mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-26 09:35:28 +00:00
Merge branch 'support_controller_gyro' into 'master'
Support controller gyro Closes #6557 See merge request OpenMW/openmw!1571
This commit is contained in:
commit
fac47ce0b5
@ -27,7 +27,7 @@ add_openmw_dir (mwrender
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add_openmw_dir (mwinput
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actions actionmanager bindingsmanager controllermanager controlswitch
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inputmanagerimp mousemanager keyboardmanager sensormanager
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inputmanagerimp mousemanager keyboardmanager sensormanager gyromanager
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)
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add_openmw_dir (mwgui
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|
@ -4,6 +4,8 @@
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#include <MyGUI_InputManager.h>
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#include <MyGUI_Widget.h>
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#include <SDL.h>
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#include <components/debug/debuglog.hpp>
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#include <components/sdlutil/sdlmappings.hpp>
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@ -32,6 +34,7 @@ namespace MWInput
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, mActionManager(actionManager)
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, mMouseManager(mouseManager)
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, mJoystickEnabled (Settings::Manager::getBool("enable controller", "Input"))
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, mGyroAvailable(false)
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, mGamepadCursorSpeed(Settings::Manager::getFloat("gamepad cursor speed", "Input"))
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, mSneakToggleShortcutTimer(0.f)
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, mGamepadGuiCursorEnabled(true)
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@ -287,6 +290,7 @@ namespace MWInput
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void ControllerManager::controllerAdded(int deviceID, const SDL_ControllerDeviceEvent &arg)
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{
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mBindingsManager->controllerAdded(deviceID, arg);
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enableGyroSensor();
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}
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void ControllerManager::controllerRemoved(const SDL_ControllerDeviceEvent &arg)
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@ -399,4 +403,34 @@ namespace MWInput
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return false;
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}
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void ControllerManager::enableGyroSensor()
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{
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mGyroAvailable = false;
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#if SDL_VERSION_ATLEAST(2, 0, 14)
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SDL_GameController* cntrl = mBindingsManager->getControllerOrNull();
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if (!cntrl)
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return;
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if (!SDL_GameControllerHasSensor(cntrl, SDL_SENSOR_GYRO))
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return;
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if (SDL_GameControllerSetSensorEnabled(cntrl, SDL_SENSOR_GYRO, SDL_TRUE) < 0)
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return;
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mGyroAvailable = true;
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#endif
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}
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bool ControllerManager::isGyroAvailable() const
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{
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return mGyroAvailable;
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}
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std::array<float, 3> ControllerManager::getGyroValues() const
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{
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float gyro[3] = { 0.f };
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#if SDL_VERSION_ATLEAST(2, 0, 14)
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SDL_GameController* cntrl = mBindingsManager->getControllerOrNull();
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if (cntrl && mGyroAvailable)
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SDL_GameControllerGetSensorData(cntrl, SDL_SENSOR_GYRO, gyro, 3);
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#endif
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return std::array<float, 3>({gyro[0], gyro[1], gyro[2]});
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}
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}
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|
@ -44,16 +44,22 @@ namespace MWInput
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float getAxisValue(SDL_GameControllerAxis axis) const; // returns value in range [-1, 1]
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bool isButtonPressed(SDL_GameControllerButton button) const;
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bool isGyroAvailable() const;
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std::array<float, 3> getGyroValues() const;
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private:
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// Return true if GUI consumes input.
