Twinaphex
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821b114c6b
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(PS3) Better held_state mechanics
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2012-07-16 18:18:12 +02:00 |
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Twinaphex
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74e118aec5
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(PS3) More reworking of controls in menu code
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2012-07-16 09:53:27 +02:00 |
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Twinaphex
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d6c32186d6
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(PS3) Beginning of platform-agnostic controls - using a wrapper
for now
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2012-07-16 09:40:26 +02:00 |
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Twinaphex
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dcb670f243
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Revert "(PS3) Put filebrowsers on heap"
This reverts commit 69cd4ffc4673933d92d8cb6090c43ee99b17a3cf.
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2012-07-16 08:44:13 +02:00 |
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twinaphex
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28691bef9a
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(360) put filebrowser on heap
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2012-07-16 08:37:58 +02:00 |
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Twinaphex
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69cd4ffc46
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(PS3) Put filebrowsers on heap
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2012-07-16 08:13:05 +02:00 |
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Twinaphex
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9695761cfe
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(PS3) Fix build on PS3
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2012-07-16 06:10:02 +02:00 |
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twinaphex
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eb20bf47ea
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(Xbox 1) Fix FPS onscreen - needs an additional temp char buffer
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2012-07-16 05:55:44 +02:00 |
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Twinaphex
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d1231fb55b
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(Xbox 1/RARCH_CONSOLE) Create member in console_settings for showing
FPS onscreen
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2012-07-16 05:40:57 +02:00 |
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Twinaphex
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58595a7c97
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(Salamander) Add Xbox 1 defines
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2012-07-16 05:24:32 +02:00 |
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Twinaphex
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ec291ed398
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Remove bloat code for custom gettimeofday implementation
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2012-07-16 05:12:33 +02:00 |
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twinaphex
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38cde55b78
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(360/Xbox 1) Move frontend/main.c to xdk dir
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2012-07-16 05:13:30 +02:00 |
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twinaphex
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14eb5a53cb
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(360) Move 360 Xinput driver back to 360 dir
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2012-07-16 04:24:46 +02:00 |
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twinaphex
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4b0d3620c7
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(360/Xbox 1) Move reusable XDK files to new folder - xdk -and
create header for XDK definitions
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2012-07-16 02:15:47 +02:00 |
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twinaphex
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077d9a1f63
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(360/Xbox 1) Xbox 1 and 360 now use the same resource
ile - xdk_resources.cpp
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2012-07-16 01:58:15 +02:00 |
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Squarepusher
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14a998e3d1
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Merge pull request #26 from freakdave/master
(Xbox 1) Debug output bugfixes
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2012-07-15 12:28:33 -07:00 |
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Twinaphex
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b79a87932e
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Cleanups
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2012-07-15 21:09:37 +02:00 |
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freakdave
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ff7b280321
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(Xbox 1) Fixed debug output not showing correctly on HDTV's
(Xbox 1) Fixed debug output in debug mode not showing the second line (FPS/Frames)
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2012-07-15 20:49:34 +02:00 |
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twinaphex
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aa150c439f
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(Xbox 1) FPS reporting for Xbox 1
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2012-07-15 19:12:58 +02:00 |
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Twinaphex
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15e08db76e
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Use gfx_window_title for console ports as well - make gfx_get_fps
static
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2012-07-15 18:40:41 +02:00 |
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Twinaphex
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ddc1e0fda7
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Make it possible to reuse FPS logging in console ports
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2012-07-15 18:37:59 +02:00 |
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Squarepusher
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29d269b282
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Merge pull request #24 from freakdave/master
(Xbox 1) Even more indenting fixes
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2012-07-15 09:14:33 -07:00 |
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freakdave
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ac83729207
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(Xbox 1) Even more indenting fixes
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2012-07-15 18:11:24 +02:00 |
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twinaphex
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fb8c08c998
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(Xbox 1) More indenting nits
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2012-07-15 18:04:54 +02:00 |
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Twinaphex
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a1adf7ac4b
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(Xbox 1) Indenting nits
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2012-07-15 17:40:12 +02:00 |
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Squarepusher
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69e5223e1d
