kuyondo
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d55682f833
|
remove debug code
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2021-11-23 15:14:59 +08:00 |
|
kuyondo
|
503f0e62e7
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Validate Argument is Index instead of Player
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2021-11-23 14:55:50 +08:00 |
|
Alexei Dobrohotov
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fd58e5ba77
|
Use the anim source to find mAccumRoot (bug #6417)
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2021-11-23 04:53:03 +03:00 |
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glassmancody.info
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44d5c96183
|
sunglare fix
|
2021-11-22 17:35:00 -08:00 |
|
kuyondo
|
1b1de86b4a
|
Validate Quick Keys
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2021-11-23 04:07:10 +08:00 |
|
elsid
|
da0c5b54f0
|
Load only supported content formats by EsmLoader
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2021-11-22 20:58:48 +01:00 |
|
Petr Mikheev
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6f5e0e7697
|
Merge branch 'solve_6430' into 'master'
Use a setting to enable Lua Action tracebacks
See merge request OpenMW/openmw!1419
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2021-11-22 19:39:47 +00:00 |
|
uramer
|
4a976a8e23
|
Use a setting to enable Lua Action tracebacks
|
2021-11-22 19:39:47 +00:00 |
|
Petr Mikheev
|
a39305b108
|
Merge branch 'clean_lua_ui' into 'master'
Clear Lua-created UI on game load and reloadlua command
See merge request OpenMW/openmw!1418
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2021-11-22 19:17:36 +00:00 |
|
uramer
|
5b8cba7323
|
Clear Lua-created UI on game load and reloadlua command
|
2021-11-22 19:17:36 +00:00 |
|
AnyOldName3
|
84d6de3eba
|
Parse paths with boost rules when it's quoted, but use the string verbatim when it's not
|
2021-11-21 19:51:02 +00:00 |
|
elsid
|
cffcb6a897
|
Share state set between all navmesh tiles
Do not change GL_DEPTH because it's always disabled anyway.
|
2021-11-21 18:01:26 +01:00 |
|
elsid
|
3c41d0efc3
|
Render each navmesh tile independently
|
2021-11-21 17:42:27 +01:00 |
|
elsid
|
6b7363bd59
|
Replace generation and revision by version
|
2021-11-21 17:40:54 +01:00 |
|
elsid
|
a665a38aca
|
Use MurmurHash3_x64_128 for file hash
|
2021-11-21 17:05:59 +01:00 |
|
Petr Mikheev
|
f9136d4392
|
Support multiple arguments in Lua callbacks.
|
2021-11-21 13:12:35 +01:00 |
|
psi29a
|
53e14eb238
|
Merge branch 'reset' into 'master'
AI reset argument
Closes #6177 and #1465
See merge request OpenMW/openmw!1405
|
2021-11-21 09:39:55 +00:00 |
|
glassmancody.info
|
9389cfaa42
|
mac os driver workaround and shadervisitor fixes
|
2021-11-20 18:39:20 -08:00 |
|
AnyOldName3
|
3d381bf0d3
|
Merge branch 'depth_refactor' into 'master'
Depth refactor
See merge request OpenMW/openmw!1326
|
2021-11-21 02:25:06 +00:00 |
|
Cody Glassman
|
d85f772269
|
Depth refactor
|
2021-11-21 02:25:05 +00:00 |
|
Petr Mikheev
|
5f195b7576
|
Make arguments passed to LuaManager::synchronizedUpdate consistent with arguments passed to LuaManager::update. Fixes #6431.
|
2021-11-21 01:48:28 +01:00 |
|
AnyOldName3
|
a9d7598532
|
Merge branch 'camera2' into 'master'
Dehardcode camera
See merge request OpenMW/openmw!1030
|
2021-11-20 18:17:12 +00:00 |
|
Evil Eye
|
52f9634624
|
Allow the CS to handle the repeat flag for all types
|
2021-11-20 11:03:08 +01:00 |
|
Evil Eye
|
3c57ffd81f
|
Save repeat and duration
|
2021-11-20 11:03:07 +01:00 |
|
Evil Eye
|
231da19aa4
|
Load repeat flag and use reset argument
|
2021-11-20 11:02:58 +01:00 |
|
Evil Eye
|
c5de69f9c6
|
Merge branch 'faceyourfears' into 'master'
Make AiExtensions less toxic (bug #6429)
Closes #6429
See merge request OpenMW/openmw!1411
|
2021-11-20 09:59:49 +00:00 |
|
Alexei Dobrohotov
|
fcef92e3ea
|
Make AiExtensions less toxic (bug #6429)
|
2021-11-20 03:15:15 +03:00 |
|
Evil Eye
|
42020bc2c3
|
Ignore the axis argument when rotating the player
|
2021-11-20 00:02:48 +00:00 |
|
Petr Mikheev
|
ded8997362
|
Avoid problems if builtin.omwscripts is above Morrowind.esm in content list.