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bool gamepadToGuiControl(const SDL_ControllerButtonEvent &arg);
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bool gamepadToGuiControl(const SDL_ControllerAxisEvent &arg);
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void enableGyroSensor();
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BindingsManager* mBindingsManager;
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ActionManager* mActionManager;
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MouseManager* mMouseManager;
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bool mJoystickEnabled;
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bool mGyroAvailable;
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float mGamepadCursorSpeed;
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float mSneakToggleShortcutTimer;
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bool mGamepadGuiCursorEnabled;
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|
101
apps/openmw/mwinput/gyromanager.cpp
Normal file
101
apps/openmw/mwinput/gyromanager.cpp
Normal file
@ -0,0 +1,101 @@
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#include "gyromanager.hpp"
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#include "../mwbase/inputmanager.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/player.hpp"
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namespace MWInput
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{
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GyroManager::GyroscopeAxis GyroManager::gyroscopeAxisFromString(std::string_view s)
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{
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if (s == "x")
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return GyroscopeAxis::X;
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else if (s == "y")
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return GyroscopeAxis::Y;
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else if (s == "z")
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return GyroscopeAxis::Z;
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else if (s == "-x")
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return GyroscopeAxis::Minus_X;
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else if (s == "-y")
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return GyroscopeAxis::Minus_Y;
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else if (s == "-z")
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return GyroscopeAxis::Minus_Z;
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return GyroscopeAxis::Unknown;
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}
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GyroManager::GyroManager()
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: mEnabled(Settings::Manager::getBool("enable gyroscope", "Input"))
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, mGuiCursorEnabled(true)
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, mSensitivityH(Settings::Manager::getFloat("gyro horizontal sensitivity", "Input"))
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, mSensitivityV(Settings::Manager::getFloat("gyro vertical sensitivity", "Input"))
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, mInputThreshold(Settings::Manager::getFloat("gyro input threshold", "Input"))
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, mAxisH(gyroscopeAxisFromString(Settings::Manager::getString("gyro horizontal axis", "Input")))
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, mAxisV(gyroscopeAxisFromString(Settings::Manager::getString("gyro vertical axis", "Input")))
|
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{}
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void GyroManager::update(float dt, std::array<float, 3> values) const
|
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{
|
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if (!mGuiCursorEnabled)
|
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{
|
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float gyroH = getAxisValue(mAxisH, values);
|
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float gyroV = getAxisValue(mAxisV, values);
|
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|
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if (gyroH == 0.f && gyroV == 0.f)
|
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return;
|
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|
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float rot[3];
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rot[0] = -gyroV * dt * mSensitivityV;
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rot[1] = 0.0f;
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rot[2] = -gyroH * dt * mSensitivityH;
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// Only actually turn player when we're not in vanity mode
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bool playerLooking = MWBase::Environment::get().getInputManager()->getControlSwitch("playerlooking");
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if (!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && playerLooking)
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{
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MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer();
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player.yaw(-rot[2]);
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player.pitch(-rot[0]);
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}
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else if (!playerLooking)
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MWBase::Environment::get().getWorld()->disableDeferredPreviewRotation();
|
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MWBase::Environment::get().getInputManager()->resetIdleTime();
|
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}
|
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}
|
