2012-07-03 01:06:38 +02:00
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#ifndef GAME_MWBASE_WORLD_H
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#define GAME_MWBASE_WORLD_H
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2019-11-30 12:29:31 +01:00
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#include "rotationflags.hpp"
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2012-07-03 01:06:38 +02:00
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#include <vector>
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2014-01-27 13:27:42 +01:00
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#include <map>
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2015-02-03 00:53:30 +01:00
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#include <set>
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2022-05-21 10:48:32 +02:00
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#include <string_view>
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2018-07-21 13:37:02 +03:00
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#include <deque>
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2022-08-01 00:28:14 +02:00
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#include <span>
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2012-07-03 01:06:38 +02:00
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2022-01-22 15:58:41 +01:00
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#include <components/esm3/cellid.hpp>
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2022-03-06 20:02:03 +02:00
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#include <components/misc/rng.hpp>
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2015-01-31 17:50:19 +01:00
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2020-11-20 13:11:53 +01:00
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#include <osg/Timer>
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2013-01-05 21:12:08 -08:00
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#include "../mwworld/ptr.hpp"
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2019-08-25 15:20:14 +02:00
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#include "../mwworld/doorstate.hpp"
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2022-07-29 16:00:25 +03:00
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#include "../mwworld/spellcaststate.hpp"
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2012-07-03 01:06:38 +02:00
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2015-05-02 22:45:27 +02:00
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#include "../mwrender/rendermode.hpp"
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2015-04-19 17:55:56 +02:00
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namespace osg
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{
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class Vec3f;
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2015-12-10 17:48:45 -08:00
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class Matrixf;
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2015-05-31 01:07:43 +02:00
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class Quat;
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2015-06-03 16:40:16 +02:00
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class Image;
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2020-05-22 00:11:23 +02:00
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class Stats;
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2015-04-19 17:55:56 +02:00
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}
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2015-01-31 23:27:34 +01:00
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namespace Loading
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2012-07-03 01:06:38 +02:00
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{
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2015-01-31 23:27:34 +01:00
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class Listener;
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2012-07-03 01:06:38 +02:00
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}
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namespace ESM
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{
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class ESMReader;
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2013-12-07 13:17:28 +01:00
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class ESMWriter;
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2012-07-03 01:06:38 +02:00
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struct Position;
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struct Cell;
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struct Class;
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2020-10-20 09:22:43 +00:00
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struct Container;
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2020-06-02 21:59:37 +02:00
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struct Creature;
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2012-07-03 01:06:38 +02:00
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struct Potion;
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2012-10-15 21:54:19 +02:00
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struct Spell;
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2012-11-08 16:37:57 +04:00
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struct NPC;
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2014-02-23 20:11:05 +01:00
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struct Armor;
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struct Weapon;
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struct Clothing;
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struct Enchantment;
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struct Book;
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struct EffectList;
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2014-12-17 01:05:32 +01:00
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struct CreatureLevList;
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struct ItemLevList;
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2020-06-03 11:32:28 +04:00
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struct TimeStamp;
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2012-07-03 01:06:38 +02:00
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}
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2020-07-25 21:12:50 +02:00
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namespace MWPhysics
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{
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2022-03-18 00:27:16 +01:00
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class RayCastingResult;
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2020-08-03 22:44:16 +02:00
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class RayCastingInterface;
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2020-07-25 21:12:50 +02:00
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}
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2012-09-14 21:12:16 +02:00
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namespace MWRender
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{
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2013-01-16 09:59:19 -08:00
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class Animation;
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2021-06-14 19:58:04 +02:00
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class Camera;
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2022-04-03 20:42:19 +02:00
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class RenderingManager;
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2022-05-13 18:58:00 -07:00
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class PostProcessor;
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2012-09-14 21:12:16 +02:00
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}
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2013-03-31 00:13:56 -07:00
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namespace MWMechanics
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{
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2015-03-06 21:36:42 +13:00
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struct Movement;
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2013-03-31 00:13:56 -07:00
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}
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2018-03-14 01:49:08 +03:00
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namespace DetourNavigator
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{
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2019-02-16 15:27:02 +03:00
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struct Navigator;
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2022-06-17 00:28:44 +02:00
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struct AgentBounds;
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2018-03-14 01:49:08 +03:00
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}
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2012-07-03 01:06:38 +02:00
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namespace MWWorld
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{
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class CellStore;
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class Player;
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class LocalScripts;
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class TimeStamp;
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2012-10-01 19:17:04 +04:00
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class ESMStore;
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2013-01-13 17:05:12 +00:00
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class RefData;
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2013-02-05 11:03:39 -08:00
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2013-03-31 00:13:56 -07:00
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typedef std::vector<std::pair<MWWorld::Ptr,MWMechanics::Movement> > PtrMovementList;
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2012-07-03 01:06:38 +02:00
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}
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namespace MWBase
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{
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2012-08-08 14:54:35 +02:00
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/// \brief Interface for the World (implemented in MWWorld)
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2012-07-03 01:06:38 +02:00
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class World
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{
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World (const World&);
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///< not implemented
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World& operator= (const World&);
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///< not implemented
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public:
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2012-08-28 17:30:34 +02:00
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struct DoorMarker
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{
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std::string name;
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float x, y; // world position
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2015-01-31 17:50:19 +01:00
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ESM::CellId dest;
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2012-08-28 17:30:34 +02:00
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};
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2012-07-03 01:06:38 +02:00
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World() {}
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virtual ~World() {}
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2022-03-17 14:30:00 +02:00
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virtual void setRandomSeed(uint32_t seed) = 0;
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///< \param seed The seed used when starting a new game.
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2014-03-13 13:19:32 +01:00
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virtual void startNewGame (bool bypass) = 0;
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///< \param bypass Bypass regular game start.