|
2021-11-19 20:37:21 +01:00 |
|
Petr Mikheev
|
3941c42a71
|
Use applyDeferredPreviewRotationToPlayer only after applying values from luaControls . Otherwise camera rotation is not smooth when movement is controlled from lua.
|
2021-11-19 20:37:21 +01:00 |
|
Petr Mikheev
|
f42badd7be
|
Dehardcode camera
|
2021-11-19 20:37:21 +01:00 |
|
Petr Mikheev
|
e56ee2c735
|
Apply lua handlers for user input in the main thread in order to reduce latency.
|
2021-11-19 20:37:21 +01:00 |
|
Petr Mikheev
|
47cbdcba15
|
Camera refactoring
|
2021-11-19 20:37:21 +01:00 |
|
Petr Mikheev
|
d5ca091d6e
|
Make util.rotateX, util.rotateY, rotate.Z consistent with morrowind rotation
|
2021-11-19 20:37:21 +01:00 |
|
glassmancody.info
|
750514cda2
|
simply lightmanager and fix racey behavior
|
2021-11-18 19:40:13 -08:00 |
|
uramer
|
68963538ae
|
Lua UI API
|
2021-11-18 15:19:54 +00:00 |
|
Evil Eye
|
71f020c23b
|
Merge branch 'lua_input' into 'master'
Fix compiler warnings in apps/openmw/mwlua/inputbindings.cpp
See merge request OpenMW/openmw!1403
|
2021-11-16 16:41:38 +00:00 |
|
Alexei Kotov
|
37c27ce072
|
Merge branch 'vengeful_dremora_protection' into 'master'
Unset store listeners for creatures
See merge request OpenMW/openmw!1402
|
2021-11-15 23:34:33 +00:00 |
|
Petr Mikheev
|
e53d5ed91b
|
Fix compiler warnings in apps/openmw/mwlua/inputbindings.cpp
|
2021-11-15 17:31:57 +01:00 |
|
Evil Eye
|
c277e8bf3f
|
Unset store listeners for creatures
|
2021-11-15 16:31:38 +01:00 |
|
Petr Mikheev
|
c7d6620c35
|
Add error checking in MWLua::Action
|
2021-11-15 01:17:53 +01:00 |
|
psi29a
|
5c5c71778a
|
Merge branch 'circular' into 'master'
Consistently sort content files
See merge request OpenMW/openmw!1350
|
2021-11-14 20:24:18 +00:00 |
|
psi29a
|
d4e8a58351
|
Merge branch 'headsup' into 'master'
Force assign head animation timer (bug #4389)
Closes #4389
See merge request OpenMW/openmw!1361
|
2021-11-14 19:59:31 +00:00 |
|
psi29a
|
bd694128b9
|
Merge branch 'lua_input' into 'master'
Update Lua package openmw.input
See merge request OpenMW/openmw!1356
|
2021-11-14 19:57:37 +00:00 |
|
Andrei Kortunov
|
3275440f0d
|
Use a separate storage for groundcover data
|
2021-11-14 19:11:42 +04:00 |
|
Alexei Kotov
|
ec63546a37
|
Merge branch 'save_me_utf8' into 'master'
Handle non-ASCII characters without triggering an assertion
Closes #6396
See merge request OpenMW/openmw!1375
|
2021-11-14 12:38:36 +00:00 |
|
Evil Eye
|
6daefe3ddc
|
Cast to the unsigned char expected by cctype functions
|
2021-11-14 11:26:18 +01:00 |
|
Evil Eye
|
f23bd51175
|
Don't check bounds when the type is unambiguously a char
|
2021-11-14 11:26:18 +01:00 |
|
Evil Eye
|
751e8cf76b
|
Do a bounds check before calling functions defined in cctype
|
2021-11-14 11:26:15 +01:00 |
|
Evil Eye
|
c01ba41aa6
|
Handle character directories like save names
|
2021-11-14 11:26:14 +01:00 |
|