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void GyroManager::processChangedSettings(const Settings::CategorySettingVector& changed)
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{
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for (const auto& setting : changed)
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{
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if (setting.first != "Input")
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continue;
|
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if (setting.second == "enable gyroscope")
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mEnabled = Settings::Manager::getBool("enable gyroscope", "Input");
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else if (setting.second == "gyro horizontal sensitivity")
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mSensitivityH = Settings::Manager::getFloat("gyro horizontal sensitivity", "Input");
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else if (setting.second == "gyro vertical sensitivity")
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mSensitivityV = Settings::Manager::getFloat("gyro vertical sensitivity", "Input");
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else if (setting.second == "gyro input threshold")
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mInputThreshold = Settings::Manager::getFloat("gyro input threshold", "Input");
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else if (setting.second == "gyro horizontal axis")
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mAxisH = gyroscopeAxisFromString(Settings::Manager::getString("gyro horizontal axis", "Input"));
|
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else if (setting.second == "gyro vertical axis")
|
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mAxisV = gyroscopeAxisFromString(Settings::Manager::getString("gyro vertical axis", "Input"));
|
||||
}
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}
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float GyroManager::getAxisValue(GyroscopeAxis axis, std::array<float, 3> values) const
|
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{
|
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if (axis == GyroscopeAxis::Unknown)
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return 0;
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float value = values[std::abs(axis) - 1];
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if (axis < 0)
|
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value *= -1;
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if (std::abs(value) <= mInputThreshold)
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value = 0;
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return value;
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}
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}
|
47
apps/openmw/mwinput/gyromanager.hpp
Normal file
47
apps/openmw/mwinput/gyromanager.hpp
Normal file
@ -0,0 +1,47 @@
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#ifndef MWINPUT_GYROMANAGER
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#define MWINPUT_GYROMANAGER
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|
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#include <components/settings/settings.hpp>
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namespace MWInput
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{
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class GyroManager
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{
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public:
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GyroManager();
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bool isEnabled() const { return mEnabled; }
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void update(float dt, std::array<float, 3> values) const;
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void processChangedSettings(const Settings::CategorySettingVector& changed);
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void setGuiCursorEnabled(bool enabled) { mGuiCursorEnabled = enabled; }
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|
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private:
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enum GyroscopeAxis
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{
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Unknown = 0,
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X = 1,
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Y = 2,
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Z = 3,
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Minus_X = -1,
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Minus_Y = -2,
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Minus_Z = -3
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};
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static GyroscopeAxis gyroscopeAxisFromString(std::string_view s);
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|
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bool mEnabled;
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bool mGuiCursorEnabled;
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float mSensitivityH;
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float mSensitivityV;
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float mInputThreshold;
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GyroscopeAxis mAxisH;
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GyroscopeAxis mAxisV;
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float getAxisValue(GyroscopeAxis axis, std::array<float, 3> values) const;
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};
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}
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#endif // !MWINPUT_GYROMANAGER
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@ -19,6 +19,7 @@
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#include "keyboardmanager.hpp"
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#include "mousemanager.hpp"
