Evil Eye
8752f78fa4
Remove weaponless, non-biped distinction
2022-02-01 21:58:55 +01:00
uramer
c31dedb89c
Implement Yaw, Pitch and Use (attack / cast spell) in Lua self.controls
2022-02-01 18:47:20 +00:00
elsid
7ea5aa250b
Revert "Cull navmesh objects by scene bounds"
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This reverts commit b0ef20c30348e52c38464777db9a33ecf693f877.
2022-01-30 21:43:23 +01:00
jvoisin
4cd6d2dacf
Merge branch 'rework_fixed_string' into 'master'
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Rework fixed string
See merge request OpenMW/openmw!1596
2022-01-30 18:47:06 +00:00
jvoisin
43f64e9f75
Merge branch 'tasty_sujamma' into 'master'
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Uncap attribute and skill damage for drain and absorb effects
See merge request OpenMW/openmw!1592
2022-01-30 17:59:49 +00:00
elsid
70623d0b23
Move FetchContent for benchmark to extern
2022-01-30 00:44:22 +01:00
psi29a
e46905450e
Merge branch 'refactor/esm-recordnew' into 'master'
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Use unique_ptr for ESM records
See merge request OpenMW/openmw!1603
2022-01-29 22:05:39 +00:00
psi29a
7dd02076f5
Merge branch 'offset_the_deads' into 'master'
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#6410 : Use the scaled mesh translation for collision shape position for living actors
See merge request OpenMW/openmw!1446
2022-01-29 20:28:23 +00:00
psi29a
7bab714825
Merge branch 'fix_circling_fargoth' into 'master'
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Remove unnecessary loops from path (#6510 )
Closes #6510
See merge request OpenMW/openmw!1584
2022-01-29 19:48:02 +00:00
ζeh Matt
07eb6db030
Use unique_ptr for ESM records
2022-01-29 21:09:27 +02:00
Evil Eye
79dc600dae
Uncap attribute and skill damage for drain and absorb effects
2022-01-29 16:29:50 +01:00
elsid
45db56b382
Rework fixed string
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* Avoid inheritance.
* Define equality operators out of the class definition.
* Replace toString with toStringView where it doesn't make sense to create a string.
2022-01-28 18:39:09 +01:00
Petr Mikheev
53f2dfd1c0
Merge branch 'lua_ui_templates' into 'master'
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Lua UI templates
See merge request OpenMW/openmw!1475
2022-01-28 09:31:46 +00:00
uramer
960dd1f708
Lua UI templates
2022-01-28 09:31:45 +00:00
elsid
bf692a4bfa
Add more tests for fixed string
2022-01-28 03:39:28 +01:00
Bret Curtis
022fdc49a5
update tests to use esm3 rename
2022-01-27 21:13:38 +01:00
psi29a
84e209308d
Merge branch 'refactor/interpreter' into 'master'
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Cleanup interpreter code a bit
Closes #6553
See merge request OpenMW/openmw!1556
2022-01-27 19:18:57 +00:00
Matt
34723c8ea8
Cleanup interpreter code a bit
2022-01-27 19:18:57 +00:00
psi29a
6f7a067e0c
Merge branch 'esmrename' into 'master'
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esm refactor work
See merge request OpenMW/openmw!1575
2022-01-27 17:52:42 +00:00
psi29a
fac47ce0b5
Merge branch 'support_controller_gyro' into 'master'
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Support controller gyro
Closes #6557
See merge request OpenMW/openmw!1571
2022-01-25 19:20:36 +00:00
psi29a
21ef9d4058
Merge branch 'nif_multi_parents' into 'master'
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Support multiple parents for NIF nodes (#6552 )
Closes #6552
See merge request OpenMW/openmw!1577
2022-01-25 19:17:19 +00:00
jvoisin
4ae1ea1ee3
Merge branch 'refidref' into 'master'
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Remove `getRefIdRef` because it is the same as `getRefId`.
