIDeviceSubObject* DXGIDeviceSubObject;
|
||||
typedef IDXGIResource* DXGIResource;
|
||||
typedef IDXGIKeyedMutex* DXGIKeyedMutex;
|
||||
typedef IDXGISurface1* DXGISurface;
|
||||
typedef IDXGIOutput* DXGIOutput;
|
||||
typedef IDXGIDevice* DXGIDevice;
|
||||
typedef IDXGIFactory1* DXGIFactory;
|
||||
typedef IDXGIAdapter1* DXGIAdapter;
|
||||
typedef IDXGIDisplayControl* DXGIDisplayControl;
|
||||
typedef IDXGIOutputDuplication* DXGIOutputDuplication;
|
||||
typedef IDXGIDecodeSwapChain* DXGIDecodeSwapChain;
|
||||
typedef IDXGIFactoryMedia* DXGIFactoryMedia;
|
||||
typedef IDXGISwapChainMedia* DXGISwapChainMedia;
|
||||
typedef IDXGISwapChain3* DXGISwapChain;
|
||||
|
||||
static inline ULONG DXGIReleaseDeviceSubObject(DXGIDeviceSubObject device_sub_object)
|
||||
{
|
||||
return device_sub_object->lpVtbl->Release(device_sub_object);
|
||||
}
|
||||
static inline HRESULT DXGIGetSharedHandle(void* resource, HANDLE* shared_handle)
|
||||
{
|
||||
return ((IDXGIResource*)resource)->lpVtbl->GetSharedHandle(resource, shared_handle);
|
||||
}
|
||||
static inline HRESULT DXGIGetUsage(void* resource, DXGI_USAGE* usage)
|
||||
{
|
||||
return ((IDXGIResource*)resource)->lpVtbl->GetUsage(resource, usage);
|
||||
}
|
||||
static inline HRESULT DXGISetEvictionPriority(void* resource, UINT eviction_priority)
|
||||
{
|
||||
return ((IDXGIResource*)resource)->lpVtbl->SetEvictionPriority(resource, eviction_priority);
|
||||
}
|
||||
static inline HRESULT DXGIGetEvictionPriority(void* resource, UINT* eviction_priority)
|
||||
{
|
||||
return ((IDXGIResource*)resource)->lpVtbl->GetEvictionPriority(resource, eviction_priority);
|
||||
}
|
||||
static inline ULONG DXGIReleaseKeyedMutex(DXGIKeyedMutex keyed_mutex)
|
||||
{
|
||||
return keyed_mutex->lpVtbl->Release(keyed_mutex);
|
||||
}
|
||||
static inline HRESULT DXGIAcquireSync(DXGIKeyedMutex keyed_mutex, UINT64 key, DWORD dw_milliseconds)
|
||||
{
|
||||
return keyed_mutex->lpVtbl->AcquireSync(keyed_mutex, key, dw_milliseconds);
|
||||
}
|
||||
static inline HRESULT DXGIReleaseSync(DXGIKeyedMutex keyed_mutex, UINT64 key)
|
||||
{
|
||||
return keyed_mutex->lpVtbl->ReleaseSync(keyed_mutex, key);
|
||||
}
|
||||
static inline ULONG DXGIReleaseSurface(DXGISurface surface)
|
||||
{
|
||||
return surface->lpVtbl->Release(surface);
|
||||
}
|
||||
static inline HRESULT DXGIMap(DXGISurface surface, DXGI_MAPPED_RECT* locked_rect, UINT map_flags)
|
||||
{
|
||||
return surface->lpVtbl->Map(surface, locked_rect, map_flags);
|
||||
}
|
||||
static inline HRESULT DXGIUnmap(DXGISurface surface)
|
||||
{
|
||||
return surface->lpVtbl->Unmap(surface);
|
||||
}
|
||||
static inline HRESULT DXGIGetDC(DXGISurface surface, BOOL discard, HDC* hdc)
|
||||
{
|
||||
return surface->lpVtbl->GetDC(surface, discard, hdc);
|
||||
}
|
||||
static inline HRESULT DXGIReleaseDC(DXGISurface surface, RECT* dirty_rect)
|
||||
{
|
||||
return surface->lpVtbl->ReleaseDC(surface, dirty_rect);
|
||||
}
|
||||
static inline ULONG DXGIReleaseOutput(DXGIOutput output)
|
||||
{
|
||||
return output->lpVtbl->Release(output);
|
||||
}
|
||||
static inline HRESULT DXGIGetDisplayModeList(DXGIOutput output, DXGI_FORMAT enum_format, UINT flags, UINT* num_modes, DXGI_MODE_DESC* desc)
|
||||
{
|
||||
return output->lpVtbl->GetDisplayModeList(output, enum_format, flags, num_modes, desc);
|
||||
}
|
||||
static inline HRESULT DXGIFindClosestMatchingMode(DXGIOutput output, DXGI_MODE_DESC* mode_to_match, DXGI_MODE_DESC* closest_match, void* concerned_device)
|
||||
{
|
||||
return output->lpVtbl->FindClosestMatchingMode(output, mode_to_match, closest_match, (IUnknown*)concerned_device);
|
||||
}
|
||||
static inline HRESULT DXGIWaitForVBlank(DXGIOutput output)
|
||||
{
|
||||
return output->lpVtbl->WaitForVBlank(output);
|
||||
}
|
||||
static inline HRESULT DXGITakeOwnership(DXGIOutput output, void* device, BOOL exclusive)
|
||||
{
|
||||
return output->lpVtbl->TakeOwnership(output, (IUnknown*)device, exclusive);
|
||||
}
|
||||
static inline void DXGIReleaseOwnership(DXGIOutput output)
|
||||
{
|
||||
output->lpVtbl->ReleaseOwnership(output);
|
||||
}
|
||||
static inline HRESULT DXGIGetGammaControlCapabilities(DXGIOutput output, DXGI_GAMMA_CONTROL_CAPABILITIES* gamma_caps)
|
||||
{
|
||||
return output->lpVtbl->GetGammaControlCapabilities(output, gamma_caps);
|
||||
}
|
||||
static inline HRESULT DXGISetGammaControl(DXGIOutput output, DXGI_GAMMA_CONTROL* array)
|
||||
{
|
||||
return output->lpVtbl->SetGammaControl(output, array);
|
||||
}
|
||||
static inline HRESULT DXGIGetGammaControl(DXGIOutput output, DXGI_GAMMA_CONTROL* array)
|
||||
{
|
||||
return output->lpVtbl->GetGammaControl(output, array);
|
||||
}
|
||||
static inline HRESULT DXGISetDisplaySurface(DXGIOutput output, DXGISurface scanout_surface)
|
||||
{
|
||||
return output->lpVtbl->SetDisplaySurface(output, (IDXGISurface*)scanout_surface);
|
||||
}
|
||||
static inline HRESULT DXGIGetDisplaySurfaceData(DXGIOutput output, DXGISurface destination)
|
||||
{
|
||||
return output->lpVtbl->GetDisplaySurfaceData(output, (IDXGISurface*)destination);
|
||||
}
|
||||
static inline ULONG DXGIReleaseDevice(DXGIDevice device)
|
||||
{
|
||||
return device->lpVtbl->Release(device);
|
||||
}
|
||||
static inline HRESULT DXGICreateSurface(DXGIDevice device, DXGI_SURFACE_DESC* desc, UINT num_surfaces, DXGI_USAGE usage, DXGI_SHARED_RESOURCE* shared_resource, DXGISurface* surface)
|
||||
{
|
||||
return device->lpVtbl->CreateSurface(device, desc, num_surfaces, usage, shared_resource, (IDXGISurface**)surface);
|
||||
}
|
||||
static inline HRESULT DXGISetGPUThreadPriority(DXGIDevice device, INT priority)
|
||||
{
|
||||
return device->lpVtbl->SetGPUThreadPriority(device, priority);
|
||||
}
|
||||
static inline HRESULT DXGIGetGPUThreadPriority(DXGIDevice device, INT* priority)
|
||||
{
|
||||
return device->lpVtbl->GetGPUThreadPriority(device, priority);
|
||||
}
|
||||
static inline ULONG DXGIReleaseFactory(DXGIFactory factory)
|
||||
{
|
||||
return factory->lpVtbl->Release(factory);
|
||||
}
|
||||
static inline HRESULT DXGIMakeWindowAssociation(DXGIFactory factory, HWND window_handle, UINT flags)
|
||||
{
|
||||
return factory->lpVtbl->MakeWindowAssociation(factory, window_handle, flags);
|
||||
}
|
||||
static inline HRESULT DXGIGetWindowAssociation(DXGIFactory factory, HWND* window_handle)
|
||||
{
|
||||
return factory->lpVtbl->GetWindowAssociation(factory, window_handle);
|
||||
}
|
||||
static inline HRESULT DXGICreateSwapChain(DXGIFactory factory, void* device, DXGI_SWAP_CHAIN_DESC* desc, DXGISwapChain* swap_chain)
|
||||
{
|
||||
return factory->lpVtbl->CreateSwapChain(factory, (IUnknown*)device, desc, (IDXGISwapChain**)swap_chain);
|
||||
}
|
||||
static inline HRESULT DXGICreateSoftwareAdapter(DXGIFactory factory, HMODULE module, DXGIAdapter* adapter)
|
||||
{
|
||||
return factory->lpVtbl->CreateSoftwareAdapter(factory, module, (IDXGIAdapter**)adapter);
|
||||
}
|
||||
static inline HRESULT DXGIEnumAdapters(DXGIFactory factory, UINT id, DXGIAdapter* adapter)
|
||||
{
|
||||
return factory->lpVtbl->EnumAdapters1(factory, id, adapter);
|
||||
}
|
||||
static inline BOOL DXGIIsCurrent(DXGIFactory factory)
|