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#include "sensormanager.hpp"
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#include "gyromanager.hpp"
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namespace MWInput
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{
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@ -51,6 +52,8 @@ namespace MWInput
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mSensorManager = new SensorManager();
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mInputWrapper->setSensorEventCallback(mSensorManager);
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mGyroManager = new GyroManager();
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}
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void InputManager::clear()
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@ -72,6 +75,8 @@ namespace MWInput
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delete mBindingsManager;
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delete mInputWrapper;
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delete mGyroManager;
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}
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void InputManager::setAttemptJump(bool jumping)
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@ -100,6 +105,17 @@ namespace MWInput
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mMouseManager->update(dt);
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mSensorManager->update(dt);
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mActionManager->update(dt, controllerMove);
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|
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if (mGyroManager->isEnabled())
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{
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bool controllerAvailable = mControllerManager->isGyroAvailable();
|
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bool sensorAvailable = mSensorManager->isGyroAvailable();
|
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if (controllerAvailable || sensorAvailable)
|
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{
|
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mGyroManager->update(dt,
|
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controllerAvailable ? mControllerManager->getGyroValues() : mSensorManager->getGyroValues());
|
||||
}
|
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}
|
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}
|
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|
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void InputManager::setDragDrop(bool dragDrop)
|
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@ -116,7 +132,7 @@ namespace MWInput
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{
|
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mControllerManager->setGuiCursorEnabled(guiMode);
|
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mMouseManager->setGuiCursorEnabled(guiMode);
|
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mSensorManager->setGuiCursorEnabled(guiMode);
|
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mGyroManager->setGuiCursorEnabled(guiMode);
|
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mMouseManager->setMouseLookEnabled(!guiMode);
|
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if (guiMode)
|
||||
MWBase::Environment::get().getWindowManager()->showCrosshair(false);
|
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@ -130,6 +146,7 @@ namespace MWInput
|
||||
{
|
||||
mMouseManager->processChangedSettings(changed);
|
||||
mSensorManager->processChangedSettings(changed);
|
||||
mGyroManager->processChangedSettings(changed);
|
||||
}
|
||||
|
||||
bool InputManager::getControlSwitch(std::string_view sw)
|
||||
|
@ -39,6 +39,7 @@ namespace MWInput
|
||||
class KeyboardManager;
|
||||
class MouseManager;
|
||||
class SensorManager;
|
||||
class GyroManager;
|
||||
|
||||
/**
|
||||
* @brief Class that provides a high-level API for game input
|
||||
@ -128,6 +129,7 @@ namespace MWInput
|
||||
KeyboardManager* mKeyboardManager;
|
||||
MouseManager* mMouseManager;
|
||||
SensorManager* mSensorManager;
|
||||
GyroManager* mGyroManager;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
@ -11,18 +11,10 @@
|
||||
namespace MWInput
|
||||
{
|
||||
SensorManager::SensorManager()
|
||||
: mInvertX(Settings::Manager::getBool("invert x axis", "Input"))
|
||||
, mInvertY(Settings::Manager::getBool("invert y axis", "Input"))
|
||||
, mGyroXSpeed(0.f)
|
||||
, mGyroYSpeed(0.f)
|
||||
: mRotation()
|
||||
, mGyroValues()
|
||||
, mGyroUpdateTimer(0.f)
|
||||
, mGyroHSensitivity(Settings::Manager::getFloat("gyro horizontal sensitivity", "Input"))
|
||||
, mGyroVSensitivity(Settings::Manager::getFloat("gyro vertical sensitivity", "Input"))
|
||||
, mGyroHAxis(GyroscopeAxis::Minus_X)
|
||||
, mGyroVAxis(GyroscopeAxis::Y)
|
||||
, mGyroInputThreshold(Settings::Manager::getFloat("gyro input threshold", "Input"))
|
||||
, mGyroscope(nullptr)
|
||||
, mGuiCursorEnabled(true)
|
||||
{
|
||||
init();
|
||||
}
|
||||
@ -42,24 +34,6 @@ namespace MWInput
|
||||
}
|
||||
}
|
||||
|
||||
SensorManager::GyroscopeAxis SensorManager::mapGyroscopeAxis(const std::string& axis)
|
||||
{
|
||||
if (axis == "x")
|
||||
return GyroscopeAxis::X;
|
||||
else if (axis == "y")
|
||||
return GyroscopeAxis::Y;
|
||||
else if (axis == "z")
|
||||
return GyroscopeAxis::Z;
|
||||
else if (axis == "-x")
|
||||
return GyroscopeAxis::Minus_X;
|
||||
else if (axis == "-y")
|
||||
return GyroscopeAxis::Minus_Y;
|
||||
else if (axis == "-z")
|
||||
return GyroscopeAxis::Minus_Z;
|
||||
|
||||
return GyroscopeAxis::Unknown;
|
||||
}
|
||||
|
||||
void SensorManager::correctGyroscopeAxes()
|
||||
{
|
||||
if (!Settings::Manager::getBool("enable gyroscope", "Input"))
|
||||
@ -68,40 +42,36 @@ namespace MWInput
|
||||
// Treat setting from config as axes for landscape mode.
|
||||
// If the device does not support orientation change, do nothing.
|
||||
// Note: in is unclear how to correct axes for devices with non-standart Z axis direction.