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2013-05-15 17:54:18 +02:00
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2013-12-05 12:49:25 +01:00
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virtual void clear() = 0;
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2013-12-07 13:17:28 +01:00
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virtual int countSavedGameRecords() const = 0;
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2015-01-11 18:01:06 +01:00
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virtual int countSavedGameCells() const = 0;
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2013-12-07 13:17:28 +01:00
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2014-04-28 11:29:57 +02:00
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virtual void write (ESM::ESMWriter& writer, Loading::Listener& listener) const = 0;
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2013-12-07 13:17:28 +01:00
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2015-01-22 19:04:59 +01:00
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virtual void readRecord (ESM::ESMReader& reader, uint32_t type,
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2014-01-27 13:27:42 +01:00
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const std::map<int, int>& contentFileMap) = 0;
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2013-12-07 13:17:28 +01:00
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2012-07-03 01:06:38 +02:00
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virtual MWWorld::CellStore *getExterior (int x, int y) = 0;
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2022-06-13 18:21:29 +02:00
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virtual MWWorld::CellStore* getInterior(std::string_view name) = 0;
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2012-07-03 01:06:38 +02:00
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2014-01-16 12:03:23 +01:00
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virtual MWWorld::CellStore *getCell (const ESM::CellId& id) = 0;
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2021-05-04 22:56:29 +02:00
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virtual bool isCellActive(MWWorld::CellStore* cell) const = 0;
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2019-11-24 17:40:19 +04:00
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virtual void testExteriorCells() = 0;
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virtual void testInteriorCells() = 0;
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2013-12-16 15:40:47 +02:00
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virtual void useDeathCamera() = 0;
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2013-12-15 18:50:25 +02:00
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2012-07-03 01:06:38 +02:00
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virtual void setWaterHeight(const float height) = 0;
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2014-05-16 09:21:08 +02:00
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virtual bool toggleWater() = 0;
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2014-09-30 15:53:27 +02:00
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virtual bool toggleWorld() = 0;
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2018-06-13 01:48:31 +02:00
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virtual bool toggleBorders() = 0;
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2012-07-03 01:06:38 +02:00
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virtual MWWorld::Player& getPlayer() = 0;
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2014-01-08 18:39:44 +01:00
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virtual MWWorld::Ptr getPlayerPtr() = 0;
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2019-03-03 14:58:03 +03:00
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virtual MWWorld::ConstPtr getPlayerConstPtr() const = 0;
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2012-07-03 01:06:38 +02:00
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2012-10-01 19:17:04 +04:00
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virtual const MWWorld::ESMStore& getStore() const = 0;
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2012-07-03 01:06:38 +02:00
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2022-09-03 18:50:38 +02:00
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virtual const std::vector<int>& getESMVersions() const = 0;
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2012-07-03 01:06:38 +02:00
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virtual MWWorld::LocalScripts& getLocalScripts() = 0;
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virtual bool hasCellChanged() const = 0;
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2014-10-02 16:30:23 +02:00
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///< Has the set of active cells changed, since the last frame?
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2012-07-03 01:06:38 +02:00
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virtual bool isCellExterior() const = 0;
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virtual bool isCellQuasiExterior() const = 0;
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2016-02-05 00:25:14 +01:00
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virtual osg::Vec2f getNorthVector (const MWWorld::CellStore* cell) = 0;
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2014-08-14 19:09:33 +02:00
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///< get north vector for given interior cell
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2012-07-03 01:06:38 +02:00
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2014-01-01 22:37:52 +01:00
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virtual void getDoorMarkers (MWWorld::CellStore* cell, std::vector<DoorMarker>& out) = 0;
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2012-08-28 17:30:34 +02:00
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///< get a list of teleport door markers for a given cell, to be displayed on the local map
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2022-05-21 01:21:55 +02:00
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virtual void setGlobalInt(std::string_view name, int value) = 0;
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2013-11-28 09:10:38 +01:00
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///< Set value independently from real type.
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2012-07-03 01:06:38 +02:00
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2022-05-21 01:21:55 +02:00
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virtual void setGlobalFloat(std::string_view name, float value) = 0;
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2013-11-28 09:10:38 +01:00
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///< Set value independently from real type.
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2022-05-21 01:21:55 +02:00
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virtual int getGlobalInt(std::string_view name) const = 0;
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2013-11-28 09:10:38 +01:00
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///< Get value independently from real type.
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2022-05-21 01:21:55 +02:00
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virtual float getGlobalFloat(std::string_view name) const = 0;
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2013-11-28 09:10:38 +01:00
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///< Get value independently from real type.
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2012-07-03 01:06:38 +02:00
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2022-05-21 01:21:55 +02:00
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virtual char getGlobalVariableType(std::string_view name) const = 0;
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2012-07-03 01:06:38 +02:00
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///< Return ' ', if there is no global variable with this name.
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2013-03-18 08:29:40 +01:00
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2022-08-12 19:42:35 +02:00
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virtual std::string_view getCellName(const MWWorld::CellStore* cell = nullptr) const = 0;
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2013-11-26 11:39:58 +01:00
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///< Return name of the cell.
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///
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/// \note If cell==0, the cell the player is currently in will be used instead to
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/// generate a name.
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2022-08-12 19:42:35 +02:00
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virtual std::string_view getCellName(const ESM::Cell* cell) const = 0;
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2012-12-21 18:09:31 +00:00
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2013-01-13 17:05:12 +00:00
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virtual void removeRefScript (MWWorld::RefData *ref) = 0;
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//< Remove the script attached to ref from mLocalScripts
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2022-05-21 01:21:55 +02:00
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virtual MWWorld::Ptr getPtr (std::string_view name, bool activeOnly) = 0;
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2012-07-03 01:06:38 +02:00
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///< Return a pointer to a liveCellRef with the given name.
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/// \param activeOnly do non search inactive cells.
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2022-05-21 01:21:55 +02:00
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virtual MWWorld::Ptr searchPtr (std::string_view name, bool activeOnly, bool searchInContainers = true) = 0;
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2014-01-11 03:33:17 +01:00
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///< Return a pointer to a liveCellRef with the given name.
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/// \param activeOnly do non search inactive cells.
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2014-04-29 15:27:49 +02:00
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virtual MWWorld::Ptr searchPtrViaActorId (int actorId) = 0;
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///< Search is limited to the active cells.
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2020-05-10 14:57:06 +02:00
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virtual MWWorld::Ptr searchPtrViaRefNum (const std::string& id, const ESM::RefNum& refNum) = 0;
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2015-12-18 17:56:48 +01:00
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virtual MWWorld::Ptr findContainer (const MWWorld::ConstPtr& ptr) = 0;
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2014-10-24 18:49:38 +02:00
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///< Return a pointer to a liveCellRef which contains \a ptr.
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/// \note Search is limited to the active cells.
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2012-07-03 01:06:38 +02:00
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virtual void enable (const MWWorld::Ptr& ptr) = 0;
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virtual void disable (const MWWorld::Ptr& ptr) = 0;
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2015-08-27 14:20:45 -05:00
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virtual void advanceTime (double hours, bool incremental = false) = 0;
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2012-07-03 01:06:38 +02:00
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///< Advance in-game time.
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2022-08-27 13:07:59 +02:00
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virtual std::string_view getMonthName(int month = -1) const = 0;
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2013-11-26 12:47:30 +01:00
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///< Return name of month (-1: current month)
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2012-09-18 20:53:32 +02:00
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2012-07-03 01:06:38 +02:00
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virtual MWWorld::TimeStamp getTimeStamp() const = 0;
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2020-06-03 11:32:28 +04:00
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///< Return current in-game time and number of day since new game start.