||||
{
|
||||
return factory->lpVtbl->IsCurrent(factory);
|
||||
}
|
||||
static inline ULONG DXGIReleaseAdapter(DXGIAdapter adapter)
|
||||
{
|
||||
return adapter->lpVtbl->Release(adapter);
|
||||
}
|
||||
static inline HRESULT DXGIEnumOutputs(DXGIAdapter adapter, UINT id, DXGIOutput* output)
|
||||
{
|
||||
return adapter->lpVtbl->EnumOutputs(adapter, id, output);
|
||||
}
|
||||
static inline HRESULT DXGICheckInterfaceSupport(DXGIAdapter adapter, REFGUID interface_name, LARGE_INTEGER* u_m_d_version)
|
||||
{
|
||||
return adapter->lpVtbl->CheckInterfaceSupport(adapter, interface_name, u_m_d_version);
|
||||
}
|
||||
static inline HRESULT DXGIGetAdapterDesc1(DXGIAdapter adapter, DXGI_ADAPTER_DESC1* desc)
|
||||
{
|
||||
return adapter->lpVtbl->GetDesc1(adapter, desc);
|
||||
}
|
||||
static inline ULONG DXGIReleaseDisplayControl(DXGIDisplayControl display_control)
|
||||
{
|
||||
return display_control->lpVtbl->Release(display_control);
|
||||
}
|
||||
static inline BOOL DXGIIsStereoEnabled(DXGIDisplayControl display_control)
|
||||
{
|
||||
return display_control->lpVtbl->IsStereoEnabled(display_control);
|
||||
}
|
||||
static inline void DXGISetStereoEnabled(DXGIDisplayControl display_control, BOOL enabled)
|
||||
{
|
||||
display_control->lpVtbl->SetStereoEnabled(display_control, enabled);
|
||||
}
|
||||
static inline ULONG DXGIReleaseOutputDuplication(DXGIOutputDuplication output_duplication)
|
||||
{
|
||||
return output_duplication->lpVtbl->Release(output_duplication);
|
||||
}
|
||||
static inline HRESULT DXGIAcquireNextFrame(DXGIOutputDuplication output_duplication, UINT timeout_in_milliseconds, DXGI_OUTDUPL_FRAME_INFO* frame_info, void* desktop_resource)
|
||||
{
|
||||
return output_duplication->lpVtbl->AcquireNextFrame(output_duplication, timeout_in_milliseconds, frame_info, (IDXGIResource**)desktop_resource);
|
||||
}
|
||||
static inline HRESULT DXGIGetFrameDirtyRects(DXGIOutputDuplication output_duplication, UINT dirty_rects_buffer_size, RECT* dirty_rects_buffer, UINT* dirty_rects_buffer_size_required)
|
||||
{
|
||||
return output_duplication->lpVtbl->GetFrameDirtyRects(output_duplication, dirty_rects_buffer_size, dirty_rects_buffer, dirty_rects_buffer_size_required);
|
||||
}
|
||||
static inline HRESULT DXGIGetFrameMoveRects(DXGIOutputDuplication output_duplication, UINT move_rects_buffer_size, DXGI_OUTDUPL_MOVE_RECT* move_rect_buffer, UINT* move_rects_buffer_size_required)
|
||||
{
|
||||
return output_duplication->lpVtbl->GetFrameMoveRects(output_duplication, move_rects_buffer_size, move_rect_buffer, move_rects_buffer_size_required);
|
||||
}
|
||||
static inline HRESULT DXGIGetFramePointerShape(DXGIOutputDuplication output_duplication, UINT pointer_shape_buffer_size, void* pointer_shape_buffer, UINT* pointer_shape_buffer_size_required, DXGI_OUTDUPL_POINTER_SHAPE_INFO* pointer_shape_info)
|
||||
{
|
||||
return output_duplication->lpVtbl->GetFramePointerShape(output_duplication, pointer_shape_buffer_size, pointer_shape_buffer, pointer_shape_buffer_size_required, pointer_shape_info);
|
||||
}
|
||||
static inline HRESULT DXGIMapDesktopSurface(DXGIOutputDuplication output_duplication, DXGI_MAPPED_RECT* locked_rect)
|
||||
{
|
||||
return output_duplication->lpVtbl->MapDesktopSurface(output_duplication, locked_rect);
|
||||
}
|
||||
static inline HRESULT DXGIUnMapDesktopSurface(DXGIOutputDuplication output_duplication)
|
||||
{
|
||||
return output_duplication->lpVtbl->UnMapDesktopSurface(output_duplication);
|
||||
}
|
||||
static inline HRESULT DXGIReleaseFrame(DXGIOutputDuplication output_duplication)
|
||||
{
|
||||
return output_duplication->lpVtbl->ReleaseFrame(output_duplication);
|
||||
}
|
||||
static inline ULONG DXGIReleaseDecodeSwapChain(DXGIDecodeSwapChain decode_swap_chain)
|
||||
{
|
||||
return decode_swap_chain->lpVtbl->Release(decode_swap_chain);
|
||||
}
|
||||
static inline HRESULT DXGIPresentBuffer(DXGIDecodeSwapChain decode_swap_chain, UINT buffer_to_present, UINT sync_interval, UINT flags)
|
||||
{
|
||||
return decode_swap_chain->lpVtbl->PresentBuffer(decode_swap_chain, buffer_to_present, sync_interval, flags);
|
||||
}
|
||||
static inline HRESULT DXGISetSourceRect(DXGIDecodeSwapChain decode_swap_chain, RECT* rect)
|
||||
{
|
||||
return decode_swap_chain->lpVtbl->SetSourceRect(decode_swap_chain, rect);
|
||||
}
|
||||
static inline HRESULT DXGISetTargetRect(DXGIDecodeSwapChain decode_swap_chain, RECT* rect)
|
||||
{
|
||||
return decode_swap_chain->lpVtbl->SetTargetRect(decode_swap_chain, rect);
|
||||
}
|
||||
static inline HRESULT DXGISetDestSize(DXGIDecodeSwapChain decode_swap_chain, UINT width, UINT height)
|
||||
{
|
||||
return decode_swap_chain->lpVtbl->SetDestSize(decode_swap_chain, width, height);
|
||||
}
|
||||
static inline HRESULT DXGIGetSourceRect(DXGIDecodeSwapChain decode_swap_chain, RECT* rect)
|
||||
{
|
||||
return decode_swap_chain->lpVtbl->GetSourceRect(decode_swap_chain, rect);
|
||||
}
|
||||
static inline HRESULT DXGIGetTargetRect(DXGIDecodeSwapChain decode_swap_chain, RECT* rect)
|
||||
{
|
||||
return decode_swap_chain->lpVtbl->GetTargetRect(decode_swap_chain, rect);
|
||||
}
|
||||
static inline HRESULT DXGIGetDestSize(DXGIDecodeSwapChain decode_swap_chain, UINT* width, UINT* height)
|
||||
{
|
||||
return decode_swap_chain->lpVtbl->GetDestSize(decode_swap_chain, width, height);
|
||||
}
|
||||
static inline HRESULT DXGISetColorSpace(DXGIDecodeSwapChain decode_swap_chain, DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS color_space)
|
||||
{
|
||||
return decode_swap_chain->lpVtbl->SetColorSpace(decode_swap_chain, color_space);
|
||||
}
|
||||
static inline DXGI_MULTIPLANE_OVERLAY_YCbCr_FLAGS DXGIGetColorSpace(DXGIDecodeSwapChain decode_swap_chain)
|
||||
{
|
||||
return decode_swap_chain->lpVtbl->GetColorSpace(decode_swap_chain);
|
||||
}
|
||||
static inline ULONG DXGIReleaseFactoryMedia(DXGIFactoryMedia factory_media)
|
||||
{
|
||||
return factory_media->lpVtbl->Release(factory_media);
|
||||
}
|
||||
static inline HRESULT DXGICreateSwapChainForCompositionSurfaceHandle(DXGIFactoryMedia factory_media, void* device, HANDLE h_surface, DXGI_SWAP_CHAIN_DESC1* desc, DXGIOutput restrict_to_output, DXGISwapChain* swap_chain)
|
||||
{
|
||||
return factory_media->lpVtbl->CreateSwapChainForCompositionSurfaceHandle(factory_media, (IUnknown*)device, h_surface, desc, restrict_to_output, (IDXGISwapChain1**)swap_chain);
|
||||
}
|
||||
static inline HRESULT DXGICreateDecodeSwapChainForCompositionSurfaceHandle(DXGIFactoryMedia factory_media, void* device, HANDLE h_surface, DXGI_DECODE_SWAP_CHAIN_DESC* desc, void* yuv_decode_buffers, DXGIOutput restrict_to_output, DXGIDecodeSwapChain* swap_chain)
|
||||
{
|
||||
return factory_media->lpVtbl->CreateDecodeSwapChainForCompositionSurfaceHandle(factory_media, (IUnknown*)device, h_surface, desc, (IDXGIResource*)yuv_decode_buffers, restrict_to_output, swap_chain);
|
||||
}
|
||||
static inline ULONG DXGIReleaseSwapChainMedia(DXGISwapChainMedia swap_chain_media)
|
||||
{
|
||||
return swap_chain_media->lpVtbl->Release(swap_chain_media);
|
||||
}
|
||||
static inline HRESULT DXGIGetFrameStatisticsMedia(DXGISwapChainMedia swap_chain_media, DXGI_FRAME_STATISTICS_MEDIA* stats)
