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Refactor sensor manager axis correction
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@ -33,8 +33,8 @@ namespace MWInput
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: mBindingsManager(bindingsManager)
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, mActionManager(actionManager)
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, mMouseManager(mouseManager)
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, mGyroAvailable(false)
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, mJoystickEnabled (Settings::Manager::getBool("enable controller", "Input"))
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, mGyroAvailable(false)
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, mGamepadCursorSpeed(Settings::Manager::getFloat("gamepad cursor speed", "Input"))
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, mSneakToggleShortcutTimer(0.f)
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, mGamepadGuiCursorEnabled(true)
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@ -12,8 +12,6 @@ namespace MWInput
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, mGuiCursorEnabled(true)
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, mSensitivityH(Settings::Manager::getFloat("gyro horizontal sensitivity", "Input"))
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, mSensitivityV(Settings::Manager::getFloat("gyro vertical sensitivity", "Input"))
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, mInvertH(Settings::Manager::getBool("invert x axis", "Input"))
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, mInvertV(Settings::Manager::getBool("invert y axis", "Input"))
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, mInputThreshold(Settings::Manager::getFloat("gyro input threshold", "Input"))
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, mAxisH(gyroscopeAxisFromString(Settings::Manager::getString("gyro horizontal axis", "Input")))
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, mAxisV(gyroscopeAxisFromString(Settings::Manager::getString("gyro vertical axis", "Input")))
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@ -26,13 +24,13 @@ namespace MWInput
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float gyroH = getAxisValue(mAxisH, values);
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float gyroV = getAxisValue(mAxisV, values);
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if (gyroH == 0 && gyroV == 0)
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if (gyroH == 0.f && gyroV == 0.f)
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return;
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float rot[3];
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rot[0] = -gyroV * dt * mSensitivityV * 4 * (mInvertV ? -1 : 1);
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rot[0] = -gyroV * dt * mSensitivityV;
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rot[1] = 0.0f;
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rot[2] = -gyroH * dt * mSensitivityH * 4 * (mInvertH ? -1 : 1);
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rot[2] = -gyroH * dt * mSensitivityH;
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// Only actually turn player when we're not in vanity mode
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bool playerLooking = MWBase::Environment::get().getInputManager()->getControlSwitch("playerlooking");
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@ -62,10 +60,6 @@ namespace MWInput
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mSensitivityH = Settings::Manager::getFloat("gyro horizontal sensitivity", "Input");
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else if (setting.second == "gyro vertical sensitivity")
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mSensitivityV = Settings::Manager::getFloat("gyro vertical sensitivity", "Input");
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else if (setting.second == "invert x axis")
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mInvertH = Settings::Manager::getBool("invert x axis", "Input");
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else if (setting.second == "invert y axis")
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mInvertV = Settings::Manager::getBool("invert y axis", "Input");
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else if (setting.second == "gyro input threshold")
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mInputThreshold = Settings::Manager::getFloat("gyro input threshold", "Input");
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else if (setting.second == "gyro horizontal axis")
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@ -75,21 +69,15 @@ namespace MWInput
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}
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}
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namespace
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{
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int signum(int x)
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{
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return 0 < x - x < 0;
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}
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}
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float GyroManager::getAxisValue(GyroscopeAxis axis, std::array<float, 3> values) const
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{
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if (axis == GyroscopeAxis::Unknown)
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return 0;
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float value = values[std::abs(axis) - 1] * signum(axis);
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//if (std::abs(value) <= mInputThreshold)
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// value = 0;
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float value = values[std::abs(axis) - 1];
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if (axis < 0)
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value *= -1;
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if (std::abs(value) <= mInputThreshold)
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value = 0;
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return value;
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}
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}
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@ -25,8 +25,6 @@ namespace MWInput
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bool mGuiCursorEnabled;
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float mSensitivityH;
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float mSensitivityV;
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bool mInvertH;
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bool mInvertV;
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float mInputThreshold;
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GyroscopeAxis mAxisH;
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GyroscopeAxis mAxisV;
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@ -11,10 +11,9 @@
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namespace MWInput
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{
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SensorManager::SensorManager()
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: mGyroValues()
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: mRotation()
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, mGyroValues()
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, mGyroUpdateTimer(0.f)
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, mGyroHAxis(GyroscopeAxis::Minus_X)
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, mGyroVAxis(GyroscopeAxis::Y)
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, mGyroscope(nullptr)
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, mGuiCursorEnabled(true)
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{
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@ -44,40 +43,36 @@ namespace MWInput
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// Treat setting from config as axes for landscape mode.