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virtual ESM::EpochTimeStamp getEpochTimeStamp() const = 0;
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///< Return current in-game date and time.
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2012-07-03 01:06:38 +02:00
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virtual bool toggleSky() = 0;
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///< \return Resulting mode
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2022-06-13 18:21:29 +02:00
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virtual void changeWeather(std::string_view region, const unsigned int id) = 0;
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2012-07-03 01:06:38 +02:00
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virtual int getCurrentWeather() const = 0;
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2022-05-13 18:58:00 -07:00
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virtual int getNextWeather() const = 0;
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virtual float getWeatherTransition() const = 0;
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2019-01-27 16:55:36 +04:00
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virtual unsigned int getNightDayMode() const = 0;
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2012-07-03 01:06:38 +02:00
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virtual int getMasserPhase() const = 0;
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virtual int getSecundaPhase() const = 0;
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virtual void setMoonColour (bool red) = 0;
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2022-06-13 18:21:29 +02:00
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virtual void modRegion(std::string_view regionid, const std::vector<char> &chances) = 0;
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2013-07-27 07:10:18 -07:00
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2012-07-03 01:06:38 +02:00
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virtual float getTimeScaleFactor() const = 0;
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2022-07-03 12:51:28 +00:00
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virtual float getSimulationTimeScale() const = 0;
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virtual void setSimulationTimeScale(float scale) = 0;
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2016-03-24 17:18:08 +01:00
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virtual void changeToInteriorCell (const std::string& cellName, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent=true) = 0;
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2012-07-03 01:06:38 +02:00
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///< Move to interior cell.
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2016-02-27 12:53:07 +01:00
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///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
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2012-07-03 01:06:38 +02:00
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2016-03-24 17:18:08 +01:00
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virtual void changeToExteriorCell (const ESM::Position& position, bool adjustPlayerPos, bool changeEvent=true) = 0;
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2012-07-03 01:06:38 +02:00
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///< Move to exterior cell.
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2016-02-27 12:53:07 +01:00
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///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
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2012-07-03 01:06:38 +02:00
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2016-03-24 17:18:08 +01:00
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virtual void changeToCell (const ESM::CellId& cellId, const ESM::Position& position, bool adjustPlayerPos, bool changeEvent=true) = 0;
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2016-02-27 12:53:07 +01:00
|
|
|
///< @param changeEvent If false, do not trigger cell change flag or detect worldspace changes
|
2014-01-16 12:03:23 +01:00
|
|
|
|
2022-06-13 18:21:29 +02:00
|
|
|
virtual const ESM::Cell* getExterior(std::string_view cellName) const = 0;
|
2012-07-03 01:06:38 +02:00
|
|
|
///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
|
|
|
|
|
|
|
|
virtual void markCellAsUnchanged() = 0;
|
|
|
|
|
2013-01-07 23:27:37 -08:00
|
|
|
virtual MWWorld::Ptr getFacedObject() = 0;
|
|
|
|
///< Return pointer to the object the player is looking at, if it is within activation range
|
2012-07-03 01:06:38 +02:00
|
|
|
|
2016-07-08 23:07:07 +09:00
|
|
|
virtual float getDistanceToFacedObject() = 0;
|
|
|
|
|
2022-05-06 21:03:02 +02:00
|
|
|
virtual float getMaxActivationDistance() const = 0;
|
2015-02-17 22:14:25 +13:00
|
|
|
|
2013-08-23 07:01:30 -07:00
|
|
|
/// Returns a pointer to the object the provided object would hit (if within the
|
|
|
|
/// specified distance), and the point where the hit occurs. This will attempt to
|
2014-01-19 14:02:39 +01:00
|
|
|
/// use the "Head" node, or alternatively the "Bip01 Head" node as a basis.
|
2017-02-02 16:20:34 +09:00
|
|
|
virtual std::pair<MWWorld::Ptr,osg::Vec3f> getHitContact(const MWWorld::ConstPtr &ptr, float distance, std::vector<MWWorld::Ptr> &targets) = 0;
|
2013-07-25 12:58:43 -07:00
|
|
|
|
2014-07-31 04:24:45 +02:00
|
|
|
virtual void adjustPosition (const MWWorld::Ptr& ptr, bool force) = 0;
|
2013-04-03 23:55:57 +02:00
|
|
|
///< Adjust position after load to be on ground. Must be called after model load.
|
2014-07-31 04:24:45 +02:00
|
|
|
/// @param force do this even if the ptr is flying
|
2013-04-03 23:55:57 +02:00
|
|
|
|
2018-10-24 01:40:57 +03:00
|
|
|
virtual void fixPosition () = 0;
|
|
|
|
///< Attempt to fix position so that the player is not stuck inside the geometry.
|
2014-06-28 14:59:33 +02:00
|
|
|
|
2015-08-17 00:05:57 +02:00
|
|
|
/// @note No-op for items in containers. Use ContainerStore::removeItem instead.
|
2012-07-03 01:06:38 +02:00
|
|
|
virtual void deleteObject (const MWWorld::Ptr& ptr) = 0;
|
2014-12-06 21:08:18 +01:00
|
|
|
virtual void undeleteObject (const MWWorld::Ptr& ptr) = 0;
|
2012-07-03 01:06:38 +02:00
|
|
|
|
2021-04-11 18:18:10 +02:00
|
|
|
virtual MWWorld::Ptr moveObject (const MWWorld::Ptr& ptr, const osg::Vec3f& position, bool movePhysics=true, bool moveToActive=false) = 0;
|
2014-12-11 19:27:13 +01:00
|
|
|
///< @return an updated Ptr in case the Ptr's cell changes
|
2012-07-03 01:06:38 +02:00
|
|
|
|
2021-08-28 14:36:30 +02:00
|
|
|
virtual MWWorld::Ptr moveObject(const MWWorld::Ptr &ptr, MWWorld::CellStore* newCell, const osg::Vec3f& position, bool movePhysics=true, bool keepActive=false) = 0;
|
2015-05-17 16:25:13 +02:00
|
|
|
///< @return an updated Ptr
|
2012-08-08 14:51:33 +04:00
|
|
|
|
2021-10-19 18:36:30 +02:00
|
|
|
virtual MWWorld::Ptr moveObjectBy(const MWWorld::Ptr &ptr, const osg::Vec3f& vec) = 0;
|
2020-12-18 08:18:07 +01:00
|
|
|
///< @return an updated Ptr
|
|
|
|
|
2022-02-15 17:25:07 +01:00
|
|
|
virtual void scaleObject (const MWWorld::Ptr& ptr, float scale, bool force = false) = 0;
|
2012-07-09 15:23:26 +02:00
|
|
|
|
2021-04-11 19:17:17 +02:00
|
|
|
virtual void rotateObject(const MWWorld::Ptr& ptr, const osg::Vec3f& rot, RotationFlags flags = RotationFlag_inverseOrder) = 0;
|
2012-07-09 15:23:26 +02:00
|
|
|
|
2021-08-15 19:50:28 +02:00
|
|
|
virtual MWWorld::Ptr placeObject(const MWWorld::ConstPtr& ptr, MWWorld::CellStore* cell, const ESM::Position& pos) = 0;
|
2016-02-29 17:16:33 +01:00
|
|
|
///< Place an object. Makes a copy of the Ptr.