|
||||
{
|
||||
return swap_chain_media->lpVtbl->GetFrameStatisticsMedia(swap_chain_media, stats);
|
||||
}
|
||||
static inline HRESULT DXGISetPresentDuration(DXGISwapChainMedia swap_chain_media, UINT duration)
|
||||
{
|
||||
return swap_chain_media->lpVtbl->SetPresentDuration(swap_chain_media, duration);
|
||||
}
|
||||
static inline HRESULT DXGICheckPresentDurationSupport(DXGISwapChainMedia swap_chain_media, UINT desired_present_duration, UINT* closest_smaller_present_duration, UINT* closest_larger_present_duration)
|
||||
{
|
||||
return swap_chain_media->lpVtbl->CheckPresentDurationSupport(swap_chain_media, desired_present_duration, closest_smaller_present_duration, closest_larger_present_duration);
|
||||
}
|
||||
static inline ULONG DXGIReleaseSwapChain(DXGISwapChain swap_chain)
|
||||
{
|
||||
return swap_chain->lpVtbl->Release(swap_chain);
|
||||
}
|
||||
static inline HRESULT DXGIPresent(DXGISwapChain swap_chain, UINT sync_interval, UINT flags)
|
||||
{
|
||||
return swap_chain->lpVtbl->Present(swap_chain, sync_interval, flags);
|
||||
}
|
||||
static inline HRESULT DXGIGetBuffer(DXGISwapChain swap_chain, UINT buffer, IDXGISurface** out)
|
||||
{
|
||||
return swap_chain->lpVtbl->GetBuffer(swap_chain, buffer, __uuidof(IDXGISurface), (void**)out);
|
||||
}
|
||||
static inline HRESULT DXGISetFullscreenState(DXGISwapChain swap_chain, BOOL fullscreen, DXGIOutput target)
|
||||
{
|
||||
return swap_chain->lpVtbl->SetFullscreenState(swap_chain, fullscreen, target);
|
||||
}
|
||||
static inline HRESULT DXGIGetFullscreenState(DXGISwapChain swap_chain, BOOL* fullscreen, DXGIOutput* target)
|
||||
{
|
||||
return swap_chain->lpVtbl->GetFullscreenState(swap_chain, fullscreen, target);
|
||||
}
|
||||
static inline HRESULT DXGIResizeBuffers(DXGISwapChain swap_chain, UINT buffer_count, UINT width, UINT height, DXGI_FORMAT new_format, UINT swap_chain_flags)
|
||||
{
|
||||
return swap_chain->lpVtbl->ResizeBuffers(swap_chain, buffer_count, width, height, new_format, swap_chain_flags);
|
||||
}
|
||||
static inline HRESULT DXGIResizeTarget(DXGISwapChain swap_chain, DXGI_MODE_DESC* new_target_parameters)
|
||||
{
|
||||
return swap_chain->lpVtbl->ResizeTarget(swap_chain, new_target_parameters);
|
||||
}
|
||||
static inline HRESULT DXGIGetContainingOutput(DXGISwapChain swap_chain, DXGIOutput* output)
|
||||
{
|
||||
return swap_chain->lpVtbl->GetContainingOutput(swap_chain, output);
|
||||
}
|
||||
static inline HRESULT DXGIGetFrameStatistics(DXGISwapChain swap_chain, DXGI_FRAME_STATISTICS* stats)
|
||||
{
|
||||
return swap_chain->lpVtbl->GetFrameStatistics(swap_chain, stats);
|
||||
}
|
||||
static inline HRESULT DXGIGetLastPresentCount(DXGISwapChain swap_chain, UINT* last_present_count)
|
||||
{
|
||||
return swap_chain->lpVtbl->GetLastPresentCount(swap_chain, last_present_count);
|
||||
}
|
||||
static inline HRESULT DXGIGetSwapChainDesc1(DXGISwapChain swap_chain, DXGI_SWAP_CHAIN_DESC1* desc)
|
||||
{
|
||||
return swap_chain->lpVtbl->GetDesc1(swap_chain, desc);
|
||||
}
|
||||
static inline HRESULT DXGIGetFullscreenDesc(DXGISwapChain swap_chain, DXGI_SWAP_CHAIN_FULLSCREEN_DESC* desc)
|
||||
{
|
||||
return swap_chain->lpVtbl->GetFullscreenDesc(swap_chain, desc);
|
||||
}
|
||||
static inline HRESULT DXGIGetHwnd(DXGISwapChain swap_chain, HWND* hwnd)
|
||||
{
|
||||
return swap_chain->lpVtbl->GetHwnd(swap_chain, hwnd);
|
||||
}
|
||||
static inline HRESULT DXGIPresent1(DXGISwapChain swap_chain, UINT sync_interval, UINT present_flags, DXGI_PRESENT_PARAMETERS* present_parameters)
|
||||
{
|
||||
return swap_chain->lpVtbl->Present1(swap_chain, sync_interval, present_flags, present_parameters);
|
||||
}
|
||||
static inline BOOL DXGIIsTemporaryMonoSupported(DXGISwapChain swap_chain)
|
||||
{
|
||||
return swap_chain->lpVtbl->IsTemporaryMonoSupported(swap_chain);
|
||||
}
|
||||
static inline HRESULT DXGIGetRestrictToOutput(DXGISwapChain swap_chain, DXGIOutput* restrict_to_output)
|
||||
{
|
||||
return swap_chain->lpVtbl->GetRestrictToOutput(swap_chain, restrict_to_output);
|
||||
}
|
||||
static inline HRESULT DXGISetBackgroundColor(DXGISwapChain swap_chain, DXGI_RGBA* color)
|
||||
{
|
||||
return swap_chain->lpVtbl->SetBackgroundColor(swap_chain, color);
|
||||
}
|
||||
static inline HRESULT DXGIGetBackgroundColor(DXGISwapChain swap_chain, DXGI_RGBA* color)
|
||||
{
|
||||
return swap_chain->lpVtbl->GetBackgroundColor(swap_chain, color);
|
||||
}
|
||||
static inline HRESULT DXGISetRotation(DXGISwapChain swap_chain, DXGI_MODE_ROTATION rotation)
|
||||
{
|
||||
return swap_chain->lpVtbl->SetRotation(swap_chain, rotation);
|
||||
}
|
||||
static inline HRESULT DXGIGetRotation(DXGISwapChain swap_chain, DXGI_MODE_ROTATION* rotation)
|
||||
{
|
||||
return swap_chain->lpVtbl->GetRotation(swap_chain, rotation);
|
||||
}
|
||||
static inline HRESULT DXGISetSourceSize(DXGISwapChain swap_chain, UINT width, UINT height)
|
||||
{
|
||||
return swap_chain->lpVtbl->SetSourceSize(swap_chain, width, height);
|
||||
}
|
||||
static inline HRESULT DXGIGetSourceSize(DXGISwapChain swap_chain, UINT* width, UINT* height)
|
||||
{
|
||||
return swap_chain->lpVtbl->GetSourceSize(swap_chain, width, height);
|
||||
}
|
||||
static inline HRESULT DXGISetMaximumFrameLatency(DXGISwapChain swap_chain, UINT max_latency)
|
||||
{
|
||||
return swap_chain->lpVtbl->SetMaximumFrameLatency(swap_chain, max_latency);
|
||||
}
|
||||
static inline HRESULT DXGIGetMaximumFrameLatency(DXGISwapChain swap_chain, UINT* max_latency)
|
||||
{
|
||||
return swap_chain->lpVtbl->GetMaximumFrameLatency(swap_chain, max_latency);
|
||||
}
|
||||
static inline HANDLE DXGIGetFrameLatencyWaitableObject(DXGISwapChain swap_chain)
|
||||
{
|
||||
return swap_chain->lpVtbl->GetFrameLatencyWaitableObject(swap_chain);
|
||||
}
|
||||
static inline HRESULT DXGISetMatrixTransform(DXGISwapChain swap_chain, DXGI_MATRIX_3X2_F* matrix)
|
||||
{
|
||||
return swap_chain->lpVtbl->SetMatrixTransform(swap_chain, matrix);
|
||||
}
|
||||
static inline HRESULT DXGIGetMatrixTransform(DXGISwapChain swap_chain, DXGI_MATRIX_3X2_F* matrix)
|
||||
{
|
||||
return swap_chain->lpVtbl->GetMatrixTransform(swap_chain, matrix);
|
||||
}
|
||||
static inline UINT DXGIGetCurrentBackBufferIndex(DXGISwapChain swap_chain)
|
||||
{
|
||||
return swap_chain->lpVtbl->GetCurrentBackBufferIndex(swap_chain);
|
||||
}
|
||||
static inline HRESULT DXGICheckColorSpaceSupport(DXGISwapChain swap_chain, DXGI_COLOR_SPACE_TYPE color_space, UINT* color_space_support)
|
||||
{
|
||||
return swap_chain->lpVtbl->CheckColorSpaceSupport(swap_chain, color_space, color_space_support);
|
||||
}
|
||||
static inline HRESULT DXGISetColorSpace1(DXGISwapChain swap_chain, DXGI_COLOR_SPACE_TYPE color_space)
|
||||
{
|
||||
return swap_chain->lpVtbl->SetColorSpace1(swap_chain, color_space);
|
||||
}
|
||||
|
||||
/* end of auto-generated */
|
||||
|
||||
static inline HRESULT DXGICreateFactory(DXGIFactory* factory)
|
||||
{
|
||||
return CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)factory);
|
||||
}
|
614
gfx/drivers/d3d11.c
Normal file
614
gfx/drivers/d3d11.c
Normal file
@ -0,0 +1,614 @@
|
||||
/* RetroArch - A frontend for libretro.
