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Handle getdistance on objects inside a container (Fixes #2046)
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@ -199,6 +199,10 @@ namespace MWBase
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virtual MWWorld::Ptr searchPtrViaActorId (int actorId) = 0;
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///< Search is limited to the active cells.
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virtual MWWorld::Ptr findContainer (const MWWorld::Ptr& ptr) = 0;
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///< Return a pointer to a liveCellRef which contains \a ptr.
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/// \note Search is limited to the active cells.
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/// \todo enable reference in the OGRE scene
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virtual void enable (const MWWorld::Ptr& ptr) = 0;
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@ -21,6 +21,7 @@
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#include "../mwworld/class.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwmechanics/npcstats.hpp"
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@ -434,6 +435,16 @@ namespace MWScript
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else
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ref2 = MWBase::Environment::get().getWorld()->getPtr(id, false);
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if (ref2.getContainerStore()) // is the object contained?
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{
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MWWorld::Ptr container = MWBase::Environment::get().getWorld()->findContainer(ref2);
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if (!container.isEmpty())
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ref2 = container;
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else
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throw std::runtime_error("failed to find container ptr");
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}
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const MWWorld::Ptr ref = MWBase::Environment::get().getWorld()->getPtr(name, false);
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// If the objects are in different worldspaces, return a large value (just like vanilla)
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@ -149,6 +149,17 @@ namespace MWWorld
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forEachImp (functor, mCreatureLists);
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}
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template<class Functor>
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bool forEachContainer (Functor& functor)
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{
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mHasState = true;
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return
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forEachImp (functor, mContainers) &&
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forEachImp (functor, mCreatures) &&
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forEachImp (functor, mNpcs);
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}
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bool isExterior() const;
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Ptr searchInContainer (const std::string& id);
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@ -272,7 +272,7 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr
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item.mCell = actorPtr.getCell();
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}
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item.mContainerStore = 0;
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item.mContainerStore = this;
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MWBase::Environment::get().getWorld()->getLocalScripts().add(script, item);
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@ -657,6 +657,47 @@ namespace MWWorld
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return mWorldScene->searchPtrViaActorId (actorId);
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}
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struct FindContainerFunctor
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{
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Ptr mContainedPtr;
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Ptr mResult;
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FindContainerFunctor(const Ptr& containedPtr) : mContainedPtr(containedPtr) {}
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bool operator() (Ptr ptr)
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{
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if (mContainedPtr.getContainerStore() == &ptr.getClass().getContainerStore(ptr))
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{
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mResult = ptr;
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return false;
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}
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return true;
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}
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};
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Ptr World::findContainer(const Ptr& ptr)
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{
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if (ptr.isInCell())
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return Ptr();
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Ptr player = getPlayerPtr();
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if (ptr.getContainerStore() == &player.getClass().getContainerStore(player))
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return player;
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const Scene::CellStoreCollection& collection = mWorldScene->getActiveCells();
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for (Scene::CellStoreCollection::const_iterator cellIt = collection.begin(); cellIt != collection.end(); ++cellIt)
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{
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FindContainerFunctor functor(ptr);
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(*cellIt)->forEachContainer(functor);
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if (!functor.mResult.isEmpty())
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return functor.mResult;
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}
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return Ptr();
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}
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void World::addContainerScripts(const Ptr& reference, CellStore * cell)
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{
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if( reference.getTypeName()==typeid (ESM::Container).name() ||
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@ -260,6 +260,10 @@ namespace MWWorld
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virtual Ptr searchPtrViaActorId (int actorId);
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///< Search is limited to the active cells.
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virtual MWWorld::Ptr findContainer (const MWWorld::Ptr& ptr);
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///< Return a pointer to a liveCellRef which contains \a ptr.
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/// \note Search is limited to the active cells.
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virtual void adjustPosition (const Ptr& ptr, bool force);
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///< Adjust position after load to be on ground. Must be called after model load.
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/// @param force do this even if the ptr is flying
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