|
|
|
|
|
|
|
|
virtual MWWorld::Ptr safePlaceObject (const MWWorld::ConstPtr& ptr, const MWWorld::ConstPtr& referenceObject, MWWorld::CellStore* referenceCell, int direction, float distance) = 0;
|
|
|
|
///< Place an object in a safe place next to \a referenceObject. \a direction and \a distance specify the wanted placement
|
|
|
|
/// relative to \a referenceObject (but the object may be placed somewhere else if the wanted location is obstructed).
|
2012-09-17 13:36:48 +02:00
|
|
|
|
2012-07-03 01:06:38 +02:00
|
|
|
virtual void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false)
|
|
|
|
const = 0;
|
|
|
|
///< Convert cell numbers to position.
|
|
|
|
|
2015-05-12 03:02:15 +02:00
|
|
|
virtual void queueMovement(const MWWorld::Ptr &ptr, const osg::Vec3f &velocity) = 0;
|
2013-08-17 22:34:38 -07:00
|
|
|
///< Queues movement for \a ptr (in local space), to be applied in the next call to
|
|
|
|
/// doPhysics.
|
2012-07-03 01:06:38 +02:00
|
|
|
|
2018-09-22 12:57:50 +04:00
|
|
|
virtual void updateAnimatedCollisionShape(const MWWorld::Ptr &ptr) = 0;
|
|
|
|
|
2020-08-03 22:44:16 +02:00
|
|
|
virtual const MWPhysics::RayCastingInterface* getRayCasting() const = 0;
|
|
|
|
|
2018-09-30 08:38:55 +04:00
|
|
|
virtual bool castRay (float x1, float y1, float z1, float x2, float y2, float z2, int mask) = 0;
|
2013-05-06 00:46:50 +01:00
|
|
|
///< cast a Ray and return true if there is an object in the ray path.
|
|
|
|
|
2018-09-30 08:38:55 +04:00
|
|
|
virtual bool castRay (float x1, float y1, float z1, float x2, float y2, float z2) = 0;
|
|
|
|
|
2020-02-02 20:02:25 +01:00
|
|
|
virtual bool castRay(const osg::Vec3f& from, const osg::Vec3f& to, int mask, const MWWorld::ConstPtr& ignore) = 0;
|
|
|
|
|
2022-03-18 00:27:16 +01:00
|
|
|
virtual bool castRenderingRay(MWPhysics::RayCastingResult& res, const osg::Vec3f& from, const osg::Vec3f& to,
|
|
|
|
bool ignorePlayer, bool ignoreActors) = 0;
|
|
|
|
|
2018-12-31 18:39:20 +03:00
|
|
|
virtual void setActorCollisionMode(const MWWorld::Ptr& ptr, bool internal, bool external) = 0;
|
2018-09-21 16:34:23 +04:00
|
|
|
virtual bool isActorCollisionEnabled(const MWWorld::Ptr& ptr) = 0;
|
|
|
|
|
2012-07-03 01:06:38 +02:00
|
|
|
virtual bool toggleCollisionMode() = 0;
|
|
|
|
///< Toggle collision mode for player. If disabled player object should ignore
|
|
|
|
/// collisions and gravity.
|
2012-09-18 11:06:19 +02:00
|
|
|
/// \return Resulting mode
|
2012-07-03 01:06:38 +02:00
|
|
|
|
2015-05-02 22:45:27 +02:00
|
|
|
virtual bool toggleRenderMode (MWRender::RenderMode mode) = 0;
|
2012-07-03 01:06:38 +02:00
|
|
|
///< Toggle a render mode.
|
|
|
|
///< \return Resulting mode
|
|
|
|
|
2013-03-28 17:41:00 +01:00
|
|
|
virtual const ESM::Potion *createRecord (const ESM::Potion& record) = 0;
|
|
|
|
///< Create a new record (of type potion) in the ESM store.
|
2012-11-08 19:01:42 +04:00
|
|
|
/// \return pointer to created record
|
2012-07-03 01:06:38 +02:00
|
|
|
|
2013-03-28 17:41:00 +01:00
|
|
|
virtual const ESM::Spell *createRecord (const ESM::Spell& record) = 0;
|
|
|
|
///< Create a new record (of type spell) in the ESM store.
|
2012-11-08 19:01:42 +04:00
|
|
|
/// \return pointer to created record
|
2012-10-15 21:54:19 +02:00
|
|
|
|
2013-03-28 17:41:00 +01:00
|
|
|
virtual const ESM::Class *createRecord (const ESM::Class& record) = 0;
|
|
|
|
///< Create a new record (of type class) in the ESM store.
|
2012-11-08 19:01:42 +04:00
|
|
|
/// \return pointer to created record
|
2012-07-03 01:06:38 +02:00
|
|
|
|
|
|
|
virtual const ESM::Cell *createRecord (const ESM::Cell& record) = 0;
|
2013-03-28 17:41:00 +01:00
|
|
|
///< Create a new record (of type cell) in the ESM store.
|
2012-11-08 19:01:42 +04:00
|
|
|
/// \return pointer to created record
|
2012-07-03 01:06:38 +02:00
|
|
|
|
2012-11-08 16:37:57 +04:00
|
|
|
virtual const ESM::NPC *createRecord(const ESM::NPC &record) = 0;
|
2013-03-28 17:41:00 +01:00
|
|
|
///< Create a new record (of type npc) in the ESM store.
|
|
|
|
/// \return pointer to created record
|
|
|
|
|
|
|
|
virtual const ESM::Armor *createRecord (const ESM::Armor& record) = 0;
|
|
|
|
///< Create a new record (of type armor) in the ESM store.
|
|
|
|
/// \return pointer to created record
|
|
|
|
|
|
|
|
virtual const ESM::Weapon *createRecord (const ESM::Weapon& record) = 0;
|
|
|
|
///< Create a new record (of type weapon) in the ESM store.
|
|
|
|
/// \return pointer to created record
|
|
|
|
|
|
|
|
virtual const ESM::Clothing *createRecord (const ESM::Clothing& record) = 0;
|
|
|
|
///< Create a new record (of type clothing) in the ESM store.
