Evil Eye
99bfe024ef
Cap temp disposition change properly
2021-12-05 18:36:35 +01:00
Petr Mikheev
c5e10dfa85
Merge branch 'refactor_sdlmappings' into 'master'
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Move SDL-MyGUI input mappings to components, map both ways
See merge request OpenMW/openmw!1444
2021-12-04 12:16:38 +00:00
uramer
15c7bddd57
Move SDL-MyGUI input mappings to components, map both ways
2021-12-04 12:16:38 +00:00
Petr Mikheev
d3df3efaf1
Precompile sol.hpp in order to reduce compilation time.
2021-12-04 11:32:39 +00:00
Evil Eye
4d346fefd6
Merge branch 'regionnotfound' into 'master'
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Raise a warning when entering non-existent region
Closes #6358
See merge request OpenMW/openmw!1454
2021-12-03 16:05:18 +00:00
Kindi
47ff6a87a3
Raise a warning when entering non-existent region
2021-12-03 16:05:18 +00:00
Petr Mikheev
620748480b
Merge branch 'lua_missing_key_codes' into 'master'
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Lua binding for SDL_GetKeyName, two missing scan codes
See merge request OpenMW/openmw!1450
(cherry picked from commit d86e7d4c9a28bc96af0a5638b26879fa49b8a847)
9a073baa Add Apostrophe and Period scan codes
d66f3a35 Add getKeyName to Lua input API
ed64add9 Replace mentions of KeyEvent with KEY
2021-12-03 13:35:57 +00:00
elsid
7dcb219ecf
Add raw heightfield data to navigator
2021-12-03 01:16:15 +01:00
elsid
8571c317d8
Add raw water data to navigator
2021-12-03 01:16:15 +01:00
elsid
f4f4458d01
Calculate recast mesh bounds when building navmesh
2021-12-03 01:16:15 +01:00
elsid
e10bbb9ad7
Shift heightfield and water in navigator tests
2021-12-03 01:16:15 +01:00
Evil Eye
58b888a38e
Preserve inventories when resurrecting actors while looting them
2021-12-02 20:36:42 +01:00
Evil Eye
b35cb038d0
Merge branch 'drowningbar' into 'master'
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Bug #5434 : Pinned windows shouldn't cover breath progress bar
Closes #5434
See merge request OpenMW/openmw!1448
2021-12-02 17:01:40 +00:00
andrew-app
13400b2c5f
Bug #5434 : Pinned windows shouldn't cover breath progress bar
2021-12-02 17:01:40 +00:00
psi29a
7256654f29
Merge branch 'navmesh_render' into 'master'
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Rework navmesh render (#6187 )
See merge request OpenMW/openmw!1338
2021-12-02 10:34:41 +00:00
psi29a
1654bebfc8
Merge branch 'master' into 'master'
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#6419 Topic shouldn't be greyed out if they can produce another topic reference.
See merge request OpenMW/openmw!1442
2021-12-02 08:04:32 +00:00
Ivan Beloborodov
ead0cb5ce0
#6419 Topic shouldn't be greyed out if they can produce another topic reference.
2021-12-02 08:04:29 +00:00
Evil Eye
dca0fa0a41
Remove teleportation effects after they've been applied
2021-12-01 21:39:53 +00:00
Evil Eye
893d569529
Force the loot UI open if it was open while resurrecting the lootee
2021-12-01 18:21:21 +01:00
Thomas Lowe
f50cbcad81
* AA combo box no longer disables the AA alpha test checkbox.
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* Updated AA alpha test description to be more accurate
2021-11-30 20:07:29 -05:00
Evil Eye
f1ec8db393
Make Set- and ModStat behave as they should
2021-11-30 19:39:15 +01:00
psi29a
a9008d224a
Merge branch 'light_refactors' into 'master'
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LightManager consolidation
Closes #6389
See merge request OpenMW/openmw!1400
2021-11-30 16:02:28 +00:00
psi29a
e221013692
Merge branch 'recalculate-projection-matrix-on-window-resize' into 'master'
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Recalculate the Projection Matrix every time the window is resized.
See merge request OpenMW/openmw!1382
2021-11-30 16:00:31 +00:00
OnlyForF1
c5b33185b5
Recalculate the Projection Matrix every time the window is resized.
