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rename esmterrain to esm3terrain
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a126e29a19
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@ -1,10 +1,5 @@
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#include "terrainstorage.hpp"
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#include "../../model/world/land.hpp"
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#include "../../model/world/landtexture.hpp"
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#include <components/esmterrain/storage.hpp>
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namespace CSVRender
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{
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TerrainStorage::TerrainStorage(const CSMWorld::Data &data)
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@ -3,7 +3,7 @@
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#include <array>
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#include <components/esmterrain/storage.hpp>
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#include <components/esm3terrain/storage.hpp>
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#include "../../model/world/data.hpp"
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@ -25,7 +25,7 @@ namespace CSVRender
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private:
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const CSMWorld::Data& mData;
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std::array<float, ESM::Land::LAND_SIZE * ESM::Land::LAND_SIZE> mAlteredHeight;
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std::array<float, ESM::Land::LAND_SIZE * ESM::Land::LAND_SIZE> mAlteredHeight{};
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osg::ref_ptr<const ESMTerrain::LandObject> getLand (int cellX, int cellY) override;
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const ESM::LandTexture* getLandTexture(int index, short plugin) override;
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@ -4,7 +4,7 @@
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#include <osg/Object>
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#include <components/resource/resourcemanager.hpp>
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#include <components/esmterrain/storage.hpp>
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#include <components/esm3terrain/storage.hpp>
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namespace ESM
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{
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@ -3,7 +3,7 @@
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#include <memory>
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#include <components/esmterrain/storage.hpp>
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#include <components/esm3terrain/storage.hpp>
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#include <components/resource/resourcesystem.hpp>
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@ -90,7 +90,7 @@ add_component_dir (esm3
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aisequence magiceffects custommarkerstate stolenitems transport animationstate controlsstate mappings
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)
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add_component_dir (esmterrain
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add_component_dir (esm3terrain
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storage
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)
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