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// If the device does not support orientation change, do nothing.
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// Note: in is unclear how to correct axes for devices with non-standart Z axis direction.
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mGyroHAxis = gyroscopeAxisFromString(Settings::Manager::getString("gyro horizontal axis", "Input"));
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mGyroVAxis = gyroscopeAxisFromString(Settings::Manager::getString("gyro vertical axis", "Input"));
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mRotation = osg::Matrixf::identity();
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float angle = 0;
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SDL_DisplayOrientation currentOrientation = SDL_GetDisplayOrientation(Settings::Manager::getInt("screen", "Video"));
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switch (currentOrientation)
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{
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case SDL_ORIENTATION_UNKNOWN:
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return;
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break;
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case SDL_ORIENTATION_LANDSCAPE:
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break;
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case SDL_ORIENTATION_LANDSCAPE_FLIPPED:
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{
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mGyroHAxis = GyroscopeAxis(-mGyroHAxis);
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mGyroVAxis = GyroscopeAxis(-mGyroVAxis);
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angle = osg::PIf;
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break;
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}
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case SDL_ORIENTATION_PORTRAIT:
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{
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GyroscopeAxis oldVAxis = mGyroVAxis;
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mGyroVAxis = mGyroHAxis;
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mGyroHAxis = GyroscopeAxis(-oldVAxis);
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angle = -0.5 * osg::PIf;
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break;
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}
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case SDL_ORIENTATION_PORTRAIT_FLIPPED:
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{
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GyroscopeAxis oldVAxis = mGyroVAxis;
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mGyroVAxis = GyroscopeAxis(-mGyroHAxis);
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mGyroHAxis = oldVAxis;
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angle = 0.5 * osg::PIf;
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break;
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}
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}
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mRotation.makeRotate(angle, osg::Vec3f(0, 0, 1));
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}
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void SensorManager::updateSensors()
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@ -127,12 +122,6 @@ namespace MWInput
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{
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if (setting.first == "Input" && setting.second == "enable gyroscope")
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init();
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if (setting.first == "Input" && setting.second == "gyro horizontal axis")
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correctGyroscopeAxes();
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if (setting.first == "Input" && setting.second == "gyro vertical axis")
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correctGyroscopeAxes();
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}
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}
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@ -159,11 +148,9 @@ namespace MWInput
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break;
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case SDL_SENSOR_GYRO:
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{
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mGyroValues[0] = arg.data[0];
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mGyroValues[1] = arg.data[1];
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mGyroValues[2] = arg.data[2];
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osg::Vec3f gyro(arg.data[0], arg.data[1], arg.data[2]);
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mGyroValues = mRotation * gyro;
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mGyroUpdateTimer = 0.f;
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break;
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}
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default:
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@ -179,7 +166,7 @@ namespace MWInput
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// More than half of second passed since the last gyroscope update.
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// A device more likely was disconnected or switched to the sleep mode.
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// Reset current rotation speed and wait for update.
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mGyroValues = { 0, 0, 0 };
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mGyroValues = osg::Vec3f();
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mGyroUpdateTimer = 0.f;
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}
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}
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@ -191,6 +178,6 @@ namespace MWInput
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std::array<float, 3> SensorManager::getGyroValues() const
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{
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return mGyroValues;
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return { mGyroValues.x(), mGyroValues.y(), mGyroValues.z() };
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}
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}
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@ -3,11 +3,12 @@
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#include <SDL_sensor.h>
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#include <osg/Matrixf>
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#include <osg/Vec3f>
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#include <components/settings/settings.hpp>
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#include <components/sdlutil/events.hpp>
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#include "gyroaxis.hpp"
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namespace SDLUtil
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{
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class InputWrapper;
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@ -45,12 +46,10 @@ namespace MWInput
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void updateSensors();
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void correctGyroscopeAxes();
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std::array<float, 3> mGyroValues;
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osg::Matrixf mRotation;
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osg::Vec3f mGyroValues;
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float mGyroUpdateTimer;
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GyroscopeAxis mGyroHAxis;
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GyroscopeAxis mGyroVAxis;
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SDL_Sensor* mGyroscope;
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bool mGuiCursorEnabled;
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@ -540,7 +540,7 @@ gyro horizontal axis = -x
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gyro vertical axis = y
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# The minimum gyroscope movement that is able to rotate the camera.
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gyro input threshold = 0.01
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gyro input threshold = 0
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# Horizontal camera axis sensitivity to gyroscope movement.
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gyro horizontal sensitivity = 1.0
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