|
||||
mGyroHAxis = mapGyroscopeAxis(Settings::Manager::getString("gyro horizontal axis", "Input"));
|
||||
mGyroVAxis = mapGyroscopeAxis(Settings::Manager::getString("gyro vertical axis", "Input"));
|
||||
|
||||
mRotation = osg::Matrixf::identity();
|
||||
|
||||
float angle = 0;
|
||||
|
||||
SDL_DisplayOrientation currentOrientation = SDL_GetDisplayOrientation(Settings::Manager::getInt("screen", "Video"));
|
||||
switch (currentOrientation)
|
||||
{
|
||||
case SDL_ORIENTATION_UNKNOWN:
|
||||
return;
|
||||
break;
|
||||
case SDL_ORIENTATION_LANDSCAPE:
|
||||
break;
|
||||
case SDL_ORIENTATION_LANDSCAPE_FLIPPED:
|
||||
{
|
||||
mGyroHAxis = GyroscopeAxis(-mGyroHAxis);
|
||||
mGyroVAxis = GyroscopeAxis(-mGyroVAxis);
|
||||
|
||||
angle = osg::PIf;
|
||||
break;
|
||||
}
|
||||
case SDL_ORIENTATION_PORTRAIT:
|
||||
{
|
||||
GyroscopeAxis oldVAxis = mGyroVAxis;
|
||||
mGyroVAxis = mGyroHAxis;
|
||||
mGyroHAxis = GyroscopeAxis(-oldVAxis);
|
||||
|
||||
angle = -0.5 * osg::PIf;
|
||||
break;
|
||||
}
|
||||
case SDL_ORIENTATION_PORTRAIT_FLIPPED:
|
||||
{
|
||||
GyroscopeAxis oldVAxis = mGyroVAxis;
|
||||
mGyroVAxis = GyroscopeAxis(-mGyroHAxis);
|
||||
mGyroHAxis = oldVAxis;
|
||||
|
||||
angle = 0.5 * osg::PIf;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
mRotation.makeRotate(angle, osg::Vec3f(0, 0, 1));
|
||||
}
|
||||
|
||||
void SensorManager::updateSensors()
|
||||
@ -119,7 +89,6 @@ namespace MWInput
|
||||
{
|
||||
SDL_SensorClose(mGyroscope);
|
||||
mGyroscope = nullptr;
|
||||
mGyroXSpeed = mGyroYSpeed = 0.f;
|
||||
mGyroUpdateTimer = 0.f;
|
||||
}
|
||||
|
||||
@ -141,7 +110,6 @@ namespace MWInput
|
||||
{
|
||||
SDL_SensorClose(mGyroscope);
|
||||
mGyroscope = nullptr;
|
||||
mGyroXSpeed = mGyroYSpeed = 0.f;
|
||||
mGyroUpdateTimer = 0.f;
|
||||
}
|
||||
}
|
||||
@ -151,46 +119,8 @@ namespace MWInput
|
||||
{
|
||||
for (const auto& setting : changed)
|
||||
{
|
||||
if (setting.first == "Input" && setting.second == "invert x axis")
|
||||
mInvertX = Settings::Manager::getBool("invert x axis", "Input");
|
||||
|
||||
if (setting.first == "Input" && setting.second == "invert y axis")
|
||||
mInvertY = Settings::Manager::getBool("invert y axis", "Input");
|
||||
|
||||
if (setting.first == "Input" && setting.second == "gyro horizontal sensitivity")
|
||||
mGyroHSensitivity = Settings::Manager::getFloat("gyro horizontal sensitivity", "Input");
|
||||
|
||||
if (setting.first == "Input" && setting.second == "gyro vertical sensitivity")
|
||||
mGyroVSensitivity = Settings::Manager::getFloat("gyro vertical sensitivity", "Input");
|
||||
|
||||
if (setting.first == "Input" && setting.second == "enable gyroscope")
|
||||
init();
|
||||
|
||||
if (setting.first == "Input" && setting.second == "gyro horizontal axis")
|
||||
correctGyroscopeAxes();
|
||||
|
||||
if (setting.first == "Input" && setting.second == "gyro vertical axis")
|
||||
correctGyroscopeAxes();
|
||||
|
||||
if (setting.first == "Input" && setting.second == "gyro input threshold")
|
||||
mGyroInputThreshold = Settings::Manager::getFloat("gyro input threshold", "Input");
|
||||
}
|
||||
}
|
||||
|
||||
float SensorManager::getGyroAxisSpeed(GyroscopeAxis axis, const SDL_SensorEvent &arg) const
|
||||
{
|