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Merge pull request #23 from freakdave/master
(Xbox 1) Fixed analog stick controls
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2012-07-15 08:06:15 -07:00 |
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freakdave
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987943a52c
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(Xbox 1) Added on-screen debug output (memory usage), this can be toggled in xdk_d3d8.h -> #define SHOW_DEBUG_INFO
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2012-07-15 16:27:50 +02:00 |
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freakdave
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c8d74c35c9
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(Xbox 1) Fixed analog stick controls
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2012-07-15 15:50:30 +02:00 |
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twinaphex
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ee5ca45396
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(360) Move 360-specific code out of xdk360_video_resources
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2012-07-15 07:25:42 +02:00 |
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twinaphex
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bbd7d4d410
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(360) Cleanup xdk360_fonts.cpp
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2012-07-15 05:54:28 +02:00 |
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twinaphex
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eb3c3d4362
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(360) Cleanups in font code
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2012-07-15 05:35:45 +02:00 |
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twinaphex
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c2e2104c3b
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(360) Clean up xdk360_fonts.cpp
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2012-07-15 05:21:39 +02:00 |
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twinaphex
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c480c6a3d1
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(Xbox 1) Working controls - hardcoded binds - will be done
properly later
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2012-07-14 17:47:57 +02:00 |
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Twinaphex
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3913697cd2
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(AUTHORS) Add e-mail address
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2012-07-14 16:53:33 +02:00 |
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Twinaphex
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204633b0ca
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Add to AUTHORS
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2012-07-14 16:39:48 +02:00 |
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Squarepusher
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4ffcb10a23
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Merge pull request #22 from freakdave/master
(Xbox 1) Additional D3D8 driver fixes
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2012-07-14 07:39:30 -07:00 |
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freakdave
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0208a18b81
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(Xbox 1) Fixed a small bug in xdk_d3d_set_viewport which was causing scaling issues with some HDTV/PAL resolutions
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2012-07-14 16:16:28 +02:00 |
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freakdave
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303d5c7eac
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(Xbox 1) Revisited and cleaned up video initialization code, this also fixes lockups for PAL users using 16:9 mode
(Xbox 1) Fixed back buffer artifacts (it's now showing proper black instead of garbled gfx)
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2012-07-14 15:54:26 +02:00 |
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freakdave
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bf5bfd481e
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(Xbox 1) Minor cleanup in D3D8 driver
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2012-07-14 12:56:18 +02:00 |
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twinaphex
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57f6a06647
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(360) rarch_xinput2 - Turn hardcoded values into bitshifts
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2012-07-14 06:30:39 +02:00 |
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twinaphex
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6b04a46c59
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(Xbox 1) (Broken) controls
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2012-07-14 06:15:03 +02:00 |
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twinaphex
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d9ff2d7c8f
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(Xbox 1) Compile in keybinds
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2012-07-14 03:19:28 +02:00 |
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twinaphex
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a82c1cb6e5
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(xbox 1) Changes to Xinput1 driver - still not working - WIP
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2012-07-13 23:34:46 +02:00 |
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Squarepusher
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6ccc887542
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Merge pull request #21 from freakdave/master
XBOX 1 HDTV / wide screen modes
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2012-07-12 13:29:23 -07:00 |
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freakdave
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64e4724663
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(XBOX 1) Added HDTV and wide screen (some needs to test this with standard video cables) modes
(XBOX 1) Several cleanups and minor fixes
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2012-07-12 22:23:25 +02:00 |
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Twinaphex
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2a9441d411
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(PS3) Fix startup ROM directory not being used
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2012-07-12 16:27:39 +02:00 |
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twinaphex
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5431601083
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(360/Xbox 1) Input changes
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2012-07-12 02:27:00 +02:00 |
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twinaphex
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6eb392766a
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(360/Xbox 1) Standardize Xbox1 and 360 input code
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2012-07-12 02:01:13 +02:00 |
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twinaphex
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4b07c7dfc1
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(Xbox 1) take out unused surface
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2012-07-11 22:31:16 +02:00 |
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Squarepusher
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3bfe0a82c8
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Merge pull request #18 from freakdave/master
XBOX1 D3D8 driver fixes
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2012-07-11 13:08:56 -07:00 |
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