Bo Svensson
af759683b8
enables std::move in keywordsearch.hpp ( #3163 )
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For some reason we have commented std::move keywords in keywordsearch.hpp while they are quite beneficial. openmw_test_suite for keywordsearch.hpp takes 30% less time with these changes.
2021-10-10 18:15:40 +02:00
elsid
0c8a811ad5
Render only cached recast mesh
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To avoid waiting while recast mesh is generating.
Remove redundant continue.
2021-10-10 13:13:57 +02:00
Evil Eye
3d5950f790
Remove active effects from spells that no longer exist
2021-10-09 12:27:17 +02:00
Evil Eye
ec735529da
Remove active effects from the player when transforming
2021-10-08 17:32:41 +02:00
Evil Eye
f6eeee3ad5
Detect keys and enchanted items in containers without custom data
2021-10-08 16:51:30 +02:00
psi29a
7af245d205
Merge branch 'sync_sync_with_async' into 'master'
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Merge logic of sync and async physics simulation
See merge request OpenMW/openmw!1250
2021-10-08 09:35:32 +00:00
psi29a
ae31138686
Merge branch 'options_tests' into 'master'
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Add tests for openmw options
See merge request OpenMW/openmw!1253
2021-10-08 08:02:40 +00:00
psi29a
9c47fdcf7e
Merge branch 'flip_sign' into 'master'
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Fix regression #6328
Closes #6328
See merge request OpenMW/openmw!1267
2021-10-08 06:47:57 +00:00
psi29a
1332e57195
Merge branch 'outside_means_outside' into 'master'
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Make StayOutside only block teleportation from exteriors to interiors
Closes #6323
See merge request OpenMW/openmw!1268
2021-10-08 06:46:42 +00:00
Evil Eye
caafd0c667
Remove CE enchantments before saving stats when turning into a werewolf
2021-10-07 21:09:43 +02:00
psi29a
1f62fd3b56
Merge branch 'Fix_Keyword_Report_to_caius' into 'master'
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Fix keyword search when the keyword is preceded by a non whitespace non alpha character
Closes #6308
See merge request OpenMW/openmw!1266
2021-10-07 13:26:40 +00:00
florent teppe
e5abadc234
Fix keyword search when the keyword is preceded by a non whitespace non alpha character
2021-10-07 13:26:40 +00:00
psi29a
555224a0fb
Merge branch 'fixes' into 'master'
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Make compilers happy and fix the changelog
See merge request OpenMW/openmw!1260
2021-10-07 10:17:27 +00:00
Evil Eye
dfc72e9b7e
Make StayOutside only block teleportation from exteriors to interiors
2021-10-06 18:25:28 +02:00
Evil Eye
7540265432
Fix regression #6328
2021-10-06 17:14:00 +02:00
Bo Svensson
787f91211d
resets state updater to apply light settings ( #3141 )
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resets state updater to apply light settings
With this PR we achieve the same effect with fewer lines of code.
2021-10-06 11:21:30 +02:00
psi29a
c3f5e8f968
Merge branch 'lua_transform' into 'master'
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3D transforms in Lua
See merge request OpenMW/openmw!1235
2021-10-06 09:21:21 +00:00
elsid
035307b012
Add tests for openmw options
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In attempt to document current behaviour. Add commented out checks as desired
behaviour.
2021-10-05 22:51:12 +02:00
Kindi
ce54edf011
Update tradewindow.cpp
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Additional check
2021-10-05 18:00:53 +00:00
Bo Svensson
442a0e8434
avoids two transforms in sky.cpp ( #3150 )
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As we discovered in #3148 , `Transform` nodes and their low level equivalence `pushModelViewMatrix` are somewhat costly involving a `Matrix::invert` operation per frame.
With this PR we avoid one `Transform` node for sun flashes and avoid another `pushModelViewMatrix` call in case the sun is fully visible.
2021-10-05 16:00:30 +02:00
fredzio
3b174d72d8
Introduce 3 scoped mutex wrappers to allow to conditionally skip taking
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mutexes in synchronous case.
2021-10-05 15:52:27 +02:00
fredzio
21dbe314bf
Use common function for sync and async case. Now both cases follow the
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same flow, synchronous simulation is just a special case.
2021-10-05 15:44:20 +02:00
Frederic Chardon
499b161e7b
Merge handleFall() and updateMechanics() into updateActor(). It remove gratuitious differences between sync and async cases. Also, it will make the after simulation update logic easier to follow when projectiles move into the simulation thread.
2021-10-05 15:44:20 +02:00
Bret Curtis
0d1d3e67bc
Merge pull request #3149 from bosvensson1/patch-24
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With this PR we fix a -Wreorder warning.