||||
switch (axis)
|
||||
{
|
||||
case GyroscopeAxis::X:
|
||||
case GyroscopeAxis::Y:
|
||||
case GyroscopeAxis::Z:
|
||||
return std::abs(arg.data[0]) >= mGyroInputThreshold ? arg.data[axis-1] : 0.f;
|
||||
case GyroscopeAxis::Minus_X:
|
||||
case GyroscopeAxis::Minus_Y:
|
||||
case GyroscopeAxis::Minus_Z:
|
||||
return std::abs(arg.data[0]) >= mGyroInputThreshold ? -arg.data[std::abs(axis)-1] : 0.f;
|
||||
default:
|
||||
return 0.f;
|
||||
}
|
||||
}
|
||||
|
||||
@ -217,10 +147,9 @@ namespace MWInput
|
||||
break;
|
||||
case SDL_SENSOR_GYRO:
|
||||
{
|
||||
mGyroXSpeed = getGyroAxisSpeed(mGyroHAxis, arg);
|
||||
mGyroYSpeed = getGyroAxisSpeed(mGyroVAxis, arg);
|
||||
osg::Vec3f gyro(arg.data[0], arg.data[1], arg.data[2]);
|
||||
mGyroValues = mRotation * gyro;
|
||||
mGyroUpdateTimer = 0.f;
|
||||
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@ -230,41 +159,24 @@ namespace MWInput
|
||||
|
||||
void SensorManager::update(float dt)
|
||||
{
|
||||
if (mGyroXSpeed == 0.f && mGyroYSpeed == 0.f)
|
||||
return;
|
||||
|
||||
mGyroUpdateTimer += dt;
|
||||
if (mGyroUpdateTimer > 0.5f)
|
||||
{
|
||||
// More than half of second passed since the last gyroscope update.
|
||||
// A device more likely was disconnected or switched to the sleep mode.
|
||||
// Reset current rotation speed and wait for update.
|
||||
mGyroXSpeed = 0.f;
|
||||
mGyroYSpeed = 0.f;
|
||||
mGyroValues = osg::Vec3f();
|
||||
mGyroUpdateTimer = 0.f;
|
||||
return;
|
||||
}
|
||||
|
||||
mGyroUpdateTimer += dt;
|
||||
|
||||
if (!mGuiCursorEnabled)
|
||||
{
|
||||
float rot[3];
|
||||
rot[0] = -mGyroYSpeed * dt * mGyroVSensitivity * 4 * (mInvertY ? -1 : 1);
|
||||
rot[1] = 0.0f;
|
||||
rot[2] = -mGyroXSpeed * dt * mGyroHSensitivity * 4 * (mInvertX ? -1 : 1);
|
||||
|
||||
// Only actually turn player when we're not in vanity mode
|
||||
bool playerLooking = MWBase::Environment::get().getInputManager()->getControlSwitch("playerlooking");
|
||||
if (!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot) && playerLooking)
|
||||
{
|
||||
MWWorld::Player& player = MWBase::Environment::get().getWorld()->getPlayer();
|
||||
player.yaw(-rot[2]);
|
||||
player.pitch(-rot[0]);
|
||||
}
|
||||
else if (!playerLooking)
|
||||
MWBase::Environment::get().getWorld()->disableDeferredPreviewRotation();
|
||||
|
||||
MWBase::Environment::get().getInputManager()->resetIdleTime();
|
||||
}
|
||||
}
|
||||
|
||||
bool SensorManager::isGyroAvailable() const
|
||||
{
|
||||
return mGyroscope != nullptr;
|
||||
}
|
||||
|
||||
std::array<float, 3> SensorManager::getGyroValues() const
|
||||
{
|
||||
return { mGyroValues.x(), mGyroValues.y(), mGyroValues.z() };
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,9 @@
|
||||
|
||||
#include <SDL_sensor.h>
|
||||
|
||||
#include <osg/Matrixf>
|
||||
#include <osg/Vec3f>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
#include <components/sdlutil/events.hpp>
|
||||
|
||||
@ -33,41 +36,19 @@ namespace MWInput
|
||||
void displayOrientationChanged() override;
|
||||
void processChangedSettings(const Settings::CategorySettingVector& changed);
|
||||
|
||||
void setGuiCursorEnabled(bool enabled) { mGuiCursorEnabled = enabled; }
|
||||
bool isGyroAvailable() const;
|
||||