|
|
|
|
/// \return pointer to created record
|
|
|
|
|
|
|
|
virtual const ESM::Enchantment *createRecord (const ESM::Enchantment& record) = 0;
|
|
|
|
///< Create a new record (of type enchantment) in the ESM store.
|
|
|
|
/// \return pointer to created record
|
|
|
|
|
|
|
|
virtual const ESM::Book *createRecord (const ESM::Book& record) = 0;
|
|
|
|
///< Create a new record (of type book) in the ESM store.
|
2012-11-08 19:01:42 +04:00
|
|
|
/// \return pointer to created record
|
2012-11-08 16:37:57 +04:00
|
|
|
|
2014-12-17 01:05:32 +01:00
|
|
|
virtual const ESM::CreatureLevList *createOverrideRecord (const ESM::CreatureLevList& record) = 0;
|
|
|
|
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
|
|
|
|
/// \return pointer to created record
|
|
|
|
|
|
|
|
virtual const ESM::ItemLevList *createOverrideRecord (const ESM::ItemLevList& record) = 0;
|
|
|
|
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
|
|
|
|
/// \return pointer to created record
|
|
|
|
|
2020-06-02 21:59:37 +02:00
|
|
|
virtual const ESM::Creature *createOverrideRecord (const ESM::Creature& record) = 0;
|
|
|
|
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
|
|
|
|
/// \return pointer to created record
|
|
|
|
|
|
|
|
virtual const ESM::NPC *createOverrideRecord (const ESM::NPC& record) = 0;
|
|
|
|
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
|
|
|
|
/// \return pointer to created record
|
|
|
|
|
2020-10-20 09:22:43 +00:00
|
|
|
virtual const ESM::Container *createOverrideRecord (const ESM::Container& record) = 0;
|
|
|
|
///< Write this record to the ESM store, allowing it to override a pre-existing record with the same ID.
|
|
|
|
/// \return pointer to created record
|
|
|
|
|
2015-12-18 17:42:59 +01:00
|
|
|
virtual MWWorld::Ptr placeObject (const MWWorld::ConstPtr& object, float cursorX, float cursorY, int amount) = 0;
|
2013-08-13 01:19:33 +02:00
|
|
|
///< copy and place an object into the gameworld at the specified cursor position
|
2012-07-03 01:06:38 +02:00
|
|
|
/// @param object
|
|
|
|
/// @param cursor X (relative 0-1)
|
|
|
|
/// @param cursor Y (relative 0-1)
|
2013-08-13 01:19:33 +02:00
|
|
|
/// @param number of objects to place
|
2012-07-03 01:06:38 +02:00
|
|
|
|
2015-12-18 17:42:59 +01:00
|
|
|
virtual MWWorld::Ptr dropObjectOnGround (const MWWorld::Ptr& actor, const MWWorld::ConstPtr& object, int amount) = 0;
|
2013-08-13 01:19:33 +02:00
|
|
|
///< copy and place an object into the gameworld at the given actor's position
|
|
|
|
/// @param actor giving the dropped object position
|
|
|
|
/// @param object
|
|
|
|
/// @param number of objects to place
|
2012-07-03 01:06:38 +02:00
|
|
|
|
|
|
|
virtual bool canPlaceObject (float cursorX, float cursorY) = 0;
|
|
|
|
///< @return true if it is possible to place on object at specified cursor location
|
|
|
|
|
2015-02-03 00:53:30 +01:00
|
|
|
virtual void processChangedSettings (const std::set< std::pair<std::string, std::string> >& settings) = 0;
|
2012-08-03 14:42:09 +04:00
|
|
|
|
2013-02-18 22:39:43 -08:00
|
|
|
virtual bool isFlying(const MWWorld::Ptr &ptr) const = 0;
|
2013-10-02 22:53:29 +02:00
|
|
|
virtual bool isSlowFalling(const MWWorld::Ptr &ptr) const = 0;
|
2015-12-18 17:56:48 +01:00
|
|
|
virtual bool isSwimming(const MWWorld::ConstPtr &object) const = 0;
|
|
|
|
virtual bool isWading(const MWWorld::ConstPtr &object) const = 0;
|
2013-08-07 15:34:11 +02:00
|
|
|
///Is the head of the creature underwater?
|
2015-12-18 17:56:48 +01:00
|
|
|
virtual bool isSubmerged(const MWWorld::ConstPtr &object) const = 0;
|
2015-06-01 21:41:13 +02:00
|
|
|
virtual bool isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const = 0;
|
2017-06-09 10:23:46 +04:00
|
|
|
virtual bool isUnderwater(const MWWorld::ConstPtr &object, const float heightRatio) const = 0;
|
2016-08-31 01:05:54 +09:00
|
|
|
virtual bool isWaterWalkingCastableOnTarget(const MWWorld::ConstPtr &target) const = 0;
|
2013-02-14 22:35:15 -08:00
|
|
|
virtual bool isOnGround(const MWWorld::Ptr &ptr) const = 0;
|
2012-08-12 15:50:37 +04:00
|
|
|
|
2015-12-18 17:36:14 +01:00
|
|
|
virtual osg::Matrixf getActorHeadTransform(const MWWorld::ConstPtr& actor) const = 0;
|
2015-12-10 17:48:45 -08:00
|
|
|
|
2021-06-14 19:58:04 +02:00
|
|
|
virtual MWRender::Camera* getCamera() = 0;
|
2019-09-19 21:48:43 +04:00
|
|
|
virtual void togglePOV(bool force = false) = 0;
|
2014-12-11 20:57:25 +01:00
|
|
|
virtual bool isFirstPerson() const = 0;
|
2020-08-04 06:04:59 +00:00
|
|
|
virtual bool isPreviewModeEnabled() const = 0;
|
2013-04-27 01:24:36 -07:00
|
|
|
virtual bool toggleVanityMode(bool enable) = 0;
|
2013-04-09 19:24:41 +01:00
|
|
|
virtual bool vanityRotateCamera(float * rot) = 0;
|
2020-06-27 00:58:33 +02:00
|
|
|
virtual void applyDeferredPreviewRotationToPlayer(float dt) = 0;
|
|
|
|
virtual void disableDeferredPreviewRotation() = 0;
|
2012-08-14 20:33:29 +04:00
|
|
|
|
2021-03-23 21:07:57 +01:00
|
|
|
virtual void saveLoaded() = 0;
|
|
|
|
|
2013-04-29 17:56:16 +02:00
|
|
|
virtual void setupPlayer() = 0;
|
2012-08-14 20:33:29 +04:00
|
|
|
virtual void renderPlayer() = 0;
|
2013-03-18 08:29:40 +01:00
|
|
|
|
2014-05-15 01:58:44 +02:00
|
|
|
/// open or close a non-teleport door (depending on current state)
|
2013-04-28 14:59:15 +02:00
|
|
|
virtual void activateDoor(const MWWorld::Ptr& door) = 0;
|
2014-07-22 17:55:54 +02:00
|
|
|
/// update movement state of a non-teleport door as specified
|
|
|
|
/// @param state see MWClass::setDoorState
|
2014-09-11 05:48:46 +02:00
|
|
|
/// @note throws an exception when invoked on a teleport door
|
2019-08-25 15:20:14 +02:00
|
|
|
virtual void activateDoor(const MWWorld::Ptr& door, MWWorld::DoorState state) = 0;
|
2013-04-28 14:59:15 +02:00
|
|
|
|
2018-08-25 10:34:33 +04:00
|
|
|
virtual void getActorsStandingOn (const MWWorld::ConstPtr& object, std::vector<MWWorld::Ptr> &actors) = 0; ///< get a list of actors standing on \a object
|
2015-12-18 17:56:48 +01:00
|
|
|
virtual bool getPlayerStandingOn (const MWWorld::ConstPtr& object) = 0; ///< @return true if the player is standing on \a object
|
|
|
|
virtual bool getActorStandingOn (const MWWorld::ConstPtr& object) = 0; ///< @return true if any actor is standing on \a object
|
|
|
|
virtual bool getPlayerCollidingWith(const MWWorld::ConstPtr& object) = 0; ///< @return true if the player is colliding with \a object
|
|
|
|
virtual bool getActorCollidingWith (const MWWorld::ConstPtr& object) = 0; ///< @return true if any actor is colliding with \a object
|
|
|
|
virtual void hurtStandingActors (const MWWorld::ConstPtr& object, float dmgPerSecond) = 0;
|
2014-07-29 19:01:40 +02:00
|
|
|
///< Apply a health difference to any actors standing on \a object.