|
||||
* Copyright (C) 2014-2018 - Ali Bouhlel
|
||||
*
|
||||
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with RetroArch.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
#include <string/stdstring.h>
|
||||
|
||||
#include "driver.h"
|
||||
#include "verbosity.h"
|
||||
#include "configuration.h"
|
||||
#include "gfx/video_driver.h"
|
||||
#include "gfx/common/win32_common.h"
|
||||
#include "gfx/common/d3d11_common.h"
|
||||
#include "gfx/common/dxgi_common.h"
|
||||
#include "gfx/common/d3dcompiler_common.h"
|
||||
|
||||
typedef struct d3d11_vertex_t
|
||||
{
|
||||
float position[2];
|
||||
float texcoord[2];
|
||||
float color[4];
|
||||
} d3d11_vertex_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
unsigned cur_mon_id;
|
||||
DXGISwapChain swapChain;
|
||||
D3D11Device device;
|
||||
D3D_FEATURE_LEVEL supportedFeatureLevel;
|
||||
D3D11DeviceContext context;
|
||||
D3D11RenderTargetView renderTargetView;
|
||||
D3D11Buffer vertexBuffer;
|
||||
D3D11InputLayout layout;
|
||||
D3D11VertexShader vs;
|
||||
D3D11PixelShader ps;
|
||||
D3D11SamplerState sampler_nearest;
|
||||
D3D11SamplerState sampler_linear;
|
||||
D3D11Texture2D frame_default;
|
||||
D3D11Texture2D frame_staging;
|
||||
struct
|
||||
{
|
||||
D3D11Texture2D tex;
|
||||
D3D11ShaderResourceView view;
|
||||
D3D11Buffer vbo;
|
||||
int width;
|
||||
int height;
|
||||
bool enabled;
|
||||
bool fullscreen;
|
||||
} menu;
|
||||
int frame_width;
|
||||
int frame_height;
|
||||
D3D11ShaderResourceView frame_view;
|
||||
float clearcolor[4];
|
||||
bool vsync;
|
||||
bool rgb32;
|
||||
} d3d11_video_t;
|
||||
|
||||
static void* d3d11_gfx_init(const video_info_t* video,
|
||||
const input_driver_t** input, void** input_data)
|
||||
{
|
||||
WNDCLASSEX wndclass = {0};
|
||||
settings_t* settings = config_get_ptr();
|
||||
gfx_ctx_input_t inp = {input, input_data};
|
||||
d3d11_video_t* d3d11 = (d3d11_video_t*)calloc(1, sizeof(*d3d11));
|
||||
|
||||
if (!d3d11)
|
||||
return NULL;
|
||||
|
||||
win32_window_reset();
|
||||
win32_monitor_init();
|
||||
wndclass.lpfnWndProc = WndProcD3D;
|
||||
win32_window_init(&wndclass, true, NULL);
|
||||
|
||||
if (!win32_set_video_mode(d3d11, video->width, video->height, video->fullscreen))
|
||||
{
|
||||
RARCH_ERR("[D3D11]: win32_set_video_mode failed.\n");
|
||||
goto error;
|
||||
}
|
||||
|
||||
gfx_ctx_d3d.input_driver(NULL, settings->arrays.input_joypad_driver, input, input_data);
|
||||
|
||||
d3d11->rgb32 = video->rgb32;
|
||||
d3d11->vsync = video->vsync;
|
||||
|
||||
{
|
||||
UINT flags = 0;
|
||||
D3D_FEATURE_LEVEL requested_feature_level = D3D_FEATURE_LEVEL_11_0;
|
||||
DXGI_SWAP_CHAIN_DESC desc =
|
||||
{
|
||||
.BufferCount = 1,
|
||||
.BufferDesc.Width = video->width,
|
||||
.BufferDesc.Height = video->height,
|
||||
.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
.BufferDesc.RefreshRate.Numerator = 60,
|
||||
.BufferDesc.RefreshRate.Denominator = 1,
|
||||
.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT,
|
||||
.OutputWindow = main_window.hwnd,
|
||||
.SampleDesc.Count = 1,
|
||||
.SampleDesc.Quality = 0,
|
||||
.Windowed = TRUE,
|
||||
// .SwapEffect = DXGI_SWAP_EFFECT_DISCARD,
|
||||
.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL,
|
||||
// .SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL,
|
||||
// .SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD,
|
||||
};
|
||||
|
||||
//#ifdef DEBUG
|
||||
flags |= D3D11_CREATE_DEVICE_DEBUG;
|
||||
//#endif
|
||||
|
||||
D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL, flags,
|
||||
&requested_feature_level, 1, D3D11_SDK_VERSION, &desc,
|
||||
(IDXGISwapChain**)&d3d11->swapChain, &d3d11->device, &d3d11->supportedFeatureLevel, &d3d11->context);
|
||||
}
|
||||
|
||||
// d3d = *device->lpVtbl;
|
||||
// ctx = *context->lpVtbl;
|
||||
// dxgi = *swapChain->lpVtbl;
|
||||
|
||||
D3D11Texture2D backBuffer;
|
||||
DXGIGetSwapChainBufferD3D11(d3d11->swapChain, 0, &backBuffer);
|
||||
D3D11CreateTexture2DRenderTargetView(d3d11->device, backBuffer, NULL, &d3d11->renderTargetView);
|
||||
Release(backBuffer);
|
||||
D3D11SetRenderTargets(d3d11->context, 1, &d3d11->renderTargetView, NULL);
|
||||
|
||||
D3D11_VIEWPORT vp = {0, 0, video->width, video->height, 0.0f, 1.0f};
|
||||
D3D11SetViewports(d3d11->context, 1, &vp);
|
||||
|
||||
|
||||
d3d11->frame_width = video->input_scale * RARCH_SCALE_BASE;
|
||||
d3d11->frame_height = video->input_scale * RARCH_SCALE_BASE;
|
||||
{
|
||||
D3D11_TEXTURE2D_DESC desc =
|
||||
{
|
||||
.Width = d3d11->frame_width,
|
||||
.Height = d3d11->frame_height,
|
||||
.MipLevels = 1,
|
||||
.ArraySize = 1,
|
||||
.Format = DXGI_FORMAT_B8G8R8A8_UNORM,
|
||||
// .Format = d3d11->rgb32? DXGI_FORMAT_B8G8R8X8_UNORM : DXGI_FORMAT_B5G6R5_UNORM,
|
||||
.SampleDesc.Count = 1,
|
||||
.SampleDesc.Quality = 0,
|
||||
.Usage = D3D11_USAGE_DEFAULT,
|
||||
.BindFlags = D3D11_BIND_SHADER_RESOURCE,
|
||||
.CPUAccessFlags = 0,
|
||||
.MiscFlags = 0,
|
||||
};
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC view_desc =
|
||||
{
|
||||
.Format = desc.Format,
|
||||
.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D,
|
||||
.Texture2D.MostDetailedMip = 0,
|
||||
.Texture2D.MipLevels = -1,
|
||||
};
|
||||
|
||||
D3D11CreateTexture2D(d3d11->device, &desc, NULL, &d3d11->frame_default);
|
||||
D3D11CreateTexture2DShaderResourceView(d3d11->device, d3d11->frame_default, &view_desc, &d3d11->frame_view);
|
||||
desc.Format = desc.Format;
|
||||
desc.BindFlags = 0;
|
||||
desc.Usage = D3D11_USAGE_STAGING;
|
||||
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
||||
D3D11CreateTexture2D(d3d11->device, &desc, NULL, &d3d11->frame_staging);
|
||||
}
|
||||
|
||||
{
|
||||
D3D11_SAMPLER_DESC desc =
|
||||
{
|
||||
.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR,
|
||||
.AddressU = D3D11_TEXTURE_ADDRESS_BORDER,
|
||||
.AddressV = D3D11_TEXTURE_ADDRESS_BORDER,
|
||||
.AddressW = D3D11_TEXTURE_ADDRESS_BORDER,
|
||||
.MipLODBias = 0.0f,
|
||||
.MaxAnisotropy = 1,
|
||||
.ComparisonFunc = D3D11_COMPARISON_NEVER,
|
||||
.BorderColor[0] = 0.0f,
|
||||
.BorderColor[1] = 0.0f,
|
||||
.BorderColor[2] = 0.0f,
|
||||
.BorderColor[3] = 0.0f,
|
||||
.MinLOD = -D3D11_FLOAT32_MAX,
|
||||
.MaxLOD = D3D11_FLOAT32_MAX,
|
||||
};
|
||||
D3D11CreateSamplerState(d3d11->device, &desc, &d3d11->sampler_nearest);
|
||||
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||||
D3D11CreateSamplerState(d3d11->device, &desc, &d3d11->sampler_linear);
|
||||
}
|
||||
|
||||
{
|
||||
d3d11_vertex_t vertices[] =
|
||||
{
|
||||
