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@ -977,9 +977,7 @@ bool d3d_lock_rectangle(LPDIRECT3DTEXTURE tex,
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unsigned level, D3DLOCKED_RECT *lock_rect, RECT *rect,
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unsigned rectangle_height, unsigned flags)
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{
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#if defined(_XBOX)
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D3DTexture_LockRect(tex, level, lock_rect, rect, flags);
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#elif defined(HAVE_D3D9) && !defined(__cplusplus)
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#if defined(HAVE_D3D9) && !defined(__cplusplus)
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if (IDirect3DTexture9_LockRect(tex, level, lock_rect, (const RECT*)rect, flags) != D3D_OK)
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return false;
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#elif defined(HAVE_D3D8) && !defined(__cplusplus)
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