|
|
|
|
/// To hurt actors, healthPerSecond should be a positive value. For a negative value, actors will be healed.
|
2015-12-18 17:56:48 +01:00
|
|
|
virtual void hurtCollidingActors (const MWWorld::ConstPtr& object, float dmgPerSecond) = 0;
|
2014-07-29 19:01:40 +02:00
|
|
|
///< Apply a health difference to any actors colliding with \a object.
|
|
|
|
/// To hurt actors, healthPerSecond should be a positive value. For a negative value, actors will be healed.
|
|
|
|
|
2013-05-01 11:42:24 +02:00
|
|
|
virtual float getWindSpeed() = 0;
|
2013-05-01 11:15:43 +02:00
|
|
|
|
2015-12-18 18:00:18 +01:00
|
|
|
virtual void getContainersOwnedBy (const MWWorld::ConstPtr& npc, std::vector<MWWorld::Ptr>& out) = 0;
|
2013-05-11 18:38:27 +02:00
|
|
|
///< get all containers in active cells owned by this Npc
|
2015-12-18 18:00:18 +01:00
|
|
|
virtual void getItemsOwnedBy (const MWWorld::ConstPtr& npc, std::vector<MWWorld::Ptr>& out) = 0;
|
2013-05-27 02:18:36 +02:00
|
|
|
///< get all items in active cells owned by this Npc
|
2013-05-11 18:38:27 +02:00
|
|
|
|
2015-12-18 18:02:57 +01:00
|
|
|
virtual bool getLOS(const MWWorld::ConstPtr& actor,const MWWorld::ConstPtr& targetActor) = 0;
|
2013-09-10 16:16:13 +02:00
|
|
|
///< get Line of Sight (morrowind stupid implementation)
|
|
|
|
|
2016-04-16 16:39:13 -05:00
|
|
|
virtual float getDistToNearestRayHit(const osg::Vec3f& from, const osg::Vec3f& dir, float maxDist, bool includeWater = false) = 0;
|
2014-04-20 20:35:07 +04:00
|
|
|
|
2013-06-27 14:11:20 -07:00
|
|
|
virtual void enableActorCollision(const MWWorld::Ptr& actor, bool enable) = 0;
|
|
|
|
|
2018-09-23 01:52:56 +03:00
|
|
|
enum RestPermitted
|
|
|
|
{
|
|
|
|
Rest_Allowed = 0,
|
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|
|
Rest_OnlyWaiting = 1,
|
2019-04-04 17:18:49 +03:00
|
|
|
Rest_PlayerIsInAir = 2,
|
|
|
|
Rest_PlayerIsUnderwater = 3,
|
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|
|
Rest_EnemiesAreNearby = 4
|
2018-09-23 01:52:56 +03:00
|
|
|
};
|
|
|
|
|
2018-09-24 14:59:10 +03:00
|
|
|
/// check if the player is allowed to rest
|
2018-09-23 06:25:20 +03:00
|
|
|
virtual RestPermitted canRest() const = 0;
|
2012-09-25 02:35:50 +02:00
|
|
|
|
2013-01-16 09:59:19 -08:00
|
|
|
/// \todo Probably shouldn't be here
|
|
|
|
virtual MWRender::Animation* getAnimation(const MWWorld::Ptr &ptr) = 0;
|
2015-12-19 16:02:47 +01:00
|
|
|
virtual const MWRender::Animation* getAnimation(const MWWorld::ConstPtr &ptr) const = 0;
|
2015-01-28 19:14:57 +01:00
|
|
|
virtual void reattachPlayerCamera() = 0;
|
2013-01-16 09:59:19 -08:00
|
|
|
|
2012-09-25 02:35:50 +02:00
|
|
|
/// \todo this does not belong here
|
2015-06-03 16:40:16 +02:00
|
|
|
virtual void screenshot (osg::Image* image, int w, int h) = 0;
|
2021-01-08 19:33:51 +04:00
|
|
|
virtual bool screenshot360 (osg::Image* image) = 0;
|
2013-07-07 15:03:06 +04:00
|
|
|
|
|
|
|
/// Find default position inside exterior cell specified by name
|
|
|
|
/// \return false if exterior with given name not exists, true otherwise
|
2022-08-27 13:07:59 +02:00
|
|
|
virtual bool findExteriorPosition(std::string_view name, ESM::Position& pos) = 0;
|
2013-07-07 15:03:06 +04:00
|
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|
|
|
|
|
/// Find default position inside interior cell specified by name
|
|
|
|
/// \return false if interior with given name not exists, true otherwise
|
2022-06-13 18:21:29 +02:00
|
|
|
virtual bool findInteriorPosition(std::string_view name, ESM::Position &pos) = 0;
|
2013-07-27 00:14:55 -07:00
|
|
|
|
|
|
|
/// Enables or disables use of teleport spell effects (recall, intervention, etc).