{{ -1.0f, -1.0f}, {0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
|
||||
{{ -1.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
|
||||
{{ 1.0f, -1.0f}, {1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
|
||||
{{ 1.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
|
||||
};
|
||||
|
||||
{
|
||||
D3D11_BUFFER_DESC desc =
|
||||
{
|
||||
.Usage = D3D11_USAGE_DYNAMIC,
|
||||
.ByteWidth = sizeof(vertices),
|
||||
.BindFlags = D3D11_BIND_VERTEX_BUFFER,
|
||||
.StructureByteStride = 0, /* sizeof(Vertex) ? */
|
||||
.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE,
|
||||
};
|
||||
D3D11_SUBRESOURCE_DATA vertexData = {vertices};
|
||||
D3D11CreateBuffer(d3d11->device, &desc, &vertexData, &d3d11->vertexBuffer);
|
||||
desc.Usage = D3D11_USAGE_IMMUTABLE;
|
||||
desc.CPUAccessFlags = 0;
|
||||
D3D11CreateBuffer(d3d11->device, &desc, &vertexData, &d3d11->menu.vbo);
|
||||
}
|
||||
D3D11SetPrimitiveTopology(d3d11->context, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
||||
}
|
||||
|
||||
{
|
||||
D3DBlob vs_code;
|
||||
D3DBlob ps_code;
|
||||
|
||||
static const char stock [] =
|
||||
#include "d3d_shaders/opaque_sm5.hlsl.h"
|
||||
;
|
||||
|
||||
D3D11_INPUT_ELEMENT_DESC desc[] =
|
||||
{
|
||||
{"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d11_vertex_t, position), D3D11_INPUT_PER_VERTEX_DATA, 0},
|
||||
{"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(d3d11_vertex_t, texcoord), D3D11_INPUT_PER_VERTEX_DATA, 0},
|
||||
{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(d3d11_vertex_t, color), D3D11_INPUT_PER_VERTEX_DATA, 0},
|
||||
};
|
||||
|
||||
d3d_compile(stock, sizeof(stock), "VSMain", "vs_5_0", &vs_code);
|
||||
d3d_compile(stock, sizeof(stock), "PSMain", "ps_5_0", &ps_code);
|
||||
|
||||
D3D11CreateVertexShader(d3d11->device, D3DGetBufferPointer(vs_code), D3DGetBufferSize(vs_code),
|
||||
NULL, &d3d11->vs);
|
||||
D3D11CreatePixelShader(d3d11->device, D3DGetBufferPointer(ps_code), D3DGetBufferSize(ps_code),
|
||||
NULL, &d3d11->ps);
|
||||
D3D11CreateInputLayout(d3d11->device, desc, countof(desc),
|
||||
D3DGetBufferPointer(vs_code), D3DGetBufferSize(vs_code), &d3d11->layout);
|
||||
|
||||
Release(vs_code);
|
||||
Release(ps_code);
|
||||
}
|
||||
|
||||
D3D11SetInputLayout(d3d11->context, d3d11->layout);
|
||||
D3D11SetVShader(d3d11->context, d3d11->vs, NULL, 0);
|
||||
D3D11SetPShader(d3d11->context, d3d11->ps, NULL, 0);
|
||||
|
||||
return d3d11;
|
||||
|
||||
error:
|
||||
free(d3d11);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static bool d3d11_gfx_frame(void* data, const void* frame,
|
||||
unsigned width, unsigned height, uint64_t frame_count,
|
||||
unsigned pitch, const char* msg, video_frame_info_t* video_info)
|
||||
{
|
||||
(void)msg;
|
||||
|
||||
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
|
||||
#if 1
|
||||
if(frame && width && height)
|
||||
{
|
||||
D3D11_MAPPED_SUBRESOURCE mapped_frame;
|
||||
D3D11MapTexture2D(d3d11->context, d3d11->frame_staging, 0, D3D11_MAP_WRITE, 0, &mapped_frame);
|
||||
{
|
||||
int i, j;
|
||||
|
||||
if (d3d11->rgb32)
|
||||
{
|
||||
const uint8_t* in = frame;
|
||||
uint8_t* out = mapped_frame.pData;
|
||||
for (i = 0; i < height; i++)
|
||||
{
|
||||
memcpy(out, in, width * (d3d11->rgb32? 4 : 2));
|
||||
in += pitch;
|
||||
out += mapped_frame.RowPitch;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const uint16_t* in = frame;
|
||||
uint32_t* out = mapped_frame.pData;
|
||||
for (i = 0; i < height; i++)
|
||||
{
|
||||
for (j = 0; j < width; j++)
|
||||
{
|
||||
unsigned b = ((in[j] >> 11) & 0x1F);
|
||||
unsigned g = ((in[j] >> 5) & 0x3F);
|
||||
unsigned r = ((in[j] >> 0) & 0x1F);
|
||||
|
||||
out[j] = ((r >> 2) << 0) | (r << 3) |((g >> 4) << 8) | (g << 10) |((b >> 2) << 16) | (b << 19);
|
||||
|
||||
}
|
||||
in += width;
|
||||
out += mapped_frame.RowPitch / 4;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
D3D11UnmapTexture2D(d3d11->context, d3d11->frame_staging, 0);
|
||||
D3D11_BOX frame_box = {0, 0, 0, width, height, 1};
|
||||
D3D11CopyTexture2DSubresourceRegion(d3d11->context, d3d11->frame_default, 0, 0 , 0 , 0,
|
||||
d3d11->frame_staging, 0, &frame_box);
|
||||
|
||||
{
|
||||
D3D11_MAPPED_SUBRESOURCE mapped_vbo;
|
||||
D3D11MapBuffer(d3d11->context, d3d11->vertexBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0,
|
||||
&mapped_vbo);
|
||||
{
|
||||
d3d11_vertex_t* vbo = mapped_vbo.pData;
|
||||
vbo[0].texcoord[0] = 0.0f * (width / (float)d3d11->frame_width);
|
||||
vbo[0].texcoord[1] = 1.0f * (height / (float)d3d11->frame_height);
|
||||
vbo[1].texcoord[0] = 0.0f * (width / (float)d3d11->frame_width);
|
||||
vbo[1].texcoord[1] = 0.0f * (height / (float)d3d11->frame_height);
|
||||
vbo[2].texcoord[0] = 1.0f * (width / (float)d3d11->frame_width);
|
||||
vbo[2].texcoord[1] = 1.0f * (height / (float)d3d11->frame_height);
|
||||
vbo[3].texcoord[0] = 1.0f * (width / (float)d3d11->frame_width);
|
||||
vbo[3].texcoord[1] = 0.0f * (height / (float)d3d11->frame_height);
|
||||
}
|
||||
D3D11UnmapBuffer(d3d11->context, d3d11->vertexBuffer, 0);
|
||||
}
|
||||
}
|
||||
|
||||
D3D11ClearRenderTargetView(d3d11->context, d3d11->renderTargetView, d3d11->clearcolor);
|
||||
|
||||
{
|
||||
UINT stride = sizeof(d3d11_vertex_t);
|
||||
UINT offset = 0;
|
||||
D3D11SetVertexBuffers(d3d11->context, 0, 1, &d3d11->vertexBuffer, &stride, &offset);
|
||||
D3D11SetPShaderResources(d3d11->context, 0, 1, &d3d11->frame_view);
|
||||
D3D11SetPShaderSamplers(d3d11->context, 0, 1, &d3d11->sampler_linear);
|
||||
|
||||
D3D11Draw(d3d11->context, 4, 0);
|
||||
|
||||
if (d3d11->menu.enabled)
|
||||
{
|
||||
D3D11SetVertexBuffers(d3d11->context, 0, 1, &d3d11->menu.vbo, &stride, &offset);
|
||||
D3D11SetPShaderResources(d3d11->context, 0, 1, &d3d11->menu.view);
|
||||
D3D11SetPShaderSamplers(d3d11->context, 0, 1, &d3d11->sampler_linear);
|
||||
|
||||
D3D11Draw(d3d11->context, 4, 0);
|
||||
}
|
||||
}
|
||||
|
||||
DXGIPresent(d3d11->swapChain, !!d3d11->vsync, 0);
|
||||
#endif
|
||||
if(msg && *msg)
|
||||
gfx_ctx_d3d.update_window_title(NULL, video_info);
|
||||
|
||||
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void d3d11_gfx_set_nonblock_state(void* data, bool toggle)
|
||||
{
|
||||
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
|
||||
d3d11->vsync = !toggle;
|
||||
}
|
||||
|
||||
static bool d3d11_gfx_alive(void* data)
|
||||
{
|
||||
(void)data;
|
||||
bool quit;
|
||||
bool resize;
|
||||
unsigned width;
|
||||
unsigned height;
|
||||
win32_check_window(&quit, &resize, &width, &height);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool d3d11_gfx_focus(void* data)
