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Add MWWorld::isSlowFalling(Ptr)
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@ -324,6 +324,7 @@ namespace MWBase
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virtual void processChangedSettings (const Settings::CategorySettingVector& settings) = 0;
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virtual bool isFlying(const MWWorld::Ptr &ptr) const = 0;
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virtual bool isSlowFalling(const MWWorld::Ptr &ptr) const = 0;
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virtual bool isSwimming(const MWWorld::Ptr &object) const = 0;
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///Is the head of the creature underwater?
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virtual bool isSubmerged(const MWWorld::Ptr &object) const = 0;
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@ -1582,6 +1582,19 @@ namespace MWWorld
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return false;
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}
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bool
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World::isSlowFalling(const MWWorld::Ptr &ptr) const
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{
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if(!ptr.getClass().isActor())
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return false;
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const MWMechanics::CreatureStats &stats = ptr.getClass().getCreatureStats(ptr);
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if(stats.getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::SlowFall)).mMagnitude > 0)
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return true;
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return false;
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}
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bool World::isSubmerged(const MWWorld::Ptr &object) const
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{
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float *fpos = object.getRefData().getPosition().pos;
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@ -355,6 +355,7 @@ namespace MWWorld
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virtual void processChangedSettings(const Settings::CategorySettingVector& settings);
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virtual bool isFlying(const MWWorld::Ptr &ptr) const;
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virtual bool isSlowFalling(const MWWorld::Ptr &ptr) const;
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///Is the head of the creature underwater?
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virtual bool isSubmerged(const MWWorld::Ptr &object) const;
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virtual bool isSwimming(const MWWorld::Ptr &object) const;
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