|
|
|
|
virtual void enableTeleporting(bool enable) = 0;
|
|
|
|
|
|
|
|
/// Returns true if teleport spell effects are allowed.
|
|
|
|
virtual bool isTeleportingEnabled() const = 0;
|
2013-08-05 23:23:39 +02:00
|
|
|
|
2013-10-02 15:12:41 +02:00
|
|
|
/// Enables or disables use of levitation spell effect.
|
|
|
|
virtual void enableLevitation(bool enable) = 0;
|
|
|
|
|
|
|
|
/// Returns true if levitation spell effect is allowed.
|
|
|
|
virtual bool isLevitationEnabled() const = 0;
|
|
|
|
|
2020-12-22 06:19:18 +03:00
|
|
|
virtual bool getGodModeState() const = 0;
|
2013-09-12 08:30:00 -04:00
|
|
|
|
2013-08-24 21:19:12 -04:00
|
|
|
virtual bool toggleGodMode() = 0;
|
2013-11-09 07:51:46 +01:00
|
|
|
|
2015-02-10 20:25:57 +01:00
|
|
|
virtual bool toggleScripts() = 0;
|
|
|
|
virtual bool getScriptsEnabled() const = 0;
|
|
|
|
|
2013-12-26 22:06:13 +01:00
|
|
|
/**
|
|
|
|
* @brief startSpellCast attempt to start casting a spell. Might fail immediately if conditions are not met.
|
|
|
|
* @param actor
|
2022-07-29 16:00:25 +03:00
|
|
|
* @return Success or the failure condition.
|
2013-12-26 22:06:13 +01:00
|
|
|
*/
|
2022-07-29 16:00:25 +03:00
|
|
|
virtual MWWorld::SpellCastState startSpellCast (const MWWorld::Ptr& actor) = 0;
|
2013-12-26 22:06:13 +01:00
|
|
|
|
2018-06-28 16:58:51 +04:00
|
|
|
virtual void castSpell (const MWWorld::Ptr& actor, bool manualSpell=false) = 0;
|
2013-10-25 22:16:52 +02:00
|
|
|
|
2021-08-27 20:07:50 +02:00
|
|
|
virtual void launchMagicBolt (const std::string& spellId, const MWWorld::Ptr& caster, const osg::Vec3f& fallbackDirection, int slot) = 0;
|
2018-08-24 15:03:54 +04:00
|
|
|
virtual void launchProjectile (MWWorld::Ptr& actor, MWWorld::Ptr& projectile,
|
|
|
|
const osg::Vec3f& worldPos, const osg::Quat& orient, MWWorld::Ptr& bow, float speed, float attackStrength) = 0;
|
2021-02-25 23:12:14 +00:00
|
|
|
virtual void updateProjectilesCasters() = 0;
|
2013-12-08 23:36:37 +01:00
|
|
|
|
2022-05-06 21:03:02 +02:00
|
|
|
virtual void applyLoopingParticles(const MWWorld::Ptr& ptr) const = 0;
|
2018-03-17 13:41:13 +04:00
|
|
|
|
2013-11-25 13:00:05 +01:00
|
|
|
virtual const std::vector<std::string>& getContentFiles() const = 0;
|
2014-01-06 00:02:03 +01:00
|
|
|
|
2013-12-08 23:36:37 +01:00
|
|
|
virtual void breakInvisibility (const MWWorld::Ptr& actor) = 0;
|
2013-12-10 23:48:49 +01:00
|
|
|
|
2018-03-03 17:18:40 +04:00
|
|
|
// Allow NPCs to use torches?
|
|
|
|
virtual bool useTorches() const = 0;
|
2013-12-31 18:35:46 +01:00
|
|
|
|
2016-02-05 00:25:47 +01:00
|
|
|
virtual bool findInteriorPositionInWorldSpace(const MWWorld::CellStore* cell, osg::Vec3f& result) = 0;
|
2014-01-01 02:22:11 +01:00
|
|
|
|
2014-01-09 01:49:58 +01:00
|
|
|
/// Teleports \a ptr to the closest reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker)
|
2014-01-01 02:22:11 +01:00
|
|
|
/// @note id must be lower case
|
2022-08-27 13:07:59 +02:00
|
|
|
virtual void teleportToClosestMarker(const MWWorld::Ptr& ptr, std::string_view id) = 0;
|
2014-01-01 22:37:52 +01:00
|
|
|
|
|
|
|
enum DetectionType
|
|
|
|
{
|
|
|
|
Detect_Enchantment,
|
|
|
|
Detect_Key,
|
|
|
|
Detect_Creature
|
|
|
|
};
|
|
|
|
/// List all references (filtered by \a type) detected by \a ptr. The range
|
|
|
|
/// is determined by the current magnitude of the "Detect X" magic effect belonging to \a type.
|
|
|
|
/// @note This also works for references in containers.
|
|
|
|
virtual void listDetectedReferences (const MWWorld::Ptr& ptr, std::vector<MWWorld::Ptr>& out,
|
|
|
|
DetectionType type) = 0;
|
2014-01-09 00:40:25 +01:00
|
|
|
|
|
|
|
/// Update the value of some globals according to the world state, which may be used by dialogue entries.
|
|
|
|
/// This should be called when initiating a dialogue.
|
|
|
|
virtual void updateDialogueGlobals() = 0;
|
2014-01-11 03:29:41 +01:00
|
|
|
|
|
|
|
/// Moves all stolen items from \a ptr to the closest evidence chest.
|
|
|
|
virtual void confiscateStolenItems(const MWWorld::Ptr& ptr) = 0;
|
2014-01-11 06:47:58 +01:00
|
|
|
|
|
|
|
virtual void goToJail () = 0;
|
2014-01-14 07:40:17 +01:00
|
|
|
|
|
|
|
/// Spawn a random creature from a levelled list next to the player
|
2022-06-13 18:21:29 +02:00
|
|
|
virtual void spawnRandomCreature(std::string_view creatureList) = 0;
|
2014-01-17 10:52:44 +01:00
|
|
|
|
|
|
|
/// Spawn a blood effect for \a ptr at \a worldPosition
|
2015-04-19 17:55:56 +02:00
|
|
|
virtual void spawnBloodEffect (const MWWorld::Ptr& ptr, const osg::Vec3f& worldPosition) = 0;
|
2014-01-20 15:48:06 +01:00
|
|
|
|
2018-07-15 12:44:25 +04:00
|
|
|
virtual void spawnEffect (const std::string& model, const std::string& textureOverride, const osg::Vec3f& worldPos, float scale = 1.f, bool isMagicVFX = true) = 0;
|
2014-06-15 21:19:37 +02:00
|
|
|
|
2014-06-13 00:01:29 +02:00
|
|
|
virtual void activate (const MWWorld::Ptr& object, const MWWorld::Ptr& actor) = 0;
|
2014-06-24 18:37:38 +02:00
|
|
|
|
|
|
|
/// @see MWWorld::WeatherManager::isInStorm
|
|
|
|
virtual bool isInStorm() const = 0;
|
|
|
|
|
|
|
|
/// @see MWWorld::WeatherManager::getStormDirection
|
2015-05-12 03:02:15 +02:00
|
|
|
virtual osg::Vec3f getStormDirection() const = 0;
|
2014-08-30 17:55:35 +02:00
|
|
|
|
|
|
|
/// Resets all actors in the current active cells to their original location within that cell.