|
||||
{
|
||||
return win32_has_focus();
|
||||
}
|
||||
|
||||
static bool d3d11_gfx_suppress_screensaver(void* data, bool enable)
|
||||
{
|
||||
(void)data;
|
||||
(void)enable;
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool d3d11_gfx_has_windowed(void* data)
|
||||
{
|
||||
(void)data;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void d3d11_gfx_free(void* data)
|
||||
{
|
||||
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
|
||||
|
||||
if(d3d11->menu.tex)
|
||||
Release(d3d11->menu.tex);
|
||||
if(d3d11->menu.view)
|
||||
Release(d3d11->menu.view);
|
||||
|
||||
Release(d3d11->menu.vbo);
|
||||
|
||||
|
||||
Release(d3d11->sampler_nearest);
|
||||
Release(d3d11->sampler_linear);
|
||||
Release(d3d11->frame_view);
|
||||
Release(d3d11->frame_default);
|
||||
Release(d3d11->frame_staging);
|
||||
Release(d3d11->ps);
|
||||
Release(d3d11->vs);
|
||||
Release(d3d11->vertexBuffer);
|
||||
Release(d3d11->layout);
|
||||
Release(d3d11->renderTargetView);
|
||||
Release(d3d11->swapChain);
|
||||
Release(d3d11->context);
|
||||
Release(d3d11->device);
|
||||
|
||||
win32_monitor_from_window();
|
||||
win32_destroy_window();
|
||||
free(d3d11);
|
||||
}
|
||||
|
||||
static bool d3d11_gfx_set_shader(void* data,
|
||||
enum rarch_shader_type type, const char* path)
|
||||
{
|
||||
(void)data;
|
||||
(void)type;
|
||||
(void)path;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static void d3d11_gfx_set_rotation(void* data,
|
||||
unsigned rotation)
|
||||
{
|
||||
(void)data;
|
||||
(void)rotation;
|
||||
}
|
||||
|
||||
static void d3d11_gfx_viewport_info(void* data,
|
||||
struct video_viewport* vp)
|
||||
{
|
||||
(void)data;
|
||||
(void)vp;
|
||||
}
|
||||
|
||||
static bool d3d11_gfx_read_viewport(void* data, uint8_t* buffer, bool is_idle)
|
||||
{
|
||||
(void)data;
|
||||
(void)buffer;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void d3d11_set_menu_texture_frame(void* data,
|
||||
const void* frame, bool rgb32, unsigned width, unsigned height,
|
||||
float alpha)
|
||||
{
|
||||
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
|
||||
|
||||
if (d3d11->menu.tex && (d3d11->menu.width != width || d3d11->menu.height != height))
|
||||
{
|
||||
Release(d3d11->menu.tex);
|
||||
d3d11->menu.tex = NULL;
|
||||
}
|
||||
|
||||
if (!d3d11->menu.tex)
|
||||
{
|
||||
d3d11->menu.width = width;
|
||||
d3d11->menu.height = height;
|
||||
|
||||
D3D11_TEXTURE2D_DESC desc =
|
||||
{
|
||||
.Width = d3d11->menu.width,
|
||||
.Height = d3d11->menu.height,
|
||||
.MipLevels = 1,
|
||||
.ArraySize = 1,
|
||||
.Format = DXGI_FORMAT_R8G8B8A8_UNORM,
|
||||
.SampleDesc.Count = 1,
|
||||
.SampleDesc.Quality = 0,
|
||||
.Usage = D3D11_USAGE_DYNAMIC,
|
||||
.BindFlags = D3D11_BIND_SHADER_RESOURCE,
|
||||
.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE,
|
||||
.MiscFlags = 0,
|
||||
};
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC view_desc =
|
||||
{
|
||||
.Format = desc.Format,
|
||||
.ViewDimension = D3D_SRV_DIMENSION_TEXTURE2D,
|
||||
.Texture2D.MostDetailedMip = 0,
|
||||
.Texture2D.MipLevels = -1,
|
||||
};
|
||||
|
||||
D3D11CreateTexture2D(d3d11->device, &desc, NULL, &d3d11->menu.tex);
|
||||
D3D11CreateTexture2DShaderResourceView(d3d11->device, d3d11->menu.tex, &view_desc, &d3d11->menu.view);
|
||||
}
|
||||
|
||||
{
|
||||
D3D11_MAPPED_SUBRESOURCE mapped_frame;
|
||||
D3D11MapTexture2D(d3d11->context, d3d11->menu.tex, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped_frame);
|
||||
{
|
||||
int i,j;
|
||||
|
||||
if (rgb32)
|
||||
{
|
||||
const uint32_t* in = frame;
|
||||
uint32_t* out = mapped_frame.pData;
|
||||
for (i = 0; i < height; i++)
|
||||
{
|
||||
memcpy(out, in, width * 4);
|
||||
in += width;
|
||||
out += mapped_frame.RowPitch / 4;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const uint16_t* in = frame;
|
||||
uint32_t* out = mapped_frame.pData;
|
||||
for (i = 0; i < height; i++)
|
||||
{
|
||||
for (j = 0; j < width; j++)
|
||||
{
|
||||
unsigned r = ((in[j] >> 12) & 0xF);
|
||||
unsigned g = ((in[j] >> 8) & 0xF);
|
||||
unsigned b = ((in[j] >> 4) & 0xF);
|
||||
unsigned a = ((in[j] >> 0) & 0xF);
|
||||
|
||||
out[j] = (r << 0) | (r << 4) |(g << 8) | (g << 12) |(b << 16) | (b << 20) |(a << 24) | (a << 28);
|
||||
|
||||
}
|
||||
in += width;
|
||||
out += mapped_frame.RowPitch / 4;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
D3D11UnmapTexture2D(d3d11->context, d3d11->menu.tex, 0);
|
||||
}
|
||||
}
|
||||
static void d3d11_set_menu_texture_enable(void* data,
|
||||
bool state, bool full_screen)
|
||||
{
|
||||
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
|
||||
|
||||
d3d11->menu.enabled = state;
|
||||
d3d11->menu.fullscreen = full_screen;
|
||||
}
|
||||
|
||||
|
||||
static const video_poke_interface_t d3d11_poke_interface =
|
||||
{
|
||||
NULL, /* set_coords */
|
||||
NULL, /* set_mvp */
|
||||
NULL, /* load_texture */
|
||||
NULL, /* unload_texture */
|
||||
NULL, /* set_video_mode */
|
||||
NULL, /* set_filtering */
|
||||
NULL, /* get_video_output_size */
|
||||
NULL, /* get_video_output_prev */
|
||||
NULL, /* get_video_output_next */
|
||||
NULL, /* get_current_framebuffer */
|
||||
NULL, /* get_proc_address */
|
||||
NULL, /* set_aspect_ratio */
|
||||
NULL, /* apply_state_changes */
|
||||
d3d11_set_menu_texture_frame, /* set_texture_frame */
|
||||
d3d11_set_menu_texture_enable, /* set_texture_enable */
|
||||
NULL, /* set_osd_msg */
|
||||
NULL, /* show_mouse */
|
||||
NULL, /* grab_mouse_toggle */
|
||||
NULL, /* get_current_shader */
|
||||
NULL, /* get_current_software_framebuffer */
|
||||
NULL, /* get_hw_render_interface */
|
||||
};
|
||||
|
||||
static void d3d11_gfx_get_poke_interface(void* data,
|
||||
const video_poke_interface_t** iface)
|
||||
{
|
||||
*iface = &d3d11_poke_interface;
|
||||
}
|
||||
|
||||
video_driver_t video_d3d11 =
|
||||
{
|
||||
d3d11_gfx_init,
|
||||
d3d11_gfx_frame,
|
||||
d3d11_gfx_set_nonblock_state,
|
||||
d3d11_gfx_alive,
|
||||
d3d11_gfx_focus,
|
||||
d3d11_gfx_suppress_screensaver,
|
||||
d3d11_gfx_has_windowed,
|
||||
d3d11_gfx_set_shader,
|
||||
d3d11_gfx_free,
|
||||
"d3d11",
|
||||
NULL, /* set_viewport */
|
||||
d3d11_gfx_set_rotation,
|
||||
d3d11_gfx_viewport_info,
|
||||
d3d11_gfx_read_viewport,
|
||||
NULL, /* read_frame_raw */
|
||||
|
||||
#ifdef HAVE_OVERLAY
|
||||
NULL, /* overlay_interface */
|
||||
#endif
|
||||
d3d11_gfx_get_poke_interface,
|
||||
};
|
449
gfx/drivers/d3d12.c
Normal file
449
gfx/drivers/d3d12.c
Normal file
@ -0,0 +1,449 @@
|
||||
/* RetroArch - A frontend for libretro.
