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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-08 09:37:53 +00:00
OpenMW/apps/openmw
Bo Svensson b2af81bc18
converts remaining osg::NodeCallback (#3147)
With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback.
2021-10-05 14:21:12 +02:00
..
mwbase Merge branch 'master' into 'effective_magic' 2021-10-01 21:20:08 +00:00
mwclass Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue. 2021-09-30 22:58:40 +02:00
mwdialogue Uses limits instead of climits 2021-09-20 21:01:28 +02:00
mwgui Fix icon magnitude 2021-09-29 19:25:12 +02:00
mwinput gamepad cursor speed fix 2021-10-01 09:19:26 +10:00
mwlua Resolve unused-lambda-capture warnings 2021-09-28 13:02:45 +02:00
mwmechanics Merge branch 'master' into 'effective_magic' 2021-10-01 21:20:08 +00:00
mwphysics Merge branch 'fix_infidelities' into 'master' 2021-10-01 21:12:15 +00:00
mwrender converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
mwscript Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
mwsound
mwstate
mwworld converts remaining osg::NodeCallback (#3147) 2021-10-05 14:21:12 +02:00
android_main.cpp
CMakeLists.txt Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
doc.hpp
engine.cpp
engine.hpp
main.cpp