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Disallow switch fallthrough
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686268b2f9
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@ -543,6 +543,10 @@ if (BUILD_OPENCS)
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add_subdirectory (extern/osgQt)
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endif()
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if (CMAKE_CXX_COMPILER_ID STREQUAL GNU OR CMAKE_CXX_COMPILER_ID STREQUAL Clang)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror=implicit-fallthrough")
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endif()
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# Components
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add_subdirectory (components)
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@ -1870,6 +1870,7 @@ namespace CSMWorld
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content.mWander.mDuration = static_cast<short>(value.toInt());
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else
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return; // return without saving
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break;
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case 3:
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if (content.mType == ESM::AI_Wander)
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content.mWander.mTimeOfDay = static_cast<unsigned char>(value.toInt());
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@ -453,6 +453,7 @@ void applyMagicEffect(const MWWorld::Ptr& target, const MWWorld::Ptr& caster, co
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}
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addBoundItem(world->getStore().get<ESM::GameSetting>().find("sMagicBoundRightGauntletID")->mValue.getString(), target);
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// left gauntlet added below
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[[fallthrough]];
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case ESM::MagicEffect::BoundDagger:
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case ESM::MagicEffect::BoundLongsword:
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case ESM::MagicEffect::BoundMace:
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@ -920,6 +921,7 @@ void removeMagicEffect(const MWWorld::Ptr& target, ActiveSpells::ActiveSpellPara
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break;
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case ESM::MagicEffect::BoundGloves:
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removeBoundItem(world->getStore().get<ESM::GameSetting>().find("sMagicBoundRightGauntletID")->mValue.getString(), target);
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[[fallthrough]];
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case ESM::MagicEffect::BoundDagger:
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case ESM::MagicEffect::BoundLongsword:
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case ESM::MagicEffect::BoundMace:
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