|
||||
* Copyright (C) 2014-2018 - Ali Bouhlel
|
||||
*
|
||||
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with RetroArch.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <assert.h>
|
||||
#include <string/stdstring.h>
|
||||
|
||||
#include "driver.h"
|
||||
#include "verbosity.h"
|
||||
#include "configuration.h"
|
||||
#include "gfx/video_driver.h"
|
||||
#include "gfx/common/win32_common.h"
|
||||
#include "gfx/common/dxgi_common.h"
|
||||
#include "gfx/common/d3d12_common.h"
|
||||
#include "gfx/common/d3dcompiler_common.h"
|
||||
|
||||
static void *d3d12_gfx_init(const video_info_t *video,
|
||||
const input_driver_t **input, void **input_data)
|
||||
{
|
||||
WNDCLASSEX wndclass = {0};
|
||||
settings_t *settings = config_get_ptr();
|
||||
gfx_ctx_input_t inp = {input, input_data};
|
||||
d3d12_video_t *d3d12 = (d3d12_video_t *)calloc(1, sizeof(*d3d12));
|
||||
|
||||
if (!d3d12)
|
||||
return NULL;
|
||||
|
||||
win32_window_reset();
|
||||
win32_monitor_init();
|
||||
wndclass.lpfnWndProc = WndProcD3D;
|
||||
win32_window_init(&wndclass, true, NULL);
|
||||
|
||||
if (!win32_set_video_mode(d3d12, video->width, video->height, video->fullscreen))
|
||||
{
|
||||
RARCH_ERR("[D3D12]: win32_set_video_mode failed.\n");
|
||||
goto error;
|
||||
}
|
||||
|
||||
gfx_ctx_d3d.input_driver(NULL, settings->arrays.input_joypad_driver, input, input_data);
|
||||
|
||||
d3d12->chain.vsync = video->vsync;
|
||||
d3d12->frame.rgb32 = video->rgb32;
|
||||
|
||||
if (!d3d12_init_context(d3d12))
|
||||
goto error;
|
||||
|
||||
if (!d3d12_init_descriptors(d3d12))
|
||||
goto error;
|
||||
|
||||
if (!d3d12_init_pipeline(d3d12))
|
||||
goto error;
|
||||
|
||||
if(!d3d12_init_queue(d3d12))
|
||||
return false;
|
||||
|
||||
if (!d3d12_init_swapchain(d3d12, video->width, video->height, main_window.hwnd))
|
||||
goto error;
|
||||
|
||||
|
||||
{
|
||||
d3d12_vertex_t vertices[] =
|
||||
{
|
||||
{{ -1.0f, -1.0f}, {0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
|
||||
{{ -1.0f, 1.0f}, {0.0f, 0.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
|
||||
{{ 1.0f, -1.0f}, {1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
|
||||
{{ 1.0f, 1.0f}, {1.0f, 0.0f}, {1.0f, 1.0f, 1.0f, 1.0f}},
|
||||
};
|
||||
|
||||
d3d12->frame.vbo_view.SizeInBytes = sizeof(vertices);
|
||||
d3d12->frame.vbo_view.StrideInBytes = sizeof(*vertices);
|
||||
d3d12_create_vertex_buffer(d3d12->device, &d3d12->frame.vbo_view, &d3d12->frame.vbo);
|
||||
|
||||
{
|
||||
void *vertex_data_begin;
|
||||
D3D12_RANGE read_range = {0, 0};
|
||||
|
||||
D3D12Map(d3d12->frame.vbo, 0, &read_range, &vertex_data_begin);
|
||||
memcpy(vertex_data_begin, vertices, sizeof(vertices));
|
||||
D3D12Unmap(d3d12->frame.vbo, 0, NULL);
|
||||
}
|
||||
|
||||
}
|
||||
return d3d12;
|
||||
|
||||
error:
|
||||
RARCH_ERR("[D3D12]: failed to init video driver.\n");
|
||||
free(d3d12);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
static bool d3d12_gfx_frame(void *data, const void *frame,
|
||||
unsigned width, unsigned height, uint64_t frame_count,
|
||||
unsigned pitch, const char *msg, video_frame_info_t *video_info)
|
||||
{
|
||||
(void)msg;
|
||||
|
||||
d3d12_video_t *d3d12 = (d3d12_video_t *)data;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle;
|
||||
|
||||
D3D12ResetCommandAllocator(d3d12->queue.allocator);
|
||||
|
||||
D3D12ResetGraphicsCommandList(d3d12->queue.cmd, d3d12->queue.allocator, d3d12->pipe.handle);
|
||||
D3D12SetGraphicsRootSignature(d3d12->queue.cmd, d3d12->pipe.rootSignature);
|
||||
D3D12SetDescriptorHeaps(d3d12->queue.cmd, 1, &d3d12->pipe.srv_heap.handle);
|
||||
|
||||
d3d12_transition(d3d12->queue.cmd, d3d12->chain.renderTargets[d3d12->chain.frame_index],
|
||||
D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
||||
|
||||
D3D12RSSetViewports(d3d12->queue.cmd, 1, &d3d12->chain.viewport);
|
||||
D3D12RSSetScissorRects(d3d12->queue.cmd, 1, &d3d12->chain.scissorRect);
|
||||
D3D12OMSetRenderTargets(d3d12->queue.cmd, 1, &d3d12->chain.desc_handles[d3d12->chain.frame_index],
|
||||
FALSE, NULL);
|
||||
D3D12ClearRenderTargetView(d3d12->queue.cmd, d3d12->chain.desc_handles[d3d12->chain.frame_index],
|
||||
d3d12->chain.clearcolor, 0, NULL);
|
||||
|
||||
D3D12IASetPrimitiveTopology(d3d12->queue.cmd, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
||||
|
||||
if (data && width && height)
|
||||
{
|
||||
if (!d3d12->frame.tex.handle || (d3d12->frame.tex.desc.Width != width)
|
||||
|| (d3d12->frame.tex.desc.Height = height))
|
||||
{
|
||||
if (d3d12->frame.tex.handle)
|
||||
Release(d3d12->frame.tex.handle);
|
||||
|
||||
if (d3d12->frame.tex.upload_buffer)
|
||||
Release(d3d12->frame.tex.upload_buffer);
|
||||
|
||||
d3d12->frame.tex.desc.Width = width;
|
||||
d3d12->frame.tex.desc.Height = height;
|
||||
d3d12->frame.tex.desc.Format = d3d12->frame.rgb32 ? DXGI_FORMAT_B8G8R8A8_UNORM :
|
||||
DXGI_FORMAT_B5G6R5_UNORM;
|
||||
d3d12_create_texture(d3d12->device, &d3d12->pipe.srv_heap, 0, &d3d12->frame.tex);
|
||||
}
|
||||
|
||||
{
|
||||
int i, j;
|
||||
const uint8_t *in = frame;
|
||||
uint8_t *out;
|
||||
|
||||
D3D12Map(d3d12->frame.tex.upload_buffer, 0, NULL, &out);
|
||||
out += d3d12->frame.tex.layout.Offset;
|
||||
|
||||
for (i = 0; i < height; i++)
|
||||
{
|
||||
memcpy(out, in, width * (d3d12->frame.rgb32 ? 4 : 2));
|
||||
in += pitch;
|
||||
out += d3d12->frame.tex.layout.Footprint.RowPitch;
|
||||
}
|
||||
|
||||
D3D12Unmap(d3d12->frame.tex.upload_buffer, 0, NULL);
|
||||
}
|
||||
|
||||
d3d12_upload_texture(d3d12->queue.cmd, &d3d12->frame.tex);
|
||||
D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1, &d3d12->frame.vbo_view);
|
||||
D3D12SetGraphicsRootDescriptorTable(d3d12->queue.cmd, 0,
|
||||
d3d12->frame.tex.gpu_descriptor); /* set texture */
|
||||
D3D12DrawInstanced(d3d12->queue.cmd, 4, 1, 0, 0);
|
||||
}
|
||||
|
||||
|
||||
if (d3d12->menu.enabled && d3d12->menu.tex.handle)
|
||||
{
|
||||
if(d3d12->menu.tex.dirty)
|
||||
d3d12_upload_texture(d3d12->queue.cmd, &d3d12->menu.tex);
|
||||
// D3D12IASetVertexBuffers(d3d12->queue.cmd, 0, 1, &d3d12->frame.vbo_view);
|
||||
D3D12SetGraphicsRootDescriptorTable(d3d12->queue.cmd, 0,
|
||||
d3d12->menu.tex.gpu_descriptor); /* set texture */
|
||||
D3D12DrawInstanced(d3d12->queue.cmd, 4, 1, 0, 0);
|
||||
}
|
||||
|
||||
|
||||
d3d12_transition(d3d12->queue.cmd, d3d12->chain.renderTargets[d3d12->chain.frame_index],
|
||||
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PRESENT);
|
||||
D3D12CloseGraphicsCommandList(d3d12->queue.cmd);
|
||||
|
||||
D3D12ExecuteGraphicsCommandLists(d3d12->queue.handle, 1, &d3d12->queue.cmd);
|
||||
|
||||
#if 1
|
||||
DXGIPresent(d3d12->chain.handle, !!d3d12->chain.vsync, 0);
|
||||
#else
|
||||
DXGI_PRESENT_PARAMETERS pp = {0};
|
||||
DXGIPresent1(d3d12->swapchain, 0, 0, &pp);
|
||||
#endif
|
||||
|
||||
/* wait_for_previous_frame */
|
||||
D3D12SignalCommandQueue(d3d12->queue.handle, d3d12->queue.fence, d3d12->queue.fenceValue);
|
||||
|
||||
if (D3D12GetCompletedValue(d3d12->queue.fence) < d3d12->queue.fenceValue)
|
||||
{
|
||||
D3D12SetEventOnCompletion(d3d12->queue.fence, d3d12->queue.fenceValue, d3d12->queue.fenceEvent);
|
||||
WaitForSingleObject(d3d12->queue.fenceEvent, INFINITE);
|
||||
}
|
||||
|
||||
d3d12->queue.fenceValue++;
|
||||
d3d12->chain.frame_index = DXGIGetCurrentBackBufferIndex(d3d12->chain.handle);
|
||||
|
||||
if (msg && *msg)
|
||||
gfx_ctx_d3d.update_window_title(NULL, video_info);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void d3d12_gfx_set_nonblock_state(void *data, bool toggle)
|
||||
{
|
||||
d3d12_video_t *d3d12 = (d3d12_video_t *)data;
|
||||
d3d12->chain.vsync = !toggle;
|
||||
}
|
||||
|
||||
static bool d3d12_gfx_alive(void *data)
|
||||
{
|
||||
(void)data;
|
||||
bool quit;
|
||||
bool resize;
|
||||
unsigned width;
|
||||
unsigned height;
|
||||
win32_check_window(&quit, &resize, &width, &height);
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool d3d12_gfx_focus(void *data)
|
||||
{
|
||||
return win32_has_focus();