2021-11-30 16:00:30 +00:00
psi29a
7f2c0df3fd
Merge branch 'follow_the_path_of_peace' into 'master'
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Remove allies from combat when stopping combat
Closes #1930
See merge request OpenMW/openmw!1441
2021-11-30 15:59:06 +00:00
psi29a
12167291a3
Merge branch 'plz_no_particles' into 'master'
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Hopefully fix #6353 once and for all
Closes #6353
See merge request OpenMW/openmw!1433
2021-11-30 15:57:38 +00:00
psi29a
a332dec681
Merge branch 'fix_esm_loader' into 'master'
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Load only supported content formats by EsmLoader
See merge request OpenMW/openmw!1427
2021-11-30 15:51:22 +00:00
psi29a
a15cc0959f
Merge branch 'murmur_hash' into 'master'
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Use MurmurHash3_x64_128 for Files::getHash
See merge request OpenMW/openmw!1404
2021-11-30 15:50:11 +00:00
Thomas Lowe
4f77c18af4
Removed unneeded signal.
2021-11-29 20:44:47 -05:00
elsid
c4cd2f36c3
Move convertMagicEffects into separate file
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As completely unrelated to EsmLoader.
2021-11-29 22:45:35 +01:00
elsid
47219b4def
Avoid base class call antipattern in classes derived from ContentLoader
2021-11-29 22:45:08 +01:00
Bret Curtis
246912f73a
Merge pull request #3206 from akortunov/groundcover_loading
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Use a separate storage for groundcover data
2021-11-29 20:09:21 +01:00
Thomas Lowe
5f355a14cd
Changed default setting for anti-alias alpha test to true.
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Added checkbox in advanced page for anti-alias alpha test, connected to AA combobox in the graphics page.
2021-11-29 07:18:49 -05:00
kuyondo
01a9eaf4a8
fix#6451
2021-11-29 19:04:34 +08:00
AnyOldName3
bc4b54157b
Remove commented-out test conditions
2021-11-28 20:30:16 +00:00
fredzio
989f09930a
Use the scaled mesh translation for collision shape position for living actors. It seems only (some) dead
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actors really needs to use the vertical half-extent.
2021-11-28 18:58:40 +01:00
kuyondo
6e43206d69
remove empty/redundant lines
2021-11-28 04:58:49 +08:00
kuyondo
eadad7a4b3
new alternate
2021-11-28 04:47:14 +08:00
Frederic Chardon
9d7a53b701
Merge branch 'fix_physics_deadlock' into 'master'
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Fix deadlock in physics system (#6414 )
Closes #6414
See merge request OpenMW/openmw!1440
2021-11-27 19:56:37 +00:00
kuyondo
df9f601ed7
initialize constants
2021-11-28 02:22:34 +08:00
kuyondo
1f2311538d
vanilla style messagebox 2
2021-11-26 05:20:58 +08:00
Evil Eye
d6f06fbf9a
Remove allies from combat when stopping combat
2021-11-25 22:00:52 +01:00
Evil Eye
a231037449
Merge branch 'accumroot' into 'master'
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Use the anim source to find mAccumRoot (bug #6417 )
Closes #6417
See merge request OpenMW/openmw!1431
2021-11-25 19:13:21 +00:00
elsid
6b43ce0662
Fix deadlock in physics system
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1. Reorder unlock and notify_all calls to avoid notifying when not all worker
threads are waiting.
2. Make sure main thread does not attempt to exclusively lock mSimulationMutex
while not all workers are done with previous frame.
3. Replace mNewFrame flag by counter to avoid modification from multiple
threads.
2021-11-25 19:28:31 +01:00
kuyondo
11925b17ea
Remove mOverencumberedMessageDelay
2021-11-24 19:39:22 +08:00
kuyondo
30ff688c70
Create only one overencumbered messagebox
2021-11-24 19:35:39 +08:00
Evil Eye
90f94caaaf
Merge branch 'quickkeyvalidation' into 'master'
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Validate Quick Keys
Closes #6433
See merge request OpenMW/openmw!1428
2021-11-23 19:06:26 +00:00
kuyondo
60a345f5cc
Better indentation
2021-11-24 01:44:14 +08:00
Evil Eye
fb4c611570
Merge branch 'sunglare_fix' into 'master'
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Fix sunglare in sky shaders
See merge request OpenMW/openmw!1430
2021-11-23 16:47:08 +00:00
Evil Eye
f18b8adfea
Truncate instead of rounding to deal with negative values
2021-11-23 17:00:53 +01:00