remove _XBOX1 ifdefs

This commit is contained in:
twinaphex 2018-01-19 05:42:54 +01:00
parent cb475f7815
commit cdcca43233

View File

@ -363,9 +363,7 @@ bool d3d_get_adapter_display_mode(LPDIRECT3D d3d,
bool d3d_swap(void *data, LPDIRECT3DDEVICE dev)
{
#if defined(_XBOX1)
D3DDevice_Swap(0);
#elif defined(_XBOX360)
#if defined(_XBOX360)
D3DDevice_Present(dev);
#elif defined(HAVE_D3D9) && !defined(__cplusplus)
if (IDirect3DDevice9_Present(dev, NULL, NULL, NULL, NULL) == D3DERR_DEVICELOST)
@ -383,9 +381,7 @@ bool d3d_swap(void *data, LPDIRECT3DDEVICE dev)
void d3d_set_transform(LPDIRECT3DDEVICE dev,
D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX *matrix)
{
#if defined(_XBOX1)
D3DDevice_SetTransform(state, matrix);
#elif !defined(_XBOX360)
#if !defined(_XBOX360)
/* XBox 360 D3D9 does not support fixed-function pipeline. */
#if defined(HAVE_D3D9) && !defined(__cplusplus)
@ -678,9 +674,7 @@ void *d3d_vertex_buffer_lock(void *vertbuf_ptr)
void *buf = NULL;
LPDIRECT3DVERTEXBUFFER vertbuf = (LPDIRECT3DVERTEXBUFFER)vertbuf_ptr;
#if defined(_XBOX1)
buf = (void*)D3DVertexBuffer_Lock2(vertbuf, 0);
#elif defined(_XBOX360)
#if defined(_XBOX360)
buf = D3DVertexBuffer_Lock(vertbuf, 0, 0, 0);
#elif defined(HAVE_D3D9) && !defined(__cplusplus)
IDirect3DVertexBuffer9_Lock(vertbuf, 0, 0, &buf, 0);
@ -789,10 +783,7 @@ static void d3d_set_texture_stage_state(LPDIRECT3DDEVICE dev,
void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev,
unsigned sampler, unsigned value)
{
#if defined(_XBOX1)
D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler);
D3D__TextureState[sampler][D3DTSS_ADDRESSU] = value;
#elif defined(_XBOX360)
#if defined(_XBOX360)
D3DDevice_SetSamplerState_AddressU_Inline(dev, sampler, value);
#elif defined(HAVE_D3D9) && !defined(__cplusplus)
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSU, value);
@ -806,10 +797,7 @@ void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev,
void d3d_set_sampler_address_v(LPDIRECT3DDEVICE dev,
unsigned sampler, unsigned value)
{
#if defined(_XBOX1)
D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler);
D3D__TextureState[sampler][D3DTSS_ADDRESSV] = value;
#elif defined(_XBOX360)
#if defined(_XBOX360)
D3DDevice_SetSamplerState_AddressV_Inline(dev, sampler, value);
#elif defined(HAVE_D3D9) && !defined(__cplusplus)
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_ADDRESSV, value);
@ -823,10 +811,7 @@ void d3d_set_sampler_address_v(LPDIRECT3DDEVICE dev,
void d3d_set_sampler_minfilter(LPDIRECT3DDEVICE dev,
unsigned sampler, unsigned value)
{
#if defined(_XBOX1)
D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler);
D3D__TextureState[sampler][D3DTSS_MINFILTER] = value;
#elif defined(_XBOX360)
#if defined(_XBOX360)
D3DDevice_SetSamplerState_MinFilter(dev, sampler, value);
#elif defined(HAVE_D3D9) && !defined(__cplusplus)
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MINFILTER, value);
@ -840,10 +825,7 @@ void d3d_set_sampler_minfilter(LPDIRECT3DDEVICE dev,
void d3d_set_sampler_magfilter(LPDIRECT3DDEVICE dev,
unsigned sampler, unsigned value)
{
#if defined(_XBOX1)
D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler);
D3D__TextureState[sampler][D3DTSS_MAGFILTER] = value;
#elif defined(_XBOX360)
#if defined(_XBOX360)
D3DDevice_SetSamplerState_MagFilter(dev, sampler, value);
#elif defined(HAVE_D3D9) && !defined(__cplusplus)
IDirect3DDevice9_SetSamplerState(dev, sampler, D3DSAMP_MAGFILTER, value);
@ -910,9 +892,7 @@ static void d3d_draw_primitive_internal(LPDIRECT3DDEVICE dev,
void d3d_draw_primitive(LPDIRECT3DDEVICE dev,
D3DPRIMITIVETYPE type, unsigned start, unsigned count)
{
#if defined(_XBOX1)
D3DDevice_DrawVertices(type, start, D3DVERTEXCOUNT(type, count));
#elif defined(_XBOX360)
#if defined(_XBOX360)
D3DDevice_DrawVertices(dev, type, start, D3DVERTEXCOUNT(type, count));
#else
if (d3d_begin_scene(dev))
@ -927,9 +907,7 @@ void d3d_clear(LPDIRECT3DDEVICE dev,
unsigned count, const D3DRECT *rects, unsigned flags,
D3DCOLOR color, float z, unsigned stencil)
{
#if defined(_XBOX1)
D3DDevice_Clear(count, rects, flags, color, z, stencil);
#elif defined(_XBOX360)
#if defined(_XBOX360)
D3DDevice_Clear(dev, count, rects, flags, color, z,
stencil, false);
#elif defined(HAVE_D3D9) && !defined(__cplusplus)
@ -1042,8 +1020,6 @@ void d3d_set_viewports(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp)
{
#if defined(_XBOX360)
D3DDevice_SetViewport(dev, vp);
#elif defined(_XBOX1)
D3DDevice_SetViewport(vp);
#elif defined(HAVE_D3D9) && !defined(__cplusplus)
IDirect3DDevice9_SetViewport(dev, vp);
#elif defined(HAVE_D3D8) && !defined(__cplusplus)