|
||||
}
|
||||
|
||||
static bool d3d12_gfx_suppress_screensaver(void *data, bool enable)
|
||||
{
|
||||
(void)data;
|
||||
(void)enable;
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool d3d12_gfx_has_windowed(void *data)
|
||||
{
|
||||
(void)data;
|
||||
return true;
|
||||
}
|
||||
|
||||
static void d3d12_gfx_free(void *data)
|
||||
{
|
||||
d3d12_video_t *d3d12 = (d3d12_video_t *)data;
|
||||
|
||||
Release(d3d12->frame.vbo);
|
||||
if (d3d12->frame.tex.handle)
|
||||
Release(d3d12->frame.tex.handle);
|
||||
if (d3d12->frame.tex.upload_buffer)
|
||||
Release(d3d12->frame.tex.upload_buffer);
|
||||
|
||||
if (d3d12->menu.tex.handle)
|
||||
Release(d3d12->menu.tex.handle);
|
||||
|
||||
if (d3d12->menu.tex.handle)
|
||||
Release(d3d12->menu.tex.upload_buffer);
|
||||
|
||||
Release(d3d12->pipe.srv_heap.handle);
|
||||
Release(d3d12->pipe.rtv_heap.handle);
|
||||
Release(d3d12->pipe.rootSignature);
|
||||
Release(d3d12->pipe.handle);
|
||||
|
||||
Release(d3d12->queue.fence);
|
||||
Release(d3d12->chain.renderTargets[0]);
|
||||
Release(d3d12->chain.renderTargets[1]);
|
||||
Release(d3d12->chain.handle);
|
||||
|
||||
Release(d3d12->queue.cmd);
|
||||
Release(d3d12->queue.allocator);
|
||||
Release(d3d12->queue.handle);
|
||||
|
||||
Release(d3d12->factory);
|
||||
Release(d3d12->device);
|
||||
Release(d3d12->adapter);
|
||||
|
||||
win32_monitor_from_window();
|
||||
win32_destroy_window();
|
||||
|
||||
free(d3d12);
|
||||
}
|
||||
|
||||
static bool d3d12_gfx_set_shader(void *data,
|
||||
enum rarch_shader_type type, const char *path)
|
||||
{
|
||||
(void)data;
|
||||
(void)type;
|
||||
(void)path;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static void d3d12_gfx_set_rotation(void *data,
|
||||
unsigned rotation)
|
||||
{
|
||||
(void)data;
|
||||
(void)rotation;
|
||||
}
|
||||
|
||||
static void d3d12_gfx_viewport_info(void *data,
|
||||
struct video_viewport *vp)
|
||||
{
|
||||
(void)data;
|
||||
(void)vp;
|
||||
}
|
||||
|
||||
static bool d3d12_gfx_read_viewport(void *data, uint8_t *buffer, bool is_idle)
|
||||
{
|
||||
(void)data;
|
||||
(void)buffer;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void d3d12_set_menu_texture_frame(void *data,
|
||||
const void *frame, bool rgb32, unsigned width, unsigned height,
|
||||
float alpha)
|
||||
{
|
||||
d3d12_video_t *d3d12 = (d3d12_video_t *)data;
|
||||
|
||||
if (!d3d12->menu.tex.handle || (d3d12->menu.tex.desc.Width != width)
|
||||
|| (d3d12->menu.tex.desc.Height = height))
|
||||
{
|
||||
if (d3d12->menu.tex.handle)
|
||||
Release(d3d12->menu.tex.handle);
|
||||
|
||||
if (d3d12->menu.tex.upload_buffer)
|
||||
Release(d3d12->menu.tex.upload_buffer);
|
||||
|
||||
d3d12->menu.tex.desc.Width = width;
|
||||
d3d12->menu.tex.desc.Height = height;
|
||||
d3d12->menu.tex.desc.Format = rgb32 ? DXGI_FORMAT_B8G8R8A8_UNORM : DXGI_FORMAT_B4G4R4A4_UNORM;
|
||||
d3d12_create_texture(d3d12->device, &d3d12->pipe.srv_heap, 1, &d3d12->menu.tex);
|
||||
}
|
||||
|
||||
{
|
||||
int i, j;
|
||||
uint8_t *out;
|
||||
|
||||
D3D12Map(d3d12->menu.tex.upload_buffer, 0, NULL, &out);
|
||||
out += d3d12->menu.tex.layout.Offset;
|
||||
|
||||
if(rgb32)
|
||||
{
|
||||
const uint32_t *in = frame;
|
||||
for (i = 0; i < height; i++)
|
||||
{
|
||||
memcpy(out, in, width * sizeof(*in));
|
||||
in += width;
|
||||
out += d3d12->menu.tex.layout.Footprint.RowPitch;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
const uint16_t *in = frame;
|
||||
for (i = 0; i < height; i++)
|
||||
{
|
||||
for (j = 0; j < width; j++)
|
||||
{
|
||||
unsigned r = ((in[j] >> 12) & 0xF);
|
||||
unsigned g = ((in[j] >> 8) & 0xF);
|
||||
unsigned b = ((in[j] >> 4) & 0xF);
|
||||
unsigned a = ((in[j] >> 0) & 0xF);
|
||||
|
||||
((uint16_t*)out)[j] = (b << 0) | (g << 4) | (r << 8) |(a << 12);
|
||||
}
|
||||
in += width;
|
||||
out += d3d12->menu.tex.layout.Footprint.RowPitch;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
D3D12Unmap(d3d12->menu.tex.upload_buffer, 0, NULL);
|
||||
}
|
||||
d3d12->menu.tex.dirty = true;
|
||||
d3d12->menu.alpha = alpha;
|
||||
}
|
||||
static void d3d12_set_menu_texture_enable(void *data,
|
||||
bool state, bool full_screen)
|
||||
{
|
||||
d3d12_video_t *d3d12 = (d3d12_video_t *)data;
|
||||
|
||||
d3d12->menu.enabled = state;
|
||||
d3d12->menu.fullscreen = full_screen;
|
||||
}
|
||||
|
||||
|
||||
static const video_poke_interface_t d3d12_poke_interface =
|
||||
{
|
||||
NULL, /* set_coords */
|
||||
NULL, /* set_mvp */
|
||||
NULL, /* load_texture */
|
||||
NULL, /* unload_texture */
|
||||
NULL, /* set_video_mode */
|
||||
NULL, /* set_filtering */
|
||||
NULL, /* get_video_output_size */
|
||||
NULL, /* get_video_output_prev */
|
||||
NULL, /* get_video_output_next */
|
||||
NULL, /* get_current_framebuffer */
|
||||
NULL, /* get_proc_address */
|
||||
NULL, /* set_aspect_ratio */
|
||||
NULL, /* apply_state_changes */
|
||||
d3d12_set_menu_texture_frame, /* set_texture_frame */
|
||||
d3d12_set_menu_texture_enable, /* set_texture_enable */
|
||||
NULL, /* set_osd_msg */
|
||||
NULL, /* show_mouse */
|
||||
NULL, /* grab_mouse_toggle */
|
||||
NULL, /* get_current_shader */
|
||||
NULL, /* get_current_software_framebuffer */
|
||||
NULL, /* get_hw_render_interface */
|
||||
};
|
||||
|
||||
static void d3d12_gfx_get_poke_interface(void *data,
|
||||
const video_poke_interface_t **iface)
|
||||
{
|
||||
*iface = &d3d12_poke_interface;
|
||||
}
|
||||
|
||||
video_driver_t video_d3d12 =
|
||||
{
|
||||
d3d12_gfx_init,
|
||||
d3d12_gfx_frame,
|
||||
d3d12_gfx_set_nonblock_state,
|
||||
d3d12_gfx_alive,
|
||||
d3d12_gfx_focus,
|
||||
d3d12_gfx_suppress_screensaver,
|
||||
d3d12_gfx_has_windowed,
|
||||
d3d12_gfx_set_shader,
|
||||
d3d12_gfx_free,
|
||||
"d3d12",
|
||||
NULL, /* set_viewport */
|
||||
d3d12_gfx_set_rotation,
|
||||
d3d12_gfx_viewport_info,
|
||||
d3d12_gfx_read_viewport,
|
||||
NULL, /* read_frame_raw */
|
||||
|
||||
#ifdef HAVE_OVERLAY
|
||||
NULL, /* overlay_interface */
|
||||
#endif
|
||||
d3d12_gfx_get_poke_interface,
|
||||
};
|
25
gfx/drivers/d3d_shaders/opaque_sm5.hlsl.h
Normal file
25
gfx/drivers/d3d_shaders/opaque_sm5.hlsl.h
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
#define SRC(src) #src
|
||||
SRC(
|
||||
struct PSInput
|
||||
{
|
||||
float4 position : SV_POSITION;
|
||||
float2 texcoord : TEXCOORD0;
|
||||
float4 color : COLOR;
|
||||
};
|
||||
PSInput VSMain(float4 position : POSITION, float2 texcoord : TEXCOORD0, float4 color : COLOR)
|
||||
{
|
||||
PSInput result;
|
||||
result.position = position;
|
||||
result.texcoord = texcoord;
|
||||
result.color = color;
|
||||
return result;
|
||||
}
|
||||
uniform sampler s0;
|
||||
uniform Texture2D <float4> t0;
|
||||
float4 PSMain(PSInput input) : SV_TARGET
|
||||
{
|
||||
return input.color * t0.Sample(s0, input.texcoord);
|
||||
// return input.color;
|
||||
};
|
||||
)
|
@ -262,6 +262,12 @@ static const video_driver_t *video_drivers[] = {
|
||||
#ifdef XENON
|
||||
&video_xenon360,
|
||||
#endif
|
||||
#if defined(HAVE_D3D11)
|
||||
&video_d3d11,
|
||||
#endif
|
||||
#if defined(HAVE_D3D12)
|
||||
&video_d3d12,
|
||||
#endif
|
||||
#if defined(HAVE_D3D)
|
||||
&video_d3d,
|
||||
#endif
|
||||
|
@ -1336,6 +1336,8 @@ extern video_driver_t video_vita2d;
|
||||
extern video_driver_t video_ctr;
|
||||
extern video_driver_t video_switch;
|
||||
extern video_driver_t video_d3d;
|
||||
extern video_driver_t video_d3d11;
|
||||
extern video_driver_t video_d3d12;
|
||||
extern video_driver_t video_gx;
|
||||
extern video_driver_t video_wiiu;
|
||||
extern video_driver_t video_xenon360;
|
||||
|
@ -345,6 +345,14 @@ VIDEO DRIVER
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_D3D11)
|
||||
#include "../gfx/drivers/d3d11.c"
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_D3D12)
|
||||
#include "../gfx/drivers/d3d12.c"
|
||||
#endif
|
||||
|
||||
#if defined(GEKKO)
|
||||
#ifdef HW_RVL
|
||||
#include "../gfx/drivers/gx_gfx_vi_encoder.c"
|
||||
|
Loading…
x
Reference in New Issue
Block a user