std::array<float, 3> getGyroValues() const;
|
||||
|
||||
private:
|
||||
enum GyroscopeAxis
|
||||
{
|
||||
Unknown = 0,
|
||||
X = 1,
|
||||
Y = 2,
|
||||
Z = 3,
|
||||
Minus_X = -1,
|
||||
Minus_Y = -2,
|
||||
Minus_Z = -3
|
||||
};
|
||||
|
||||
void updateSensors();
|
||||
void correctGyroscopeAxes();
|
||||
GyroscopeAxis mapGyroscopeAxis(const std::string& axis);
|
||||
float getGyroAxisSpeed(GyroscopeAxis axis, const SDL_SensorEvent &arg) const;
|
||||
|
||||
bool mInvertX;
|
||||
bool mInvertY;
|
||||
|
||||
float mGyroXSpeed;
|
||||
float mGyroYSpeed;
|
||||
osg::Matrixf mRotation;
|
||||
osg::Vec3f mGyroValues;
|
||||
float mGyroUpdateTimer;
|
||||
|
||||
float mGyroHSensitivity;
|
||||
float mGyroVSensitivity;
|
||||
GyroscopeAxis mGyroHAxis;
|
||||
GyroscopeAxis mGyroVAxis;
|
||||
float mGyroInputThreshold;
|
||||
|
||||
SDL_Sensor* mGyroscope;
|
||||
|
||||
bool mGuiCursorEnabled;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
@ -158,6 +158,11 @@ Enable the support of camera rotation based on the information supplied from the
|
||||
|
||||
This setting can only be configured by editing the settings configuration file.
|
||||
|
||||
Built-in (e. g. in a phone or tablet) and controller gyroscopes are supported. If both are present, controller gyroscope takes priority.
|
||||
|
||||
Note: controller gyroscopes are only supported when OpenMW is built with SDL 2.0.14 or higher,
|
||||
and were tested only on Windows.
|
||||
|
||||
gyro horizontal axis
|
||||
--------------------
|
||||
|
||||
@ -190,8 +195,8 @@ gyro input threshold
|
||||
--------------------
|
||||
|
||||
:Type: floating point
|
||||
:Range: > 0
|
||||
:Default: 0.01
|
||||
:Range: >=0
|
||||
:Default: 0.0
|
||||
|
||||
This setting determines the minimum value of the rotation that will be accepted.
|
||||
It allows to avoid crosshair oscillation due to gyroscope "noise".
|
||||
@ -209,6 +214,8 @@ This setting controls the overall gyroscope horizontal sensitivity.
|
||||
The smaller this sensitivity is, the less visible effect the device rotation
|
||||
will have on the horizontal camera rotation, and vice versa.
|
||||
|
||||
Value of X means that rotating the device by 1 degree will cause the player to rotate by X degrees.
|
||||
|
||||
This setting can only be configured by editing the settings configuration file.
|
||||
|
||||
gyro vertical sensitivity
|
||||
@ -222,4 +229,6 @@ This setting controls the overall gyroscope vertical sensitivity.
|
||||
The smaller this sensitivity is, the less visible effect the device
|
||||
rotation will have on the vertical camera rotation, and vice versa.
|
||||
|
||||
Value of X means that rotating the device by 1 degree will cause the player to rotate by X degrees.
|
||||
|
||||
This setting can only be configured by editing the settings configuration file.
|
||||
|
@ -540,7 +540,7 @@ gyro horizontal axis = -x
|
||||
gyro vertical axis = y
|
||||
|
||||
# The minimum gyroscope movement that is able to rotate the camera.
|
||||
gyro input threshold = 0.01
|
||||
gyro input threshold = 0
|
||||
|
||||
# Horizontal camera axis sensitivity to gyroscope movement.
|
||||
gyro horizontal sensitivity = 1.0
|
||||
|
Loading…
x
Reference in New Issue
Block a user