2021-10-05 15:07:02 +02:00
Bo Svensson
4b1c009ffd
use StateSet define for translucentFramebuffer ( #3138 )
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With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
2021-10-05 14:37:08 +02:00
Bo Svensson
b2af81bc18
converts remaining osg::NodeCallback ( #3147 )
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With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback.
2021-10-05 14:21:12 +02:00
Bo Svensson
9f58616aa0
fixes -Wreorder warning
2021-10-05 12:02:49 +00:00
Bo Svensson
8e9851c97c
npcanimation.cpp ( #3148 )
2021-10-05 13:52:19 +02:00
Kindi
d9b254178f
Update tradewindow.hpp
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remover redundant
2021-10-04 20:47:45 +00:00
Kindi
f28d6738bf
Update tradewindow.cpp
2021-10-04 20:44:56 +00:00
Bo Svensson
e4a9eefc2a
uses a bitfield in refdata.hpp ( #3143 )
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* uses a bitfield in refdata.hpp
With this simple change we pack boolean values to reduce the memory requirements of game objects.
* refdata.hpp [ci skip]
* refdata.cpp
2021-10-04 12:12:00 +02:00
Bo Svensson
aaf7b423d6
adds a replacement for osg::NodeCallback ( #3144 )
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* nodecallback.hpp
* lightmanager.hpp
* lightmanager.cpp
* lightmanager.hpp
* nodecallback.hpp
* nodecallback.hpp
* [ci skip]
* lightmanager.hpp
* nodecallback.hpp
* nodecallback.hpp
* lightmanager.cpp
* lightmanager.cpp
* nodecallback.hpp
* [ci skip]
* [ci skip]
* controller.cpp
* [ci skip]
* osgacontroller.cpp
* keyframe.hpp
* controller.hpp
* keyframe.hpp
* [ci skip]
* keyframe.hpp
* animation.hpp
* [ci skip]
* weaponanimation.cpp
* nodecallback.hpp
2021-10-04 10:56:55 +02:00
Kindi
0c1b78c42a
Update tradewindow.cpp curly
2021-10-04 02:16:01 +00:00
kuyondo
071793eeb3
Merge branch 'master' of https://gitlab.com/Kuyondo/openmw
2021-10-04 08:12:56 +08:00
kuyondo
49da33a129
comiit
2021-10-04 08:12:15 +08:00
Evil Eye
d680aa26e9
Disallow switch fallthrough
2021-10-03 21:58:10 +02:00
psi29a
2c8c36fe5d
Merge branch 'master' into 'effective_magic'
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# Conflicts:
# CHANGELOG.md
2021-10-01 21:20:08 +00:00
psi29a
bd866cf210
Merge branch 'fix_infidelities' into 'master'
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Fix Infidelities quest from Tribunal (#6307 )
Closes #6307
See merge request OpenMW/openmw!1248
2021-10-01 21:12:15 +00:00
psi29a
1d342f80ed
Merge branch 'cursorspeedmerge' into 'master'
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Updated: Change cursor speed with settings.cfg (#6312 )
Closes #6312
See merge request OpenMW/openmw!1255
2021-10-01 11:23:53 +00:00
psi29a
f6b27f610d
Merge branch 'revert_and_twist' into 'master'
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Revert and restore the cell grid size with alternate fix
See merge request OpenMW/openmw!1259
2021-10-01 11:21:06 +00:00
Bret Curtis
52a10a4bc0
remove one last assert
2021-10-01 12:24:29 +02:00
Bo Svensson
2568f119a4
reapplies PR without npe ( #3137 )
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* avoids creating empty statesets on drawables
Currently, we attempt to skip creating state on drawable nodes when this state matches the default state. This attempt is incomplete because we still create an avoidable empty stateset in the default case.
* renderingmanager.cpp
* nifloader.cpp
* nifloader.cpp
* shadervisitor.cpp
2021-10-01 10:11:00 +02:00
psi29a
9cf9da9cbd
Merge branch 'fix' into 'master'
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Resolve warning: lambda capture 'defaultCollisionType' is not required to be captured for this use
See merge request OpenMW/openmw!1247
2021-10-01 08:02:17 +00:00
andrewapp
b5af192888
gamepad cursor speed fix
2021-10-01 09:19:26 +10:00
Bret Curtis
8309910d9d
Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
2021-09-30 22:58:40 +02:00
Evil Eye
2de7b8e2fb
Allow non-biped creatures using weapons to open doors
2021-09-29 21:21:52 +02:00
Evil Eye
4abcb0d7b9
Remove applied magnitude instead of min magnitude
2021-09-29 19:25:12 +02:00
Evil Eye
63a9203dde
Fix icon magnitude
2021-09-29 19:25:12 +02:00
Evil Eye
43074347e8
Prevent spell duplication
2021-09-29 19:25:11 +02:00
Evil Eye
b8e4f18751
Clear temporary effects before unloading actors to prevent absorb effects becoming permanent
2021-09-29 19:25:11 +02:00