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Merge branch 'fixes' into 'master'
Make compilers happy and fix the changelog See merge request OpenMW/openmw!1260
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commit
555224a0fb
@ -20,7 +20,6 @@
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Bug #5508: Engine binary links to Qt without using it
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Bug #5596: Effects in constant spells should not be merged
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Bug #5621: Drained stats cannot be restored
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Bug #5755: Active grid object paging - disappearing textures
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Bug #5766: Active grid object paging - disappearing textures
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Bug #5788: Texture editing parses the selected indexes wrongly
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Bug #5801: A multi-effect spell with the intervention effects and recall always favors Almsivi intervention
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@ -45,7 +44,6 @@
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Bug #6174: Spellmaking and Enchanting sliders differences from vanilla
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Bug #6184: Command and Calm and Demoralize and Frenzy and Rally magic effects inconsistencies with vanilla
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Bug #6197: Infinite Casting Loop
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Bug #6223: Some Constant Effect Bound Items inconsistencies
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Bug #6273: Respawning NPCs rotation is inconsistent
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Bug #6282: Laura craft doesn't follow the player character
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Bug #6283: Avis Dorsey follows you after her death
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@ -59,7 +57,6 @@
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Feature #4297: Implement APPLIED_ONCE flag for magic effects
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Feature #4414: Handle duration of EXTRA SPELL magic effect
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Feature #4595: Unique object identifier
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Feature #4737: Handle instance move from one cell to another
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Feature #5198: Implement "Magic effect expired" event
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Feature #5454: Clear active spells from actor when he disappears from scene
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Feature #5489: MCP: Telekinesis fix for activators
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@ -32,6 +32,7 @@ declare -a CMAKE_CONF_OPTS=(
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-DCMAKE_INSTALL_PREFIX=install
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-DCMAKE_C_FLAGS='-Werror'
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-DCMAKE_CXX_FLAGS="${CXX_FLAGS}"
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-DOPENMW_CXX_FLAGS="-Werror=implicit-fallthrough"
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)
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if [[ $CI_OPENMW_USE_STATIC_DEPS ]]; then
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@ -543,6 +543,10 @@ if (BUILD_OPENCS)
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add_subdirectory (extern/osgQt)
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endif()
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if (OPENMW_CXX_FLAGS)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OPENMW_CXX_FLAGS}")
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endif()
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# Components
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add_subdirectory (components)
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@ -1870,6 +1870,7 @@ namespace CSMWorld
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content.mWander.mDuration = static_cast<short>(value.toInt());
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else
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return; // return without saving
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break;
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case 3:
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if (content.mType == ESM::AI_Wander)
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content.mWander.mTimeOfDay = static_cast<unsigned char>(value.toInt());
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@ -453,6 +453,7 @@ void applyMagicEffect(const MWWorld::Ptr& target, const MWWorld::Ptr& caster, co
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}
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addBoundItem(world->getStore().get<ESM::GameSetting>().find("sMagicBoundRightGauntletID")->mValue.getString(), target);
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// left gauntlet added below
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[[fallthrough]];
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case ESM::MagicEffect::BoundDagger:
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case ESM::MagicEffect::BoundLongsword:
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case ESM::MagicEffect::BoundMace:
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@ -920,6 +921,7 @@ void removeMagicEffect(const MWWorld::Ptr& target, ActiveSpells::ActiveSpellPara
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break;
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case ESM::MagicEffect::BoundGloves:
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removeBoundItem(world->getStore().get<ESM::GameSetting>().find("sMagicBoundRightGauntletID")->mValue.getString(), target);
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[[fallthrough]];
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case ESM::MagicEffect::BoundDagger:
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case ESM::MagicEffect::BoundLongsword:
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case ESM::MagicEffect::BoundMace:
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