See merge request OpenMW/openmw!1585
2022-01-25 16:23:51 +00:00
Evil Eye
783505011c
Merge branch 'fix_deprecated_warning' into 'master'
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Remove usage of deprecated std::iterator
See merge request OpenMW/openmw!1589
2022-01-25 15:32:22 +00:00
Evil Eye
903ef60f9d
Merge branch 'navmesh_scene_bounds' into 'master'
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Limit and filter navmesh input (#5858 )
Closes #5858
See merge request OpenMW/openmw!1583
2022-01-25 14:06:53 +00:00
elsid
ecc654a369
Limit and filter navmesh input ( #5858 )
2022-01-25 14:06:53 +00:00
elsid
12df2deb70
Remove usage of deprecated std::iterator
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/home/elsid/dev/openmw/apps/openmw/mwlua/../mwbase/../mwworld/containerstore.hpp:264:23: warning: 'iterator<std::forward_iterator_tag, MWWorld::Ptr>' is deprecated [-Wdeprecated-declarations]
: public std::iterator<std::forward_iterator_tag, PtrType, std::ptrdiff_t, PtrType *, PtrType&>
^
/home/elsid/dev/openmw/apps/openmw/mwlua/../mwworld/inventorystore.hpp:79:36: note: in instantiation of template class 'MWWorld::ContainerStoreIteratorBase<MWWorld::Ptr>' requested here
ContainerStoreIterator mSelectedEnchantItem;
^
/usr/bin/../include/c++/v1/__iterator/iterator.h:27:29: note: 'iterator<std::forward_iterator_tag, MWWorld::Ptr>' has been explicitly marked deprecated here
struct _LIBCPP_TEMPLATE_VIS _LIBCPP_DEPRECATED_IN_CXX17 iterator
^
/usr/bin/../include/c++/v1/__config:1016:39: note: expanded from macro '_LIBCPP_DEPRECATED_IN_CXX17'
^
/usr/bin/../include/c++/v1/__config:993:48: note: expanded from macro '_LIBCPP_DEPRECATED'
^
2022-01-24 22:50:18 +01:00
elsid
7ec7c57879
Remove unnecessary loops from path
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This prevents actors going back when a new shortest path includes a point
behind them where they were right before. Such situation can happen when path
includes off mesh connection. Resulting cost of such path can be lower than
the real one because off mesh connections are straight lines and walking
surface usually is not a plane but a surface.
Skip to path point where distance from current position to the line between
previous and this point is less than point tolerance. Which means actor is
standing very close to the edge between those points. Additionally check by
navmesh raycasting to make sure there is actually a valid path.
2022-01-24 22:32:04 +01:00
uramer
39c7325db7
Merge branch 'lua_fix_onActorActive' into 'master'
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Validate that object exists before onActorActive Lua handler
See merge request OpenMW/openmw!1580
2022-01-24 13:25:20 +00:00
psi29a
fdc08cf01e
Merge branch 'fix_storage' into 'master'
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Fix heap use after free in components/lua/storage.cpp
See merge request OpenMW/openmw!1586
2022-01-24 12:17:19 +00:00
Petr Mikheev
067d71f7eb
Fix heap use after free in components/lua/storage.cpp
2022-01-23 22:37:04 +01:00
Petr Mikheev
203ee492c8
Remove getRefIdRef
because it is the same as getRefId
.
2022-01-23 21:01:44 +01:00
Bret Curtis
74e7cfc023
remove unused includes: part1
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remove unused imports: part2
revert one tidy we will keep for c++20
2022-01-23 17:30:25 +01:00
Bret Curtis
cdbab2325f
rename esmterrain to esm3terrain
2022-01-23 17:19:30 +01:00
Bret Curtis
d1fb854521
move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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esm typo
esm typo
2022-01-23 17:04:48 +01:00
elsid
4b59ff2060
Include headers instead of source files
2022-01-23 15:40:30 +01:00
Petr Mikheev
24989e7bc1
Validate that object exists before onActorActive Lua handler
2022-01-23 11:30:22 +01:00
uramer
a85f2b0b2a
Remove unnecessary mGuiCursorEnabled; from sensor manager
2022-01-22 13:28:07 +01:00
elsid
3f14011087
Support multiple parents for NIF nodes
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Choose a parent base on which node is used to iterate over children nodes.
This leads to duplicate handing of child nodes. A node will be handled so many
times how many parents it has.
For example:
p1 p2
\ /
c
Will be handled as:
p1 p2
| |
c c
If c has children they will be handled X times c is handled.
2022-01-22 01:02:31 +01:00
elsid
580edf18b9
Use weak_ptr for Actor and Projectile simulations ( #6515 )
2022-01-21 00:28:56 +00:00
uramer
183ca3079e
Merge gyroaxis into gyro manager
2022-01-20 15:42:01 +01:00
uramer
57ac592973
Fix warning
2022-01-19 22:35:32 +01:00
uramer
15e9c6615c
Disable controller gyro with older SDL
2022-01-19 21:32:46 +01:00
uramer
4021d23cff
Refactor sensor manager axis correction
2022-01-19 18:09:37 +01:00
Cody Glassman
9cafc31c0d
Restore ripples with soft particles
2022-01-19 11:32:38 +00:00
uramer
a496f16cdb
Implement gyro camera for controllers
2022-01-18 22:47:49 +01:00
uramer
9fa0faf944
Refactor sensor manager to match controller manager gyro API
2022-01-18 21:11:25 +01:00
uramer
55f95f1ea3
Enable controller gyro and capture the values
2022-01-18 20:23:16 +01:00
Petr Mikheev
9d0e427ec1
Merge branch 'dispose_lua_ui_correctly' into 'master'
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Dispose Lua UI elements correctly
See merge request OpenMW/openmw!1561
2022-01-18 08:12:56 +00:00
uramer
cc528d2e08
Dispose Lua UI elements correctly
2022-01-18 08:12:56 +00:00
uramer
d1d8f058ac
Lua bindings for Colours
2022-01-17 22:35:06 +00:00