|
|
|
|
virtual void resetActors() = 0;
|
2014-10-05 22:24:11 +02:00
|
|
|
|
2016-11-20 18:46:58 +01:00
|
|
|
virtual bool isWalkingOnWater (const MWWorld::ConstPtr& actor) const = 0;
|
2015-09-17 01:08:16 +02:00
|
|
|
|
|
|
|
/// Return a vector aiming the actor's weapon towards a target.
|
|
|
|
/// @note The length of the vector is the distance between actor and target.
|
2021-04-07 12:07:03 +04:00
|
|
|
virtual osg::Vec3f aimToTarget(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target, bool isRangedCombat) = 0;
|
2015-11-18 19:00:43 +01:00
|
|
|
|
|
|
|
/// Return the distance between actor's weapon and target's collision box.
|
2015-12-18 17:36:14 +01:00
|
|
|
virtual float getHitDistance(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target) = 0;
|
2015-12-14 02:57:55 +01:00
|
|
|
|
2018-12-03 20:21:40 +04:00
|
|
|
virtual void addContainerScripts(const MWWorld::Ptr& reference, MWWorld::CellStore* cell) = 0;
|
2015-12-14 02:57:55 +01:00
|
|
|
virtual void removeContainerScripts(const MWWorld::Ptr& reference) = 0;
|
2016-01-05 23:27:42 +01:00
|
|
|
|
|
|
|
virtual bool isPlayerInJail() const = 0;
|
2016-11-16 20:15:25 +01:00
|
|
|
|
2019-01-25 20:04:35 +04:00
|
|
|
virtual void rest(double hours) = 0;
|
2018-09-23 22:03:43 +04:00
|
|
|
|
2018-08-13 08:30:50 +04:00
|
|
|
virtual void setPlayerTraveling(bool traveling) = 0;
|
|
|
|
virtual bool isPlayerTraveling() const = 0;
|
|
|
|
|
2021-08-15 19:50:28 +02:00
|
|
|
virtual void rotateWorldObject (const MWWorld::Ptr& ptr, const osg::Quat& rotate) = 0;
|
2018-05-30 14:43:07 +04:00
|
|
|
|
2016-11-16 20:15:25 +01:00
|
|
|
/// Return terrain height at \a worldPos position.
|
|
|
|
virtual float getTerrainHeightAt(const osg::Vec3f& worldPos) const = 0;
|
|
|
|
|
|
|
|
/// Return physical or rendering half extents of the given actor.
|
|
|
|
virtual osg::Vec3f getHalfExtents(const MWWorld::ConstPtr& actor, bool rendering=false) const = 0;
|
2017-02-01 03:00:33 +01:00
|
|
|
|
|
|
|
/// Export scene graph to a file and return the filename.
|
|
|
|
/// \param ptr object to export scene graph for (if empty, export entire scene graph)
|
2022-06-19 13:28:33 +02:00
|
|
|
virtual std::filesystem::path exportSceneGraph(const MWWorld::Ptr& ptr) = 0;
|
2017-02-15 00:55:35 +01:00
|
|
|
|
|
|
|
/// Preload VFX associated with this effect list
|
|
|
|
virtual void preloadEffects(const ESM::EffectList* effectList) = 0;
|
2018-03-14 01:49:08 +03:00
|
|
|
|
|
|
|
virtual DetourNavigator::Navigator* getNavigator() const = 0;
|
2018-07-21 13:37:02 +03:00
|
|
|
|
|
|
|
virtual void updateActorPath(const MWWorld::ConstPtr& actor, const std::deque<osg::Vec3f>& path,
|
2022-06-17 00:28:44 +02:00
|
|
|
const DetourNavigator::AgentBounds& agentBounds, const osg::Vec3f& start, const osg::Vec3f& end) const = 0;
|
2018-08-31 01:39:44 +03:00
|
|
|
|
2018-11-03 10:42:14 +04:00
|
|
|
virtual void removeActorPath(const MWWorld::ConstPtr& actor) const = 0;
|
|
|
|
|
2018-08-31 01:39:44 +03:00
|
|
|
virtual void setNavMeshNumberToRender(const std::size_t value) = 0;
|
2019-03-03 14:58:03 +03:00
|
|
|
|
2022-06-17 00:28:44 +02:00
|
|
|
virtual DetourNavigator::AgentBounds getPathfindingAgentBounds(const MWWorld::ConstPtr& actor) const = 0;
|
2019-08-15 19:19:04 +02:00
|
|
|
|
|
|
|
virtual bool hasCollisionWithDoor(const MWWorld::ConstPtr& door, const osg::Vec3f& position, const osg::Vec3f& destination) const = 0;
|
2020-02-09 18:24:08 +01:00
|
|
|
|
2021-09-29 00:42:29 +02:00
|
|
|
virtual bool isAreaOccupiedByOtherActor(const osg::Vec3f& position, const float radius,
|
2022-08-01 00:28:14 +02:00
|
|
|
std::span<const MWWorld::ConstPtr> ignore, std::vector<MWWorld::Ptr>* occupyingActors = nullptr) const = 0;
|
2020-05-22 00:11:23 +02:00
|
|
|
|
|
|
|
virtual void reportStats(unsigned int frameNumber, osg::Stats& stats) const = 0;
|
2020-10-20 09:22:43 +00:00
|
|
|
|
|
|
|
virtual std::vector<MWWorld::Ptr> getAll(const std::string& id) = 0;
|
2022-03-06 20:02:03 +02:00
|
|
|
|
|
|
|
virtual Misc::Rng::Generator& getPrng() = 0;
|
2022-04-03 20:42:19 +02:00
|
|
|
|
|
|
|
virtual MWRender::RenderingManager* getRenderingManager() = 0;
|
2022-05-13 18:58:00 -07:00
|
|
|
|
|
|
|
virtual MWRender::PostProcessor* getPostProcessor() = 0;
|
2022-05-25 20:41:11 +02:00
|
|
|
|
|
|
|
virtual void setActorActive(const MWWorld::Ptr& ptr, bool value) = 0;
|
2012-07-03 01:06:38 +02:00
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|